kuniqs Level 1 of the Dungeon (0, 0, D:1) 2 stones (10, 32, D:1) a +0 chain mail (14, 24, D:1) a +0 robe (32, 23, D:1) 3 stones (52, 31, D:1) a +0 dagger Level 2 of the Dungeon (1, 18, D:2) a +0 club (5, -36, D:2) a +0 club (11, 20, D:2) a +0 club (16, 24, D:2) a +0 club (18, -16, D:2) a stone a +0 dagger (21, 16, D:2) a +0 plate armour (41, 0, D:2) a +0 leather armour (44, -6, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (4, -19, D:3) a +0 short sword (8, -6, D:3) a +0 scythe a +0 robe (13, -18, D:3) a +0 sling a +0 club (17, -24, D:3) a +0 dagger a +0 chain mail (17, -2, D:3) 5 stones (23, -27, D:3) a +0 dagger a +0 leather armour (25, -27, D:3) a +0 dagger a +0 robe (31, -28, D:3) a +0 flail (36, -30, D:3) a +0 mace (36, -16, D:3) a +0 long sword (36, -15, D:3) a +0 dagger a +0 sling (37, -33, D:3) a +0 club (40, -18, D:3) a +0 dagger (40, -15, D:3) a +0 dagger (44, 10, D:3) a +2 eudemon blade of holy wrath (still there?) a +0 tower shield (still there?) (45, -21, D:3) a +0 hand axe (47, -8, D:3) a +0 helmet a +0 animal skin a +0 dagger (52, -11, D:3) a +0 dagger (53, -9, D:3) a +0 club (55, -6, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 sling (18, -7, D:4) a +0 scale mail (34, 36, D:4) a +0 club (34, 38, D:4) a +0 giant club a +0 whip a +0 whip a +0 flail (45, 10, D:4) a +0 whip (45, 26, D:4) a +0 club a +0 sling (50, 7, D:4) a +0 club (50, 9, D:4) a +0 flail (50, 10, D:4) a +0 shortbow (62, 9, D:4) a +0 ring mail Level 5 of the Dungeon [Shop] Samipnucw's Lightly-Used Armoury a -2 hand crossbow (1 gold) a -1 triple sword (75 gold) a -1 eveningstar (150 gold) a -1 bardiche (60 gold) a -3 hand crossbow (1 gold) a -3 eveningstar (1 gold) a -3 triple sword (1 gold) a -2 lajatang (75 gold) -1 gold dragon scales (1125 gold) (0, 0, D:5) a +0 flail (16, -5, D:5) a +0 sling (16, 1, D:5) a +0 helmet (16, 5, D:5) a +1 chain mail of poison resistance (26, 32, D:5) 5 datura-tipped darts (26, 46, D:5) a +1 long sword of protection (28, 6, D:5) a +0 short sword (33, 15, D:5) 13 gold pieces (33, 20, D:5) a +0 falchion a +0 leather armour an orb of mayhem a scroll of magic mapping an orc corpse (36, 28, D:5) a +0 leather armour a +0 hand axe (41, 10, D:5) a +0 mace (43, 4, D:5) a +0 club (50, 26, D:5) a +0 giant club (53, 11, D:5) a +0 dagger (54, 15, D:5) 5 stones (56, 14, D:5) a +0 giant club (56, 39, D:5) a +0 club a +0 leather armour (58, 21, D:5) a +0 giant spiked club Level 6 of the Dungeon (0, 0, D:6) a +0 club a +0 war axe of flaming (1, -1, D:6) a +0 leather armour a +0 whip (2, 2, D:6) a +4 falchion (10, -5, D:6) a +0 leather armour (10, -3, D:6) a +0 robe (14, 11, D:6) a +0 sling (18, 10, D:6) a +0 robe (20, -31, D:6) a +0 ring mail (21, 24, D:6) 5 stones (24, 11, D:6) a +0 club (28, 9, D:6) a scroll of noise (35, 14, D:6) a +0 short sword (35, 16, D:6) a +3 quarterstaff of chaos a +0 cloak Level 7 of the Dungeon (0, 0, D:7) a +0 robe (2, 23, D:7) a +0 shortbow (22, 7, D:7) a +0 halberd a ring of resist corrosion (23, 6, D:7) a +0 whip (25, 26, D:7) a +0 halberd a +0 plate armour (26, 26, D:7) a +0 robe a +0 hand axe (27, 17, D:7) a +0 falchion (27, 21, D:7) a +0 chain mail 5 boomerangs a +0 trident (28, 20, D:7) a +0 flail (28, 21, D:7) a +0 scale mail a +0 flail a +0 whip a +0 scale mail (31, 6, D:7) a +0 robe (32, -9, D:7) 4 stones (33, 11, D:7) a +2 halberd of venom (34, 15, D:7) an amulet of guardian spirit (36, 9, D:7) 5 stones (36, 14, D:7) a +0 leather armour a +0 dagger (37, 14, D:7) a +0 shortbow (43, 6, D:7) a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a +0 sling (4, 9, D:8) a +1 dagger of venom (6, -2, D:8) a +0 spear (8, 8, D:8) a +0 dagger (11, 8, D:8) a +0 dagger (12, 9, D:8) a +0 robe a +0 dagger a +0 leather armour a +0 dagger (16, 5, D:8) a +0 scale mail (30, 25, D:8) a +0 dagger (31, 27, D:8) a +2 dagger of speed a +0 chain mail a +0 club 8 stones (34, 7, D:8) a +0 club a +0 spear (34, 8, D:8) a +0 halberd a +0 ring mail (35, 26, D:8) a +0 short sword (38, 6, D:8) a +0 dagger a +0 robe (41, 9, D:8) a +1 battleaxe of freezing a +0 chain mail of poison resistance (52, 25, D:8) a +0 chain mail (60, 24, D:8) a +0 whip a +0 club a +0 robe (61, 24, D:8) a +0 club (62, 24, D:8) a +0 spear (63, 24, D:8) a +0 spear (67, 16, D:8) a +0 whip Level 9 of the Dungeon (0, 0, D:9) a +0 ring mail (1, -23, D:9) 4 stones (6, -36, D:9) a +0 shortbow (9, -12, D:9) a +0 dagger a +0 robe (11, -12, D:9) a +0 glaive a +0 plate armour (12, -12, D:9) a +0 club a +0 leather armour (13, -40, D:9) 3 poisoned darts (15, -15, D:9) a +0 cloak (22, -12, D:9) a +0 troll leather armour (23, 4, D:9) a +0 whip a +0 whip a +0 kite shield (24, 4, D:9) a +0 spear a +0 scale mail a +0 club (25, 4, D:9) a +0 whip (27, 7, D:9) a piece from Xom's chessboard (15/15) (28, -24, D:9) a +0 giant club a +0 giant spiked club (29, 1, D:9) a +0 ring mail (39, -5, D:9) a +3 whip (40, 2, D:9) a +0 flail (43, -12, D:9) a +0 whip (48, 1, D:9) a +0 ring mail (50, -39, D:9) a +0 pair of boots (50, -38, D:9) a +0 rapier (51, -39, D:9) the +1 helmet "Ziakkiet" {Rampage rPois Int-2 Dex+5} Int: It affects your intelligence (-2). Dex: It affects your dexterity (+5). rPois: It protects you from poison. Rampage: It bestows one free step when moving towards enemies. (58, -33, D:9) a +0 short sword (58, -32, D:9) a +0 leather armour a +0 dagger (59, -30, D:9) a +0 plate armour a +0 battleaxe Level 10 of the Dungeon (0, 0, D:10) a +0 trident (0, 1, D:10) a +0 trident a +0 giant club a +0 giant spiked club (6, 10, D:10) a +0 war axe (6, 11, D:10) a +0 antimagic falchion (7, -14, D:10) a +0 troll leather armour (8, -20, D:10) 2 stones (8, -5, D:10) a scarf of harm (9, 10, D:10) a piece from Xom's chessboard (15/15) (10, -15, D:10) 5 stones (13, -26, D:10) a +1 demon trident of electrocution (14, -26, D:10) a +0 trident (16, -21, D:10) a +1 falchion of draining (16, -10, D:10) a +0 scale mail (21, -10, D:10) a scroll of noise (22, 10, D:10) a +0 falchion (28, -22, D:10) a +1 trident of flaming a +0 scale mail (29, -22, D:10) a +0 club 5 stones (30, -22, D:10) a +0 flail (31, -21, D:10) a +0 whip (34, 23, D:10) 3 stones (34, 26, D:10) a stone (35, 9, D:10) a +0 long sword (35, 28, D:10) 5 stones (42, -11, D:10) a +0 whip a +0 hand axe (42, -9, D:10) a +0 dagger a +0 chain mail (42, -8, D:10) a +0 flail of protection a +0 plate armour (43, -11, D:10) a +2 vorpal trident (52, 14, D:10) a +0 whip (57, 11, D:10) a +0 giant spiked club a +0 giant spiked club Level 11 of the Dungeon (0, 0, D:11) a +0 short sword 3 poisoned darts (0, 1, D:11) a +0 whip 6 poisoned darts (0, 2, D:11) a +0 whip 6 poisoned darts (0, 3, D:11) a +0 short sword a +0 short sword 14 poisoned darts (0, 4, D:11) a +0 whip (1, -1, D:11) a +0 whip 4 poisoned darts (1, 1, D:11) a +0 dagger (1, 2, D:11) a +2 short sword of speed a +0 dagger 7 poisoned darts (1, 3, D:11) a +0 short sword 7 poisoned darts (2, 1, D:11) a +0 dagger 3 poisoned darts (2, 2, D:11) a +0 whip 6 poisoned darts (2, 3, D:11) a +0 short sword of electrocution 5 poisoned darts (2, 4, D:11) a +0 dagger (3, -14, D:11) 5 large rocks (3, -1, D:11) a +0 club (3, 0, D:11) a +0 whip 3 stones a +0 short sword 3 poisoned darts (3, 2, D:11) a +0 dagger 4 poisoned darts (3, 3, D:11) a +0 short sword 3 poisoned darts (3, 7, D:11) a +0 dagger a +0 robe (4, 1, D:11) a +1 short sword of speed (4, 3, D:11) a +0 short sword a +0 dagger (5, 1, D:11) a +0 whip 5 stones (6, -2, D:11) a +0 dagger of venom (49, -26, D:11) a +0 dagger a +0 robe (50, -26, D:11) a +0 hand axe (50, -25, D:11) a +0 hand axe (50, -24, D:11) a +0 dagger a +0 robe (53, 0, D:11) +0 acid dragon scales (55, 2, D:11) 6 large rocks (58, -25, D:11) a +0 cloak (60, 13, D:11) a potion of degeneration Level 12 of the Dungeon (0, 0, D:12) a +0 dagger a +0 robe (6, 4, D:12) a +0 shortbow (8, -21, D:12) a +0 mace (8, 5, D:12) a scroll of noise a +0 shortbow a +0 shortbow a +0 shortbow a +0 buckler a +0 scale mail a +1 spear of freezing (8, 7, D:12) a +0 whip (9, 7, D:12) a +0 whip (9, 8, D:12) a +0 club a +0 club (10, -8, D:12) a +0 mace (10, -7, D:12) a +0 long sword (10, 8, D:12) a +0 flail (11, -18, D:12) a +0 short sword 2 large rocks (13, -18, D:12) a +0 hand axe (15, -7, D:12) a +0 leather armour (18, -6, D:12) a +1 scimitar of flaming 2 potions of degeneration (18, -5, D:12) 2 potions of degeneration (19, 23, D:12) a +0 ring mail (20, -5, D:12) a +0 hand axe (24, -15, D:12) a +0 troll leather armour (24, -1, D:12) a +0 animal skin (25, -4, D:12) a +0 club (31, -20, D:12) a +3 morningstar of flaming a +0 leather armour (31, -19, D:12) a +0 club (32, -20, D:12) a +0 dagger a +0 leather armour (33, -22, D:12) a +0 long sword (33, -21, D:12) a +0 mace (34, -21, D:12) a +0 war axe a +0 plate armour a +0 whip (34, -20, D:12) a +0 mace a +0 chain mail (35, -23, D:12) a +0 dire flail a +3 chain mail a ring of resist corrosion (35, -20, D:12) a +0 glaive a +0 chain mail (36, -18, D:12) the +9 ice dragon scales of Dirorykh {rF- rC++ Will- Regen+ rCorr SInv} rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. SInv: It lets you see invisible. Regen: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. (36, -15, D:12) a +0 dagger (36, -1, D:12) a +1 whip of pain a potion of degeneration (37, -20, D:12) a +0 hand axe a +0 leather armour (37, -19, D:12) a +0 dagger a +0 club a +0 leather armour (37, -4, D:12) a +0 ring mail a +0 dagger (37, -3, D:12) a +1 mace of protection (37, 2, D:12) a phantom mirror (38, -2, D:12) a +0 robe a +0 dagger (38, 20, D:12) 3 large rocks (39, -5, D:12) a potion of degeneration (39, -3, D:12) a +0 short sword 3 potions of degeneration (40, -3, D:12) a +0 chain mail a +0 halberd a +0 arbalest (40, -2, D:12) a +0 flail (41, -3, D:12) a +0 robe a +0 dagger (42, -5, D:12) a +0 short sword (42, -4, D:12) a +0 leather armour a +0 club (42, -3, D:12) a +0 robe a +0 dagger (42, -2, D:12) a +0 leather armour a +0 hand axe (43, -5, D:12) a +0 animal skin (43, -3, D:12) a +0 whip (43, -2, D:12) 2 potions of degeneration (49, -4, D:12) a +0 giant spiked club (50, -4, D:12) a +0 leather armour a +0 mace (52, -2, D:12) a +2 leather armour of willpower Level 13 of the Dungeon (0, 0, D:13) 3 stones (8, -5, D:13) a +0 falchion of holy wrath (9, 15, D:13) a +0 scale mail 6 javelins a +0 vorpal battleaxe (13, -7, D:13) 6 large rocks (27, -14, D:13) a +0 dagger (29, 10, D:13) a +0 shortbow (30, 10, D:13) a +0 shortbow (31, 10, D:13) a +0 giant club a +0 giant club a +0 shortbow (32, 9, D:13) a +0 shortbow (32, 10, D:13) a +0 shortbow (34, -10, D:13) a +0 robe a +0 dagger (35, -11, D:13) a +0 war axe a +0 robe (38, -11, D:13) a scroll of noise a +0 robe a +0 dagger (42, -13, D:13) a +0 whip (55, -23, D:13) +0 ice dragon scales (55, -21, D:13) a +0 dire flail a +2 dire flail of holy wrath (57, -27, D:13) a +0 quarterstaff Level 14 of the Dungeon (0, 0, D:14) a +0 cloak (7, 8, D:14) a +0 giant club a +0 giant club (12, 14, D:14) a +0 shortbow (14, 5, D:14) a +0 ring mail (14, 9, D:14) a +4 trident (22, -14, D:14) a +0 dagger a +0 robe (24, -15, D:14) a +4 dagger of draining a +0 robe (24, -14, D:14) a +0 whip (30, -12, D:14) a +0 war axe a +0 leather armour (33, 23, D:14) a +2 war axe a +0 leather armour a +0 buckler (34, 19, D:14) a +0 shortbow (36, -7, D:14) a +0 battleaxe a +0 chain mail (37, 4, D:14) a +0 shortbow (37, 18, D:14) a +0 shortbow (39, 19, D:14) a +0 shortbow (40, 17, D:14) a +0 longbow (41, 18, D:14) a +2 mace of venom (43, 19, D:14) a +0 glaive a +0 ring mail (43, 21, D:14) a +3 scimitar of flaming (50, 1, D:14) +0 acid dragon scales (50, 34, D:14) 5 stones (55, -17, D:14) a +0 morningstar (55, 17, D:14) a +0 shortbow (57, 20, D:14) a +0 buckler (59, -2, D:14) a +0 club Level 15 of the Dungeon (0, 0, D:15) 6 stones (0, 28, D:15) a +0 leather armour (0, 29, D:15) 4 poisoned darts (1, 27, D:15) 2 large rocks (2, 5, D:15) 8 stones (4, 3, D:15) a +0 spear (6, 6, D:15) 5 stones (7, -7, D:15) a ring of see invisible (9, -3, D:15) 8 stones (28, -2, D:15) a +4 eudemon blade of holy wrath a +0 tower shield (29, -1, D:15) a +2 whip of holy wrath a +0 robe a +4 long sword of holy wrath a +0 tower shield (30, -1, D:15) a +4 great sword of flaming +1 pearl dragon scales (33, 28, D:15) a +0 leather armour a +0 rapier (34, -9, D:15) a stone (39, 32, D:15) a +0 dagger (41, 3, D:15) a +0 great sword of flaming (43, 0, D:15) a staff of air (46, 11, D:15) a +0 chain mail (54, 14, D:15) a +0 trident (60, -5, D:15) a +0 great sword a +0 leather armour (60, 36, D:15) an amulet of magic regeneration (62, 26, D:15) a +0 broad axe the Ecumenical Temple Level 1 of the Orcish Mines [Shop] Tumapt's Weapon Shoppe a +2 quarterstaff of draining (288 gold) a +0 flail (52 gold) 3 stones (4 gold) a +0 long sword (52 gold) 8 stones (12 gold) the +8 long sword of Guufeir {pain, *Slow rPois Str+4 SInv} (1003 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+4). rPois: It protects you from poison. SInv: It lets you see invisible. *Slow: It may slow you when you take damage. a +0 sling (22 gold) a +4 sling (352 gold) (0, 0, Orc:1) a +0 mace a +0 leather armour (1, 4, Orc:1) a +0 short sword a +0 short sword (1, 6, Orc:1) a +0 dagger (3, -16, Orc:1) a +0 giant club (3, -3, Orc:1) a +2 dagger of draining a +0 robe (3, 0, Orc:1) a +0 dire flail a +0 plate armour (5, -14, Orc:1) a +0 glaive a +0 plate armour (7, -17, Orc:1) a +0 dagger a +0 robe (7, -12, Orc:1) a +0 whip (8, -11, Orc:1) a +0 dagger (30, 11, Orc:1) a +0 hand axe a +0 leather armour (31, 9, Orc:1) a +0 dagger a +0 robe (31, 16, Orc:1) a +0 dagger a +0 robe (32, 9, Orc:1) a +0 dagger a +0 robe (33, 15, Orc:1) a +0 dagger a +0 robe (33, 16, Orc:1) a +0 war axe (34, 12, Orc:1) a +0 dagger (34, 13, Orc:1) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe (40, 14, Orc:1) a +0 giant spiked club (43, 4, Orc:1) a +0 robe a +0 dagger of venom (43, 5, Orc:1) a +0 short sword (44, 3, Orc:1) a +0 robe a +0 dagger (44, 5, Orc:1) a +0 falchion (46, 6, Orc:1) a +0 robe a +0 dagger (47, 4, Orc:1) a +0 chain mail a +0 battleaxe (47, 8, Orc:1) a +0 club (48, 5, Orc:1) a +0 giant club a +0 dagger (48, 6, Orc:1) a +0 club (49, 3, Orc:1) a +0 club (50, 3, Orc:1) a +0 plate armour a +0 short sword (52, 5, Orc:1) a +0 robe a +0 dagger Level 2 of the Orcish Mines [Shop] Jazxaheng's Antique Armour Boutique a +0 ring mail (132 gold) a +4 ring mail of fire resistance (1023 gold) a +0 scale mail (132 gold) a +0 scale mail (132 gold) a +0 ring mail (132 gold) a +0 scale mail (132 gold) a +0 plate armour (759 gold) a +0 plate armour (759 gold) a +2 chain mail of willpower (709 gold) [Shop] Jauda's Distillery a potion of might (64 gold) a potion of flight (48 gold) a potion of degeneration (16 gold) a potion of might (64 gold) a potion of attraction (48 gold) [Shop] Kutebriw's Magic Scroll Shoppe a scroll of identify (26 gold) a scroll of noise (13 gold) a scroll of identify (26 gold) a scroll of identify (26 gold) a scroll of identify (26 gold) [Shop] Xeept's Weapon Boutique a +1 arbalest of freezing (211 gold) a +0 rapier (56 gold) a +1 vorpal shortbow (161 gold) a +0 morningstar (56 gold) a +0 battleaxe (91 gold) 2 poisoned