Dungeon Crawl Stone Soup version 0.30-a0-575-g6f4a10e2d2 (webtiles) character file. Game seed: 9846277234032352118 32 kuniqs the Conjurer (level 3, 26/26 HPs) Began as a Demonspawn Conjurer on Dec 30, 2022. Got out of the dungeon alive. The game lasted 00:01:34 (849 turns). kuniqs the Conjurer (Demonspawn Conjurer) Turns: 849, Time: 00:01:35 Health: 26/26 AC: 2 Str: 7 XL: 3 Next: 10% Magic: 4/6 EV: 12 Int: 21 God: Gold: 37 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . SeeInvis . g - +0 spear rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.24/turn f - ring of wizardry MPRegen 0.10/turn (no ring) @: no status effects A: claws 1, demonic guardian 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons g - a +0 spear (weapon) Armour a - a +0 robe (worn) Jewellery f - a ring of wizardry (left claw) Scrolls d - 3 scrolls of identify {unknown} e - a scroll of enchant weapon {unknown} h - a scroll of fear {unknown} i - a scroll of torment {unknown} Potions b - a potion of magic c - a potion of brilliance {unknown} Skills: + Level 1.1 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting * Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 7% 3 Portal Projectile Hex/Tloc 4% N/A 16% 3 Tukima's Dance Hex 2% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 22% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 22% 4 Blade Hands Tmut 1% N/A 80% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. A weak demonic guardian rushes to your aid. Message History The jackal is almost dead. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! You see here a jackal corpse. HP restored. Magic restored. i - a scroll labelled ETESUNTISEXE You open the door. A gnoll comes into view. It is wielding a +0 club. The gnoll shouts! There is an open door here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (81% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is almost dead. You finish channelling your searing ray. The gnoll hits you with a +0 club. You hit the gnoll. You kill the gnoll! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. You open the door. There is an open door here. There is a staircase leading out of the dungeon here. You see here a +0 dagger. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ......#.#...#....#........#...# . #####...#...'.............#...# ..........###.................# #.#.......# #.................# ......##### #................## #.#######.# ####....##.......# ..........# ##.#####.......# #.#######.# #.......######## ........#.# #>@.###......#### #.#..##.#.# ##### #.........# #.#..##'#.###### #.........## #.#..#.........# #..........# #.#..#.........# #####'#....# #..............# #.#....# ...............# #......# #.#............# ##.....## ........#.########## #.....#. There were no monsters in sight! Vanquished Creatures A gnoll (D:1) 2 ball pythons (D:1) 2 endoplasms (D:1) 3 goblins (D:1) 3 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 2 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kuniqs the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 173 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 173 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 318 | D:1 | Learned a level 2 spell: Searing Ray 724 | D:1 | Reached skill level 1 in Fighting 809 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 809 | D:1 | Reached XP level 3. HP: 26/26 MP: 0/6 849 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_a, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.3 Conjurations | | 4.5 Action || total -------------------------++------- Melee: Spear || 34 Cast: Magic Dart || 30 Searing Ray || 1 Armor: Robe || 10 Dodge: Dodged || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 850 | 811 | 39 | 178 | 503 | 1 | 850.0 | Dungeon | 850 | 811 | 39 | 178 | 503 | 1 | 850.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 850 daAuts