Dungeon Crawl Stone Soup version 0.30-a0-4-ga7cffc901d (webtiles) character file. Game seed: 12667120782294521351 30 kuniqs the Conjurer (level 3, 17/24 HPs) Began as a Demonspawn Conjurer on Aug 21, 2022. Got out of the dungeon alive. The game lasted 00:01:27 (1180 turns). kuniqs the Conjurer (Demonspawn Conjurer) Turns: 1180, Time: 00:01:27 Health: 17/24 AC: 2 Str: 7 XL: 3 Next: 3% Magic: 0/6 EV: 12 Int: 21 God: Gold: 18 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: very slightly contaminated A: demonic guardian 1, demonic magic 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of noise {unknown} e - a scroll of enchant weapon {unknown} f - 2 scrolls of magic mapping {unknown} Potions b - a potion of magic d - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting * Level 4.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Spells you cast may paralyse adjacent enemies. Message History There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You escape the ball python's grasp. The ball python misses you. The ball python grabs you. You stop ascending the stairs. The ball python constricts you. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (constricting you, 75% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The ball python bites you. The ball python constricts you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You closely miss the ball python. The ball python closely misses you. The ball python constricts you. You barely miss the ball python. The ball python misses you. The ball python constricts you. You hit the ball python. The ball python is severely wounded. The ball python bites you. The ball python constricts you. The ball python bites you. The ball python constricts you. You barely miss the ball python. The ball python is severely wounded. The ball python barely misses you. The ball python constricts you. You hit the ball python. You kill the ball python! No target in view! No target in view! No target in view! No target in view! No target in view! Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ######................ ...................... ####..#................ ##.#.#.#.#.#.#.......... #.#.#.#.#.#.#........... ##.#.~~~~~.#.#.......... #.#.#≈...≈#.#..........# .. ##.#.≈...≈.#.#.##.....## ....####.#.#≈.@.≈#.#.######### ..†.....#.#.≈≈≈≈≈.#.## ....###..#.#.#.#.#.#.# # ###.#.#.#.#.#.## ############# There were no monsters in sight! Vanquished Creatures 2 ball pythons (D:1) 3 bats (D:1) 6 endoplasms (D:1) 2 giant cockroaches (D:1) 3 goblins (D:1) 6 hobgoblins (D:1) A frilled lizard (D:1) A rat (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kuniqs the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 566 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 566 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 623 | D:1 | Learned a level 2 spell: Searing Ray 784 | D:1 | Found Kubis's Antique Weapon Shop. 1162 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 1162 | D:1 | Reached XP level 3. HP: 24/24 MP: 0/6 1180 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_rooms, serial_shops, shop, basic_ecumenical_altar, minivault_24, amcnicky_mini_pool_small, corexii_hall_statues_l Action || total -------------------------++------- Melee: Unarmed || 52 Punch || 2 Cast: Magic Dart || 44 Searing Ray || 2 Stab: Paralysed || 3 Armor: Robe || 7 Dodge: Dodged || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1181 | 1181 | 0 | 733 | 220 | 1 | 1181.0 | Dungeon | 1181 | 1181 | 0 | 733 | 220 | 1 | 1181.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1181 daAuts