darts (11 gold) a +3 vorpal hand axe (301 gold) a +0 flail (49 gold) (0, 0, Orc:2) a +0 dagger a +0 robe (1, 3, Orc:2) a +0 robe a +0 dagger (3, 1, Orc:2) a +0 robe a +0 dagger (3, 9, Orc:2) a +0 leather armour a +0 trident (4, -23, Orc:2) a +0 giant spiked club (4, 6, Orc:2) a +0 robe a +0 dagger (4, 7, Orc:2) a +0 plate armour a boomerang a +0 glaive (4, 9, Orc:2) a +0 robe a +0 dagger (5, 5, Orc:2) a +0 chain mail a +0 dire flail (7, -22, Orc:2) a +0 mace a +0 scale mail (10, -27, Orc:2) a +2 hand axe of flaming (10, -23, Orc:2) a +0 scimitar a +0 club a +0 scale mail (10, -20, Orc:2) a +0 mace a +0 hand axe (10, -17, Orc:2) a +0 club a +0 leather armour (11, -23, Orc:2) a +0 mace (11, -20, Orc:2) a +0 whip (11, -18, Orc:2) a +0 hand axe a +0 leather armour (11, -17, Orc:2) a +0 club a +0 leather armour (12, -23, Orc:2) a +0 hand axe a +0 chain mail (12, -22, Orc:2) a +0 morningstar a +0 leather armour (12, -19, Orc:2) a +0 short sword a +0 leather armour a +0 dagger a +0 chain mail (12, -17, Orc:2) a +0 flail a +0 leather armour (13, -22, Orc:2) a +2 whip of venom (13, -20, Orc:2) a +0 morningstar (13, -18, Orc:2) a +0 club (13, -17, Orc:2) a +0 short sword (14, -20, Orc:2) a +0 glaive (14, -15, Orc:2) a +0 battleaxe a +0 leather armour (15, -21, Orc:2) a +0 hand axe a +0 ring mail (16, -21, Orc:2) a +0 morningstar a +0 club (16, -20, Orc:2) a +0 hand axe a +0 giant club (16, -19, Orc:2) a +0 short sword a +0 dagger a +0 leather armour (18, -22, Orc:2) a +0 hand axe (20, -21, Orc:2) a +0 mace a +0 leather armour (21, -22, Orc:2) a +0 dagger 3 silver boomerangs (21, 3, Orc:2) a +0 giant club a +4 dire flail (22, -22, Orc:2) a +0 mace a +0 chain mail (23, -22, Orc:2) a +0 club a +0 ring mail (23, -17, Orc:2) a +0 hand axe (24, -22, Orc:2) a +0 club (24, -21, Orc:2) a +0 dagger a +0 robe (24, -18, Orc:2) a +0 short sword a +0 flail (24, -16, Orc:2) a +0 dagger a +0 hand axe (25, -22, Orc:2) a +0 falchion a +0 chain mail (25, -20, Orc:2) a +0 club (26, -22, Orc:2) a +0 short sword a +0 leather armour (27, -20, Orc:2) a +3 vorpal hand axe (27, -19, Orc:2) a +0 club (28, -20, Orc:2) a +0 dagger (28, -19, Orc:2) a +0 war axe (28, -18, Orc:2) a +0 flail a +0 leather armour (30, -19, Orc:2) a +0 dagger a +0 robe (33, -2, Orc:2) a +0 chain mail a +0 war axe (33, 0, Orc:2) a +0 leather armour a +0 falchion (33, 1, Orc:2) a +0 plate armour a +0 flail (33, 2, Orc:2) a +0 chain mail a +2 dire flail of protection a +0 arbalest (34, -3, Orc:2) a +0 plate armour a +0 war axe (34, 0, Orc:2) a +0 troll leather armour a +0 hand axe (35, -20, Orc:2) a +0 battleaxe a +0 chain mail (35, -2, Orc:2) a +3 scale mail a +0 club (35, 0, Orc:2) a +0 dagger (36, -20, Orc:2) a +2 longbow of flaming a +2 barding a +0 broad axe a +1 chain mail of fire resistance a +0 kite shield of reflection (36, -19, Orc:2) a +0 falchion a +0 short sword a +0 hand axe a +0 ring mail (36, 5, Orc:2) a +0 long sword 3 boomerangs a +0 plate armour (37, -20, Orc:2) a +0 hand axe (37, -17, Orc:2) a +0 flail a +0 ring mail (37, 2, Orc:2) a +4 mace (37, 5, Orc:2) a +0 flail (37, 6, Orc:2) a +0 dagger a +0 robe (38, -20, Orc:2) a +0 flail a +0 dagger a +0 leather armour (39, -20, Orc:2) a +0 mace a +0 trident a +0 dagger a +0 scale mail (39, 6, Orc:2) a +0 short sword a +0 scale mail (40, -21, Orc:2) a +0 dagger (40, -20, Orc:2) a +0 hand axe a +0 leather armour a +1 short sword of venom (40, -19, Orc:2) a +0 whip a +0 chain mail Level 1 of the Elven Halls [Shop] Esea's Antique Armour Emporium a +0 chain mail (117 gold) a +2 troll leather armour (702 gold) a +0 scale mail (104 gold) a +0 scale mail (104 gold) a +0 cloak (117 gold) a +0 buckler (117 gold) a +0 leather armour (52 gold) +0 ice dragon scales (1560 gold) a +0 barding (598 gold) a +2 robe of willpower (460 gold) (0, 0, Elf:1) a scroll of torment (5, 32, Elf:1) a +1 rapier of electrocution (6, 10, Elf:1) a +0 scale mail (15, 16, Elf:1) a +0 long sword a +0 leather armour a +0 buckler (16, 0, Elf:1) a +0 arbalest (18, -19, Elf:1) a +2 long sword of freezing (19, -1, Elf:1) a +3 dagger a +0 shortbow a +0 leather armour (19, 0, Elf:1) a +0 dagger (20, -1, Elf:1) a +0 rapier a +0 rapier (22, -1, Elf:1) a +0 longbow a +0 long sword a +0 leather armour (24, 22, Elf:1) a +0 rapier (27, 25, Elf:1) a +0 buckler a +0 scimitar (33, 17, Elf:1) a +0 shortbow a +0 short sword a +0 scimitar a +0 buckler (34, 17, Elf:1) a +0 dagger a +0 dagger (35, 17, Elf:1) a +1 vorpal mace (37, 5, Elf:1) a piece from Xom's chessboard (15/15) (37, 16, Elf:1) a +0 long sword a +0 scale mail (39, -17, Elf:1) a +0 long sword (39, 15, Elf:1) a +0 short sword a +0 shortbow a +0 leather armour (40, 28, Elf:1) 5 stones (41, -10, Elf:1) a +0 dagger a +1 robe of the Archmagi (41, 13, Elf:1) a ring of protection from fire (42, 34, Elf:1) a +0 trident of venom (44, -20, Elf:1) a scroll of identify (48, -23, Elf:1) a +0 rapier (48, 9, Elf:1) a +0 long sword (49, 24, Elf:1) a +0 rapier (52, -23, Elf:1) a +0 rapier (54, -23, Elf:1) a +3 vorpal long sword (57, -19, Elf:1) a +6 vampiric glaive (57, -3, Elf:1) a +0 long sword a +0 scale mail a +2 dagger of distortion a +0 robe (58, -2, Elf:1) a +0 dagger a +0 robe (59, -5, Elf:1) a +0 dagger a +0 robe (60, 26, Elf:1) a scroll of identify {@r1} (64, -12, Elf:1) a +0 short sword a +0 buckler Level 2 of the Elven Halls [Shop] Ygyuchab's Book Emporium a book of Beasts (418 gold) a book of Sloth (396 gold) a book of Debilitation (220 gold) a book of Hexes (396 gold) a book of Maledictions (286 gold) a book of Party Tricks (176 gold) a book of Callings (220 gold) a book of the Wilderness (418 gold) (0, 0, Elf:2) a +1 short sword of protection (6, -41, Elf:2) 8 curare-tipped darts (6, 0, Elf:2) a +0 long sword (7, -41, Elf:2) 5 throwing nets (7, -1, Elf:2) a +2 hat (9, -41, Elf:2) a wand of flame (38) (9, -1, Elf:2) a +1 flail of pain (10, -41, Elf:2) a wand of charming (57) (10, -27, Elf:2) a +0 scimitar a +0 shortbow a +0 leather armour (11, -41, Elf:2) a wand of mindburst (20) (12, -41, Elf:2) a wand of polymorph (30) (16, 10, Elf:2) a +6 hand axe of venom (20, 7, Elf:2) a +0 long sword (25, 12, Elf:2) a +0 leather armour a +0 dagger (28, -26, Elf:2) a +2 war axe of freezing (28, 12, Elf:2) a +1 dire flail of protection (28, 16, Elf:2) a +0 long sword (30, 12, Elf:2) a +0 leather armour a +0 long sword (31, -32, Elf:2) a +0 vorpal halberd (31, 3, Elf:2) a +0 club (31, 12, Elf:2) a +0 long sword (32, -35, Elf:2) a +0 hand axe of flaming (32, -34, Elf:2) a +1 halberd of freezing (32, 12, Elf:2) a +0 chain mail a +0 dagger of holy wrath (33, 12, Elf:2) a +0 leather armour a +0 rapier (34, 5, Elf:2) 7 large rocks (34, 7, Elf:2) a stone (35, -35, Elf:2) a +0 vampiric trident (35, -34, Elf:2) a +0 dagger (35, 3, Elf:2) a stone (36, 6, Elf:2) 2 stones (37, 4, Elf:2) a stone (38, 7, Elf:2) 4 large rocks (39, -28, Elf:2) a +1 halberd of venom (43, 10, Elf:2) a scroll of identify (45, -28, Elf:2) a +0 falchion (45, -4, Elf:2) 2 stones (48, -27, Elf:2) a +0 short sword a +0 shortbow (49, -24, Elf:2) a +2 flail of protection (50, -25, Elf:2) a +2 glaive of venom a +1 eveningstar of venom a +0 rapier a +0 scale mail (50, -6, Elf:2) a +0 shortbow (51, -26, Elf:2) a +5 antimagic halberd (51, -24, Elf:2) a +2 long sword of electrocution a +1 flail of draining (51, -7, Elf:2) a +0 short sword a +0 leather armour a +0 scimitar a +0 scale mail a +0 shortbow a +0 short sword a +0 short sword a +0 leather armour (52, -27, Elf:2) a +0 scimitar a +0 ring mail (52, -23, Elf:2) a +3 dire flail of protection (52, -8, Elf:2) a +0 long sword (53, -24, Elf:2) a +3 trident of holy wrath (53, -8, Elf:2) a +1 vorpal long sword (54, -10, Elf:2) a +0 leather armour a +0 dagger a +0 shortbow (54, -9, Elf:2) a +0 leather armour a +0 short sword a +0 shortbow (55, -24, Elf:2) a +4 lajatang of distortion (55, -10, Elf:2) a +0 leather armour a +0 dagger a +0 shortbow (55, -9, Elf:2) a +0 buckler a +0 short sword (55, -8, Elf:2) a +0 dagger (55, -7, Elf:2) a +0 long sword (56, -21, Elf:2) a +6 dagger (57, -22, Elf:2) a +0 falchion (57, -19, Elf:2) a +3 dagger (57, -11, Elf:2) a +0 long sword a +0 leather armour Level 3 of the Elven Halls (0, 0, Elf:3) a +0 quarterstaff (4, -9, Elf:3) a potion of lignification (5, 6, Elf:3) a +0 dagger (6, -28, Elf:3) a scroll of identify {@r1} (10, -9, Elf:3) a +0 long sword (16, -3, Elf:3) a +0 rapier (16, -2, Elf:3) a +0 short sword (18, 8, Elf:3) a +0 long sword (21, 0, Elf:3) a +0 short sword (23, -1, Elf:3) a +0 shortbow (24, 2, Elf:3) a +0 longbow a +0 dagger a +0 leather armour (25, -22, Elf:3) a +0 ring mail a +0 short sword (26, 4, Elf:3) a +0 scimitar a +0 chain mail (26, 7, Elf:3) a +0 falchion a +0 leather armour (27, -22, Elf:3) a +0 leather armour a +0 long sword a +0 buckler a +0 scimitar (28, -22, Elf:3) a +1 vorpal long sword (29, -23, Elf:3) a +0 leather armour a +0 short sword (30, -22, Elf:3) a potion of lignification (41, -12, Elf:3) 5 scrolls of vulnerability (41, 0, Elf:3) the +5 morningstar of Sin {vorpal, Str+4 Dex+4} It inflicts extra damage upon your enemies. Str: It affects your strength (+4). Dex: It affects your dexterity (+4). (41, 20, Elf:3) the +4 dagger "Retsoss" {vorpal, rF- rN++ Will+ rCorr} It inflicts extra damage upon your enemies. rF: It makes you vulnerable to fire. rN: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (42, 13, Elf:3) a +2 morningstar of protection (42, 20, Elf:3) a +0 long sword (43, 9, Elf:3) a +0 short sword (43, 11, Elf:3) a +0 short sword (43, 19, Elf:3) the +0 ring mail of Ulur {Rampage +Blink Int+2} Int: It affects your intelligence (+2). +Blink: It lets you blink. Rampage: It bestows one free step when moving towards enemies. (43, 21, Elf:3) a +0 long sword (44, 9, Elf:3) a +0 short sword (44, 10, Elf:3) a +0 helmet (45, 1, Elf:3) a +0 dagger (45, 10, Elf:3) a staff of death (45, 16, Elf:3) a +0 broad axe (45, 17, Elf:3) a ring of fire a +0 long sword (45, 20, Elf:3) a +0 chain mail of poison resistance (46, -15, Elf:3) a +0 long sword (46, 13, Elf:3) a +0 long sword (46, 21, Elf:3) a +0 ring mail (46, 22, Elf:3) a staff of death (47, 8, Elf:3) a condenser vane (47, 9, Elf:3) a +0 dagger a +0 leather armour (47, 23, Elf:3) a +0 long sword (48, -10, Elf:3) a +0 rapier (48, 7, Elf:3) a +0 rapier (48, 8, Elf:3) a staff of conjuration (48, 12, Elf:3) the +11 eveningstar of Xom's Delight {freeze, Fragile Fly Int+7} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+7). Fly: It grants you flight. Fragile: It will be destroyed if unequipped. (49, -1, Elf:3) a +0 leather armour a +0 long sword (49, 8, Elf:3) a staff of cold (50, 20, Elf:3) a +0 rapier a +0 leather armour (50, 24, Elf:3) a +3 sling of freezing (51, 3, Elf:3) a +0 leather armour a +0 rapier (52, 3, Elf:3) a +0 long sword a +0 long sword (53, 4, Elf:3) a +0 leather armour a +0 chain mail a +0 scimitar a +0 leather armour a +0 long sword a +0 shortbow a +0 dagger a +0 dagger a +0 long sword a ring of positive energy a +0 halberd (53, 5, Elf:3) a +2 kite shield of cold resistance a +1 pair of gloves of stealth the +12 hand axe of Taxation {flame, rElec rC++ MP+9 Dex-4} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (-4). rC: It greatly protects you from cold. rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). a +6 ring of intelligence a +2 leather armour of fire resistance (53, 8, Elf:3) a +0 short sword of draining a +0 leather armour a +0 short sword a +3 rapier a +0 leather armour a +3 rapier a +0 scale mail a +0 rapier (53, 9, Elf:3) a +2 hand axe of electrocution the +4 morningstar of Dissolution {drain, +Blink Int+2 Dex+2 Stlth+} A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+2). +Blink: It lets you blink. Stlth: It makes you more stealthy. (53, 10, Elf:3) a +0 long sword a ring of poison resistance (53, 18, Elf:3) a +0 rapier (55, 13, Elf:3) a +0 rapier of freezing (55, 17, Elf:3) a +0 ring mail a +0 ring mail a +0 short sword a +2 rapier of venom (55, 18, Elf:3) a +0 long sword (56, -5, Elf:3) a +1 vampiric trident (56, 18, Elf:3) a +0 longbow a +1 short sword of venom a +0 leather armour a +1 short sword of venom a +0 scale mail (56, 23, Elf:3) a staff of fire (56, 24, Elf:3) a +0 rapier (57, -22, Elf:3) a +0 scale mail (57, 6, Elf:3) a phantom mirror (57, 7, Elf:3) 6 stones (57, 8, Elf:3) a lightning rod (4/4) (57, 18, Elf:3) a +0 leather armour a +0 longbow (57, 19, Elf:3) a +0 dagger (58, 7, Elf:3) +0 ice dragon scales (58, 23, Elf:3) a tin of tremorstones (2/2) (59, 9, Elf:3) a +2 morningstar of protection a +0 leather armour a potion of might (59, 13, Elf:3) a +0 long sword a +0 scale mail a +0 shortbow (59, 21, Elf:3) a staff of death (59, 22, Elf:3) a +3 plate armour of cold resistance (60, 9, Elf:3) a staff of death (60, 22, Elf:3) a +0 club (61, 8, Elf:3) a staff of cold (61, 21, Elf:3) a condenser vane (62, 20, Elf:3) a +0 long sword (62, 21, Elf:3) a +0 short sword (63, 10, Elf:3) a +0 dagger (63, 19, Elf:3) a +1 trident of protection (63, 20, Elf:3) a +0 short sword (64, 20, Elf:3) a +3 flail of protection Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 leather armour (16, 15, Lair:1) 3 stones (38, 32, Lair:1) a +0 robe Level 2 of the Lair of Beasts (0, 0, Lair:2) an orb of wrath (17, -4, Lair:2) a +0 dagger (24, 32, Lair:2) a +6 ring of intelligence (29, -10, Lair:2) a +0 battleaxe a +0 robe (30, -12, Lair:2) a +0 hand axe (30, -11, Lair:2) a +0 war axe a +0 robe (31, -12, Lair:2) a +0 hand axe (33, -15, Lair:2) a +0 hand axe a +0 robe (33, -4, Lair:2) a +0 mace (34, -17, Lair:2) a +0 glaive (36, -19, Lair:2) a +0 long sword (36, 0, Lair:2) a ring of resist corrosion (41, -29, Lair:2) 5 stones (58, 4, Lair:2) a +0 pair of gloves (60, 10, Lair:2) a potion of degeneration Level 3 of the Lair of Beasts (9, -1, Lair:3) 6 scrolls of enchant weapon (10, -1, Lair:3) 4 potions of might (11, -1, Lair:3) a potion of berserk rage (12, -11, Lair:3) a +0 falchion (12, -8, Lair:3) a +0 ring mail (13, 8, Lair:3) a +0 leather armour (17, -23, Lair:3) a +0 rapier (17, -2, Lair:3) a +0 spear (18, -23, Lair:3) a +0 leather armour (25, -3, Lair:3) a +0 leather armour (29, 4, Lair:3) a staff of cold a +2 robe of cold resistance (34, -17, Lair:3) a +2 flail of draining 3 scrolls of torment (39, -21, Lair:3) a +0 falchion (61, -29, Lair:3) a +0 ring mail (61, 3, Lair:3) an amulet of reflection Level 4 of the Lair of Beasts (0, 0, Lair:4) a staff of fire a staff of air (0, 1, Lair:4) a scroll of noise (8, 0, Lair:4) a +0 kite shield (12, -9, Lair:4) a +0 dagger (25, -4, Lair:4) a +2 robe of the Archmagi (25, -3, Lair:4) a scroll of brand weapon (29, -11, Lair:4) a +2 robe of the Archmagi (30, 14, Lair:4) a +0 plate armour (31, -8, Lair:4) a stone (38, 2, Lair:4) a +0 chain mail (48, 22, Lair:4) a +0 halberd (51, -11, Lair:4) a +0 club (52, 13, Lair:4) the +2 spear "Yrhecor" {chaos, rPois} Each time it hits an enemy it has a different, random effect. rPois: It protects you from poison. (54, 27, Lair:4) a +0 rapier Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 ring mail (16, -34, Lair:5) a potion of degeneration (22, -20, Lair:5) a +0 