kuniqs Level 1 of the Dungeon (0, 0, D:1) 2 gold pieces (1, -4, D:1) 4 gold pieces (2, -4, D:1) 6 gold pieces (2, -3, D:1) 3 gold pieces (4, -9, D:1) a +0 club (5, -9, D:1) a +0 short sword a stone (5, -3, D:1) 3 gold pieces (8, 29, D:1) a +0 dagger (17, 29, D:1) a +0 hand axe (23, -6, D:1) a +0 club (25, 13, D:1) a +0 ring mail (30, 1, D:1) a +0 dagger (33, -3, D:1) a +0 spear (39, 16, D:1) a +0 dagger (40, 0, D:1) 6 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, 15, D:2) a +0 leather armour (9, -4, D:2) a +0 plate armour (16, -7, D:2) a +0 dagger (20, -4, D:2) a +0 dagger (24, -3, D:2) a +0 hand axe of freezing (30, 15, D:2) a +0 club (37, -9, D:2) a +0 dagger a stone (38, 6, D:2) a +0 club a +0 whip (40, 21, D:2) 5 stones Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe a +0 leather armour (0, 3, D:3) a +0 mace (0, 5, D:3) a +0 dagger of venom (1, 9, D:3) a +0 club (2, 9, D:3) a +0 hand axe (16, -13, D:3) a +0 ring mail (17, -14, D:3) a scroll of noise 3 potions of degeneration (19, 13, D:3) a +0 spear (23, -17, D:3) a +0 hand axe (23, 13, D:3) a +0 spear (25, 4, D:3) a +0 club (33, -8, D:3) a +0 short sword 3 poisoned darts (36, -15, D:3) a +0 dagger of flaming a stone (43, -18, D:3) 4 stones (53, -21, D:3) a +0 longbow Level 4 of the Dungeon (11, -7, D:4) 6 stones (12, -7, D:4) a +0 robe (13, -7, D:4) a +0 flail of distortion (14, -7, D:4) a potion of degeneration (22, 5, D:4) a +0 club (24, 18, D:4) a +0 leather armour (25, 7, D:4) 3 stones (27, 1, D:4) a +0 cloak (40, -2, D:4) a +0 ring mail (40, 11, D:4) a +0 dagger (41, 13, D:4) a +0 robe (46, -2, D:4) a +0 whip Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (2, -21, D:5) a +0 pair of gloves (3, -15, D:5) a +0 cloak (15, -23, D:5) a +0 robe a +0 dagger (17, -23, D:5) a +0 robe (17, -16, D:5) a +0 scale mail (17, -1, D:5) a +0 robe (18, -21, D:5) a +0 robe a +0 dagger a +0 war axe (18, -20, D:5) a +0 robe a +0 dagger (18, -17, D:5) a +0 shortbow (19, -19, D:5) a +0 robe a +0 dagger (20, -23, D:5) 5 stones (29, 0, D:5) a +0 scale mail (34, -19, D:5) a +0 robe (38, -17, D:5) a +0 mace a +0 chain mail (47, -5, D:5) a +0 giant club Level 6 of the Dungeon (2, -5, D:6) a +0 spear (3, -5, D:6) a +0 whip (6, -8, D:6) a +0 halberd (11, -34, D:6) a +0 whip (16, 1, D:6) a +0 giant club (17, -36, D:6) 7 stones (17, -30, D:6) a +0 robe (20, -30, D:6) a +0 club a +0 ring mail a +0 short sword a +0 dagger (20, -29, D:6) a +0 robe a +0 dagger (20, -23, D:6) a +0 whip (20, -14, D:6) a +0 dagger (21, -34, D:6) a +0 ring mail a +0 whip (21, -23, D:6) a +0 robe a +0 dagger (22, -15, D:6) 2 stones a +0 flail (22, -14, D:6) a +0 flail (23, -16, D:6) a +0 leather armour a +0 dagger (23, -14, D:6) a +0 club a +0 ring mail (24, -25, D:6) a +0 robe a +0 dagger (25, -25, D:6) a +0 whip (28, -4, D:6) a book of Conjurations (42, -36, D:6) 5 scrolls of enchant weapon (45, -9, D:6) a +0 dagger a +0 robe a +2 flail of protection (45, -8, D:6) a +0 dagger (45, -4, D:6) a +0 whip Level 7 of the Dungeon (0, 0, D:7) a +0 club a +0 leather armour (2, 1, D:7) a +0 animal skin a +0 sling (3, 34, D:7) a +0 robe a +0 whip of flaming (11, 11, D:7) a +0 flail a +0 scale mail (11, 14, D:7) a +0 club a +0 animal skin (20, 35, D:7) a +0 dagger a +0 leather armour a +0 club a +0 dagger a +0 robe (37, 10, D:7) 15 gold pieces (37, 46, D:7) 2 poisoned darts (40, 12, D:7) a +0 robe a +0 dagger (41, 11, D:7) a +0 chain mail a +0 hand axe (42, 11, D:7) a +0 dagger a +0 short sword (42, 12, D:7) a +0 robe a +0 dagger (43, 23, D:7) a +0 robe a +0 dagger (44, 22, D:7) 6 stones (44, 52, D:7) a scroll of noise (48, 25, D:7) a +0 whip (49, 25, D:7) a +0 club (49, 43, D:7) a +0 shortbow (49, 44, D:7) a +0 leather armour a +2 short sword of freezing (50, 25, D:7) a +0 ring mail a +0 hand axe Level 8 of the Dungeon (0, 0, D:8) a scroll of enchant weapon (10, 27, D:8) a +0 dagger a +0 leather armour (11, 22, D:8) a +0 whip (11, 24, D:8) a +0 dagger a +0 leather armour (11, 25, D:8) a +0 dagger a +0 leather armour (13, 15, D:8) a +0 shortbow (16, -3, D:8) a +0 leather armour (22, 28, D:8) a +0 robe (29, 16, D:8) a +0 flail (41, 13, D:8) a +4 short sword (43, 33, D:8) 6 potions of might (50, 36, D:8) a +0 short sword Level 9 of the Dungeon (0, 0, D:9) a +0 halberd (4, 8, D:9) a +0 scale mail a +2 trident of venom (5, 8, D:9) a +0 spear (7, 10, D:9) a +0 club (8, -9, D:9) a +0 robe (10, -8, D:9) a +0 robe a +0 dagger (10, -7, D:9) a +0 robe a +0 dagger (13, -14, D:9) a +0 dagger a +0 club (13, -13, D:9) 5 stones a +4 whip (13, -11, D:9) a +0 whip (13, -9, D:9) a +0 falchion (13, -8, D:9) a +0 club (14, -5, D:9) a +0 scale mail a +4 flail (28, 0, D:9) a piece from Xom's chessboard (15/15) (30, 33, D:9) a +0 ring mail (31, 26, D:9) a +0 plate armour (43, 23, D:9) a stone a +0 short sword (43, 26, D:9) 3 boomerangs (47, 20, D:9) a +0 robe a +0 dagger (47, 21, D:9) a +0 dagger a +0 club (48, 21, D:9) a +0 spear (55, 24, D:9) a +0 shortbow (67, 3, D:9) a +0 ring mail Level 10 of the Dungeon (0, 0, D:10) a +0 hand axe (1, 16, D:10) a +0 scale mail (4, 7, D:10) a +0 hand axe (6, 38, D:10) a +0 trident (7, 9, D:10) a +0 giant club a +0 giant club (8, 20, D:10) a +0 dire flail a +0 giant spiked club (10, 20, D:10) a +0 shortbow (14, 4, D:10) a +0 shortbow (27, 25, D:10) a +0 robe (38, 23, D:10) a +0 whip (41, 6, D:10) the +0 robe "Jemaski Hore" {Rampage} Rampage: It bestows one free step when moving towards enemies. (42, 38, D:10) a +0 cloak (46, 27, D:10) a +0 mace (47, 26, D:10) a +0 war axe (49, -5, D:10) a +0 club (53, 47, D:10) a +0 spear (61, 12, D:10) a +0 dagger Level 11 of the Dungeon (0, 0, D:11) a +0 robe (7, 18, D:11) a +0 club (16, -3, D:11) a +0 short sword (20, 17, D:11) a +0 hand axe (21, -19, D:11) a +0 club (23, -17, D:11) 3 stones (24, -21, D:11) a +0 robe a +0 dagger (25, -19, D:11) a +0 falchion (26, -18, D:11) a +0 robe a +0 dagger (28, 0, D:11) a +0 giant club a +0 giant club (30, 5, D:11) a +0 hand axe (35, 14, D:11) a +0 mace (39, -5, D:11) a +0 shortbow (40, -5, D:11) a +0 shortbow (41, -5, D:11) a +0 shortbow (42, 0, D:11) a +0 trident of flaming (47, -25, D:11) a +0 short sword (47, -24, D:11) a +0 short sword (47, -23, D:11) 4 stones a +0 dagger a +0 dagger (47, -3, D:11) 7 stones (56, -2, D:11) a +0 halberd (60, -12, D:11) a +0 chain mail Level 12 of the Dungeon (1, 16, D:12) a +0 leather armour (2, -15, D:12) a +0 battleaxe (9, 15, D:12) a +0 whip (9, 16, D:12) a +0 club (10, 16, D:12) a +0 mace (11, 16, D:12) a +0 robe a +0 dagger a +0 leather armour a +0 hand axe (12, 11, D:12) a +0 hand axe (12, 12, D:12) a +0 dagger a +0 ring mail (12, 15, D:12) a +0 scimitar a +0 chain mail a +0 plate armour a +0 dire flail (12, 16, D:12) a +0 short sword 4 stones a +0 leather armour a +0 giant club a +1 dire flail of protection (13, 13, D:12) a +0 ring mail a +0 falchion a +0 chain mail a boomerang a +0 club (13, 14, D:12) a +0 club (14, 18, D:12) a +0 arbalest a +0 long sword 6 stones a +0 chain mail (16, 14, D:12) a +0 plate armour a +0 short sword (16, 15, D:12) a +0 ring mail a +0 flail (17, 15, D:12) a +0 hand axe (17, 27, D:12) a +0 leather armour (20, -9, D:12) a +0 chain mail a +0 mace (21, -9, D:12) a +0 plate armour a +0 hand axe (21, -7, D:12) a +0 plate armour a +2 glaive of protection (22, -13, D:12) a +0 trident (22, 13, D:12) a +0 hand axe a +0 scale mail (23, -7, D:12) 6 large rocks (23, -4, D:12) a +0 ring mail