Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 2388181842893666156 8 kuniqs the Conjurer (level 2, 20/20 HPs) Began as a Demonspawn Conjurer on Aug 14, 2021. Got out of the dungeon alive. The game lasted 00:01:06 (443 turns). kuniqs the Conjurer (Demonspawn Conjurer) Turns: 443, Time: 00:01:06 Health: 20/20 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 4/5 EV: 12 Int: 19 God: Gold: 35 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . d - scarf {repulsion} rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: repel missiles A: foul stench 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 35 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a scarf of repulsion (worn) Potions b - a potion of ambrosia {unknown} c - a potion of brilliance {unknown} Skills: + Level 0.6 Fighting - Level 1.7 Dodging + Level 2.0 Stealth + Level 2.1 Spellcasting + Level 4.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 3d4 4% 2 Conjure Flame Conj/Fire 9% 6-21 22% 3 Dazzling Flash Conj/Hex 18% N/A 22% 3 Ignite Poison Fire/Tmut/Pois 2% N/A 45% 3 Fulminant Prism Conj/Hex 4% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 56% 4 Sticky Flame Conj/Fire 9% 2d3 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. Message History Aim: a kobold, wielding a +0 club and quivering stones (asleep, 100% to hit) The magic dart hits the kobold. The kobold is moderately wounded. The kobold shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 club and quivering stones (moderately wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! You start resting. Magic restored. Things that are here: a +0 club; 3 stones Things that are here: a +0 club; 3 stones A quokka comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (asleep, 100% to hit) The magic dart hits the quokka but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (100% to hit) The magic dart hits the quokka. You kill the quokka! You have reached level 2! Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. Things that are here: a +0 club; 3 stones There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ####.# ##.###.###..........# ...#.# #.# ##.#.#########.## ##.#.# #.# ##.## #..# ##.#.# #.# #.# ##.# #....####.# #.## #.# #.........# #..# #.# #...)###### ##'## #.# ### ####.# #8.8# ###.# #.. #.# #♣@♣# #...# #.# #.# ♣♣♣ #.### #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# ###.#####.# #.#### #.......... There were no monsters in sight! Vanquished Creatures A bat (D:1) An endoplasm (D:1) 2 quokkas (D:1) A ball python (D:1) A frilled lizard (D:1) A kobold (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kuniqs the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 409 | D:1 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 409 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 443 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_loops_ring, minmay_tetromino_l2 Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Fighting | | 0.6 Dodging | | 1.7 Spellcasting | | 2.1 Conjurations | | 4.1 Action || total -------------------------++------- Cast: Magic Dart || 15 Armor: Robe || 1 Dodge: Dodged || 1