rapier of protection (22, -19, Lair:5) a potion of might (24, -22, Lair:5) a +1 sling of freezing (24, -19, Lair:5) a +0 flail (25, -22, Lair:5) a staff of earth (46, -49, Lair:5) 5 stones (47, -42, Lair:5) 4 stones (51, -42, Lair:5) a +0 pair of boots (52, -52, Lair:5) a +0 scale mail (52, -50, Lair:5) a +0 chain mail (57, -8, Lair:5) a +0 helmet (57, 2, Lair:5) a +0 trident (58, 0, Lair:5) a +0 robe Level 1 of the Swamp (0, 0, Swamp:1) a +0 robe (10, 0, Swamp:1) a +0 antimagic hand axe a +0 animal skin (12, 9, Swamp:1) a scroll of enchant weapon (16, 4, Swamp:1) a +0 scale mail (18, 9, Swamp:1) a scroll of identify (23, 8, Swamp:1) a +0 short sword (28, -24, Swamp:1) 3 atropa-tipped darts (29, -17, Swamp:1) a +0 spear a +0 leather armour a scroll of torment (30, 1, Swamp:1) a +0 scale mail (44, -20, Swamp:1) a +0 dagger a +0 robe (46, -23, Swamp:1) a +0 pair of gloves (50, -17, Swamp:1) a +0 spear (50, -15, Swamp:1) a +0 buckler a +0 spear Level 2 of the Swamp (0, 0, Swamp:2) a +0 scale mail (8, 14, Swamp:2) a +3 vorpal spear a +0 buckler a scroll of identify {@r1} (18, 34, Swamp:2) 3 stones (19, 43, Swamp:2) a +0 leather armour (25, 34, Swamp:2) a scroll of noise (29, 33, Swamp:2) a +0 ring mail (36, 34, Swamp:2) a +0 battleaxe (36, 37, Swamp:2) a +0 spear (38, 38, Swamp:2) a +0 spear (40, 29, Swamp:2) 8 stones (51, 54, Swamp:2) 3 stones Level 3 of the Swamp (0, 0, Swamp:3) a potion of might (0, 3, Swamp:3) a +1 plate armour of cold resistance (3, 5, Swamp:3) 3 javelins (4, -4, Swamp:3) a +0 dagger (18, 7, Swamp:3) a +0 helmet (19, -17, Swamp:3) a +0 robe a +0 dagger (19, -16, Swamp:3) a +0 robe a +0 quarterstaff (19, -3, Swamp:3) 5 stones (21, -20, Swamp:3) a +0 robe (24, 5, Swamp:3) 4 stones (25, -15, Swamp:3) a +1 pair of gloves (25, -14, Swamp:3) a +0 robe a +4 short sword of venom (33, 9, Swamp:3) a scroll of identify {@r1} (47, -19, Swamp:3) a potion of lignification (49, -12, Swamp:3) a staff of earth a +0 robe (53, -8, Swamp:3) a +6 ring of strength the ring "Egra" {Fly rN+ Int+4} [ring of positive energy] Int: It affects your intelligence (+4). rN: It protects you from negative energy. Fly: It grants you flight. Level 4 of the Swamp (0, 0, Swamp:4) a staff of fire (1, -11, Swamp:4) 5 stones (2, -10, Swamp:4) 6 stones (4, -9, Swamp:4) 3 stones (4, -5, Swamp:4) 5 stones (6, -9, Swamp:4) +0 swamp dragon scales (6, -5, Swamp:4) 6 stones (7, -7, Swamp:4) +0 swamp dragon scales (7, -6, Swamp:4) 7 stones (8, -14, Swamp:4) a +0 scale mail (8, 8, Swamp:4) a +0 quarterstaff a +0 robe (14, 29, Swamp:4) a +0 quarterstaff a +0 robe (16, 7, Swamp:4) +2 storm dragon scales {Bai Suzhen} a potion of degeneration a +0 quarterstaff (25, 25, Swamp:4) a +0 demon trident of electrocution a +0 chain mail a +2 tower shield (26, 34, Swamp:4) +0 swamp dragon scales (36, 7, Swamp:4) a scroll of enchant weapon Level 1 of the Snake Pit (0, 0, Snake:1) a +3 hand axe (1, -6, Snake:1) a +0 ring mail (1, 0, Snake:1) a +0 club (3, 39, Snake:1) a +0 halberd (8, 11, Snake:1) a +0 short sword (8, 32, Snake:1) a +2 robe of the Archmagi (9, -3, Snake:1) a +0 dire flail (23, 1, Snake:1) a +0 robe a +0 trident (24, -8, Snake:1) a +0 halberd (28, 23, Snake:1) a +0 spear (34, -15, Snake:1) a +0 flail (35, 12, Snake:1) a +0 robe a +0 spear (36, -14, Snake:1) a +0 flail (36, 6, Snake:1) a +0 hand axe (38, 9, Snake:1) a +0 club (41, 0, Snake:1) a +0 short sword (43, -15, Snake:1) a +0 halberd of flaming a +0 shortbow of flaming (43, 0, Snake:1) a +0 halberd Level 2 of the Snake Pit (0, 0, Snake:2) a +0 robe a +0 long sword (1, -2, Snake:2) a +0 vorpal glaive (3, -3, Snake:2) a +0 halberd (3, 0, Snake:2) a +0 robe a +2 vorpal trident (13, 2, Snake:2) a +0 battleaxe a +0 robe (15, 0, Snake:2) a +0 spear (15, 14, Snake:2) a +0 chain mail (16, -1, Snake:2) the +4 scale mail "Mauxut" {rF- rC+ rN+++ Int-3} Int: It affects your intelligence (-3). rF: It makes you vulnerable to fire. rC: It protects you from cold. rN: It renders you almost immune to negative energy. an amulet of the acrobat a +0 scimitar a +0 spear (18, 12, Snake:2) a +0 short sword (20, 12, Snake:2) a +3 spear (20, 18, Snake:2) a +0 whip (23, -18, Snake:2) a +0 rapier (26, 19, Snake:2) a +0 robe a +0 battleaxe (29, 7, Snake:2) a +2 lajatang of speed (30, -11, Snake:2) a +0 robe a +0 long sword (31, -1, Snake:2) a +2 shortbow of flaming (31, 18, Snake:2) a +0 robe a +0 scimitar (33, -10, Snake:2) a +0 robe a +0 glaive (33, -9, Snake:2) a +0 short sword (33, -1, Snake:2) a +0 pair of gloves a +0 cloak a +1 rapier of electrocution (33, 10, Snake:2) a +0 shortbow a +0 mace (33, 11, Snake:2) a +0 hand axe a +0 shortbow of flaming (33, 12, Snake:2) a +1 shortbow of flaming (34, -13, Snake:2) a scroll of identify (34, -8, Snake:2) a +0 rapier (34, -7, Snake:2) a potion of berserk rage a +0 dire flail a +5 arbalest a +0 barding a +0 hand axe a +0 shortbow (34, 5, Snake:2) a +0 robe a +0 mace (37, 12, Snake:2) a +1 barding of fire resistance a +1 dire flail of draining a +0 arbalest (38, 10, Snake:2) a +0 robe a +0 whip (40, 16, Snake:2) a +0 robe a +0 short sword of venom (40, 20, Snake:2) a +0 dire flail (52, -14, Snake:2) a +0 glaive Level 3 of the Snake Pit (0, 0, Snake:3) a +0 hand axe (2, -1, Snake:3) a +0 flail (2, 21, Snake:3) a +0 whip of electrocution (3, -2, Snake:3) a +4 spear of distortion (3, 5, Snake:3) a +0 ring mail (3, 20, Snake:3) a +0 whip (4, 21, Snake:3) a +0 quarterstaff a +0 robe (5, -2, Snake:3) a +0 ring mail (10, 26, Snake:3) a scroll of enchant weapon (12, 26, Snake:3) a +0 broad axe (16, 53, Snake:3) a +0 quarterstaff a +0 robe (17, 52, Snake:3) a +0 shortbow of flaming (17, 54, Snake:3) a +0 halberd (26, 9, Snake:3) a +4 flail of draining (27, -2, Snake:3) a +0 glaive (29, 16, Snake:3) a +0 halberd (33, 1, Snake:3) a +0 halberd of venom (46, 9, Snake:3) a +0 shortbow of flaming (47, 10, Snake:3) a +0 mace (48, 12, Snake:3) a +0 robe a +0 long sword (49, 11, Snake:3) a +0 halberd (49, 12, Snake:3) a +0 hand axe (50, 6, Snake:3) a +0 halberd a +0 dire flail (50, 12, Snake:3) a +0 glaive (51, 5, Snake:3) a +0 flail (52, 3, Snake:3) a +0 dire flail a +0 robe a +0 whip (52, 19, Snake:3) a +0 robe a +0 halberd (52, 28, Snake:3) a +0 mace (53, 13, Snake:3) a +0 robe a +0 dire flail (54, 13, Snake:3) a +0 robe a +0 long sword a +0 shortbow (54, 48, Snake:3) 4 stones (58, 12, Snake:3) a +0 dire flail a +0 shortbow (58, 14, Snake:3) a +0 robe a +0 hand axe (62, 54, Snake:3) a +0 trident Level 4 of the Snake Pit (0, 0, Snake:4) a +0 halberd a +0 robe (1, 17, Snake:4) a +0 club (2, 46, Snake:4) a +0 mace (3, 42, Snake:4) 2 potions of might (3, 47, Snake:4) a +0 flail a +0 robe (3, 48, Snake:4) a +0 robe a +0 whip (4, 49, Snake:4) a +0 battleaxe a +0 robe (5, 45, Snake:4) a +0 mace a +0 robe (6, 48, Snake:4) a +0 battleaxe (8, 48, Snake:4) a +0 robe a +0 halberd (9, 5, Snake:4) a +1 long sword of holy wrath a +0 robe (10, 24, Snake:4) a +0 club a +0 robe a +0 flail a +0 robe (11, 33, Snake:4) a +0 halberd a +0 shortbow (11, 34, Snake:4) a +0 robe a +0 scimitar a +0 robe a +0 quarterstaff (11, 35, Snake:4) a +0 robe a +0 halberd (13, 33, Snake:4) a +0 battleaxe (14, 49, Snake:4) a +0 flail a +0 robe (15, 46, Snake:4) a +0 hand axe a +0 halberd a +0 battleaxe (15, 49, Snake:4) a +0 halberd a +0 robe (16, 41, Snake:4) a +0 short sword a +0 robe (16, 48, Snake:4) a +0 robe a +0 club (17, 39, Snake:4) a +0 long sword (17, 48, Snake:4) a +0 short sword a +0 robe a +0 flail (20, 50, Snake:4) a +0 long sword (22, 49, Snake:4) a +0 robe a +0 war axe (23, 55, Snake:4) a +0 cloak (24, 48, Snake:4) a +1 trident a +0 robe a +0 halberd (27, 40, Snake:4) a ring of resist corrosion (33, 43, Snake:4) a +0 flail a +0 flail (34, 39, Snake:4) a +3 halberd of protection (36, 31, Snake:4) a +0 short sword (36, 39, Snake:4) a +0 halberd (39, 39, Snake:4) a +0 robe a +0 glaive (49, 2, Snake:4) a +0 leather armour (50, 43, Snake:4) a +0 hand axe (54, 46, Snake:4) a ring of positive energy (55, 31, Snake:4) a +0 halberd a +0 quarterstaff a +0 robe (55, 32, Snake:4) a scroll of noise (57, 32, Snake:4) a +1 glaive of venom (58, 32, Snake:4) 6 stones (60, -2, Snake:4) a +0 dire flail (63, 19, Snake:4) a +0 flail a +0 robe Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (0, 0, Slime:5) a scroll of noise (0, 8, Slime:5) a scroll of vulnerability (1, 0, Slime:5) Ytixi's Omnibus of Stolen Souls and Jinxing Spells Type Level a - Necrotise Necromancy 1 b - Metabolic Englaciation Hexes/Ice 5 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Death Channel Necromancy 6 (unseen) (1, 1, Slime:5) a phantom mirror (1, 2, Slime:5) a +0 scimitar (1, 7, Slime:5) 4 stones (1, 9, Slime:5) a lightning rod (4/4) (2, -2, Slime:5) a book of Minor Magic (2, -1, Slime:5) a piece from Xom's chessboard (15/15) (2, 2, Slime:5) a +0 scale mail (2, 8, Slime:5) a +3 scale mail of positive energy (unseen) (2, 10, Slime:5) a book of Armaments (3, -3, Slime:5) a +1 pair of gloves (3, -1, Slime:5) 3 scrolls of identify {@r1} (3, 0, Slime:5) a +1 flail of draining (unseen) (3, 1, Slime:5) a +0 leather armour (3, 8, Slime:5) 8 stones (3, 9, Slime:5) a staff of air (unseen) (3, 11, Slime:5) a lightning rod (4/4) (3, 12, Slime:5) a scroll of identify (4, 0, Slime:5) 7 stones (4, 2, Slime:5) a staff of earth (unseen) (4, 7, Slime:5) a book of Dangerous Friends (4, 11, Slime:5) a +0 broad axe of flaming (unseen) (9, 7, Slime:5) a staff of poison (unseen) (9, 9, Slime:5) a +0 plate armour (10, -2, Slime:5) a ring of poison resistance (10, -1, Slime:5) a +0 sling (10, 0, Slime:5) a phantom mirror (10, 12, Slime:5) a +0 spear (11, 1, Slime:5) a +4 hand axe of venom (unseen) (11, 2, Slime:5) a scroll of identify {@r1} (11, 8, Slime:5) a condenser vane (11, 9, Slime:5) the +2 broad axe of Honesty {vorpal, Will++ Int-3 Dex+2} It inflicts extra damage upon your enemies. Int: It affects your intelligence (-3). Dex: It affects your dexterity (+2). Will: It greatly increases your willpower. (11, 10, Slime:5) the +6 triple sword of the Undead {freeze, Int+2 Dex+3 Stlth-} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+3). Stlth: It makes you less stealthy. (11, 11, Slime:5) 5 stones (12, -1, Slime:5) a ring of positive energy (12, 0, Slime:5) a staff of cold (unseen) (12, 8, Slime:5) a +0 cloak (12, 9, Slime:5) a ring of fire (12, 10, Slime:5) a +0 glaive (13, 0, Slime:5) the +5 long sword of Revolt {freeze, rF+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It protects you from fire. (13, 1, Slime:5) a +0 leather armour (13, 8, Slime:5) a +0 rapier Level 1 of the Vaults [Shop] Cabeo's Magic Scroll Boutique a scroll of amnesia (60 gold) 3 scrolls of teleportation (135 gold) a scroll of enchant weapon (112 gold) a scroll of fear (60 gold) a scroll of identify (30 gold) (0, 0, Vaults:1) a +0 arbalest (1, 25, Vaults:1) a ring of flight (2, 16, Vaults:1) a +0 chain mail (4, 3, Vaults:1) a +0 dire flail a +0 animal skin a +0 arbalest (4, 4, Vaults:1) a +0 arbalest (5, 31, Vaults:1) a +0 longbow (5, 32, Vaults:1) a +0 longbow (6, 31, Vaults:1) a +0 shortbow a +0 shortbow (8, -7, Vaults:1) a +3 arbalest (12, -6, Vaults:1) a +0 shortbow a +0 barding (12, -5, Vaults:1) a +0 longbow (13, -6, Vaults:1) a +3 great mace a +0 plate armour (13, 22, Vaults:1) a +0 chain mail of cold resistance (14, -6, Vaults:1) a +0 shortbow (14, -5, Vaults:1) a +0 longbow (14, 0, Vaults:1) a +0 arbalest a +0 plate armour (16, 38, Vaults:1) a +0 ring mail a +0 great mace (17, 49, Vaults:1) a +0 dagger a +0 robe (18, 3, Vaults:1) the +7 trident "Sifenano" {freeze, rF++} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It greatly protects you from fire. (18, 36, Vaults:1) a +0 robe a +0 whip (20, 15, Vaults:1) a +0 flail a +0 scale mail (21, 38, Vaults:1) a +0 ring mail a +0 morningstar (23, 38, Vaults:1) a +0 robe a +0 dagger (23, 40, Vaults:1) a +0 arbalest (25, -2, Vaults:1) a +0 long sword (32, 42, Vaults:1) a +0 dire flail a +0 leather armour (33, 27, Vaults:1) a scroll of enchant weapon (37, -9, Vaults:1) a +0 scale mail (40, -11, Vaults:1) a scroll of identify (59, 21, Vaults:1) a +0 dagger a +0 robe (59, 44, Vaults:1) a +0 chain mail (60, -9, Vaults:1) a +0 dagger a +0 robe (61, -8, Vaults:1) a +1 vorpal longbow (63, -9, Vaults:1) a +0 shortbow (64, -9, Vaults:1) a +0 shortbow (64, -8, Vaults:1) a +0 longbow (65, -6, Vaults:1) a +0 shortbow (76, 30, Vaults:1) a +0 ring mail Level 2 of the Vaults (0, 0, Vaults:2) a +2 robe of positive energy (0, 2, Vaults:2) a +2 hat of willpower (1, -1, Vaults:2) a +2 robe of willpower (1, 0, Vaults:2) a +0 hat (1, 2, Vaults:2) a +0 robe (1, 3, Vaults:2) a +1 hat (4, -5, Vaults:2) a tin of tremorstones (2/2) a +2 hat of willpower (4, -4, Vaults:2) a +2 hat (4, 6, Vaults:2) a +0 robe (4, 7, Vaults:2) the +2 robe of Honour {Rampage rPois rN+} rPois: It protects you from poison. rN: It protects you from negative energy. Rampage: It bestows one free step when moving towards enemies. (4, 22, Vaults:2) a scroll of identify {@r1} (5, -6, Vaults:2) the +1 robe of the Delightful Dolphin {rPois rC+ rN+ Int+2} Int: It affects your intelligence (+2). rC: It protects you from cold. rPois: It protects you from poison. rN: It protects you from negative energy. (5, 8, Vaults:2) a +1 hat (6, -6, Vaults:2) a +0 robe (6, 8, Vaults:2) a +1 hat of intelligence (12, 25, Vaults:2) a +0 animal skin a +0 dire flail (13, 2, Vaults:2) a +0 dagger a +0 robe (16, 4, Vaults:2) a +4 great mace of protection a +0 ring mail (17, 8, Vaults:2) a +0 dire flail a +0 arbalest a +0 plate armour (18, 6, Vaults:2) a +0 long sword of electrocution (22, 0, Vaults:2) a +0 spear (22, 2, Vaults:2) a +0 morningstar a +0 ring mail (24, -1, Vaults:2) a +0 long sword a +0 ring mail (24, 10, Vaults:2) a +0 antimagic battleaxe a +2 plate armour of fire resistance (26, 6, Vaults:2) 6 poisoned darts (34, 39, Vaults:2) a +0 plate armour a +2 battleaxe (36, 38, Vaults:2) a +0 scale mail a +0 falchion (38, 27, Vaults:2) a +0 chain mail a +2 great sword (39, 30, Vaults:2) 7 stones a +0 chain mail a +3 long sword of electrocution (40, 27, Vaults:2) a +0 chain mail a +0 dire flail (42, 25, Vaults:2) a +0 arbalest (47, 12, Vaults:2) a +0 chain mail a +1 great mace (47, 39, Vaults:2) a +0 ring mail a +0 long sword a +0 arbalest (47, 56, Vaults:2) a +1 dagger of venom a +0 robe (48, 41, Vaults:2) a +1 falchion of draining a +0 arbalest (49, 41, Vaults:2) a +0 scale mail a +0 great mace (49, 43, Vaults:2) a +0 arbalest (50, 13, Vaults:2) a +0 animal skin a +0 dire flail a +0 chain mail a +3 bardiche (53, 43, Vaults:2) 3 stones (61, 30, Vaults:2) a scroll of identify {@r1} (64, 29, Vaults:2) a +0 robe Level 3 of the Vaults (0, 0, Vaults:3) a scroll of identify (1, 43, Vaults:3) a +0 morningstar a +0 ring mail (2, 38, Vaults:3) a +0 leather armour a +0 dire flail (3, 7, Vaults:3) a +0 hand crossbow (3, 33, Vaults:3) a +0 ring mail a +0 flail (4, 9, Vaults:3) a +0 great mace a +0 ring mail (5, 53, Vaults:3) a book of Storms (6, 5, Vaults:3) a +0 scale mail (7, 9, Vaults:3) a +0 long sword (8, 47, Vaults:3) a +1 war axe of freezing a +0 plate armour (8, 48, Vaults:3) a +0 