a boomerang a +0 mace of protection (25, -10, D:12) a +0 flail (53, 5, D:12) a +0 rapier Level 13 of the Dungeon (0, 0, D:13) a +0 falchion (2, -10, D:13) a +0 mace (5, -27, D:13) a scroll of noise (11, -20, D:13) a +0 short sword (12, -20, D:13) a +1 short sword of venom a +0 scimitar (13, -6, D:13) a stone (13, -3, D:13) a stone (15, -4, D:13) a stone (16, -21, D:13) a +0 chain mail (16, -7, D:13) 4 large rocks (18, -7, D:13) a +0 chain mail (18, -3, D:13) a stone (19, -36, D:13) 4 gold pieces (19, -35, D:13) 4 gold pieces (20, -37, D:13) 9 gold pieces (20, -35, D:13) 6 gold pieces (30, -36, D:13) a +0 flail (45, -22, D:13) a +0 helmet (46, -12, D:13) 4 large rocks Level 14 of the Dungeon (0, 10, D:14) a +0 kite shield a +0 plate armour of cold resistance a +0 long sword (1, 10, D:14) a +0 plate armour a +0 battleaxe (3, 0, D:14) a +2 kite shield (3, 2, D:14) a +0 great sword (3, 4, D:14) a +4 glaive of flaming (3, 6, D:14) a +0 plate armour (3, 8, D:14) a +0 great mace (3, 10, D:14) a +0 plate armour (3, 22, D:14) a +0 long sword a +0 ring mail a +1 kite shield of protection (14, 31, D:14) a +0 ring mail (17, 14, D:14) 9 gold pieces (18, 24, D:14) a +0 falchion (29, 37, D:14) a +4 demon trident of electrocution a +0 plate armour a +0 tower shield an amulet of faith (39, 31, D:14) a +0 short sword (42, 15, D:14) 4 stones (42, 22, D:14) a book of Unlife (43, 27, D:14) a +0 flail (56, 36, D:14) a stone Level 15 of the Dungeon (0, 0, D:15) a +0 dire flail (7, -10, D:15) a +0 shortbow (7, 17, D:15) 3 large rocks (13, 3, D:15) 6 large rocks (13, 25, D:15) a +0 shortbow a +0 shortbow (15, 26, D:15) a +0 shortbow (16, 26, D:15) a +0 shortbow (21, 14, D:15) an amulet of guardian spirit (35, -22, D:15) a +1 hat (38, -11, D:15) 5 large rocks (41, -5, D:15) a +0 dagger a +0 leather armour (47, -14, D:15) a +0 war axe a +0 leather armour a +0 buckler (49, -18, D:15) a +0 short sword (59, 15, D:15) a scroll of torment (67, 17, D:15) a scarf of resistance the Ecumenical Temple Level 1 of the Orcish Mines [Shop] Tewkar's Distillery a potion of lignification (45 gold) a potion of might (60 gold) [Shop] Xudofu's Book Emporium a book of Scorching (360 gold) a book of Weapons (336 gold) a book of Flames (336 gold) a Necronomicon (672 gold) a Fen Folio (504 gold) Ozocubu's Autobiography (288 gold) (0, 0, Orc:1) a +0 dagger (1, 0, Orc:1) a +0 robe a +0 dagger (1, 7, Orc:1) a +0 robe a +0 dagger (2, 2, Orc:1) a +0 scale mail a +0 falchion a +0 dagger (2, 3, Orc:1) a +0 whip (2, 4, Orc:1) a +0 mace (3, 2, Orc:1) a +0 robe a +0 dagger of freezing (3, 3, Orc:1) a +0 robe a +0 dagger (3, 4, Orc:1) a +0 dagger a +0 plate armour a +0 flail (4, 1, Orc:1) a +0 dagger (4, 2, Orc:1) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger (4, 3, Orc:1) a +0 giant club (4, 4, Orc:1) a +0 chain mail a +0 short sword (5, 1, Orc:1) a +0 ring mail a +0 hand axe of electrocution a +0 giant club (5, 2, Orc:1) a +0 plate armour a +0 battleaxe (5, 3, Orc:1) a +0 robe a +0 dagger (5, 4, Orc:1) a +0 leather armour a +0 club (6, 2, Orc:1) a +0 plate armour a +0 flail (15, 2, Orc:1) a +0 mace of holy wrath (15, 4, Orc:1) a +0 plate armour a boomerang a +0 short sword (22, 2, Orc:1) a +0 giant spiked club (31, 2, Orc:1) a +0 plate armour a +0 flail (32, -19, Orc:1) a +0 robe a +0 dagger (32, -18, Orc:1) a +0 chain mail a +0 long sword (32, 3, Orc:1) a +0 club (33, -18, Orc:1) a +0 ring mail a +0 club (33, -9, Orc:1) a +0 robe a +0 dagger of protection (33, -7, Orc:1) a +0 chain mail a +0 great mace (33, -6, Orc:1) a +0 scale mail a +0 dagger a +0 chain mail a +0 flail (34, -19, Orc:1) a +0 flail (34, -18, Orc:1) a +0 trident (34, -17, Orc:1) 3 boomerangs a +0 flail (34, -16, Orc:1) a +0 hand axe (34, -7, Orc:1) a +0 leather armour a +0 short sword (34, -6, Orc:1) a +0 giant spiked club (34, 2, Orc:1) a +0 hand axe a +0 leather armour (35, -15, Orc:1) a +0 whip a +0 robe a +0 dagger (35, 2, Orc:1) a +0 dagger (36, -15, Orc:1) a +0 flail (36, -14, Orc:1) a +0 chain mail a +0 hand axe (36, 1, Orc:1) a +0 dagger (37, -17, Orc:1) a +0 flail (37, -16, Orc:1) 2 boomerangs a +0 flail (37, -15, Orc:1) a +0 robe a +0 dagger (37, -14, Orc:1) a +0 chain mail a +0 flail Level 2 of the Orcish Mines [Shop] Jeupremn's Magic Scroll Shoppe a scroll of identify (30 gold) a scroll of identify (30 gold) a scroll of torment (142 gold) a scroll of enchant weapon (112 gold) a scroll of identify (30 gold) a scroll of vulnerability (60 gold) [Shop] Suofong's Antique Armour Emporium a +2 scale mail of cold resistance (483 gold) a +0 leather armour (46 gold) a +0 leather armour (46 gold) a +0 ring mail (92 gold) a +0 chain mail (103 gold) a +2 ring mail of cold resistance (483 gold) a +0 helmet (103 gold) a +0 kite shield (103 gold) a +0 ring mail (92 gold) [Shop] Taphios's Magic Scroll Emporium a scroll of poison (56 gold) a scroll of identify (28 gold) [Shop] Debaemp's Jewellery Emporium a ring of see invisible (210 gold) a ring of protection from fire (350 gold) an amulet of the acrobat (420 gold) a ring of protection from cold (350 gold) a ring of magical power (280 gold) a ring of wizardry (420 gold) a +6 ring of dexterity (504 gold) an amulet of the acrobat (420 gold) a ring of protection from cold (350 gold) [Shop] Jaishab's Book Boutique a book of Changes (270 gold) a Necronomicon (840 gold) a book of Sloth (540 gold) a book of Cantrips (180 gold) Osipled's Grimoire of Transfiguration and Curses (390 gold) Spells Type Level a - Wereblood Transmutation 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Silence Hexes/Air 5 a manual of Ice Magic (1200 gold) a book of Misfortune (540 gold) [Shop] Oceck's Jewellery Boutique a ring of see invisible (180 gold) an amulet of the acrobat (360 gold) a +6 ring of dexterity (432 gold) the ring "Fynoa" {rElec rC+ Will+ Dex+3} (610 gold) [ring of protection from cold] Dex: It affects your dexterity (+3). rC: It protects you from cold. rElec: It insulates you from electricity. Will: It increases your willpower. a ring of willpower (300 gold) a +6 ring of intelligence (432 gold) a +6 ring of strength (432 gold) [Shop] Noluty's Book Shop a Trismegistus Codex (468 gold) the Precepts of Evolution (684 gold) Spells Type Level a - Irradiate Conjuration/Transmutation 5 b - Blade Hands Transmutation 5 c - Eringya's Noxious Bog Transmutation/Poison 6 a book of Burglary (360 gold) a book of Iron (648 gold) the Guidebook on Sculpting and the Quake (540 gold) Spells Type Level a - Blade Hands Transmutation 5 b - Lehudib's Crystal Spear Conjuration/Earth 8 a book of Geomancy (324 gold) Sif Muna's Discourse on the Sepulchral Caves (828 gold) Spells Type Level a - Cigotuvi's Dreadful Rot Necromancy/Poison/Air 2 b - Borgnjor's Vile Clutch Necromancy/Earth 5 c - Death Channel Necromancy 6 d - Statue Form Transmutation/Earth 6 the Octavo of Summoned Electricity (540 gold) Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Call Canine Familiar Summoning 3 c - Conjure Ball Lightning Conjuration/Air 6 a book of Winter (612 gold) [Shop] Nuogoki's General Store a +2 vampiric scimitar (456 gold) a scroll of brand weapon (180 gold) a wand of light (2) (159 gold) a scroll of identify (38 gold) a +4 scimitar of holy wrath (554 gold) the +1 robe "Gyowuaff" {rN+ Regen+ Dex+2} (400 gold) Dex: It affects your dexterity (+2). rN: It protects you from negative energy. Regen: It increases your rate of health