Dungeon Crawl Stone Soup version 0.29.0-11-gd7f09526c8 (webtiles) character file. Game seed: 18406832217567911746 76 kuniqs the Conjurer (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on Sept 6, 2022. Got out of the dungeon alive. The game lasted 00:02:11 (1944 turns). kuniqs the Conjurer (Demonspawn Conjurer) Turns: 1944, Time: 00:02:12 Health: 30/30 AC: 4 Str: 7 XL: 4 Next: 12% Magic: 8/8 EV: 12 Int: 21 God: Gold: 77 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . SeeInvis . d - +0 quarterstaff rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . c - +0 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: antennae 1, ignite blood 1, sharp scales 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 77 gold pieces. Inventory: Hand Weapons d - a +0 quarterstaff (weapon) Missiles f - 2 curare-tipped darts (quivered) Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) Scrolls h - a scroll of enchant weapon {unknown} j - a scroll of blinking {unknown} k - a scroll of magic mapping {unknown} m - a scroll of identify {unknown} n - 2 scrolls of teleportation {unknown} Potions b - a potion of magic e - a potion of lignification {unknown} g - 4 potions of curing {unknown} i - a potion of resistance {unknown} l - a potion of brilliance {unknown} o - a potion of cancellation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.8 Spellcasting * Level 5.2 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Frozen Ramparts Ice 4% 1d1 38% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Ice Form Ice/Tmut 2% N/A 80% 4 Summon Ice Beast Ice/Summ 2% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. Your demonic aura sometimes causes spilled blood to erupt in flames. You are partially covered in razor-sharp scales. (AC +1, Slay +1) Message History A bat comes into view. There is an escape hatch in the ceiling here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. The bat is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (moderately wounded, 100% to hit) The magic dart hits the bat. You kill the bat! n - 2 scrolls labelled FAADAW BO SAMO (gained 1) An adder comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (asleep, 100% to hit) The magic dart hits the adder. The adder is moderately wounded. The adder hisses angrily. The adder is engulfed in blazing flames. You kill the adder! You have reached level 4! You feel agile. Your demonic ancestry asserts itself... Sharp scales grow over part of your body. There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. Magic restored. There is an open door here. There is an open door here. There is an open gate here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #########.....# #.# ###### #.....# #.# ♣♣ ♣♣ ♣♣ #.....# #'############# ####### #.............. #.............. #..##......##.. ♣♣####..##......##.. ♣.#..'.............. ♣.#@.'.............. ♣.#..'.............. ♣♣####..##......##.. #..##......##.. #.............. #.............. #..############ #⌠⌠# ♣♣♣♣.♣ ♣♣♣ #### ♣♣♣ There were no monsters in sight! Vanquished Creatures 3 adders (D:2) A worm (D:2) 4 dart slugs A ball python (D:2) 5 endoplasms (D:1) 3 giant cockroaches 5 goblins (D:1) 2 hobgoblins (D:1) 6 bats 6 kobolds 3 rats (D:1) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kuniqs the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 227 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 227 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 334 | D:2 | Learned a level 2 spell: Searing Ray 908 | D:1 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 908 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/6 1549 | D:2 | Reached skill level 5 in Conjurations 1902 | D:2 | Gained mutation: You are partially covered in razor-sharp | scales. (AC +1, Slay +1) [demonic ancestry] 1902 | D:2 | Reached XP level 4. HP: 30/30 MP: 5/8 1944 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_diablo_church, layout_basic D:2: layout_rooms, chequers_ecumenical_altar_simple Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.2 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 7 | || 7 Quarterstaff | 12 | || 12 Cast: Magic Dart | 69 | || 69 Searing Ray | 2 | || 2 Armor: Robe | 5 | || 5 Dodge: Dodged | 15 | || 15