morningstar a +0 scale mail a +1 vampiric battleaxe a +0 plate armour (8, 49, Vaults:3) a +0 morningstar a +0 arbalest a +0 scale mail (8, 50, Vaults:3) a +0 great mace a +0 ring mail a +0 falchion a +0 scale mail a +0 arbalest a +0 great sword a +0 chain mail (12, 12, Vaults:3) a +0 arbalest (12, 25, Vaults:3) a +1 dagger of venom (14, 5, Vaults:3) a +0 arbalest (15, 4, Vaults:3) a +0 arbalest (16, 4, Vaults:3) a +0 arbalest (23, -7, Vaults:3) a +0 scale mail (24, -6, Vaults:3) a +0 troll leather armour a +0 ring mail a +0 great mace (25, 10, Vaults:3) a +0 arbalest (26, -6, Vaults:3) a +0 glaive (30, 33, Vaults:3) a +0 battleaxe a +0 chain mail (30, 34, Vaults:3) a +0 troll leather armour a +0 dire flail a +0 leather armour a +0 troll leather armour (30, 35, Vaults:3) a +0 flail a +0 leather armour a +0 troll leather armour (30, 36, Vaults:3) a +0 great mace a +0 leather armour a +0 arbalest a +2 morningstar of protection a +0 scale mail (33, 1, Vaults:3) 2 stones (37, 28, Vaults:3) a +0 war axe a +0 ring mail (40, -4, Vaults:3) a +0 scale mail (42, -5, Vaults:3) an amulet of magic regeneration (46, 37, Vaults:3) a +0 ring mail a +0 great mace (47, 36, Vaults:3) a +0 kite shield a +0 plate armour a +0 war axe (47, 40, Vaults:3) a +0 arbalest (48, -2, Vaults:3) 3 stones (49, 36, Vaults:3) a +0 chain mail a +0 great sword (50, 36, Vaults:3) a +0 plate armour a +0 war axe (51, 50, Vaults:3) a +0 arbalest (51, 51, Vaults:3) a +0 arbalest (51, 52, Vaults:3) a +0 halberd a +0 chain mail (52, 50, Vaults:3) a +0 arbalest (55, 53, Vaults:3) a +4 arbalest (57, 33, Vaults:3) a +0 arbalest (58, 46, Vaults:3) 5 stones (61, 20, Vaults:3) a +0 troll leather armour a +0 arbalest (62, 23, Vaults:3) a +0 arbalest (62, 52, Vaults:3) a +0 robe (63, 20, Vaults:3) a +0 animal skin a +0 dire flail (63, 21, Vaults:3) a +0 arbalest (63, 22, Vaults:3) a +0 arbalest (63, 25, Vaults:3) a +0 arbalest (63, 30, Vaults:3) a +0 animal skin a +0 dire flail (63, 39, Vaults:3) a +0 arbalest (63, 40, Vaults:3) a +0 arbalest (64, 20, Vaults:3) a +0 troll leather armour a +0 leather armour a +0 dire flail a +4 scale mail a +2 falchion of flaming (66, 21, Vaults:3) a +0 ring mail Level 4 of the Vaults (0, 0, Vaults:4) a +0 flail a +0 scale mail (3, -8, Vaults:4) a +0 dire flail a +0 scale mail (4, 31, Vaults:4) a +0 scale mail a +0 war axe a +0 vorpal arbalest (7, 30, Vaults:4) a +0 robe a +0 dagger (7, 34, Vaults:4) a +0 plate armour a +2 battleaxe of freezing (12, 30, Vaults:4) a book of Winter (19, 11, Vaults:4) the -2 helmet "Bideux" {Dex+2} Dex: It affects your dexterity (+2). (23, -6, Vaults:4) a +0 ring mail (24, 33, Vaults:4) a +5 great sword of electrocution a +0 plate armour a +0 dire flail a +0 animal skin a +0 great mace of holy wrath a +0 plate armour (26, 32, Vaults:4) a +0 ring mail (26, 33, Vaults:4) a +0 war axe a +0 chain mail (26, 35, Vaults:4) a scroll of enchant weapon (30, 16, Vaults:4) 3 boomerangs (30, 33, Vaults:4) a +4 ring of protection (32, 17, Vaults:4) a +0 kite shield (33, 42, Vaults:4) a +0 scale mail (34, -2, Vaults:4) a +0 robe a +0 dagger (34, 44, Vaults:4) a +0 shortbow (35, -2, Vaults:4) a +0 leather armour a +0 dire flail (38, -7, Vaults:4) 6 poisoned darts (39, -9, Vaults:4) a piece from Xom's chessboard (15/15) (39, -7, Vaults:4) a +1 vorpal double sword (39, 9, Vaults:4) a +0 troll leather armour (40, 15, Vaults:4) a +0 ring mail a +0 morningstar a +0 chain mail a +1 great sword a +0 ring mail a +0 great mace a +0 chain mail a +0 battleaxe (41, -10, Vaults:4) a +0 robe (41, -9, Vaults:4) a +6 ring of intelligence (41, -7, Vaults:4) a staff of fire (42, -9, Vaults:4) a +0 robe (42, 15, Vaults:4) a +0 troll leather armour a +0 troll leather armour a +0 troll leather armour a +0 leather armour a +0 morningstar (43, 14, Vaults:4) a +0 troll leather armour a +0 ring mail a +0 flail a +0 dire flail a +4 dire flail of distortion (43, 15, Vaults:4) a +0 chain mail a +4 battleaxe of distortion (43, 16, Vaults:4) a +0 plate armour a +1 vorpal great mace (43, 34, Vaults:4) a +0 dire flail a +0 animal skin (45, 43, Vaults:4) a +0 battleaxe a +0 plate armour (46, 45, Vaults:4) a +1 vampiric long sword a +0 plate armour (47, 44, Vaults:4) a +2 glaive a +0 chain mail a +5 antimagic broad axe a +4 plate armour of fire resistance (48, 44, Vaults:4) a +0 glaive of freezing a +0 plate armour (49, 13, Vaults:4) a +0 animal skin a +0 dire flail (53, 26, Vaults:4) a +1 dire flail of holy wrath a +0 ring mail a +0 troll leather armour (67, 6, Vaults:4) a +0 war axe of electrocution a +0 plate armour 4 large rocks (72, 38, Vaults:4) a +0 dire flail a +0 animal skin Level 5 of the Vaults (0, 0, Vaults:5) a +0 arbalest (0, 8, Vaults:5) a scroll of noise (1, 31, Vaults:5) a +2 long sword of holy wrath a +0 chain mail (1, 32, Vaults:5) a +0 arbalest (1, 35, Vaults:5) a +0 arbalest (3, 21, Vaults:5) a +0 morningstar (4, 50, Vaults:5) a +0 battleaxe a +0 ring mail a scroll of silence (4, 52, Vaults:5) a +0 scimitar a +0 leather armour a +0 arbalest (5, 5, Vaults:5) 3 curare-tipped darts (6, 22, Vaults:5) 8 stones (6, 48, Vaults:5) a +0 great sword of flaming (6, 52, Vaults:5) a +0 dire flail (9, 13, Vaults:5) 6 stones (9, 52, Vaults:5) a +0 arbalest a staff of poison (12, 14, Vaults:5) a +0 chain mail (13, 11, Vaults:5) a wand of flame (10) (14, 8, Vaults:5) the +3 ring mail "Izoocetety" {Harm rCorr Str+6} Str: It affects your strength (+6). rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. (15, 43, Vaults:5) a +0 rapier (15, 45, Vaults:5) a phial of floods (16, 35, Vaults:5) 5 stones (17, 35, Vaults:5) a staff of cold (18, 16, Vaults:5) a +0 flail (19, 23, Vaults:5) a +1 vorpal spear (22, 39, Vaults:5) an amulet of guardian spirit (23, 11, Vaults:5) a +0 morningstar (23, 21, Vaults:5) the +7 glaive of Mandamus {flame, rPois Will+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rPois: It protects you from poison. Will: It increases your willpower. 4 large rocks (23, 35, Vaults:5) a scroll of torment (24, 21, Vaults:5) a +0 rapier a +0 leather armour a +2 battleaxe of freezing a +0 chain mail (24, 32, Vaults:5) a +0 giant spiked club (24, 34, Vaults:5) 5 large rocks (25, 22, Vaults:5) +0 shadow dragon scales a +0 arbalest (25, 33, Vaults:5) a +0 giant spiked club (25, 34, Vaults:5) a +0 giant club (26, 12, Vaults:5) a +0 leather armour (26, 23, Vaults:5) a +0 long sword a +0 scale mail a +0 dire flail a +0 dire flail (26, 31, Vaults:5) a +2 flail of protection a +0 robe (26, 33, Vaults:5) a +0 giant club (27, 23, Vaults:5) a +0 long sword (27, 27, Vaults:5) a +2 battleaxe of freezing (27, 30, Vaults:5) a +1 great mace of holy wrath a +0 plate armour (27, 31, Vaults:5) a +0 giant spiked club (28, 23, Vaults:5) a +0 mace a +0 leather armour a +2 great sword of holy wrath a +0 ring mail 5 large rocks (29, 22, Vaults:5) a +0 great mace of holy wrath a +0 arbalest of freezing a +0 plate armour (29, 24, Vaults:5) a +0 great sword a +0 plate armour (29, 25, Vaults:5) 5 large rocks a +0 dire flail a +0 leather armour (30, 23, Vaults:5) a +0 dire flail a +0 great mace a +0 great mace a +2 chain mail of positive energy (30, 24, Vaults:5) a +0 war axe a +0 plate armour (30, 30, Vaults:5) a +3 war axe of electrocution a +0 plate armour a +0 kite shield (31, 23, Vaults:5) a +0 glaive a +0 plate armour of cold resistance (31, 24, Vaults:5) a +0 great mace a +0 plate armour (31, 26, Vaults:5) a +2 halberd of flaming a +0 plate armour (31, 30, Vaults:5) a +1 halberd a +4 plate armour (31, 31, Vaults:5) a +0 great mace a +0 chain mail (32, 20, Vaults:5) a +0 long sword a +0 arbalest (32, 22, Vaults:5) a +0 great mace a +0 leather armour (32, 24, Vaults:5) a +0 arbalest a +0 long sword a +0 plate armour (32, 30, Vaults:5) a +1 battleaxe a +2 chain mail of poison resistance (32, 47, Vaults:5) a +0 vampiric broad axe a +0 plate armour (33, 25, Vaults:5) a +0 broad axe a +0 chain mail (33, 27, Vaults:5) a +3 battleaxe a +0 plate armour (33, 29, Vaults:5) +0 shadow dragon scales a +0 great mace a +0 plate armour (34, 24, Vaults:5) a +0 arbalest (34, 26, Vaults:5) a +1 war axe a +0 chain mail a +0 glaive a +0 chain mail (34, 27, Vaults:5) a +1 battleaxe a +0 chain mail a +2 vampiric war axe a +0 chain mail a +0 tower shield (34, 28, Vaults:5) a +3 dire flail a +0 chain mail (34, 30, Vaults:5) a +0 arbalest a +0 dire flail a +0 plate armour (35, 20, Vaults:5) a +0 arbalest (35, 27, Vaults:5) a +0 dire flail a +0 plate armour a +2 great mace a +0 plate armour (35, 28, Vaults:5) a +0 arbalest a +0 great sword a +4 chain mail of fire resistance (35, 31, Vaults:5) the ring "Qauc" {rCorr Int+4} [ring of resist corrosion] Int: It affects your intelligence (+4). rCorr: It protects you from acid and corrosion. (36, 27, Vaults:5) a +0 troll leather armour (36, 32, Vaults:5) a +3 broad axe of flaming a +0 plate armour (36, 33, Vaults:5) a +0 great mace a +0 leather armour (37, 22, Vaults:5) a +0 arbalest (37, 27, Vaults:5) a +1 battleaxe of electrocution a +0 plate armour (37, 34, Vaults:5) a +1 great sword of draining a +0 ring mail a ring of protection from fire 2 scrolls of identify {@r1} (38, 17, Vaults:5) 5 stones a +0 plate armour (38, 21, Vaults:5) a scarf of resistance (38, 26, Vaults:5) +0 shadow dragon scales (39, 39, Vaults:5) a scroll of brand weapon (39, 40, Vaults:5) a +0 leather armour (41, 25, Vaults:5) a +0 quick blade (41, 36, Vaults:5) an Everburning Encyclopedia (41, 37, Vaults:5) a +1 leather armour of fire resistance (41, 38, Vaults:5) a tin of tremorstones (2/2) (42, 19, Vaults:5) the +9 great mace "Ulleungy" {pain, rC+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rC: It protects you from cold. a +1 short sword of freezing a +0 hand crossbow (42, 34, Vaults:5) a +1 bardiche a +0 plate armour (43, 15, Vaults:5) a +0 arbalest (43, 18, Vaults:5) a +0 arbalest 3 stones a ring of resist corrosion (46, 3, Vaults:5) a +0 tower shield a +0 broad axe (46, 16, Vaults:5) a +0 arbalest a +0 triple sword of protection 4 silver boomerangs a wand of polymorph (4) (47, 3, Vaults:5) a +0 pair of boots (47, 12, Vaults:5) a +0 dire flail a +0 dire flail (47, 42, Vaults:5) a +0 mace (47, 44, Vaults:5) a +2 war axe of electrocution a +0 plate armour (47, 46, Vaults:5) a condenser vane (48, 40, Vaults:5) a +0 short sword (48, 41, Vaults:5) a piece from Xom's chessboard (15/15) (48, 42, Vaults:5) a +2 scale mail of cold resistance (49, 49, Vaults:5) a +0 troll leather armour (50, 38, Vaults:5) a scroll of identify {@r1} (50, 41, Vaults:5) a +0 executioner's axe (50, 48, Vaults:5) a +0 troll leather armour (50, 49, Vaults:5) a +0 troll leather armour (51, 48, Vaults:5) a +0 troll leather armour (52, 43, Vaults:5) a staff of fire (52, 49, Vaults:5) a +0 short sword (53, 6, Vaults:5) a staff of poison (53, 7, Vaults:5) a book of the Senses (54, 6, Vaults:5) a +0 plate armour (54, 7, Vaults:5) 5 stones (55, 6, Vaults:5) 4 stones (57, 3, Vaults:5) a +0 great mace a +0 leather armour (58, 2, Vaults:5) a +0 troll leather armour (58, 11, Vaults:5) 9 stones (58, 13, Vaults:5) a +0 scale mail (58, 14, Vaults:5) a +0 flail (60, 2, Vaults:5) a +0 great mace a +0 leather armour Level 1 of the Crypt (0, 0, Crypt:1) a +0 dagger a +0 robe (1, -12, Crypt:1) 4 stones (2, -10, Crypt:1) a +1 great sword a +0 plate armour (2, -9, Crypt:1) a +0 scimitar (4, -18, Crypt:1) a +0 war axe (4, 7, Crypt:1) 5 stones (5, -18, Crypt:1) a +2 falchion of holy wrath (5, -6, Crypt:1) a +0 plate armour a +0 battleaxe (7, -6, Crypt:1) a +0 war axe (8, -13, Crypt:1) a +0 dagger a +0 robe (8, -6, Crypt:1) a +0 chain mail a +3 battleaxe (9, -5, Crypt:1) a +0 plate armour a +0 long sword (9, 3, Crypt:1) a tin of tremorstones (2/2) (11, -15, Crypt:1) a scroll of vulnerability (11, 0, Crypt:1) a +0 leather armour (21, -26, Crypt:1) a +0 leather armour (26, 2, Crypt:1) a +0 robe a +0 dagger (27, 8, Crypt:1) a +0 robe a +0 dagger (34, -5, Crypt:1) a staff of death (35, -25, Crypt:1) 5 stones Level 2 of the Crypt (0, 0, Crypt:2) +0 shadow dragon scales a +5 scimitar of flaming (0, 1, Crypt:2) a +0 robe a +0 dagger (0, 3, Crypt:2) a +0 robe a +0 dagger of protection (0, 4, Crypt:2) a +0 hand axe (1, 0, Crypt:2) a +0 robe a +0 dagger (1, 1, Crypt:2) a +0 robe a +0 flail a +0 chain mail a +2 broad axe of draining (1, 2, Crypt:2) a +0 chain mail a +0 great mace (4, 10, Crypt:2) a +0 dagger (9, 16, Crypt:2) a +0 robe (11, 6, Crypt:2) a +0 robe (17, 2, Crypt:2) a +0 ring mail (23, -32, Crypt:2) a +1 scythe of pain (24, -18, Crypt:2) a +0 robe (33, 17, Crypt:2) a +0 ring mail (36, -5, Crypt:2) a +0 dagger a +0 leather armour (37, -13, Crypt:2) 3 scrolls of enchant weapon (38, -15, Crypt:2) a scroll of identify {@r1} (39, -7, Crypt:2) a +0 ring mail of fire resistance (39, -6, Crypt:2) a condenser vane (41, 12, Crypt:2) a scroll of noise (47, -5, Crypt:2) a +0 long sword a +0 leather armour (48, -6, Crypt:2) a +0 long sword (50, -6, Crypt:2) a +4 great sword a +0 chain mail 3 scrolls of identify {@r1} (55, 4, Crypt:2) a book of Spatial Translocations (56, -13, Crypt:2) a +0 club a +0 robe Level 3 of the Crypt (0, 0, Crypt:3) a ring of wizardry a +2 mace of holy wrath (0, 13, Crypt:3) a +0 hand axe (1, 0, Crypt:3) a book of Decay (1, 13, Crypt:3) a scroll of identify (2, 13, Crypt:3) a +0 chain mail (2, 14, Crypt:3) a +0 halberd (17, 38, Crypt:3) 6 stones (18, 31, Crypt:3) a scroll of identify (25, 27, Crypt:3) a +2 short sword of speed (25, 28, Crypt:3) a +0 dire flail (26, 14, Crypt:3) a +0 ring mail (29, 19, Crypt:3) a +0 flail (29, 23, Crypt:3) a scroll of torment (29, 24, Crypt:3) a scroll of vulnerability (37, 5, Crypt:3) 2 stones (37, 6, Crypt:3) an amulet of reflection (41, 9, Crypt:3) 7 stones (42, 8, Crypt:3) a +0 ring mail (42, 31, Crypt:3) a +1 broad axe a +0 chain mail (42, 54, Crypt:3) a +0 quarterstaff (43, 8, Crypt:3) a phial of floods (43, 9, Crypt:3) a staff of earth (43, 10, Crypt:3) a +0 great sword (43, 37, Crypt:3) a +0 mace (43, 40, Crypt:3) a +0 flail (43, 41, Crypt:3) a +2 scimitar (44, 9, Crypt:3) the +12 great sword of Bodily Harmony {flame, +Blink rC++ Str+3 Stlth-} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+3). rC: It greatly protects you from cold. +Blink: It lets you blink. Stlth: It makes you less stealthy. a ring of magical power a +0 chain mail (44, 10, Crypt:3) the Vellum of the Snowflakes and Envenoming Spells Type Level a - Sting Transmutation/Poison 1 b - Frozen Ramparts Ice 3 c - Metabolic Englaciation Hexes/Ice 5 (44, 31, Crypt:3) a +0 battleaxe a +0 chain mail (44, 39, Crypt:3) a +0 short sword (45, 8, Crypt:3) a +4 mace of protection (45, 10, Crypt:3) a +1 cloak of poison resistance (45, 31, Crypt:3) a +0 battleaxe (45, 36, Crypt:3) a +0 glaive (49, 12, Crypt:3) a +1 whip (51, 6, Crypt:3) 5 stones (56, 19, Crypt:3) a +0 glaive (59, 24, Crypt:3) a +0 cloak (59, 35, Crypt:3) a +0 falchion (59, 36, Crypt:3) a +0 chain mail (60, 35, Crypt:3) a +0 long sword of holy wrath (61, 35, Crypt:3) a +0 quarterstaff (63, 22, Crypt:3) a +0 scimitar Level 1 of the Tomb of the Ancients (5, 24, Tomb:1) 5 stones (13, 17, Tomb:1) a +1 battleaxe a +0 plate