regeneration. a wand of iceblast (3) (136 gold) [Shop] Holi's Book Boutique a There-And-Back Book (480 gold) a book of Rime (448 gold) a book of Death (704 gold) a book of Scorching (480 gold) the Tome of the Chilled Shapeshifter (672 gold) Spells Type Level a - Beastly Appendage Transmutation 1 b - Irradiate Conjuration/Transmutation 5 c - Metabolic Englaciation Hexes/Ice 5 d - Eringya's Noxious Bog Transmutation/Poison 6 [Shop] Kuofeuclui's Magic Scroll Shop a scroll of magic mapping (90 gold) a scroll of vulnerability (48 gold) a scroll of vulnerability (48 gold) a scroll of amnesia (48 gold) a scroll of identify (24 gold) a scroll of identify (24 gold) a scroll of identify (24 gold) a scroll of fog (48 gold) [Shop] Oruczuekh's Assorted Antiques a potion of berserk rage (95 gold) a wand of iceblast (5) (228 gold) a +0 hand axe of electrocution (180 gold) a +2 ring mail of fire resistance (399 gold) the +0 ring mail of Relativism {Str+2} (288 gold) Str: It affects your strength (+2). a scarf of resistance (608 gold) a wand of flame (15) (199 gold) a +2 leather armour of fire resistance (361 gold) a wand of digging (5) (399 gold) (0, 0, Orc:2) a +1 robe of cold resistance a +0 dagger a +0 robe a +0 dagger a +0 club (0, 1, Orc:2) a +0 club (0, 2, Orc:2) a +0 club (1, 0, Orc:2) a +0 scale mail a +0 whip a +0 club (2, 0, Orc:2) a +0 plate armour a +0 hand axe (2, 1, Orc:2) a +0 flail (2, 4, Orc:2) a +0 short sword (3, 3, Orc:2) a +0 plate armour a +0 battleaxe a +0 scale mail a +2 hand axe of distortion (3, 4, Orc:2) a +0 plate armour a +0 halberd (4, 4, Orc:2) a +0 war axe a +0 scale mail a +0 hand axe (5, 24, Orc:2) a +0 giant club (13, -8, Orc:2) a +2 robe of willpower a +0 dagger (13, 0, Orc:2) a +0 robe a +0 dagger (13, 2, Orc:2) a +0 robe a +0 dagger (14, -8, Orc:2) a +0 robe a +0 dagger (16, -10, Orc:2) a +0 robe a +0 dagger a +0 robe a +0 dagger (16, -9, Orc:2) a +0 robe a +0 giant club (17, -17, Orc:2) a +2 dagger of venom (17, -8, Orc:2) a +0 robe a +0 dagger (17, 0, Orc:2) a +0 robe a +0 dagger (17, 2, Orc:2) a +0 robe a +0 dagger (18, -17, Orc:2) a +0 robe a +1 vampiric dagger (18, -8, Orc:2) a +0 robe a +0 dagger (18, -1, Orc:2) a +2 robe of cold resistance a +0 dagger (19, -15, Orc:2) a +0 robe a +0 dagger (20, -11, Orc:2) a +0 robe a +0 dagger (20, 2, Orc:2) a +0 robe a +0 dagger (21, -12, Orc:2) a +0 giant club (21, 6, Orc:2) a +0 chain mail a +0 whip (21, 8, Orc:2) a +0 giant spiked club (22, -14, Orc:2) a +0 falchion (22, 6, Orc:2) a +0 robe a +0 dagger (23, -10, Orc:2) a +2 robe of fire resistance a +0 dagger of electrocution (25, -11, Orc:2) a +0 robe a +0 spear (25, -7, Orc:2) a +0 robe a +0 dagger (25, 1, Orc:2) a +2 ring mail of positive energy a +0 hand axe (26, -8, Orc:2) a +0 robe a +0 dagger (26, 24, Orc:2) a +0 hand axe (27, -1, Orc:2) a +0 robe a +0 dagger (28, -10, Orc:2) a +0 robe a +0 dagger (29, 24, Orc:2) a +0 short sword (30, -12, Orc:2) a +0 robe a +0 dagger (30, -11, Orc:2) a +0 flail (30, -8, Orc:2) a +0 flail (30, 21, Orc:2) a +0 robe a +0 dagger a +0 chain mail a +0 flail (31, -12, Orc:2) a +0 robe a +0 dagger (31, 22, Orc:2) 3 boomerangs of dispersal a +0 club (32, -9, Orc:2) a +0 giant club (40, 9, Orc:2) a +0 plate armour a +0 glaive (42, 8, Orc:2) a +0 hand axe (42, 9, Orc:2) a +0 club (42, 10, Orc:2) a +0 flail (43, 10, Orc:2) a +0 club (43, 11, Orc:2) a +0 chain mail a +0 mace (43, 25, Orc:2) a boomerang a +3 short sword of venom (45, 22, Orc:2) a +0 chain mail 3 boomerangs a +0 glaive (45, 24, Orc:2) a +2 whip of freezing (47, 24, Orc:2) a +2 robe a +0 dagger (49, 21, Orc:2) a +0 robe a +0 dagger (54, 13, Orc:2) a +0 giant spiked club Level 1 of the Elven Halls (0, 0, Elf:1) a +0 long sword (1, -1, Elf:1) a +0 long sword a +0 rapier (2, -2, Elf:1) a +1 heavy long sword (2, -1, Elf:1) a +0 dagger (3, -14, Elf:1) a +0 scimitar a +0 scale mail a scroll of identify (6, 0, Elf:1) a +0 long sword a +0 ring mail a +0 long sword a +0 chain mail (12, -28, Elf:1) a +0 long sword a +0 ring mail (12, -19, Elf:1) a +0 dagger (13, -15, Elf:1) a +0 short sword (13, 1, Elf:1) 4 gold pieces (15, -31, Elf:1) a +0 long sword an orb of light (15, -28, Elf:1) a +0 long sword a +0 long sword (15, -25, Elf:1) a +0 long sword (15, -15, Elf:1) a +0 leather armour a +0 short sword a +0 shortbow (15, -14, Elf:1) a +0 rapier a +2 heavy scimitar (16, -39, Elf:1) a +0 dagger (16, -13, Elf:1) a +0 short sword (16, -3, Elf:1) a ring of wizardry a scroll of identify {@r1} a +0 leather armour of cold resistance a +0 dagger (18, -32, Elf:1) a +0 longbow a +0 dagger a +0 leather armour a +2 long sword of protection (18, -20, Elf:1) a +0 dagger (19, -33, Elf:1) a +0 rapier (19, -32, Elf:1) a +0 longbow a +0 short sword a +0 leather armour a +0 dagger (19, -31, Elf:1) a +0 dagger of venom a +0 dagger of venom a +0 chain mail (20, -32, Elf:1) a +0 long sword (20, -16, Elf:1) a +0 long sword (21, -29, Elf:1) a +0 short sword a +0 scale mail of willpower (22, 6, Elf:1) a +0 long sword (22, 7, Elf:1) a +0 dagger (31, -21, Elf:1) a +0 short sword (33, -32, Elf:1) a +0 mace (34, -25, Elf:1) a +0 scale mail (35, -34, Elf:1) a There-And-Back Book (35, -25, Elf:1) the +2 short sword "Seluyr" {distort, rElec rF+++ Str-2 Dex+4} Str: It affects your strength (-2). Dex: It affects your dexterity (+4). rF: It renders you almost immune to fire. rElec: It insulates you from electricity. the +1 dagger of Dissent {flame, rC+ rCorr} rC: It protects you from cold. rCorr: It protects you from acid and corrosion. the +3 dagger of Doubt {freeze, rElec rF- Str+2} Str: It affects your strength (+2). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. (45, -21, Elf:1) a +0 long sword a +0 leather armour Level 2 of the Elven Halls [Shop] Oklugol's Distillery a potion of might (64 gold) a potion of lignification (48 gold) (0, 0, Elf:2) a +0 chain mail (2, 4, Elf:2) a +0 cloak (5, -19, Elf:2) a +0 dagger a +0 scale mail (11, -3, Elf:2) a +0 cloak (11, 1, Elf:2) a +0 leather armour a +0 short sword a +0 shortbow (12, -15, Elf:2) a potion of might (12, 2, Elf:2) a +0 scale mail a +0 long sword a +0 leather armour a +0 short sword a +0 longbow a +0 dagger (13, 2, Elf:2) a +0 leather armour a +0 long sword (14, -17, Elf:2) a scroll of identify {@r1} (15, -9, Elf:2) 4 scrolls of vulnerability (15, -5, Elf:2) a +0 leather armour a +0 dagger a +0 shortbow (15, 2, Elf:2) a +0 short sword a +0 longbow (16, 2, Elf:2) a +2 heavy long sword (18, -15, Elf:2) a ring of magical power (18, -14, Elf:2) a ring of resist corrosion (18, 1, Elf:2) a +0 long sword (19, -16, Elf:2) the +4 robe of Chimes {rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (20, -16, Elf:2) 3 throwing nets (20, -1, Elf:2) a +0 ring mail a +0 short sword (25, -36, Elf:2) a +0 dagger (28, -35, Elf:2) a +0 short sword (29, -32, Elf:2) a +0 long sword (29, -31, Elf:2) a +0 dagger a +0 ring mail (29, -30, Elf:2) a +0 short sword a +0 scale mail (29, 1, Elf:2) a +0 leather armour a +0 dagger a +0 shortbow (29, 2, Elf:2) a +0 leather armour a +0 long sword (32, -29, Elf:2) a +0 scimitar a +0 scale mail (35, -29, Elf:2) a +0 short sword a +0 longbow a +0 long sword (36, 5, Elf:2) a +0 long sword (38, -30, Elf:2) a +0 long sword a +0 ring mail (39, -32, Elf:2) a +0 shortbow a +0 long sword a +0 chain mail (40, -2, Elf:2) a +0 scimitar a +0 longbow (41, -15, Elf:2) a +0 short sword (41, -1, Elf:2) a scroll of identify (43, 1, Elf:2) a +0 scale mail a +0 long sword (48, -39, Elf:2) a +0 rapier (49, -31, Elf:2) a +0 shortbow (49, 1, Elf:2) a +0 chain mail a +0 longbow (51, 1, Elf:2) a +0 short sword (54, -10, Elf:2) a +0 spear (60, -4, Elf:2) a +0 leather armour a +0 dagger a +0 shortbow (60, -2, Elf:2) a +0 leather armour a +0 short sword (60, 2, Elf:2) a +0 dagger (61, -3, Elf:2) a +0 short sword a +0 long sword (62, -2, Elf:2) a +0 short sword (63, -3, Elf:2) 8 stones a +0 leather armour a +0 dagger a +0 shortbow (63, -1, Elf:2) a +0 leather armour a +0 long sword (64, 1, Elf:2) a +0 leather armour a +0 short sword a +0 shortbow Level 3 of the Elven Halls [Shop] Kosot's Book Emporium a book of the Wilderness (608 gold) a Grand Grimoire (544 gold) the Folio of the Dead (448 gold) Spells Type Level a - Necrotise Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Borgnjor's Revivification Necromancy 8 a book of the Wilderness (608 gold) a book of Power (672 gold) a book of Flames (448 gold) a book of Winter (544 gold) (0, 0, Elf:3) a +0 short sword (1, 2, Elf:3) a +0 long sword a +0 leather armour a wand of charming (2) a ring of fire (3, 0, Elf:3) a +0 battleaxe a +0 longbow a +0 leather armour (3, 6, Elf:3) a +2 kite shield (7, 1, Elf:3) a +0 long sword a +0 leather armour (7, 4, Elf:3) a +0 long sword (13, -14, Elf:3) a +0 short sword (14, -15, Elf:3) a +0 shortbow (15, -16, Elf:3) 8 stones (15, -14, Elf:3) a +0 short sword (16, -30, Elf:3) 6 javelins (16, -15, Elf:3) a book of Touch (17, -16, Elf:3) a book of the Warp (18, -15, Elf:3) a +0 dagger (19, -16, Elf:3) a staff of cold (22, -29, Elf:3) a +2 pair of gloves (22, -24, Elf:3) a +0 rapier a +0 ring mail a +0 long sword a +0 long sword a +0 long sword a +0 dagger a +2 chain mail of cold resistance (22, -23, Elf:3) a +0 scale mail a +0 short sword a +0 dagger a +0 leather armour a +0 scimitar a +0 longbow a +0 chain mail a +0 leather armour a +3 short sword a +0 long sword a +0 rapier a +0 leather armour a +0 short sword a +0 rapier a +0 ring mail of fire resistance a +0 dagger a staff of air a +0 scimitar a +0 scimitar of holy wrath 5 atropa-tipped darts a staff of fire a ring of magical power a +2 scale mail of poison resistance (22, -22, Elf:3) a +0 leather armour a +0 long sword a +0 long sword a +0 scimitar a +0 shortbow a +0 leather armour a +0 long sword a +0 rapier a +0 rapier a +0 dagger a +0 leather armour a +4 long sword a +0 long sword a scroll of enchant weapon a +4 chain mail of fire resistance a ring of protection from fire (22, -21, Elf:3) a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour a +0 rapier a +0 rapier a scroll of identify {@r1} a ring of flight a +1 robe of fire resistance (22, -20, Elf:3) a +0 leather armour a +0 long sword (22, -19, Elf:3) a +0 trident a +1 short sword of speed a +0 short sword (22, -15, Elf:3) a +0 short sword a +0 leather armour (23, -11, Elf:3) a +0 buckler a +0 ring mail a +0 long sword (25, -17, Elf:3) a +0 club (25, -15, Elf:3) a +6 spectral quarterstaff (26, -17, Elf:3) a staff of fire (26, -16, Elf:3) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. (26, -14, Elf:3) a +0 leather armour (27, -17, Elf:3) a +0 long sword (27, -16, Elf:3) a +0 leather armour (28, -17, Elf:3) a +0 leather armour (28, -15, Elf:3) a +0 longbow 17 stones a +1 chain mail of poison resistance (28, -14, Elf:3) a +1 demon trident of freezing (29, -43, Elf:3) a +0 short sword (29, -17, Elf:3) a +0 long sword (29, -16, Elf:3) a +0 robe of the Archmagi (30, -17, Elf:3) a +0 dagger (30, -16, Elf:3) a book of Misfortune (30, 1, Elf:3) a scroll of identify {@r1} (31, -17, Elf:3) a +3 vampiric long sword (31, -16, Elf:3) a wand of flame (26) (31, 4, Elf:3) a +0 mace (32, -16, Elf:3) a +0 flail (32, -15, Elf:3) the +1 flail of Ymilakibba {elec, rN+ Stlth+} rN: It protects you from negative energy. Stlth: It makes you more stealthy. (32, -14, Elf:3) a +3 ring mail of poison resistance (33, -24, Elf:3) the +10 flail of Pandemonium {chaos, rF+ rC++ Will+ Str-5} Str: It affects your strength (-5). rF: It protects you from fire. rC: It greatly protects you from cold. Will: It increases your willpower. the +3 shortbow "Xaaq" {speed, rPois} rPois: It protects you from poison. (33, -15, Elf:3) a +4 hand axe of freezing (33, -14, Elf:3) the +5 trident of Gluttony {speed, Drain rC+ Int+4} Int: It affects your intelligence (+4). rC: It protects you from cold. Drain: It drains your maximum health when unequipped. (36, 3, Elf:3) a +0 ring mail of poison resistance a +0 long sword a +0 long sword (39, -40, Elf:3) a +0 dagger (39, 3, Elf:3) a +0 shortbow a +0 short sword a +0 leather armour a +0 shortbow a +0 dagger a +0 leather armour (40, 3, Elf:3) a +0 short sword a +0 shortbow (42, 6, Elf:3) a +0 rapier (44, -33, Elf:3) a +0 sling (44, -15, Elf:3) a +0 robe (46, -37, Elf:3) a +0 rapier (47, -5, Elf:3) 8 stones (49, -15, Elf:3) a +0 long sword (52, -21, Elf:3) a +0 leather armour (53, -38, Elf:3) the +0 ring mail of the Pits of Slime {Dex+3} Dex: It affects your dexterity (+3). (56, -10, Elf:3) a +0 long sword a +0 ring mail (57, -23, Elf:3) a +2 heavy long sword a +0 leather armour of poison resistance (57, -10, Elf:3) a +0 long sword a +0 ring mail (57, -8, Elf:3) a +0 shortbow a +0 short sword a +0 leather armour (58, -8, Elf:3) a +0 rapier (58, -3, Elf:3) a +0 ring mail (61, -21, Elf:3) a +0 hand axe Level 1 of the Lair of Beasts (1, 7, Lair:1) 3 stones (9, -3, Lair:1) a +0 long sword (19, 5, Lair:1) a +3 dagger of venom (40, -22, Lair:1) a +0 battleaxe (44, -3, Lair:1) 2 stones (54, 4, Lair:1) a +0 falchion Level 2 of the Lair of Beasts (4, -16, Lair:2) a +1 cloak (5, -27, Lair:2) 21 poisoned darts (14, 16, Lair:2) a +0 glaive 5 javelins a +0 scale mail (16, 7, Lair:2) a +0 chain mail a +0 battleaxe (32, 9, Lair:2) a stone (41, 6, Lair:2) a +0 whip Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 scale mail (0, 17, Lair:3) a +0 robe (3, 18, Lair:3) 5 javelins (11, -4, Lair:3) a potion of might (16, 40, Lair:3) the +9 mace of Calculation {holy, rC+} rC: It protects you from cold. (23, -9, Lair:3) a +0 plate armour (26, 7, Lair:3) a +0 long sword (52, 28, Lair:3) a box of beasts (57, -1, Lair:3) a +0 leather armour (57, 0, Lair:3) a +0 leather armour (58, -1, Lair:3) a +0 short sword (59, -2, Lair:3) a potion of degeneration Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 quarterstaff (2, -13, Lair:4) a +1 short sword of protection (4, -15, Lair:4) 4 stones (7, -16, Lair:4) 4 boomerangs (10, -22, Lair:4) a +0 war axe (15, -22, Lair:4) a +0 dagger (25, -42, Lair:4) a +0 kite shield (41, -20, Lair:4) a +0 pair of boots (41, 4, Lair:4) a +0 flail (42, -15, Lair:4) 7 stones (45, 3, Lair:4) 3 boomerangs (51, -7, Lair:4) a +0 trident Level 5 of the Lair of Beasts (0, 0, Lair:5) 4 poisoned darts (17, -42, Lair:5) 5 stones (28, -30, Lair:5) 4 stones (29, -31, Lair:5) a scroll of noise (29, -30, Lair:5) a +1 shortbow of draining (29, -29, Lair:5) a +0 quarterstaff of draining (30, -31, Lair:5) a +2 heavy quarterstaff (30, -29, Lair:5) a +3 chain mail of cold resistance (31, -30, Lair:5) 4 poisoned darts (33, -16, Lair:5) a +2 robe of fire resistance (37, -6, Lair:5) a +2 robe of the Archmagi (43, -34, Lair:5) 7 gold pieces (49, -35, Lair:5) 8 gold pieces (56, -12, Lair:5) a +0 helmet (58, -37, Lair:5) a +0 robe of willpower Level 1 of the Shoals [Shop] Zuitab's Magic Scroll Shoppe a scroll