Dungeon Crawl Stone Soup version 0.30.0-5-g1a98f26d00 (webtiles) character file. Game seed: 14745344888445909320 0 kuniqs the Vexing (level 1, 15/15 HPs) Began as a Merfolk Hexslinger on May 11, 2023. Got out of the dungeon alive. The game lasted 00:00:10 (75 turns). kuniqs the Vexing (Merfolk Hexslinger) Turns: 75, Time: 00:00:11 Health: 15/15 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 12 God: Gold: 0 SH: 0 Dex: 14 Spells: 1/2 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison Potions d - a potion of might {unknown} e - a potion of degeneration {unknown} Skills: + Level 1.1 Fighting - Level 1.5 Ranged Weapons + Level 2.6 Dodging - Level 1.0 Spellcasting - Level 3.0 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 28% N/A 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 4% N/A 43% 3 Portal Projectile Hex/Tloc 8% N/A 43% 3 Cause Fear Hex 3% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, kuniqs the Merfolk Hexslinger. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Your legs become a tail as you enter the water. Your legs become a tail as you enter the water. d - a lumpy ruby potion Your legs become a tail as you enter the water. Your legs become a tail as you enter the water. Your legs become a tail as you enter the water. You open the large door. There is a large open door here. e - a fizzy black potion Save game and exit? Welcome back, kuniqs the Merfolk Hexslinger. Press ? for a list of commands and other information. There is a large open door here. Your legs become a tail as you enter the water. Your legs become a tail as you enter the water. Your legs become a tail as you enter the water. Your legs become a tail as you enter the water. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ########## #@.P~~~≈≈# ###..≈≈≈≈# #P.~≈≈~P# #.~~≈≈≈P# #~.~≈≈≈≈# ##.~≈≈≈≈# ##.~~≈≈P≈# #.~~≈≈~P≈# #P.≈≈~~~~# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kuniqs the Merfolk Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 75 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_basic