armour (16, 36, Tomb:1) a +0 sling (19, 5, Tomb:1) a phial of floods (24, 10, Tomb:1) 9 stones (30, 2, Tomb:1) a potion of degeneration (30, 16, Tomb:1) a +0 trident (52, -7, Tomb:1) a +0 scimitar (54, 27, Tomb:1) a ring of see invisible (57, 18, Tomb:1) a scroll of torment Level 2 of the Tomb of the Ancients (0, 0, Tomb:2) a scroll of identify (2, 1, Tomb:2) a +0 plate armour (5, 4, Tomb:2) a +0 ring mail (14, 10, Tomb:2) a +0 long sword (17, 13, Tomb:2) a +2 long sword of freezing (23, 29, Tomb:2) a +0 whip (33, 4, Tomb:2) a scroll of identify (33, 22, Tomb:2) a +0 chain mail (35, 18, Tomb:2) a +0 scale mail (36, 26, Tomb:2) a book of Displacement (37, 14, Tomb:2) an Everburning Encyclopedia Level 3 of the Tomb of the Ancients (0, 0, Tomb:3) 16 gold pieces (0, 1, Tomb:3) 15 gold pieces (0, 2, Tomb:3) 21 gold pieces (0, 3, Tomb:3) 14 gold pieces (0, 4, Tomb:3) 23 gold pieces (1, 2, Tomb:3) 11 gold pieces (1, 6, Tomb:3) 16 gold pieces (2, 0, Tomb:3) a +0 scale mail (2, 5, Tomb:3) the +10 broad axe "Kaotedo" {drain, Fragile rPois rC+++ Dex+3} A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+3). rC: It renders you almost immune to cold. rPois: It protects you from poison. Fragile: It will be destroyed if unequipped. (2, 7, Tomb:3) 24 gold pieces (3, -1, Tomb:3) 24 gold pieces (3, 0, Tomb:3) a scroll of identify (3, 6, Tomb:3) 31 gold pieces (3, 7, Tomb:3) 7 gold pieces (4, -2, Tomb:3) 12 gold pieces (4, -1, Tomb:3) 29 gold pieces (5, -2, Tomb:3) 25 gold pieces (6, -4, Tomb:3) 34 gold pieces (6, -3, Tomb:3) 14 gold pieces (6, -2, Tomb:3) 7 gold pieces (7, -7, Tomb:3) a staff of air (7, -5, Tomb:3) 21 gold pieces (7, -4, Tomb:3) 20 gold pieces (7, -3, Tomb:3) 8 gold pieces (7, -2, Tomb:3) 10 gold pieces (7, 18, Tomb:3) a +4 ring of evasion (7, 21, Tomb:3) a +0 plate armour (8, -7, Tomb:3) 3 stones 27 gold pieces (8, -6, Tomb:3) 18 gold pieces (8, -5, Tomb:3) 31 gold pieces (8, -4, Tomb:3) a +0 robe 29 gold pieces (8, -3, Tomb:3) 18 gold pieces (8, -2, Tomb:3) 31 gold pieces (8, 0, Tomb:3) the +1 cloak "Nuwuorr" {rPois rN+ Dex+2 Stlth+} Dex: It affects your dexterity (+2). rPois: It protects you from poison. rN: It protects you from negative energy. Stlth: It makes you more stealthy. (8, 17, Tomb:3) a scroll of identify (9, -7, Tomb:3) 15 gold pieces (9, -6, Tomb:3) 32 gold pieces (9, -5, Tomb:3) 9 gold pieces (9, -4, Tomb:3) 15 gold pieces (9, -1, Tomb:3) 2 stones (10, -7, Tomb:3) 20 gold pieces (10, -6, Tomb:3) 22 gold pieces (10, -4, Tomb:3) 32 gold pieces (11, -6, Tomb:3) 25 gold pieces (11, 8, Tomb:3) a +0 ring mail (16, 8, Tomb:3) a +0 dagger (18, 4, Tomb:3) a +1 great sword of freezing a +0 chain mail (20, 8, Tomb:3) a scroll of identify (21, 11, Tomb:3) a potion of degeneration (22, 0, Tomb:3) 19 gold pieces (23, 7, Tomb:3) a ring of ice (23, 23, Tomb:3) a scroll of identify (27, -7, Tomb:3) a +4 arbalest of freezing (27, -6, Tomb:3) 19 gold pieces (27, -5, Tomb:3) a tin of tremorstones (2/2) (27, -4, Tomb:3) 14 gold pieces (28, -7, Tomb:3) 4 silver boomerangs (28, -6, Tomb:3) 35 gold pieces (28, -5, Tomb:3) a staff of air (28, -4, Tomb:3) 16 gold pieces (28, -3, Tomb:3) 18 gold pieces (28, -2, Tomb:3) 19 gold pieces (29, -7, Tomb:3) a book of Armaments (29, -6, Tomb:3) a staff of fire (29, -5, Tomb:3) a staff of conjuration (29, -4, Tomb:3) 23 gold pieces (29, -3, Tomb:3) 23 gold pieces (29, -2, Tomb:3) 18 gold pieces (29, 0, Tomb:3) 21 gold pieces (30, -6, Tomb:3) the amulet "Weoga" {Spirit rPois Dex+4} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Dex: It affects your dexterity (+4). rPois: It protects you from poison. (30, -5, Tomb:3) the +1 pair of boots "Suyqisch" {rElec Int+2} Int: It affects your intelligence (+2). rElec: It insulates you from electricity. (30, -4, Tomb:3) the Compendium of Mutated Black Mysteries Spells Type Level a - Sting Transmutation/Poison 1 b - Dispel Undead Necromancy 4 c - Blade Hands Transmutation 5 (30, -3, Tomb:3) a book of Vapours (30, -2, Tomb:3) 10 gold pieces (30, -1, Tomb:3) 22 gold pieces (30, 0, Tomb:3) 24 gold pieces (31, -4, Tomb:3) a +2 ring mail of fire resistance (31, -3, Tomb:3) a +4 ring of evasion (31, -2, Tomb:3) a Necronomicon (31, -1, Tomb:3) the ring of Noxiym {rElec rPois AC+4} [ring of protection] AC: It affects your AC (+4). rElec: It insulates you from electricity. rPois: It protects you from poison. (31, 0, Tomb:3) 21 gold pieces (31, 1, Tomb:3) 20 gold pieces (31, 2, Tomb:3) 19 gold pieces (32, -4, Tomb:3) a +6 ring of strength (32, -3, Tomb:3) a box of beasts (32, -2, Tomb:3) a staff of conjuration (32, -1, Tomb:3) a +2 vorpal falchion (32, 0, Tomb:3) a ring of poison resistance (32, 1, Tomb:3) 20 gold pieces (32, 2, Tomb:3) 25 gold pieces (33, -3, Tomb:3) a staff of fire (33, -2, Tomb:3) a staff of death (33, -1, Tomb:3) a staff of air (33, 0, Tomb:3) a staff of conjuration (33, 1, Tomb:3) 17 gold pieces (33, 2, Tomb:3) 29 gold pieces (33, 3, Tomb:3) 14 gold pieces (34, -2, Tomb:3) Lehudib's Secrets of Conjuring and Grit Spells Type Level a - Static Discharge Conjuration/Air 2 b - Lehudib's Crystal Spear Conjuration/Earth 8 c - Fire Storm Conjuration/Fire 9 (34, -1, Tomb:3) a +6 antimagic quarterstaff (34, 0, Tomb:3) a +2 leather armour of poison resistance (34, 1, Tomb:3) 24 gold pieces (34, 2, Tomb:3) 11 gold pieces (34, 3, Tomb:3) 21 gold pieces (34, 4, Tomb:3) a scroll of identify (35, -1, Tomb:3) 3 stones a ring of willpower (35, 1, Tomb:3) a +1 chain mail of positive energy (35, 2, Tomb:3) 26 gold pieces (35, 3, Tomb:3) 32 gold pieces (35, 5, Tomb:3) 20 gold pieces (36, 0, Tomb:3) a +2 scale mail of cold resistance (36, 1, Tomb:3) a book of Frost (36, 2, Tomb:3) a piece from Xom's chessboard (15/15) (36, 3, Tomb:3) 12 gold pieces (36, 4, Tomb:3) 30 gold pieces the Vestibule of Hell (8, 0, Hell) a +2 vorpal scythe (8, 1, Hell) +0 ice dragon scales (9, 0, Hell) a +1 scythe of venom (9, 1, Hell) +0 ice dragon scales (15, 1, Hell) the +6 sword of Cerebov {flame} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. It temporarily reduces the fire resistance of those it strikes. (16, -3, Hell) a ring of the Octopus King {Fly HP+2 AC+2 EV+2 SH+2} [ring of flight] AC: It affects your AC (+2). EV: It affects your evasion (+2). HP: It affects your health (+2). Fly: It grants you flight. SH: It affects your SH (+2). (16, -2, Hell) the Hermit's pendant {Faith invo=14 evo=0 MP+5} [amulet of faith] It sets your invocations skill to 14 and your evocations skill to 0. It allows you to gain divine favour quickly. MP: It affects your magic capacity (+5). (16, 1, Hell) the +3 crown of Dyrovepreva {rElec Int+2 SInv} Int: It affects your intelligence (+2). rElec: It insulates you from electricity. SInv: It lets you see invisible. (16, 2, Hell) the +5 tower shield "Ceidil" {rElec rN+} rElec: It insulates you from electricity. rN: It protects you from negative energy. (17, -4, Hell) a ring of the Octopus King {HP+2 AC+2 EV+2 SH+2 SInv} [ring of see invisible] AC: It affects your AC (+2). EV: It affects your evasion (+2). HP: It affects your health (+2). SInv: It lets you see invisible. SH: It affects your SH (+2). (17, -3, Hell) a ring of the Octopus King {rF+ HP+2 AC+2 EV+2 SH+2} [ring of protection from fire] AC: It affects your AC (+2). EV: It affects your evasion (+2). rF: It protects you from fire. HP: It affects your health (+2). SH: It affects your SH (+2). (17, -2, Hell) the +3 robe of Clouds {*Thunder rCloud rElec} It occasionally creates storm clouds above nearby enemies. It grants its wearer immunity to clouds. rElec: It insulates you from electricity. (17, -1, Hell) the +9 staff of Wucad Mu {*channel} It occasionally powers its wielder's spells, but with a chance of causing confusion or draining the wielder's intelligence. It becomes more likely to activate and less likely to backfire with increased Evocations skill. (17, 0, Hell) the +4 staff of Dispater It can be evoked to hurl damnation at the cost of health and magic, with strength depending on Evocations skill. (17, 1, Hell) the +0 pair of boots of Loss {Drain rElec rF++ Dex+2} Dex: It affects your dexterity (+2). rF: It greatly protects you from fire. rElec: It insulates you from electricity. Drain: It drains your maximum health when unequipped. (17, 2, Hell) the +10 tower shield of Ignorance {rN+ Int-4} Int: It affects your intelligence (-4). rN: It protects you from negative energy. (17, 3, Hell) the +2 cloak of the Thief {*Fog Slay-2 SInv Stlth+} It may release a thick cloud of smoke when the wearer is hurt. Slay: It affects your accuracy & damage with ranged weapons and melee (-2). SInv: It lets you see invisible. Stlth: It makes you more stealthy. (17, 4, Hell) the +8 mithril axe "Arga" {speed, Will+} Attacks with this weapon are significantly faster. Will: It increases your willpower. (18, -4, Hell) a ring of the Octopus King {Wiz HP+2 AC+2 EV+2 SH+2} [ring of wizardry] It improves your spell success rate. AC: It affects your AC (+2). EV: It affects your evasion (+2). HP: It affects your health (+2). SH: It affects your SH (+2). (18, -3, Hell) a ring of the Octopus King {rC+ HP+2 AC+2 EV+2 SH+2} [ring of protection from cold] AC: It affects your AC (+2). EV: It affects your evasion (+2). rC: It protects you from cold. HP: It affects your health (+2). SH: It affects your SH (+2). (18, -2, Hell) the +2 hood of the Assassin {Detection Stab+ Stlth++} It allows the wearer to sense nearby creatures. It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any weapon. Stlth: It makes you much more stealthy. (18, -1, Hell) the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. (18, 0, Hell) the +18 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. (18, 1, Hell) the +5 demon whip "Spellbinder" {antimagic, Will+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It unleashes wild and unpredictable magical effects upon striking a wizard or a creature with magical abilities. Will: It increases your willpower. (18, 2, Hell) the +0 pair of boots of Ennui {Drain rF- Regen+ Dex+7} Dex: It affects your dexterity (+7). rF: It makes you vulnerable to fire. Regen: It increases your rate of health regeneration. Drain: It drains your maximum health when unequipped. (18, 3, Hell) the +4 Cigotuvi's embrace {rMiasma Drain rN+} It gathers nearby corpses to temporarily increase the armour it provides. It protects you from foul pestilence. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. (18, 4, Hell) the +9 scales of the Dragon King {rPois rF+ rC+ Will+} rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. Will: It increases your willpower. (18, 5, Hell) the +2 Maxwell's thermic engine {flame, freeze} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It becomes more effective when it hits something. This effect fades over time. (19, -4, Hell) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (19, -3, Hell) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} Int: It affects your intelligence (+3). Clar: It protects you against confusion. (19, -2, Hell) the +0 mask of the Dragon {Will+ Slay+3 SInv} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. Will: It increases your willpower. (19, -1, Hell) the +12 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). (19, 0, Hell) the amulet of Tucoki {Reflect rElec Regen+ Str-3 SH+5} [amulet of reflection] It reflects blocked missile attacks. Str: It affects your strength (-3). rElec: It insulates you from electricity. Regen: It increases your rate of health regeneration. SH: It affects your SH (+5). (19, 1, Hell) the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 2, Hell) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. Str: It affects your strength (+7). (19, 3, Hell) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. It may eviscerate those it strikes, slaying them instantly, with a decreasing chance against stronger foes. (19, 4, Hell) the +10 Black Knight's barding {ponderous, rPois rN+} rPois: It protects you from poison. rN: It protects you from negative energy. (19, 5, Hell) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It inflicts anguish, making its victims' attacks reflect back on them. rN: It protects you from negative energy. Fly: It grants you flight. *Noise: It may make noises in combat. (20, -19, Hell) a +0 troll leather armour (20, -4, Hell) the +3 greatsling "Punk" {acid, rCorr} Any ammunition fired from it is coated in acid, damaging and corroding those it strikes. rCorr: It protects you from acid and corrosion. (20, -3, Hell) the +8 frozen axe "Frostbite" {freezing cloud, *Noise Fly rC+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It occasionally leaves clouds of freezing vapour upon striking a foe. It grants immunity to clouds of freezing vapour. rC: It protects you from cold. Fly: It grants you flight. *Noise: It may make noises in combat. (20, -2, Hell) a ring of the Octopus King {HP+2 MP+9 AC+2 EV+2 SH+2} [ring of magical power] AC: It affects your AC (+2). EV: It affects your evasion (+2). HP: It affects your health (+2). MP: It affects your magic capacity (+9). SH: It affects your SH (+2). (20, -1, Hell) the amulet of Starshine {Acrobat *Slow rN+ Int+5 Dex-2} [amulet of the acrobat] It increases your evasion while moving and waiting. Int: It affects your intelligence (+5). Dex: It affects your dexterity (-2). rN: It protects you from negative energy. *Slow: It may slow you when you take damage. (20, 0, Hell) the macabre finger necklace {rN+} [amulet of nothing] It enables you to equip an extra ring. rN: It protects you from negative energy. (20, 1, Hell) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. (20, 2, Hell) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. (20, 3, Hell) the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. (20, 4, Hell) the +3 hat of Pondering {ponderous, Will+ MP+10 Int+5} Int: It affects your intelligence (+5). MP: It affects your magic capacity (+10). Will: It increases your willpower. (20, 5, Hell) the +8 arc blade {discharge, rElec} It occasionally unleashes powerful arcs of lightning upon striking a foe. These may arc to other adjacent creatures (including the wielder, but dealing reduced damage to them) before grounding out. rElec: It insulates you from electricity. (20, 6, Hell) the ring "Ukevom" {rPois rF+ Will+ Dex+3 Stlth-} [ring of poison resistance] Dex: It affects your dexterity (+3). rF: It protects you from fire. rPois: It protects you from poison. Will: It increases your willpower. Stlth: It makes you less stealthy. (20, 7, Hell) the ring of Kindness {rElec rC+ Str+6} [ring of strength] Str: It affects your strength (+6). rC: It protects you from cold. rElec: It insulates you from electricity. (21, -20, Hell) a +0 giant club (21, -4, Hell) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. It halves damage taken while paralysed, petrified or unconscious. (21, -3, Hell) the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. (21, 2, Hell) the +7 great mace "Undeadhunter" {disrupt, rN+} It inflicts significantly more damage against the undead. rN: It protects you from negative energy. (21, 3, Hell) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV: It affects your evasion (+3). rN: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (21, 4, Hell) the +3 warlock's mirror {reflect} It can block and reflect piercing ranged attacks and magical attacks against the wielder's willpower. (21, 5, Hell) an amulet of regeneration (21, 6, Hell) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. It can reach especially far, and its reaching attacks ignore other creatures in the way. (21, 7, Hell) the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (22, -4, Hell) the amulet of Elemental Vulnerability {rPois rF-- rC-- AC+8} [amulet of nothing] AC: It affects your AC (+8). rF: It makes you very vulnerable to fire. rC: It makes you very vulnerable to cold. rPois: It protects you from poison. (22, -3, Hell) the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It occasionally torments all nearby living foes when it strikes in combat. (22, 2, Hell) the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. (22, 3, Hell) the +6 arbalest "Damnation" {damnation} Any ammunition fired from it explodes in a burst of damnation on striking a foe, dealing damage which bypasses armour. (22, 4, Hell) the ring "Itetar" {rF+ rCorr Int+2 Slay+4 SInv} [ring of slaying] Int: It affects your intelligence (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (+4). rF: It protects you from fire. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (22, 5, Hell) the dreamshard necklace {*Dream Drain} [amulet of nothing] It shatters if its wearer takes lethal or near-lethal damage, preventing the blow and releasing protective dreams that heal and fight for the wearer. Drain: It drains your maximum health when unequipped. (22, 6, Hell) the +5 glaive of the Guard {elec, spectral, AC+5} It occasionally discharges a powerful burst of electricity upon striking a foe. When it strikes, its spirit leaps out and fights alongside the wielder. AC: It affects your AC (+5). (22, 7, Hell) the horn of Geryon (22, 13, Hell) a +3 scythe of venom (23, -4, Hell) the +3 pair of gauntlets of War {Slay+5} Slay: It affects your accuracy & damage with ranged weapons and melee (+5). (23, -3, Hell) the +10 morningstar "Eos" {elec, Halo rElec} It occasionally discharges a powerful burst of electricity upon striking a foe. It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (23, 2, Hell) the +8 autumn katana {vorpal, manifold assault} It sometimes launches melee attacks against multiple visible enemies. (23, 3, Hell) the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (23, 4, Hell) the amulet of the Four Winds {rN+ Will+++ Clar} [amulet of nothing] rN: It protects you from negative energy. Clar: It protects you against confusion. Will: It greatly increases your willpower. (23, 5, Hell) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth: It makes you more stealthy. (23, 6, Hell) the +5 lochaber axe {reach-cleave, poleaxe} It can be evoked to extend its reach, and strikes at all foes within reach, dealing less damage to those not targeted. It uses either Axes or Polearms skill, whichever is higher. (23, 7, Hell) the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. (24, -4, Hell) the +1 robe of Vines {NoPotionHeal Regen++++} Its wearer cannot be healed by potions. Regen: It increases your rate of health regeneration. (24, -3, Hell) the +0 staff of Battle It enhances your conjuration magic. It summons a battlesphere in combat, with strength depending on Conjurations skill. Its strikes trigger the battlesphere's blasts. (24, -2, Hell) the +9 staff of Olgreb {rPois∞} If the wielder is skilled in Evocations, they can envenom those struck by it, dealing poison damage which bypasses armour. It enhances your poison magic. It grants immunity to poison. It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. (24, -1, Hell) the +4 dagger "Morg" {pain, Will+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+5). Will: It increases your willpower. (24, 1, Hell) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. It may disarm weapon-wielding foes when striking them, dealing extra damage in the process. (24, 2, Hell) a +2 cloak of preservation (24, 3, Hell) the ring of the Hare {EV+8} [ring of evasion] EV: It affects your evasion (+8). (24, 4, Hell) the amulet of the Air {Inacc Air Fly rElec RMsl} [amulet of nothing] It reduces the accuracy of all your attacks. It enhances your air magic. rElec: It insulates you from electricity. Fly: It grants you flight. RMsl: It protects you from missiles. (24, 5, Hell) a +3 buckler of protection (24, 7, Hell) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). (25, -4, Hell) the +5 robe of Night {Dark Will+ SInv} It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. SInv: It lets you see invisible. Will: It increases your willpower. (25, -3, Hell) the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. (25, -2, Hell) the +7 lajatang of Order {silver, rMut} It inflicts extra damage upon those it strikes, and deals substantially increased damage to chaotic, mutated and magically transformed beings. rMut: It protects you from mutation. (25, -1, Hell) the +8 Wrath of Trog {antimagic, *Rage Rampage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (25, 0, Hell) the +7 Throatcutter {drain, coup de grace} A truly terrible weapon, it drains the life of any living foe it strikes. It may instantly kill foes which have little health. (25, 1, Hell) a ring of the Octopus King {rCorr HP+2 AC+2 EV+2 SH+2} [ring of resist corrosion] AC: It affects your AC (+2). EV: It affects your evasion (+2). HP: It affects your health (+2). rCorr: It protects you from acid and corrosion. SH: It affects your SH (+2). (25, 2, Hell) the +5 robe of Misfortune {Harm *Corrode *Slow EV+5} EV: It affects your evasion (+5). *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. Harm: It increases damage dealt and taken. (25, 3, Hell) the ring "Wixoim" {rC- MP+9 Int+6 Dex+2} [ring of intelligence] Int: It affects your intelligence (+6). Dex: It affects your dexterity (+2). rC: It makes you vulnerable to cold. MP: It affects your magic capacity (+9). (25, 4, Hell) the necklace of Bloodlust {*Rage Will++ Int-3 Slay+6} [amulet of nothing] It extends the wearer's berserk rage when killing foes. Int: It affects your intelligence (-3). Slay: It affects your accuracy & damage with ranged weapons and melee (+6). *Rage: It berserks you when you make melee attacks (+50% chance). Will: It greatly increases your willpower. (25, 5, Hell) the +2 pair of boots "Veirub" {Dex+8 Stlth+} Dex: It affects your dexterity (+8). Stlth: It makes you more stealthy. (25, 6, Hell) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV: It affects your evasion (+4). Stlth: It makes you more stealthy. (26, -4, Hell) the +3 pair of seven-league boots {Rampage+∞} Its wearer moves as far as possible in that direction when moving towards enemies. (26, -3, Hell) the +2 hat of the Bear Spirit {Spirit, *Rage Will++} Going berserk makes the wearer tougher, and they're slowed less afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will: It greatly increases your willpower. (26, -2, Hell) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+3). SInv: It lets you see invisible. (26, -1, Hell) the +4 robe of Folly {Brilliance Will-∞ Int+8} It increases the power of your magical spells. It halves the magic cost of your spells (rounding up). It reduces your willpower to zero. Int: It affects your intelligence (+8). (26, 0, Hell) the +0 pair of fencer's gloves {Riposte Dex+3} It allows the wearer to riposte with melee weapons, swiftly retaliating against missed or blocked melee attacks. Dex: It affects your dexterity (+3). (26, 1, Hell) a +8 tower shield of protection (26, 2, Hell) the +4 hammer "Doeq Fyo" {elec, rC+ rCorr Str+4} It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+4). rC: It protects you from cold. rCorr: It protects you from acid and corrosion. (26, 3, Hell) the ring of the Tortoise {AC+8} [ring of protection] AC: It affects your AC (+8). (26, 4, Hell) the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. SH: It affects your SH (+8). (26, 5, Hell) a +2 cloak of willpower (27, -4, Hell) the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. (27, -3, Hell) the +3 Mad Mage's Maulers {Infuse+∞ RegenMP Int-3} It empowers its wearer's blows with all of their magic. It causes its wearer's magical reserves to regenerate more quickly. Int: It affects your intelligence (-3). (27, -2, Hell) the +8 whip "Snakebite" {venom, curare, rPois} It poisons the flesh of those it strikes. It occasionally inflicts asphyxiating poison on those it strikes, dealing poison damage and causing slowness. rPois: It protects you from poison. (27, 0, Hell) the +3 salamander hide armour {Flames rF++ rC--} It surrounds you with a cloud of flames. It grants immunity to clouds of flame. It enhances your fire magic. rF: It greatly protects you from fire. rC: It makes you very vulnerable to cold. (27, 2, Hell) the +3 pair of mountain boots {steadfast, rC+} It prevents involuntary movement, except for blinking, teleportation, or banishment. rC: It protects you from cold. (27, 3, Hell) the ring of the Mage {Wiz Archmagi} [ring of wizardry] It improves your spell success rate. Archmagi: It increases the power of your magical spells. (27, 4, Hell) the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. (28, -3, Hell) the +2 shield of Resistance {rF++ rC++ Will++} rF: It greatly protects you from fire. rC: It greatly protects you from cold. Will: It greatly increases your willpower. (28, -2, Hell) the +8 demon blade "Leech" {vamp, Harm Drain rN+} It heals its wielder for a portion of the damage dealt every time it strikes a living foe. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. (28, 2, Hell) the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} When the wearer is hurt, rats may emerge from it to assist them. Str: It affects your strength (-1). Int: It affects your intelligence (-1). Dex: It affects your dexterity (+1). rPois: It protects you from poison. rN: It protects you from negative energy. (28, 3, Hell) the ring "Nuiqiest" {Contam Drain rC+ rCorr Str+5} [ring of protection from cold] Str: It affects your strength (+5). rC: It protects you from cold. Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Drain: It drains your maximum health when unequipped. (29, -2, Hell) the +8 Vampire's Tooth {vamp} It occasionally heals its wielder for the full amount of damage dealt when it wounds a living foe. (29, 2, Hell) the +6 lightning scales {swift, rElec} It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. (30, 0, Hell) the +7 broad axe "Ximmityi" {flame, *Noise rF+++ MP+9 Str-4} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (-4). rF: It renders you almost immune to fire. MP: It affects your magic capacity (+9). *Noise: It may make noises in combat. (35, 5, Hell) a +0 morningstar Level 1 of the Iron City of Dis (2, -14, Dis:1) a +0 great mace a +0 plate armour (7, -1, Dis:1) a +1 great mace of draining a +0 plate armour (8, -12, Dis:1) a +1 great sword a +0 plate armour (10, -12, Dis:1) a +0 morningstar (14, -4, Dis:1) a +1 vorpal great sword a +0 plate armour (18, -5, Dis:1) a +3 great mace of draining a +0 plate armour Level 2 of the Iron City of Dis (0, 0, Dis:2) a +0 dire flail Level 3 of the Iron City of Dis (0, 0, Dis:3) a +0 flail (2, -8, Dis:3) a +0 great mace (7, 0, Dis:3) a +0 giant club (13, -10, Dis:3) a +3 battleaxe of draining (still there?) a +0 chain mail (still there?) (14, -7, Dis:3) a +2 dire flail of venom (unseen) Level 4 of the Iron City of Dis (0, 0, Dis:4) a +0 vorpal great sword (still there?) a +0 plate armour (still there?) (12, 1, Dis:4) a +0 flail Level 5 of the Iron City of Dis (4, -8, Dis:5) a +0 dire flail (6, -8, Dis:5) a +1 great mace (still there?) a +0 chain mail (still there?) (10, -7, Dis:5) a +0 great mace of pain (still there?) a +0 plate armour (still there?) (11, -9, Dis:5) a +3 great sword (still there?) a +0 plate armour (still there?) (12, -7, Dis:5) a +2 flail of protection (unseen) (12, -6, Dis:5) a +0 giant club (still there?) a +1 flail of protection (still there?) (13, -8, Dis:5) a +3 great mace of draining (still there?) a +0 chain mail (still there?) Level 6 of the Iron City of Dis (0, 0, Dis:6) a +0 morningstar (2, 1, Dis:6) a +0 dire flail (3, 0, Dis:6) a +0 giant spiked club (14, 2, Dis:6) a +0 flail Level 7 of the Iron City of Dis (0, 0, Dis:7) a +2 morningstar of holy wrath (unseen) (3, -3, Dis:7) a +0 great mace of flaming (still there?) a +0 chain mail (still there?) (3, 23, Dis:7) a +0 giant club (4, 3, Dis:7) a +2 great mace of distortion (unseen) (4, 17, Dis:7) a +0 dire flail (8, 8, Dis:7) a +0 lajatang (9, 5, Dis:7) a +0 dire flail a +0 dire flail (10, 20, Dis:7) a +0 dire flail (10, 26, Dis:7) a +1 battleaxe of draining (still there?) a +2 chain mail of fire resistance (still there?) (12, 9, Dis:7) a +0 morningstar (14, 12, Dis:7) a +0 flail of protection (unseen) (17, 29, Dis:7) a +0 giant spiked club (19, 7, Dis:7) a +0 giant club (23, 25, Dis:7) a +0 giant club (25, 11, Dis:7) a +0 flail (25, 32, Dis:7) a +2 great sword (still there?) a +0 plate armour (still there?) (25, 34, Dis:7) a +1 great mace (still there?) a +0 plate armour (still there?) (26, 29, Dis:7) a +0 giant club (26, 36, Dis:7) a +0 giant club (27, 21, Dis:7) a +3 battleaxe a +0 plate armour (28, 22, Dis:7) a +2 great mace (still there?) a +0 chain mail (still there?) (28, 25, Dis:7) a +0 battleaxe of draining (still there?) a +0 chain mail (still there?) (30, 41, Dis:7) a +3 vorpal great mace a +0 plate armour (31, 43, Dis:7) a +0 great sword of draining a +0 chain mail (32, 36, Dis:7) a +2 great mace of freezing (still there?) a +0 plate armour (still there?) (33, 22, Dis:7) a +0 great mace a +2 plate armour of willpower (37, -12, Dis:7) a +3 battleaxe of flaming (still there?) a +0 plate armour (still there?) (38, 2, Dis:7) a +1 flail of draining (unseen) (39, -15, Dis:7) a +0 giant spiked club (39, 37, Dis:7) a +0 giant spiked club (43, 2, Dis:7) a +0 morningstar (44, 1, Dis:7) a +0 great mace (46, 3, Dis:7) a +0 great mace of protection (unseen) (46, 41, Dis:7) a +0 giant club (49, -12, Dis:7) a +0 giant spiked club (49, 15, Dis:7) a +0 great mace of flaming a +0 plate armour (49, 36, Dis:7) 31 gold pieces (49, 37, Dis:7) 10 gold pieces (49, 38, Dis:7) 36 gold pieces (49, 39, Dis:7) 29 gold pieces (49, 40, Dis:7) 16 gold pieces (50, -11, Dis:7) a +0 dire flail (50, 36, Dis:7) 32 gold pieces (50, 38, Dis:7) a staff of fire (50, 39, Dis:7) a +0 spear of venom (unseen) (50, 40, Dis:7) 20 gold pieces (51, 36, Dis:7) 21 gold pieces (51, 37, Dis:7) a book of Storms (51, 39, Dis:7) a staff of air (unseen) (51, 40, Dis:7) 42 gold pieces (52, 36, Dis:7) 36 gold pieces (52, 37, Dis:7) a staff of cold (unseen) (52, 38, Dis:7) a +2 robe of positive energy (52, 40, Dis:7) 26 gold pieces (53, 36, Dis:7) 37 gold pieces (53, 37, Dis:7) 24 gold pieces (53, 38, Dis:7) 33 gold pieces (53, 39, Dis:7) 11 gold pieces (53, 40, Dis:7) 28 gold pieces (54, 18, Dis:7) a +0 giant club (54, 20, Dis:7) a +1 battleaxe of draining a +0 chain mail of cold resistance (56, 17, Dis:7) a +0 great mace (58, -18, Dis:7) 13 gold pieces (58, -17, Dis:7) a potion of might (58, -16, Dis:7) a lightning rod (4/4) (58, -15, Dis:7) a +0 plate armour (58, -14, Dis:7) a ring of wizardry (58, -13, Dis:7) 15 gold pieces (59, -18, Dis:7) a +1 hand axe of electrocution (unseen) (59, -17, Dis:7) a manual of Shields (59, -16, Dis:7) the +4 sling of the Shrinking Scorpion {flame, rC+ Will+ Dex+3} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+3). rC: It protects you from cold. Will: It increases your willpower. (59, -15, Dis:7) a book of Beasts (59, -14, Dis:7) a book of Frost (59, -13, Dis:7) a +1 leather armour of cold resistance (unseen) (60, -18, Dis:7) a staff of poison (60, -17, Dis:7) a +1 arbalest of flaming (unseen) (60, -16, Dis:7) a book of Party Tricks (60, -15, Dis:7) a phial of floods (60, -14, Dis:7) a +0 arbalest of flaming (unseen) (60, -13, Dis:7) a +1 halberd of venom (unseen) (61, -17, Dis:7) a +0 dagger of venom (61, -16, Dis:7) a book of Frost (61, -15, Dis:7) a +0 battleaxe (61, -14, Dis:7) a +0 scale mail (61, -13, Dis:7) 2 stones Level 1 of Gehenna (0, 0, Geh:1) a +1 great sword of flaming Level 2 of Gehenna (22, 14, Geh:2) a +2 great sword of flaming (23, 11, Geh:2) a +0 battleaxe of freezing (23, 12, Geh:2) a +2 battleaxe of freezing (23, 13, Geh:2) a +2 great sword of flaming (25, 13, Geh:2) a +2 great sword of flaming (26, 14, Geh:2) a +0 great sword of flaming (27, 17, Geh:2) a +2 battleaxe of freezing (29, 16, Geh:2) a +2 battleaxe of freezing (32, 13, Geh:2) a +1 great sword of flaming Level 3 of Gehenna (0, 0, Geh:3) a +3 demon whip of venom a +0 demon whip of draining Level 4 of Gehenna (2, 2, Geh:4) a +0 demon whip (15, -9, Geh:4) a +2 great sword of flaming (still there?) a +0 demon whip of electrocution (still there?) (16, -7, Geh:4) a +0 demon whip Level 5 of Gehenna (7, 25, Geh:5) a +1 demon whip of electrocution (12, 5, Geh:5) a +0 great sword of flaming (unseen) (14, 6, Geh:5) a +0 great sword of flaming Level 6 of Gehenna (1, 4, Geh:6) a +1 demon whip of draining (28, -1, Geh:6) a +0 great sword of flaming Level 7 of Gehenna (0, 0, Geh:7) a +1 vampiric demon whip (22, 13, Geh:7) a +1 great sword of flaming (24, 10, Geh:7) a +0 demon whip (27, 6, Geh:7) a ring of willpower (28, 6, Geh:7) a +2 demon whip of flaming (30, 13, Geh:7) the +3 mace "Ogrebane" {pain, Will+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Will: It increases your willpower. (31, 11, Geh:7) a staff of fire (33, 13, Geh:7) a +4 spear (unseen) (33, 15, Geh:7) a +1 rapier of electrocution (unseen) (35, 13, Geh:7) a ring of protection from fire (36, 11, Geh:7) a +2 dagger of holy wrath (unseen) (36, 34, Geh:7) a +0 demon whip (37, 12, Geh:7) a staff of death (unseen) (39, 31, Geh:7) a +0 demon whip of draining (unseen) (41, 25, Geh:7) a +1 demon whip of pain (41, 29, Geh:7) a +1 antimagic demon whip (unseen) (41, 30, Geh:7) a +1 demon whip of electrocution (unseen) (42, 23, Geh:7) a +2 demon whip of electrocution (unseen) (44, 13, Geh:7) a +2 antimagic demon whip (44, 19, Geh:7) a +2 demon whip of venom (45, -10, Geh:7) a +1 demon whip of venom (unseen) Level 1 of Cocytus Level 2 of Cocytus Level 3 of Cocytus Level 4 of Cocytus Level 5 of Cocytus Level 6 of Cocytus Level 7 of Cocytus (0, 0, Coc:7) a ring of see invisible (0, 1, Coc:7) a +1 chain mail of poison resistance (unseen) (0, 2, Coc:7) a phantom mirror (1, -1, Coc:7) a +3 spear (unseen) (1, 0, Coc:7) a ring of magical power (1, 1, Coc:7) a +4 ring of protection (1, 3, Coc:7) a +1 chain mail of cold resistance (unseen) (3, -1, Coc:7) 23 gold pieces (3, 0, Coc:7) 14 gold pieces (3, 1, Coc:7) 33 gold pieces (3, 2, Coc:7) 24 gold pieces (3, 3, Coc:7) 29 gold pieces (4, 0, Coc:7) 22 gold pieces (4, 1, Coc:7) 30 gold pieces (4, 2, Coc:7) 30 gold pieces (23, 54, Coc:7) 4 gold pieces (23, 55, Coc:7) 32 gold pieces (24, 54, Coc:7) 27 gold pieces (24, 55, Coc:7) 13 gold pieces (40, 1, Coc:7) a staff of cold (40, 2, Coc:7) +1 fire dragon scales (unseen) (40, 3, Coc:7) the +5 bardiche "Fific" {freeze, Int+2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+2). (unseen) (41, 0, Coc:7) Great Wizards, Vol. II (41, 2, Coc:7) a +2 great sword of holy wrath (41, 4, Coc:7) an amulet of regeneration (43, 0, Coc:7) 42 gold pieces (43, 1, Coc:7) 17 gold pieces (43, 2, Coc:7) 17 gold pieces (43, 3, Coc:7) 24 gold pieces (43, 4, Coc:7) 22 gold pieces (43, 6, Coc:7) a +1 morningstar of protection 21 gold pieces (44, 1, Coc:7) 21 gold pieces (44, 3, Coc:7) 44 gold pieces Level 2 of Tartarus (8, 7, Tar:2) a +3 demon whip Level 3 of Tartarus (0, 0, Tar:3) a +1 whip Level 4 of Tartarus (0, 0, Tar:4) a +2 vorpal scythe (unseen) Level 5 of Tartarus (0, 0, Tar:5) 6 large rocks (2, 5, Tar:5) 4 large rocks (6, 20, Tar:5) a +1 demon whip (9, -1, Tar:5) 2 large rocks Level 6 of Tartarus (4, -13, Tar:6) a +2 demon whip of electrocution (8, -5, Tar:6) 3 large rocks (8, -3, Tar:6) 2 large rocks Level 7 of Tartarus (0, 0, Tar:7) 21 gold pieces (0, 1, Tar:7) 20 gold pieces (0, 2, Tar:7) a phial of floods (1, 0, Tar:7) 45 gold pieces (1, 2, Tar:7) the +9 battleaxe of Ru's Wrath {drain, rF+ Str+8 Int-2} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+8). Int: It affects your intelligence (-2). rF: It protects you from fire. (unseen) (2, -20, Tar:7) 16 gold pieces (2, 0, Tar:7) 42 gold pieces (2, 1, Tar:7) 17 gold pieces (2, 2, Tar:7) a staff of fire (unseen) (3, -20, Tar:7) 29 gold pieces (3, -19, Tar:7) 42 gold pieces (3, 0, Tar:7) 13 gold pieces (3, 1, Tar:7) 29 gold pieces (3, 2, Tar:7) a +2 shortbow of freezing (unseen) (4, -19, Tar:7) 10 gold pieces (4, 0, Tar:7) 30 gold pieces (4, 2, Tar:7) a +3 vampiric scimitar (unseen) (5, -19, Tar:7) 48 gold pieces (5, 0, Tar:7) 24 gold pieces (5, 1, Tar:7) 39 gold pieces (5, 2, Tar:7) a condenser vane (6, -19, Tar:7) 20 gold pieces (8, -19, Tar:7) 45 gold pieces (9, -19, Tar:7) 30 gold pieces (10, -19, Tar:7) 14 gold pieces (11, -19, Tar:7) 30 gold pieces (11, 6, Tar:7) a +1 whip of freezing (unseen) (12, -20, Tar:7) 12 gold pieces (12, -19, Tar:7) 25 gold pieces (12, 0, Tar:7) 39 gold pieces (12, 1, Tar:7) 42 gold pieces (12, 2, Tar:7) 42 gold pieces (13, -20, Tar:7) 46 gold pieces (13, 0, Tar:7) 36 gold pieces (13, 2, Tar:7) 31 gold pieces (14, 0, Tar:7) 46 gold pieces (14, 1, Tar:7) 38 gold pieces (14, 2, Tar:7) 36 gold pieces (15, 0, Tar:7) a +5 broad axe of flaming (unseen) (15, 2, Tar:7) the +4 glaive of Karma {speed, Int+3} Attacks with this weapon are significantly faster. Int: It affects your intelligence (+3). (unseen) (16, 0, Tar:7) a lightning rod (4/4) (16, 1, Tar:7) Sif Muna's Anthology of Hexing and the Squall Spells Type Level a - Arcjolt Conjuration/Air 5 b - Metabolic Englaciation Hexes/Ice 5 c - Maxwell's Capacitive Coupling Air 8 (16, 2, Tar:7) a +6 ring of strength (19, 6, Tar:7) 6 large rocks (23, -1, Tar:7) 4 large rocks (24, 8, Tar:7) a +3 whip (unseen) (28, -5, Tar:7) 3 large rocks (30, -6, Tar:7) 3 large rocks (32, -4, Tar:7) 4 large rocks (33, -3, Tar:7) a +2 whip of venom (unseen) (34, -1, Tar:7) a +1 whip of draining (unseen) (37, -14, Tar:7) 20 gold pieces (37, -13, Tar:7) 12 gold pieces (37, 2, Tar:7) the +3 battleaxe of a Thousand Wars {freeze, Will+ Str+5 Dex+2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+5). Dex: It affects your dexterity (+2). Will: It increases your willpower. (unseen) (37, 3, Tar:7) a +4 quarterstaff of speed (unseen) (38, -14, Tar:7) 31 gold pieces (38, -13, Tar:7) 44 gold pieces (38, 2, Tar:7) the ring "Pyxec" {*Corrode +Blink rElec rF+} [ring of protection from fire] rF: It protects you from fire. rElec: It insulates you from electricity. +Blink: It lets you blink. *Corrode: It may corrode you when you take damage. (38, 3, Tar:7) a Young Poisoner's Handbook (39, -14, Tar:7) 25 gold pieces (39, -13, Tar:7) 22 gold pieces (40, -14, Tar:7) 21 gold pieces (40, -13, Tar:7) 24 gold pieces (40, -1, Tar:7) 4 large rocks (41, -26, Tar:7) 6 large rocks (41, -14, Tar:7) 23 gold pieces (41, -13, Tar:7) 8 gold pieces (42, -31, Tar:7) a condenser vane (42, -30, Tar:7) a book of Beasts (43, -31, Tar:7) a +6 ring of intelligence (43, -30, Tar:7) a staff of conjuration (unseen) (44, -31, Tar:7) a staff of fire (unseen) (44, -30, Tar:7) Refi Tudut's Tractate on Violent Pyromania Spells Type Level a - Foxfire Conjuration/Fire 1 b - Orb of Destruction Conjuration 7 c - Ignition Fire 8 (unseen) (44, -14, Tar:7) a piece from Xom's chessboard (15/15) (44, -13, Tar:7) a tin of tremorstones (2/2) (44, -11, Tar:7) 3 large rocks (45, -31, Tar:7) a ring of protection from cold (45, -30, Tar:7) a +1 battleaxe of electrocution (unseen) (45, -14, Tar:7) a book of Scorching (45, -13, Tar:7) a +0 helmet of see invisible (unseen) (46, -14, Tar:7) the +7 great mace of Zelumefa {speed, Str+4 Int+4 Dex+6} Attacks with this weapon are significantly faster. Str: It affects your strength (+4). Int: It affects your intelligence (+4). Dex: It affects your dexterity (+6). (unseen) (46, -13, Tar:7) a lightning rod (4/4) (46, -11, Tar:7) 4 large rocks (46, -10, Tar:7) 6 large rocks (46, 2, Tar:7) a staff of air (46, 3, Tar:7) a +0 dagger of venom (unseen) (47, -14, Tar:7) the Discourse on Earth and Sculpting Spells Type Level a - Spider Form Transmutation/Poison 3 b - Ice Form Ice/Transmutation 4 c - Iron Shot Conjuration/Earth 6 d - Storm Form Transmutation/Air 7 (unseen) (47, -13, Tar:7) the +8 shadow dragon scales of the Valley of Death {Harm rN+ Will+ Stlth++++} rN: It protects you from negative energy. Harm: It increases damage dealt and taken. Will: It increases your willpower. Stlth: It makes you much more stealthy. (47, 0, Tar:7) 3 large rocks (47, 2, Tar:7) an amulet of magic regeneration (48, -14, Tar:7) +2 steam dragon scales (unseen) (48, -13, Tar:7) a staff of cold (unseen) (48, 2, Tar:7) a +1 helmet of intelligence (unseen) (48, 3, Tar:7) the +9 great sword of Erphow {spect, +Blink MP+9 Int-4} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (-4). MP: It affects your magic capacity (+9). +Blink: It lets you blink. (unseen) (50, -6, Tar:7) 4 large rocks Level 1 of the Realm of Zot (0, 0, Zot:1) a +0 scale mail (4, 8, Zot:1) a scroll of noise (5, 16, Zot:1) +0 ice dragon scales a +0 rapier a +0 cloak (10, 16, Zot:1) the +4 ring mail of the Dungeon {-Tele Int+2 Dex+4} Int: It affects your intelligence (+2). Dex: It affects your dexterity (+4). -Tele: It prevents most forms of teleportation. (13, -6, Zot:1) a wand of flame (14) (14, -12, Zot:1) a +0 ring mail (14, 16, Zot:1) +0 fire dragon scales (15, -6, Zot:1) a ring of positive energy (15, 2, Zot:1) a potion of lignification (15, 16, Zot:1) a +0 mace a +0 rapier a +0 cloak (17, 0, Zot:1) a +0 leather armour (17, 1, Zot:1) a +0 morningstar (18, -6, Zot:1) +0 fire dragon scales (18, 1, Zot:1) a +0 trident a +0 robe (25, -7, Zot:1) a +0 war axe (27, 15, Zot:1) a +0 long sword a +0 cloak (33, -5, Zot:1) a +0 mace (34, -6, Zot:1) a +0 cloak (35, -6, Zot:1) a +0 hand axe of venom (35, -5, Zot:1) a +2 kite shield a +2 cloak a +1 long sword of holy wrath (37, -15, Zot:1) a scroll of identify (37, -11, Zot:1) 4 stones (37, 16, Zot:1) a +0 rapier a +1 cloak of poison resistance (40, -9, Zot:1) a +0 trident (40, -8, Zot:1) a +0 glaive (40, 4, Zot:1) a +0 pair of boots (41, -7, Zot:1) a +0 dire flail a scroll of brand weapon (41, -5, Zot:1) +0 shadow dragon scales (42, -8, Zot:1) a scroll of identify {@r1} a +1 cloak a +0 rapier (42, 5, Zot:1) a phial of floods (42, 10, Zot:1) a book of Cantrips (43, -4, Zot:1) a scroll of noise (45, -3, Zot:1) a +0 pair of boots (46, 3, Zot:1) a +0 great sword (48, -2, Zot:1) a ring of flight (49, -3, Zot:1) a +0 quick blade (49, -2, Zot:1) a ring of willpower Level 2 of the Realm of Zot (0, 0, Zot:2) a +1 long sword of holy wrath (1, 0, Zot:2) a +0 great sword (25, -15, Zot:2) a +0 chain mail (26, -4, Zot:2) a +0 scale mail (27, 11, Zot:2) a +2 mace of protection (34, -12, Zot:2) a +1 helmet of intelligence (41, 30, Zot:2) a +0 leather armour (45, 4, Zot:2) +0 storm dragon scales (45, 5, Zot:2) +0 storm dragon scales (46, 18, Zot:2) a ring of willpower (51, -13, Zot:2) a +0 hand axe (52, -13, Zot:2) a +0 hand axe (52, -12, Zot:2) a +2 cloak (52, -11, Zot:2) a +0 cloak (52, -10, Zot:2) a +0 mace (52, -9, Zot:2) a +3 war axe a +0 cloak (52, -7, Zot:2) a +1 long sword of holy wrath (60, 11, Zot:2) a +0 hand axe (60, 32, Zot:2) 5 curare-tipped darts (63, 0, Zot:2) a wand of flame (8) (65, 30, Zot:2) 5 stones (66, 7, Zot:2) a scroll of brand weapon Level 3 of the Realm of Zot (0, 0, Zot:3) a +2 flail of holy wrath (1, -7, Zot:3) a +0 long sword a +0 cloak (1, -6, Zot:3) a +0 halberd (1, -5, Zot:3) a +0 halberd (1, -3, Zot:3) a +0 short sword (1, -2, Zot:3) a +0 whip a +0 cloak (1, -1, Zot:3) a +0 war axe (3, 6, Zot:3) a +0 pair of gloves (6, 21, Zot:3) a +0 short sword (7, 21, Zot:3) a +3 dire flail of holy wrath a +0 cloak a +0 halberd a +4 vampiric long sword (8, 20, Zot:3) a +1 war axe of freezing (9, 28, Zot:3) a +0 ring mail (10, 21, Zot:3) a +0 cloak a +0 long sword (10, 22, Zot:3) a +0 dire flail (12, 15, Zot:3) a +0 glaive (12, 16, Zot:3) a +0 ring mail a +0 cloak a +0 great sword (12, 17, Zot:3) a +0 war axe (13, 12, Zot:3) a +0 trident (13, 16, Zot:3) a +0 scimitar a +0 cloak a +0 dagger (13, 17, Zot:3) a +0 cloak a +0 long sword (23, 18, Zot:3) 6 stones (34, 5, Zot:3) a wand of flame (4) (39, 4, Zot:3) a book of the Tundra (44, 5, Zot:3) a +0 halberd +0 storm dragon scales (44, 7, Zot:3) a +0 cloak a +1 short sword of venom (45, 34, Zot:3) a +0 hand axe (45, 35, Zot:3) a +0 long sword (46, 9, Zot:3) a +0 battleaxe (46, 14, Zot:3) +0 gold dragon scales (46, 16, Zot:3) a +0 hand axe (46, 33, Zot:3) a +0 long sword a +0 cloak (47, 6, Zot:3) a +0 mace (47, 19, Zot:3) a +0 trident (48, 13, Zot:3) a +0 cloak (48, 19, Zot:3) a +1 vorpal hand axe (48, 28, Zot:3) a +0 long sword (49, 1, Zot:3) a +0 leather armour a +0 great sword (49, 2, Zot:3) a +1 cloak (49, 3, Zot:3) a +0 chain mail (49, 5, Zot:3) a +0 cloak (49, 6, Zot:3) a +1 cloak (49, 14, Zot:3) a +0 vorpal dire flail (49, 20, Zot:3) a +0 cloak a +1 long sword of electrocution (50, 3, Zot:3) a +0 cloak (51, 2, Zot:3) a +0 leather armour a +0 dire flail (53, 21, Zot:3) a scroll of identify (54, 3, Zot:3) the +4 hand axe of Dyeg {flame, rN++ Str+3 Int-2 SInv} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+3). Int: It affects your intelligence (-2). rN: It greatly protects you from negative energy. SInv: It lets you see invisible. the Incunable of The Black Sun Spells Type Level a - Flame Wave Conjuration/Fire 4 b - Sticky Flame Conjuration/Fire 4 c - Agony Necromancy 5 d - Starburst Conjuration/Fire 6 (57, 29, Zot:3) 3 stones Level 4 of the Realm of Zot (0, 0, Zot:4) a +0 war axe (1, 7, Zot:4) a scroll of identify (5, 7, Zot:4) a +0 scimitar (8, -3, Zot:4) a +0 hand axe (9, 5, Zot:4) a +0 scimitar (9, 8, Zot:4) a stone (11, -5, Zot:4) 8 stones (15, 17, Zot:4) a ring of see invisible (22, 24, Zot:4) a scroll of