of identify (38 gold) a scroll of identify (38 gold) a scroll of fear (76 gold) a scroll of brand weapon (180 gold) [Shop] Beecux's Magic Scroll Shoppe a scroll of identify (30 gold) a scroll of identify (30 gold) a scroll of torment (142 gold) a scroll of identify (30 gold) a scroll of vulnerability (60 gold) (2, 9, Shoals:1) a +0 leather armour (3, 37, Shoals:1) 2 stones (5, 37, Shoals:1) a +2 trident of flaming (7, 19, Shoals:1) 5 stones (7, 32, Shoals:1) 5 stones (17, 18, Shoals:1) a +0 morningstar (20, 12, Shoals:1) a +0 robe (20, 39, Shoals:1) a scroll of identify (22, 7, Shoals:1) a +0 robe a +2 heavy trident (23, 15, Shoals:1) a +0 arbalest (25, 18, Shoals:1) a +0 leather armour a +3 trident of flaming (26, 10, Shoals:1) a +0 long sword (42, 3, Shoals:1) a +0 falchion (42, 30, Shoals:1) 3 scrolls of identify {@r1} (42, 31, Shoals:1) a scroll of identify {@r1} (43, 24, Shoals:1) a +0 spear (45, 30, Shoals:1) a +0 flail (46, 25, Shoals:1) a +0 club (47, 18, Shoals:1) a +4 scale mail (48, 40, Shoals:1) a +0 trident 3 boomerangs (48, 42, Shoals:1) a +0 shortbow (49, 0, Shoals:1) a +0 leather armour a +0 trident (52, -5, Shoals:1) a +0 ring mail (55, -5, Shoals:1) a +0 club Level 2 of the Shoals (0, 0, Shoals:2) a +0 trident (1, -7, Shoals:2) a potion of might (8, 7, Shoals:2) a +0 mace (10, 15, Shoals:2) a +0 war axe (34, 0, Shoals:2) 5 stones (40, -13, Shoals:2) the +3 hat of Pondering {ponderous, Will+ MP+10 Int+5} Int: It affects your intelligence (+5). MP: It affects your magic capacity (+10). Will: It increases your willpower. (40, -4, Shoals:2) a +0 robe (41, -7, Shoals:2) a +0 quarterstaff (45, -11, Shoals:2) a +3 spear a +0 sling (45, -10, Shoals:2) a +0 spear a +0 sling a +0 quarterstaff a +0 sling (50, 25, Shoals:2) a +0 spear Level 3 of the Shoals (0, 0, Shoals:3) a +0 spear a +0 longbow (6, 1, Shoals:3) a +0 spear a +0 sling (7, 0, Shoals:3) a +0 spear a +0 sling (14, -24, Shoals:3) a +0 trident (15, -24, Shoals:3) a +0 spear (18, -28, Shoals:3) a +0 glaive (18, 9, Shoals:3) a +0 robe (19, 2, Shoals:3) a +0 mace (21, 8, Shoals:3) a +0 trident a boomerang (22, -26, Shoals:3) a +0 trident (22, -24, Shoals:3) a +0 robe a +4 vampiric trident (24, -17, Shoals:3) a +0 falchion (29, -25, Shoals:3) a +0 scale mail (31, -18, Shoals:3) a +0 trident a scroll of identify {@r1} (31, -16, Shoals:3) a +0 trident 2 boomerangs (35, -23, Shoals:3) a +0 club a +0 sling (35, -9, Shoals:3) a wand of charming (5) (35, -8, Shoals:3) 3 stones (36, -16, Shoals:3) 3 large rocks (37, -20, Shoals:3) a +0 sling a +0 spear (37, -8, Shoals:3) the staff of cold "Juemaecs" {rC+ rN+ Will- Int-4 Dex+5 SInv} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (-4). Dex: It affects your dexterity (+5). rC: It protects you from cold. rN: It protects you from negative energy. SInv: It lets you see invisible. Will: It decreases your willpower. It falls into the 'Staves' category. It is a one-handed weapon. (49, 14, Shoals:3) a +0 hand axe (50, 8, Shoals:3) a +0 leather armour (55, -22, Shoals:3) a +0 leather armour (55, 1, Shoals:3) a +0 heavy quarterstaff a +2 robe of fire resistance (55, 4, Shoals:3) a ring of fire (57, -21, Shoals:3) 8 stones Level 4 of the Shoals (0, 0, Shoals:4) a +0 war axe a +0 robe (1, -4, Shoals:4) a +0 rapier (8, 3, Shoals:4) a +1 rapier of venom a +0 robe (9, -26, Shoals:4) Boteohe's Tome of Outbursts and Fumes Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Orb of Destruction Conjuration 7 (9, 2, Shoals:4) a +2 spear of pain 2 silver javelins a +0 leather armour (11, 14, Shoals:4) a +4 trident of freezing a +0 robe (12, -26, Shoals:4) a +0 trident (12, 15, Shoals:4) a +1 heavy trident a +0 robe (13, 2, Shoals:4) a +0 trident (17, -3, Shoals:4) a +0 flail (19, -6, Shoals:4) a scroll of enchant weapon (22, -18, Shoals:4) a +2 dire flail of holy wrath (22, -10, Shoals:4) a +0 trident (25, -7, Shoals:4) a +0 spear (25, -6, Shoals:4) an amulet of the acrobat (26, -25, Shoals:4) a +0 scale mail (29, 16, Shoals:4) a +0 spear (30, -27, Shoals:4) a +0 trident a +0 leather armour (30, 6, Shoals:4) a +0 club a +0 sling (31, -14, Shoals:4) a +0 spear a ring of magical power a scroll of identify {@r1} (32, -21, Shoals:4) a +0 halberd (33, -22, Shoals:4) a +0 halberd (34, -25, Shoals:4) a +0 trident 4 poisoned darts a +0 leather armour (36, 14, Shoals:4) a potion of might a +0 robe a +1 rapier of holy wrath (37, -7, Shoals:4) a +0 longbow a +0 spear (38, -9, Shoals:4) a +0 sling a +0 spear (38, 17, Shoals:4) a +2 trident of pain (39, -9, Shoals:4) a +0 sling a +0 spear (39, 7, Shoals:4) the +5 morningstar of Kikyekh {drain, rCorr Str+3 Int+3 Stlth-} Str: It affects your strength (+3). Int: It affects your intelligence (+3). rCorr: It protects you from acid and corrosion. Stlth: It makes you less stealthy. (39, 10, Shoals:4) a +0 trident (39, 12, Shoals:4) a +0 trident (39, 18, Shoals:4) a +0 leather armour 2 javelins a +1 spear of venom (39, 19, Shoals:4) a +0 morningstar (40, 18, Shoals:4) a +0 trident (49, -17, Shoals:4) a scroll of torment (50, -11, Shoals:4) a +0 trident (52, -11, Shoals:4) a +0 trident a +4 rapier of venom (53, -10, Shoals:4) a +0 longbow a +0 spear (56, -5, Shoals:4) a +0 trident 2 boomerangs of dispersal (57, -6, Shoals:4) a +0 trident (59, -7, Shoals:4) a +0 spear (59, -4, Shoals:4) a +0 trident a boomerang (60, -4, Shoals:4) a +0 trident 2 boomerangs (60, -1, Shoals:4) a +0 spear 2 javelins a +0 leather armour Level 1 of the Spider Nest (0, 0, Spider:1) a +0 pair of boots (4, -24, Spider:1) a +0 mace (6, 21, Spider:1) 5 stones (9, -25, Spider:1) a potion of degeneration (15, -21, Spider:1) a +6 ring of intelligence (40, -6, Spider:1) a +0 quarterstaff (44, -24, Spider:1) a scroll of identify {@r1} Level 2 of the Spider Nest (0, 0, Spider:2) a scarf of harm (1, -16, Spider:2) a +0 scale mail (4, -6, Spider:2) a +0 long sword (4, -5, Spider:2) an amulet of magic regeneration (6, -20, Spider:2) 5 stones (22, -25, Spider:2) a +0 leather armour (23, 4, Spider:2) a +2 chain mail of cold resistance (25, -10, Spider:2) a +0 helmet (26, 10, Spider:2) a +0 battleaxe (43, -2, Spider:2) a +0 robe (54, 4, Spider:2) a scroll of noise (59, -7, Spider:2) a +0 pair of boots Level 3 of the Spider Nest (0, 0, Spider:3) 5 stones (0, 16, Spider:3) a +0 leather armour (1, 15, Spider:3) a +1 spectral lajatang a +0 robe (2, 25, Spider:3) a +0 trident (3, 16, Spider:3) 5 stones (9, 35, Spider:3) a +0 leather armour (15, 53, Spider:3) a +0 helmet (23, 33, Spider:3) a +1 cloak (24, 38, Spider:3) a +0 leather armour (29, -1, Spider:3) a +5 ring of evasion (30, 37, Spider:3) a book of Dangerous Friends (37, 34, Spider:3) 7 stones (45, 54, Spider:3) a scroll of identify {@r1} Level 4 of the Spider Nest (0, 0, Spider:4) a +0 spear (2, 12, Spider:4) a potion of might (2, 13, Spider:4) a scarf of invisibility (3, 14, Spider:4) a +0 hat (4, 15, Spider:4) an orb of guile (5, -28, Spider:4) a +6 ring of intelligence (5, 8, Spider:4) a scroll of enchant weapon (5, 16, Spider:4) a potion of might (7, -37, Spider:4) a +0 hand axe a +0 leather armour (7, -7, Spider:4) a book of the Wilderness (8, 13, Spider:4) a +0 heavy hand axe a +0 leather armour (15, -3, Spider:4) a +0 pair of gloves (19, 19, Spider:4) a +0 chain mail (21, -29, Spider:4) a +0 hand axe a +0 leather armour (26, 2, Spider:4) a +0 dagger (27, -25, Spider:4) a +1 hand axe of draining a +0 leather armour (27, -11, Spider:4) a scroll of identify (40, -5, Spider:4) a +2 spectral broad axe a +0 chain mail a +0 kite shield (41, -5, Spider:4) a +2 pair of boots (55, -11, Spider:4) a +2 battleaxe of freezing (55, -8, Spider:4) 2 scrolls of brand weapon (55, -7, Spider:4) a +0 halberd (56, -36, Spider:4) a +0 sling (60, -11, Spider:4) a scroll of identify {@r1} (64, -19, Spider:4) a +0 trident Level 1 of the Pits of Slime (0, 0, Slime:1) a +0 buckler of poison resistance Level 3 of the Pits of Slime (6, -35, Slime:3) 6 gold pieces (16, -39, Slime:3) 5 gold pieces Level 4 of the Pits of Slime (39, -20, Slime:4) 4 gold pieces (43, -9, Slime:4) 7 gold pieces Level 5 of the Pits of Slime (16, -1, Slime:5) a scroll of identify (16, 0, Slime:5) a book of Displacement (17, -2, Slime:5) a +0 robe (17, -1, Slime:5) an orb of wrath (17, 0, Slime:5) a +0 whip (17, 6, Slime:5) 3 atropa-tipped darts (17, 9, Slime:5) a ring of poison resistance (18, 0, Slime:5) a scarf of invisibility (18, 6, Slime:5) a ring of wizardry (18, 7, Slime:5) a ring of see invisible (18, 10, Slime:5) 5 stones (19, -4, Slime:5) a +0 war axe (19, -3, Slime:5) 7 stones (19, -1, Slime:5) an amulet of magic regeneration (19, 8, Slime:5) a staff of fire (unseen) (19, 9, Slime:5) a ring of see invisible (19, 11, Slime:5) 7 stones (20, 1, Slime:5) an amulet of magic regeneration (20, 6, Slime:5) an amulet of regeneration (20, 8, Slime:5) a +0 sling (25, -3, Slime:5) a scroll of identify {@r1} (25, -1, Slime:5) a scroll of enchant weapon (25, 1, Slime:5) a book of Alchemy (25, 8, Slime:5) a +0 arbalest (26, -2, Slime:5) an amulet of the acrobat (26, -1, Slime:5) a +3 vampiric battleaxe (unseen) (26, 0, Slime:5) a +0 dagger (26, 7, Slime:5) a wand of charming (4) (26, 8, Slime:5) the Vellum of Geometries Spells Type Level a - Iskenderun's Mystic Blast Conjuration/Translocation 4 b - Manifold Assault Translocation 4 c - Summon Forest Summoning/Translocation 5 (26, 9, Slime:5) a +0 ring mail (27, 1, Slime:5) a +0 scale mail (27, 7, Slime:5) a book of Spectacle (27, 8, Slime:5) a +0 heavy morningstar (27, 9, Slime:5) a +1 scale mail of positive energy (27, 10, Slime:5) a +0 leather armour (28, -2, Slime:5) a wand of charming (6) (28, 0, Slime:5) a +0 great sword (28, 1, Slime:5) 5 stones (28, 6, Slime:5) a +5 ring of evasion (28, 7, Slime:5) a +2 plate armour of fire resistance (29, 0, Slime:5) a +0 scale mail (29, 7, Slime:5) a +0 chain mail (29, 8, Slime:5) a +2 cloak Level 1 of the Vaults (0, 0, Vaults:1) a +0 dire flail a +0 ring mail (3, -5, Vaults:1) a scroll of identify (4, 25, Vaults:1) a +0 cloak (8, -5, Vaults:1) a +0 chain mail (11, 6, Vaults:1) a +0 dagger a +0 robe (11, 9, Vaults:1) a +0 arbalest (13, -7, Vaults:1) a +0 ring mail (14, 6, Vaults:1) a +0 arbalest (15, 7, Vaults:1) a +0 falchion a +0 scale mail (16, -12, Vaults:1) a +0 shortbow (17, -9, Vaults:1) a book of Minor Magic (17, 7, Vaults:1) a +0 arbalest (17, 53, Vaults:1) a +0 arbalest (19, 7, Vaults:1) a +0 arbalest (21, 6, Vaults:1) a +3 arbalest (22, 20, Vaults:1) a +2 hat (27, 48, Vaults:1) the +2 short sword "Leviticus" {flame, Int+4} Int: It affects your intelligence (+4). (29, 42, Vaults:1) a +0 dire flail a +0 animal skin (30, 39, Vaults:1) a +1 flail of holy wrath a +0 ring mail (32, 0, Vaults:1) a +0 robe (32, 46, Vaults:1) a +0 halberd (34, 11, Vaults:1) a +0 ring mail (34, 52, Vaults:1) a +3 great mace of protection (35, 12, Vaults:1) a +0 arbalest of flaming (38, 14, Vaults:1) a +0 battleaxe a +0 chain mail (38, 19, Vaults:1) a +1 cloak (39, 14, Vaults:1) a +0 arbalest (40, 48, Vaults:1) a +1 pair of boots of rampaging a +0 kite shield of reflection a +0 plate armour a +0 eveningstar (47, 30, Vaults:1) a +0 dagger a +0 leather armour (67, 19, Vaults:1) a scroll of enchant weapon (68, 41, Vaults:1) a +0 dagger a +0 robe (74, -9, Vaults:1) a +0 shortbow (74, -8, Vaults:1) a +0 longbow (74, -3, Vaults:1) a +0 shortbow (74, -2, Vaults:1) a +0 shortbow Level 2 of the Vaults [Shop] Ekudgh's General Store a scroll of identify (30 gold) a ring of willpower (375 gold) a +0 great sword (97 gold) the +4 shortbow of Poratz {elec, Dex+3 Stlth+} (654 gold) Dex: It affects your dexterity (+3). Stlth: It makes you more stealthy. (0, 0, Vaults:2) a +0 long sword a +0 arbalest a +0 ring mail (1, 8, Vaults:2) a +0 great mace a +0 scale mail (2, 5, Vaults:2) a +1 great mace of venom a +0 leather armour (2, 6, Vaults:2) a +0 ring mail (2, 7, Vaults:2) a +0 arbalest (2, 36, Vaults:2) a +0 chain mail a +3 glaive (3, -4, Vaults:2) the amulet "Tototsau" {Spirit +Blink rElec rC+ Dex-3} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Dex: It affects your dexterity (-3). rC: It protects you from cold. rElec: It insulates you from electricity. +Blink: It lets you blink. (5, 29, Vaults:2) a +0 chain mail a +0 broad axe (9, 17, Vaults:2) a +0 robe a +0 dagger (9, 19, Vaults:2) a +0 scale mail (9, 30, Vaults:2) a +0 arbalest (10, 18, Vaults:2) a +2 arbalest of freezing (10, 26, Vaults:2) a +0 arbalest a +0 ring mail (10, 37, Vaults:2) a +0 arbalest (11, 8, Vaults:2) a +0 robe a +0 dagger (11, 15, Vaults:2) 6 stones (11, 16, Vaults:2) a +0 animal skin a +0 dire flail (11, 22, Vaults:2) a +0 scale mail a +0 falchion a +0 arbalest (11, 28, Vaults:2) a +0 arbalest (11, 32, Vaults:2) a +0 arbalest (11, 35, Vaults:2) a +0 plate armour a +0 glaive a +0 arbalest (11, 36, Vaults:2) a +0 arbalest (11, 41, Vaults:2) a +0 dagger a +0 robe (20, 32, Vaults:2) a +2 quarterstaff of draining (23, 44, Vaults:2) a +0 scale mail (23, 45, Vaults:2) a +0 arbalest of flaming (25, 47, Vaults:2) a +0 dire flail a +0 animal skin (28, 43, Vaults:2) a +0 great sword a +0 plate armour (30, 15, Vaults:2) a +0 ring mail (34, 19, Vaults:2) a +0 dire flail a +0 scale mail (34, 33, Vaults:2) a potion of degeneration (41, 31, Vaults:2) a +0 scale mail a +0 great mace a +0 scale mail (43, 14, Vaults:2) a +0 great mace a +0 leather armour (44, 14, Vaults:2) a +1 robe (44, 16, Vaults:2) a +4 great sword of protection a +3 scale mail of fire resistance (44, 17, Vaults:2) a +5 great sword of draining a +0 ring mail (44, 21, Vaults:2) a +0 great sword of electrocution a +0 ring mail of poison resistance (45, 26, Vaults:2) a +0 falchion of holy wrath (46, 12, Vaults:2) a +0 arbalest (47, 9, Vaults:2) a +0 scale mail (47, 12, Vaults:2) a +0 arbalest a +0 arbalest a +0 arbalest a +0 arbalest (48, 11, Vaults:2) a +2 heavy glaive a +0 chain mail a +3 war axe a +0 chain mail a +0 kite shield (49, 10, Vaults:2) a +0 dire flail a +0 chain mail (50, 10, Vaults:2) a +2 great sword a +0 plate armour (51, -9, Vaults:2) a +0 arbalest (52, -9, Vaults:2) a +1 arbalest of flaming a +0 arbalest (52, -7, Vaults:2) a +0 plate armour a +6 heavy battleaxe a +0 arbalest (54, -9, Vaults:2) a +0 arbalest (54, -8, Vaults:2) a +0 arbalest (57, -9, Vaults:2) a scarf of repulsion (58, 38, Vaults:2) a +0 war axe a +0 arbalest 2 stones a +3 scale mail (60, 35, Vaults:2) a +0 great sword a +0 plate armour (60, 37, Vaults:2) a +0 dire flail a +0 scale mail (61, 7, Vaults:2) a +0 leather armour (61, 32, Vaults:2) a +0 war axe a +0 plate armour (61, 33, Vaults:2) a +0 great mace a +0 plate armour Level 3 of the Vaults (0, 0, Vaults:3) a +0 flail (1, 2, Vaults:3) a +0 dagger a +0 robe (2, 6, Vaults:3) a +2 antimagic arbalest (2, 24, Vaults:3) a +0 dagger a +0 robe (2, 25, Vaults:3) a +0 arbalest (2, 47, Vaults:3) the +1 swamp dragon scales "Itriam" {Contam rPois Int+2 Dex+2 Slay+3} Int: It affects your intelligence (+2). Dex: It affects your dexterity (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rPois: It protects you from poison. Contam: It causes magical contamination when unequipped. (9, 35, Vaults:3) a +0 scimitar (10, 53, Vaults:3) a +0 dire flail a +0 ring mail a +0 ring mail a +0 great mace a +0 arbalest a +0 chain mail (11, 53, Vaults:3) a +0 morningstar a +0 morningstar a +0 leather armour a +2 battleaxe of freezing a +0 plate armour (13, -9, Vaults:3) a +0 arbalest a +1 bardiche of venom a +3 plate armour of fire resistance (14, -9, Vaults:3) a +0 battleaxe a +3 chain mail a +3 battleaxe a +0 plate armour (15, 47, Vaults:3) a +2 short sword of draining (16, -9, Vaults:3) a +0 war axe a +0 plate armour (16, 12, Vaults:3) a scroll of identify {@r1} (17, -2, Vaults:3) 5 stones (17, 11, Vaults:3) a wand of charming (7) (20, 24, Vaults:3) a +0 arbalest a +0 arbalest a +0 arbalest (23, 8, Vaults:3) a +0 arbalest a +0 arbalest a +0 arbalest (28, 7, Vaults:3) a +0 ring mail (30, 36, Vaults:3) a +0 morningstar a +0 ring mail (31, 37, Vaults:3) a +7 heavy glaive a +0 chain mail (33, 46, Vaults:3) a +0 great mace a +0 ring mail (34, 43, Vaults:3) a +0 great sword a +0 plate armour (37, 41, Vaults:3) a +0 ring mail (37, 49, Vaults:3) 5 stones (38, 41, Vaults:3) a +0 long sword a +0 plate armour a +0 mace a +3 ring mail (38, 43, Vaults:3) a +0 scale mail a +0 great mace a +0 ring mail a +0 arbalest (39, 12, Vaults:3) a +0 ring mail a +0 dire flail (39, 13, Vaults:3) 5 stones (40, 41, Vaults:3) a +0 flail of protection a +0 ring mail (42, 41, Vaults:3) a +2 long sword a +0 chain mail a +0 tower shield (43, -2, Vaults:3) a +0 shortbow (43, 41, Vaults:3) a +0 great mace a +0 chain mail (45, 12, Vaults:3) a scroll of brand weapon (46, -1, Vaults:3) a +0 longbow a +0 scale mail a +0 morningstar (47, -1, Vaults:3) a +0 shortbow (47, 0, Vaults:3) a +0 shortbow (51, 0, Vaults:3) a +0 arbalest (51, 6, Vaults:3) 4 stones (55, 0, Vaults:3) a +0 scale mail a +0 war axe (57, -3, Vaults:3) a +0 chain mail a +0 long sword (58, -4, Vaults:3) a +0 arbalest a +0 arbalest a +0 arbalest a +0 arbalest (58, 14, Vaults:3) a +0 war axe a +1 arbalest of freezing (58, 45, Vaults:3) a +0 great mace a +0 leather armour (60, 51, Vaults:3) a +1 scimitar of flaming Level 4 of the Vaults [Shop] Nimi's Antique Weapon Emporium a +0 falchion (63 gold) a +2 short sword of speed (441 gold) a +3 heavy long sword (489 gold) a +0 scimitar (84 gold) a +0 arbalest (94 gold) a +1 demon trident of venom (525 gold) a +0 battleaxe (136 gold) (2, 6, Vaults:4) a +0 ring mail a +0 long sword a +0 arbalest (3, -35, Vaults:4) a +0 great mace a +0 scale mail (5, -16, Vaults:4) a +0 arbalest (8, -23, Vaults:4) a scroll of identify (8, 7, Vaults:4) a +0 arbalest a +2 arbalest of draining (8, 9, Vaults:4) a +0 plate armour a +3 great mace of protection (8, 10, Vaults:4) a +0 arbalest (10, 13, Vaults:4) a +0 arbalest (14, -30, Vaults:4) a +0 short sword (20, -13, Vaults:4) a +0 leather armour a +0 morningstar (20, -2, Vaults:4) a +0 great sword (24, 3, Vaults:4) a +0 arbalest a +0 arbalest (24, 5, Vaults:4) a +0 morningstar of protection a +0 ring mail a +0 arbalest a +0 arbalest of flaming a +0 arbalest (24, 18, Vaults:4) a +0 long sword (33, -44, Vaults:4) a +0 short sword a +0 robe (33, -27, Vaults:4) a +0 great sword (33, -26, Vaults:4) a +0 flail a +0 leather armour (34, -43, Vaults:4) a +0 longbow a +0 dagger (36, -17, Vaults:4) a +0 war axe (58, -26, Vaults:4) a +0 plate armour a +3 heavy great mace a +0 arbalest a +0 ring mail a +0 great mace (58, -25, Vaults:4) a +0 ring mail a +0 morningstar a +0 arbalest a +0 ring mail (60, -27, Vaults:4) a +2 dire flail of holy wrath a +0 animal skin (64, -26, Vaults:4) a +0 arbalest a +0 arbalest a +0 arbalest a scroll of identify {@r1} a +0 morningstar a +0 scale mail a +0 arbalest a +0 dire flail a +0 ring mail a +0 arbalest (65, -27, Vaults:4) a +0 arbalest a +0 great mace a +0 plate armour a +0 arbalest (65, -26, Vaults:4) a +0 arbalest (66, -27, Vaults:4) a +0 flail a +0 ring mail (66, -26, Vaults:4) a +0 arbalest (72, -29, Vaults:4) a scroll of vulnerability (72, -26, Vaults:4) 5 stones Level 5 of the Vaults [Shop] Equgg's Distillery a potion of flight (33 gold) a potion of flight (33 gold) (0, 0, Vaults:5) a scroll of enchant weapon (4, -1, Vaults:5) a +4 great mace of venom (6, 2, Vaults:5) 5 large rocks (8, 3, Vaults:5) a +0 leather armour (8, 29, Vaults:5) 5 silver boomerangs (9, 1, Vaults:5) a +1 glaive of flaming (9, 2, Vaults:5) a +1 lajatang of venom a +0 arbalest a potion of degeneration a +0 scimitar of electrocution (9, 31, Vaults:5) a +0 spear (10, 1, Vaults:5) a +1 robe of positive energy (10, 2, Vaults:5) a +2 scimitar of protection (10, 3, Vaults:5) a +7 battleaxe a +0 scale mail of fire resistance a scroll of identify {@r1} a +0 mace (11, 1, Vaults:5) the +4 sling of Excruciating Pain {drain, *Corrode rElec rC+} rC: It protects you from cold. rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. (11, 3, Vaults:5) a +0 eveningstar of holy wrath (11, 36, Vaults:5) a +0 scale mail (12, 1, Vaults:5) the +2 mace "Pendulum" {freeze, *Corrode rElec Str+7 Dex-2} Str: It affects your strength (+7). Dex: It affects your dexterity (-2). rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. (12, 2, Vaults:5) the staff of cold "Hoshuo" {Fly rC+ Dex+2} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+2). rC: It protects you from cold. Fly: It grants you flight. It falls into the 'Staves' category. It is a one-handed weapon. (13, 0, Vaults:5) a scroll of noise (13, 1, Vaults:5) a +0 dagger (13, 2, Vaults:5) a +1 plate armour of fire resistance (14, 1, Vaults:5) a +0 dagger (14, 25, Vaults:5) +0 fire dragon scales (15, -8, Vaults:5) 8 stones (15, 1, Vaults:5) a +2 sling of freezing (15, 2, Vaults:5) a +2 buckler of reflection a +0 broad axe (15, 27, Vaults:5) a +0 long sword (15, 28, Vaults:5) a scroll of noise (16, -8, Vaults:5) 5 stones (16, 3, Vaults:5) a +0 ring mail (16, 11, Vaults:5) a +3 short sword of holy wrath a +0 ring mail (16, 28, Vaults:5) the staff of conjuration "Ohitaeq" {Int-5 Dex+4} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (-5). Dex: It affects your dexterity (+4). It falls into the 'Staves' category. It is a one-handed weapon. (16, 30, Vaults:5) an orb of light (17, 10, Vaults:5) a +0 morningstar a +0 ring mail (17, 11, Vaults:5) a +0 halberd a +0 robe (18, 11, Vaults:5) a +0 giant club (20, 8, Vaults:5) a +0 giant club a +0 giant club (20, 12, Vaults:5) a +0 buckler a +2 ring mail of positive energy a +0 war axe (20, 16, Vaults:5) a +0 buckler a +0 scale mail a +0 long sword (21, 7, Vaults:5) a +0 chain mail a +2 heavy long sword (21, 11, Vaults:5) a +2 great sword of flaming (21, 17, Vaults:5) a scroll of noise (23, 9, Vaults:5) a +0 leather armour a +0 mace a +4 broad axe of distortion a +0 plate armour a scroll of noise (23, 10, Vaults:5) a +0 great mace a +0 dire flail a +0 giant spiked club a +0 great mace a +0 giant spiked club a +3 ring mail of poison resistance a +1 heavy great mace a +0 arbalest a +0 robe 4 stones (23, 11, Vaults:5) a +0 giant club (24, 2, Vaults:5) a +2 long sword of draining a +0 leather armour (24, 11, Vaults:5) a +0 great mace a +2 ring mail of willpower a +0 war axe (24, 12, Vaults:5) a +2 