identify {@r1} (22, 34, Zot:4) a +0 great mace of draining a +0 cloak (23, 34, Zot:4) a +0 cloak of preservation (23, 44, Zot:4) a +0 rapier (24, -6, Zot:4) a +0 halberd (24, 32, Zot:4) a +0 scimitar (24, 33, Zot:4) a +1 vampiric war axe (24, 34, Zot:4) a +2 flail of protection (24, 48, Zot:4) 2 curare-tipped darts (25, 35, Zot:4) a +0 dagger a +0 cloak (26, -7, Zot:4) a +0 club (26, 31, Zot:4) a +0 dagger a +0 cloak (30, -1, Zot:4) a +3 whip of holy wrath (still there?) a +0 robe (still there?) (30, 42, Zot:4) a scroll of identify (31, 2, Zot:4) a +6 great sword of flaming (still there?) +1 pearl dragon scales (still there?) (32, 0, Zot:4) a +3 whip of holy wrath (still there?) a +0 robe (still there?) (36, -7, Zot:4) a scroll of enchant weapon (37, -3, Zot:4) a +0 flail (39, 32, Zot:4) a +2 cloak (44, 31, Zot:4) a wand of mindburst (8) (46, 6, Zot:4) a +12 club of flaming (55, 16, Zot:4) a scarf of shadows (57, 17, Zot:4) 7 stones Level 5 of the Realm of Zot (1, -7, Zot:5) a +0 trident (4, 31, Zot:5) +0 gold dragon scales (6, 3, Zot:5) +0 gold dragon scales (9, 10, Zot:5) a +8 club of flaming (11, 27, Zot:5) the +1 pair of gloves "Kuedar" {rPois} rPois: It protects you from poison. (12, 9, Zot:5) a +0 long sword a +0 cloak a +0 war axe a +0 cloak (12, 10, Zot:5) a +0 hand axe (13, 7, Zot:5) a +0 short sword (14, 7, Zot:5) a +0 war axe (15, 3, Zot:5) a +0 dagger (33, -3, Zot:5) a +9 club of flaming (41, 16, Zot:5) a +0 ring mail Level 1 of the Depths (0, 0, Depths:1) a +0 chain mail (0, 3, Depths:1) a +0 plate armour (0, 4, Depths:1) a +0 glaive (2, 2, Depths:1) a staff of poison (2, 4, Depths:1) a +0 crystal plate armour (5, -28, Depths:1) a +0 plate armour (10, -26, Depths:1) a scroll of identify (17, -5, Depths:1) a +0 demon whip (18, -4, Depths:1) a +0 club (19, -11, Depths:1) a +0 short sword (20, -9, Depths:1) a +0 chain mail a +0 long sword a +3 arbalest a +0 club (21, -21, Depths:1) a +0 dire flail a +0 dire flail (21, -9, Depths:1) a +0 dagger a +0 hand axe (22, -16, Depths:1) a +6 ring of strength (22, -14, Depths:1) a +0 robe a +0 dagger (22, -11, Depths:1) a +0 plate armour a +2 battleaxe of electrocution (22, -10, Depths:1) a +0 dagger (22, -8, Depths:1) a +0 plate armour of cold resistance 2 boomerangs a +0 flail (23, -18, Depths:1) a +1 battleaxe of freezing (23, -8, Depths:1) a +0 leather armour a +0 short sword a +0 chain mail a +0 short sword (27, -30, Depths:1) a +0 leather armour (28, -13, Depths:1) a piece from Xom's chessboard (15/15) (29, -51, Depths:1) +0 fire dragon scales (32, -39, Depths:1) a +0 war axe a +0 animal skin (46, -33, Depths:1) a +1 hat (47, -33, Depths:1) a scroll of torment (49, -19, Depths:1) a +0 halberd a +0 chain mail (53, -44, Depths:1) a +0 whip a +0 robe (57, -50, Depths:1) a +1 battleaxe of freezing (unseen) (57, -49, Depths:1) 5 stones (58, -44, Depths:1) 8 stones Level 2 of the Depths (0, 0, Depths:2) a +0 trident a +1 robe of positive energy (0, 2, Depths:2) +0 fire dragon scales (1, -26, Depths:2) 5 stones a +0 ring mail a +0 glaive (3, -31, Depths:2) a +0 buckler a +1 ring mail of fire resistance a +0 long sword (4, -26, Depths:2) a +0 troll leather armour (8, -25, Depths:2) a +0 troll leather armour (11, -5, Depths:2) a +0 rapier (13, -46, Depths:2) a +0 trident (14, -27, Depths:2) a +0 troll leather armour (15, -3, Depths:2) a +0 dire flail a +0 leather armour (15, 1, Depths:2) +0 fire dragon scales (16, 0, Depths:2) 5 large rocks (18, -28, Depths:2) +0 fire dragon scales (23, -32, Depths:2) the +5 flail "Seraf" {holy, rF+} It has been blessed by the Shining One to cause great damage to the undead and demons. rF: It protects you from fire. (25, 1, Depths:2) a +0 dagger of holy wrath a +0 robe (27, -38, Depths:2) a +0 robe (27, -35, Depths:2) a +0 quarterstaff a +0 animal skin (27, -33, Depths:2) a +1 long sword a +0 leather armour (27, -30, Depths:2) +0 ice dragon scales (28, -35, Depths:2) a +0 spear (29, -35, Depths:2) a +0 spear (29, -31, Depths:2) a +1 battleaxe of freezing (29, 2, Depths:2) a +0 dagger a +0 robe (32, -34, Depths:2) a +0 great mace a +0 chain mail (32, -7, Depths:2) a book of Cantrips (33, -33, Depths:2) +0 fire dragon scales (34, -13, Depths:2) a +0 dagger a +2 robe of willpower (35, -14, Depths:2) a +0 dagger a +0 robe (36, -15, Depths:2) a +0 whip a +0 robe (36, -14, Depths:2) a +0 long sword a +0 robe (37, -18, Depths:2) an amulet of magic regeneration (38, -11, Depths:2) a +0 trident a +0 robe (39, -17, Depths:2) a +0 robe (39, -16, Depths:2) a +0 short sword of venom (39, -15, Depths:2) a +3 great mace a +2 scale mail of fire resistance a +0 long sword a +0 leather armour (39, -13, Depths:2) a +1 dagger of venom a +0 robe a +0 dagger a +0 leather armour (39, -2, Depths:2) a wand of charming (2) (43, -14, Depths:2) an Inescapable Atlas (43, -13, Depths:2) a book of Lightning (44, -15, Depths:2) a +2 robe of positive energy (44, -12, Depths:2) a +0 troll leather armour (46, -3, Depths:2) a +0 trident a +0 robe (48, -6, Depths:2) a +0 great sword of flaming (48, -4, Depths:2) a +0 robe (48, 4, Depths:2) 2 stones (49, -6, Depths:2) a +2 dagger of electrocution a +0 robe (52, -30, Depths:2) a +0 whip a +0 robe (52, -29, Depths:2) a +2 antimagic war axe a +0 animal skin Level 3 of the Depths [Shop] Uwocoly's Jewellery Shop a ring of magical power (460 gold) the ring of Conversion {Ice rElec Int+3 SInv Stlth+} (1202 gold) [ring of ice] It enhances your ice magic. Int: It affects your intelligence (+3). rF: It makes you vulnerable to fire. rC: It protects you from cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. Stlth: It makes you more stealthy. a +4 ring of evasion (828 gold) a ring of positive energy (460 gold) an amulet of magic regeneration (690 gold) a ring of flight (402 gold) an amulet of faith (920 gold) a +6 ring of strength (828 gold) a ring of protection from fire (575 gold) a ring of see invisible (345 gold) [Shop] Foujotei's Book Shoppe a book of Misfortune (864 gold) a Grand Grimoire (816 gold) the Incunabulum of the Stinger and Rime (1104 gold) Spells Type Level a - Ozocubu's Armour Ice 3 b - Freezing Cloud Conjuration/Ice/Air 5 c - Metabolic Englaciation Hexes/Ice 5 d - Eringya's Noxious Bog Transmutation/Poison 6 an Everburning Encyclopedia (432 gold) a book of Party Tricks (384 gold) a book of Armaments (864 gold) a book of the Sky (1056 gold) a book of Hexes (864 gold) [Shop] Ugejei's Jewellery Shop an amulet of guardian spirit (390 gold) the ring of Kiuzuc {rC+ MP+9} (442 gold) [ring of magical power] rC: It protects you from cold. MP: It affects your magic capacity (+9). a ring of protection from cold (325 gold) a +6 ring of intelligence (468 gold) a ring of fire (325 gold) a +6 ring of dexterity (468 gold) a ring of resist corrosion (260 gold) a ring of positive energy (260 gold) a ring of willpower (325 gold) (0, 0, Depths:3) a book of the Earth (0, 3, Depths:3) the +9 war axe "Mushreemoff" {elec, Dex+3} It occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (+3). a scroll of enchant weapon (5, 16, Depths:3) 4 large rocks (7, 25, Depths:3) a +0 chain mail (7, 29, Depths:3) a +0 long sword (8, 41, Depths:3) a scroll of identify (9, 14, Depths:3) a +0 ring mail (9, 16, Depths:3) a +0 mace (10, 15, Depths:3) 4 stones (14, 31, Depths:3) a +2 rapier of speed a +0 robe a +0 buckler (15, 22, Depths:3) a book of Cantrips (15, 33, Depths:3) the +5 gold dragon scales of Gualin {rPois rF+ rC+ Regen+ Dex+2} Dex: It affects your dexterity (+2). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. Regen: It increases your rate of health regeneration. a wand of charming (2) a wand of flame (12) a phial of floods (16, 21, Depths:3) the +3 leather armour of the Lost Path {rC+} rC: It protects you from cold. (16, 22, Depths:3) a +0 club (16, 34, Depths:3) a +0 longbow a +0 battleaxe 5 stones a +0 ring mail (18, 33, Depths:3) a +0 great sword of flaming (19, 25, Depths:3) a +0 mace (19, 26, Depths:3) 3 scrolls of identify (19, 27, Depths:3) a +0 chain mail (19, 29, Depths:3) 2 stones (21, 24, Depths:3) 2 scrolls of silence (21, 25, Depths:3) 8 stones (21, 27, Depths:3) a +2 battleaxe of freezing (21, 28, Depths:3) a +0 ring mail (21, 29, Depths:3) 8 stones (22, 23, Depths:3) a +0 long sword a +0 chain mail (22, 28, Depths:3) a +0 ring mail (23, 29, Depths:3) a +0 cloak (27, 28, Depths:3) a +0 ring mail (27, 32, Depths:3) a staff of earth (32, 20, Depths:3) a +2 great sword of flaming 4 large rocks a +1 quick blade of electrocution a +0 robe a +2 buckler a +1 battleaxe of freezing a +0 dire flail a +0 dire flail (33, 13, Depths:3) a +0 dagger a +0 robe (33, 15, Depths:3) a book of Minor Magic (33, 18, Depths:3) a +0 battleaxe of freezing an amulet of the acrobat a +0 whip a +0 robe (33, 19, Depths:3) a +0 battleaxe a +0 ring mail an amulet of magic regeneration (33, 21, Depths:3) a +2 great mace 3 stones a +0 ring mail (33, 24, Depths:3) a +0 robe (34, 14, Depths:3) +3 fire dragon scales {Xtahua} (34, 15, Depths:3) a +1 broad axe of flaming a +0 plate armour (34, 19, Depths:3) a +1 battleaxe of freezing (34, 22, Depths:3) a +1 battleaxe of freezing (34, 23, Depths:3) a +0 buckler (34, 37, Depths:3) a +0 trident a +0 robe 2 potions of degeneration a scroll of identify (35, 10, Depths:3) a +0 dire flail a +0 dire flail (35, 41, Depths:3) 4 poisoned darts (36, 6, Depths:3) 2 large rocks (36, 21, Depths:3) a +0 long sword a +0 robe (37, 3, Depths:3) a +0 arbalest (37, 22, Depths:3) a +0 troll leather armour (37, 23, Depths:3) a +2 war axe of draining a +1 ring mail of fire resistance a +2 buckler of protection a +0 troll leather armour (38, 24, Depths:3) a +0 troll leather armour a +0 troll leather armour (39, 24, Depths:3) a +0 great mace a +0 chain mail (39, 30, Depths:3) a +0 dire flail a +0 dire flail (41, 23, Depths:3) 4 large rocks (43, 1, Depths:3) 2 large rocks (45, -1, Depths:3) a +1 battleaxe of freezing (51, 1, Depths:3) a +0 dire flail a +0 dire flail (51, 4, Depths:3) a +2 great sword of flaming (51, 24, Depths:3) a ring of resist corrosion (52, 1, Depths:3) a +2 antimagic quarterstaff a +0 animal skin a scroll of identify {@r1} (52, 4, Depths:3) a +0 battleaxe of freezing a +0 great mace a +0 leather armour (53, 16, Depths:3) a Necronomicon (55, 5, Depths:3) a +0 great sword of flaming (58, 38, Depths:3) a scroll of identify {@r1} (59, 2, Depths:3) a +1 great sword of flaming (59, 7, Depths:3) a +0 troll leather armour (62, 8, Depths:3) a +0 troll leather armour (62, 41, Depths:3) a +0 troll leather armour (63, 44, Depths:3) a +0 troll leather armour (65, 0, Depths:3) 2 potions of degeneration Level 4 of the Depths (0, 0, Depths:4) a book of the Earth (1, -20, Depths:4) a +0 glaive (1, -18, Depths:4) a +0 spear (3, -27, Depths:4) a +0 troll leather armour (3, -20, Depths:4) a +0 war axe (3, -19, Depths:4) a +0 leather armour of cold resistance (4, -29, Depths:4) a +0 pair of boots (5, -24, Depths:4) a +0 leather armour (5, -21, Depths:4) a +0 troll leather armour (9, -24, Depths:4) a +0 troll leather armour (10, -21, Depths:4) a +0 troll leather armour a +0 troll leather armour (12, -20, Depths:4) a +0 halberd a +0 cloak a +0 short sword (13, -22, Depths:4) a +0 hand axe (14, -32, Depths:4) 7 stones (14, -19, Depths:4) the +7 sceptre of Asmodeus It can be evoked to summon fiery demons, with success rate depending on Evocations skill. Those summoned this way will remain friendly only for a limited time. (14, -18, Depths:4) a +3 short sword of holy wrath (14, -6, Depths:4) a +0 robe (15, -34, Depths:4) 5 stones (15, -25, Depths:4) 5 poisoned darts (15, -14, Depths:4) a scroll of identify (15, -13, Depths:4) the +6 broad axe "Naturuly" {vorpal, Str+2 Stlth+} It inflicts extra damage upon your enemies. Str: It affects your strength (+2). Stlth: It makes you more stealthy. (15, -5, Depths:4) a wand of charming (4) (25, -4, Depths:4) a +0 demon whip of venom (25, -3, Depths:4) a +0 flail (26, -4, Depths:4) a +0 long sword a +0 cloak (26, -3, Depths:4) a +0 long sword (27, -49, Depths:4) a scroll of identify {@r1} (29, -8, Depths:4) a +0 club (30, -31, Depths:4) a +0 robe (30, -16, Depths:4) a book of Frost (30, 10, Depths:4) 6 poisoned darts (31, -30, Depths:4) a +0 glaive (31, 10, Depths:4) a scroll of identify {@r1} (31, 11, Depths:4) a +0 giant club (32, -37, Depths:4) 4 large rocks (32, -31, Depths:4) a +1 cloak a +0 long sword (33, -41, Depths:4) a +0 buckler a +0 robe a +5 demon whip of draining (33, -30, Depths:4) a +0 vampiric rapier a +0 cloak (33, -8, Depths:4) a book of Touch (34, -40, Depths:4) a +7 scythe of flaming (34, -23, Depths:4) 6 atropa-tipped darts (35, -49, Depths:4) 5 stones (35, -39, Depths:4) a +0 animal skin a +0 antimagic war axe (35, -22, Depths:4) a +0 trident (36, -49, Depths:4) a ring of ice (37, -49, Depths:4) 3 stones (38, -7, Depths:4) a wand of mindburst (9) (39, -35, Depths:4) a +0 spear (39, -31, Depths:4) 6 poisoned darts (39, -7, Depths:4) a +3 leather armour (41, -27, Depths:4) a +0 long sword (42, -32, Depths:4) a +0 battleaxe (42, -29, Depths:4) a +0 leather armour (42, -28, Depths:4) a +0 robe a +0 spear (42, -26, Depths:4) a +0 long sword of protection (43, -30, Depths:4) a +0 morningstar of protection a +1 triple sword of freezing (43, -29, Depths:4) a +0 cloak a +0 great mace (43, -28, Depths:4) a +0 robe (44, -30, Depths:4) a +0 halberd a +0 long sword (44, -29, Depths:4) a +0 mace a +2 cloak a +0 great mace a +0 dire flail the ring "Gonnunur" {*Slow MP+9 Str+7} [ring of magical power] Str: It affects your strength (+7). MP: It affects your magic capacity (+9). *Slow: It may slow you when you take damage. (44, -28, Depths:4) a +0 spear (45, -30, Depths:4) a +0 buckler a +0 robe a +2 rapier of speed a +0 robe (46, -30, Depths:4) a +0 leather armour a +0 halberd 7 stones (46, -29, Depths:4) a +2 dire flail of holy wrath (47, -28, Depths:4) a +0 kite shield a +0 cloak a +3 vorpal broad axe a +1 antimagic hand axe (47, -25, Depths:4) a +2 rapier of venom (47, -24, Depths:4) a +0 pair of gloves of stealth (47, -13, Depths:4) a +0 morningstar (47, -5, Depths:4) a +0 battleaxe (47, -4, Depths:4) a scroll of enchant weapon (48, -18, Depths:4) 4 stones (48, -6, Depths:4) the +11 arbalest of Fokozuot {speed, rF+ Dex+2 SInv} Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+2). rF: It protects you from fire. SInv: It lets you see invisible. (52, -20, Depths:4) a wand of mindburst (9) (56, -24, Depths:4) a +0 dire flail (57, -24, Depths:4) a +0 battleaxe (58, -26, Depths:4) a +0 robe a +0 flail (59, -35, Depths:4) a +0 chain mail a +0 great sword (59, -31, Depths:4) a +0 ring mail a +0 halberd a +0 sling (59, -27, Depths:4) a +0 lajatang of electrocution (59, 0, Depths:4) a +0 scimitar (60, -30, Depths:4) a +0 cloak a +0 short sword (60, -25, Depths:4) a +0 flail (61, -28, Depths:4) a +0 troll leather armour (61, -26, Depths:4) a +0 halberd (61, -6, Depths:4) a +1 vorpal flail (62, -40, Depths:4) a scroll of identify {@r1} (65, -26, Depths:4) a +0 morningstar (66, -26, Depths:4) a scroll of enchant weapon (66, -25, Depths:4) a stone (66, -13, Depths:4) 3 stones