great mace of protection (24, 13, Vaults:5) a +0 chain mail a +0 halberd (24, 14, Vaults:5) a +0 plate armour a +0 glaive (24, 15, Vaults:5) a +0 plate armour a +0 war axe (25, 12, Vaults:5) a +0 arbalest a +0 chain mail a +4 great mace of protection a +0 plate armour a +0 great mace a +2 heavy dire flail a +0 dire flail a +1 heavy dire flail a +0 dire flail a +0 chain mail a +2 heavy battleaxe a +0 arbalest (25, 14, Vaults:5) 5 large rocks a +0 chain mail a +2 great mace of protection a +0 plate armour a +0 war axe (25, 15, Vaults:5) a +1 arbalest of draining a +0 tower shield a +0 plate armour a +0 war axe (26, 11, Vaults:5) a +0 arbalest 3 large rocks a +0 great sword of flaming (26, 12, Vaults:5) 5 stones a +0 arbalest a +0 ring mail a +0 falchion (26, 14, Vaults:5) a +0 plate armour a +1 heavy battleaxe the +2 robe of Hidich {Contam rPois Str+5 Int+9} Str: It affects your strength (+5). Int: It affects your intelligence (+9). rPois: It protects you from poison. Contam: It causes magical contamination when unequipped. the +1 robe of Limited Liability {+Inv rF+ rCorr Str+3} Str: It affects your strength (+3). rF: It protects you from fire. +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. (26, 16, Vaults:5) a +0 chain mail a +0 bardiche (26, 17, Vaults:5) a +0 kite shield a +0 chain mail a +2 broad axe of flaming (26, 18, Vaults:5) a +0 chain mail a +0 robe a +2 antimagic flail a +0 short sword (27, 5, Vaults:5) a +0 ring mail a +0 mace (27, 7, Vaults:5) 5 large rocks a +0 chain mail a +3 great mace of pain a +0 dire flail a +0 dire flail the +4 rapier of Impeachment {drain, MP+9} MP: It affects your magic capacity (+9). (27, 9, Vaults:5) a +0 ring mail an orb of light 3 scrolls of brand weapon the ring of Wyxt {rC++ rCorr EV+5 Dex-2 Stlth+} [ring of evasion] EV: It affects your evasion (+5). Dex: It affects your dexterity (-2). rC: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (27, 11, Vaults:5) a +0 arbalest a +0 plate armour a +0 dire flail (27, 12, Vaults:5) a +0 plate armour a +0 long sword a +0 plate armour a +0 long sword (27, 13, Vaults:5) a +0 chain mail a +0 battleaxe (27, 17, Vaults:5) a +0 plate armour a +2 battleaxe (27, 18, Vaults:5) a +0 chain mail a +2 dire flail of protection (27, 19, Vaults:5) a +0 chain mail a +0 glaive (28, 11, Vaults:5) a +0 robe a +0 whip (28, 12, Vaults:5) a +0 chain mail a +1 great sword (28, 19, Vaults:5) a +0 chain mail a +3 great sword (28, 23, Vaults:5) a scroll of identify (28, 33, Vaults:5) the +3 whip of the Ancient Invaders {venom, Int+3} Int: It affects your intelligence (+3). (29, 6, Vaults:5) a +0 chain mail a +0 battleaxe (29, 10, Vaults:5) a +0 great sword of flaming 4 large rocks (29, 11, Vaults:5) a +0 leather armour a +0 long sword (29, 12, Vaults:5) a +0 chain mail a +0 bardiche (29, 13, Vaults:5) a +0 plate armour a +1 bardiche of holy wrath (29, 14, Vaults:5) a +0 great mace a +0 plate armour a +0 great sword of holy wrath (29, 17, Vaults:5) a +0 kite shield a +0 chain mail a +1 war axe of draining (30, 12, Vaults:5) a +0 leather armour a +0 flail (30, 14, Vaults:5) a +0 chain mail a +0 long sword (30, 17, Vaults:5) a +0 plate armour a +3 war axe (30, 41, Vaults:5) a scroll of enchant weapon (31, 14, Vaults:5) a +0 tower shield a +0 chain mail a +3 war axe (31, 15, Vaults:5) a +0 chain mail a +0 great mace (31, 19, Vaults:5) a +0 arbalest 4 large rocks (32, 21, Vaults:5) 4 large rocks (32, 23, Vaults:5) a +1 chain mail of cold resistance (34, 1, Vaults:5) a +0 ring mail (36, 29, Vaults:5) a +0 ring mail (37, 23, Vaults:5) a staff of air (37, 37, Vaults:5) the Directory of Exhalation and the Maleficium Spells Type Level a - Dazzling Flash Conjuration/Hexes 3 b - Inner Flame Hexes/Fire 3 c - Cause Fear Hexes 4 d - Freezing Cloud Conjuration/Ice/Air 5 (40, -8, Vaults:5) a +2 demon blade a +0 plate armour (40, 3, Vaults:5) a +0 chain mail (42, 5, Vaults:5) 7 stones (43, -7, Vaults:5) a +0 mace a +0 scale mail (43, -2, Vaults:5) a +0 leather armour (43, 6, Vaults:5) a book of Frost (45, 0, Vaults:5) a scroll of identify (46, 1, Vaults:5) a scroll of identify (48, 3, Vaults:5) a +0 pair of gloves (49, 30, Vaults:5) a +0 dagger (50, 22, Vaults:5) a +0 tower shield of protection (50, 37, Vaults:5) a throwing net (52, 23, Vaults:5) 8 stones (54, 4, Vaults:5) a book of the Hunter (58, 42, Vaults:5) a +0 short sword a +0 leather armour Level 1 of the Crypt (0, 0, Crypt:1) 9 stones (5, -22, Crypt:1) a scroll of identify (9, -13, Crypt:1) a +0 chain mail (12, -12, Crypt:1) a +0 robe a +0 dagger (16, -11, Crypt:1) a +0 dagger a +0 robe (16, 0, Crypt:1) a +0 chain mail (17, -13, Crypt:1) a +0 dagger a +0 robe (19, -22, Crypt:1) a +0 robe (19, -17, Crypt:1) a book of Power (21, -17, Crypt:1) a +0 robe a +0 dagger a +0 robe (24, 13, Crypt:1) a +0 chain mail a +1 heavy great mace (25, 13, Crypt:1) a +0 leather armour a +0 long sword a +0 battleaxe (25, 14, Crypt:1) a +0 glaive a +0 chain mail a +0 glaive (25, 15, Crypt:1) a +0 plate armour a +0 war axe (43, -13, Crypt:1) 7 stones Level 2 of the Crypt (11, -15, Crypt:2) a +0 ring mail (15, -35, Crypt:2) 2 potions of degeneration (19, -26, Crypt:2) 7 stones (22, 3, Crypt:2) 6 stones (24, -36, Crypt:2) 3 stones (25, -19, Crypt:2) a +0 long sword (26, -40, Crypt:2) 5 stones (26, -15, Crypt:2) a +0 robe (28, -1, Crypt:2) a +0 quarterstaff (29, -14, Crypt:2) a throwing net a +2 robe of positive energy the ring of the Kraken {Ice Int+4} [ring of ice] It enhances your ice magic. Int: It affects your intelligence (+4). rF: It makes you vulnerable to fire. rC: It protects you from cold. a staff of cold (43, -18, Crypt:2) a +2 helmet (45, -39, Crypt:2) a +0 dagger a +0 robe (45, -38, Crypt:2) a +5 heavy great mace +0 fire dragon scales (46, -43, Crypt:2) a +0 dagger a +0 robe (46, -41, Crypt:2) a +5 halberd of distortion a +0 plate armour a +0 dagger a +0 robe Level 3 of the Crypt (0, 0, Crypt:3) a scroll of identify (1, -18, Crypt:3) a +3 chain mail of cold resistance (1, -17, Crypt:3) the +3 great sword of Valour {holy, rElec rC+ MP+9 Str-3} Str: It affects your strength (-3). rC: It protects you from cold. rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). (1, 1, Crypt:3) a +2 quarterstaff of pain (2, -18, Crypt:3) a +5 rapier of electrocution (2, -17, Crypt:3) a staff of fire (2, 1, Crypt:3) a +0 trident (3, -17, Crypt:3) 6 stones (4, 13, Crypt:3) 5 boomerangs (9, -16, Crypt:3) a +0 halberd a +0 scale mail (10, -15, Crypt:3) a +0 bardiche a ring of see invisible (16, -13, Crypt:3) a +6 lajatang of electrocution a +1 plate armour of fire resistance a scroll of identify {@r1} (17, -31, Crypt:3) a +0 leather armour (18, -10, Crypt:3) a +0 halberd (24, -8, Crypt:3) a +0 cloak (24, 3, Crypt:3) a +3 battleaxe a +0 plate armour (26, -2, Crypt:3) a +0 bardiche (27, 3, Crypt:3) a +0 plate armour a +1 great sword of draining (28, 3, Crypt:3) a +0 chain mail a +0 great mace a ring of positive energy (28, 4, Crypt:3) a +0 scimitar (28, 15, Crypt:3) a +0 scimitar (29, 12, Crypt:3) a +0 mace (30, 3, Crypt:3) a scroll of identify {@r1} a +0 robe a +0 plate armour a +2 great sword (31, -16, Crypt:3) a +0 quarterstaff a +0 robe (31, 11, Crypt:3) 6 stones (32, 6, Crypt:3) a +0 plate armour a +0 long sword (33, 6, Crypt:3) a +0 mace (36, -33, Crypt:3) a +0 robe (41, -28, Crypt:3) a +0 robe 2 scrolls of identify {@r1} (41, 2, Crypt:3) an amulet of the acrobat a +0 chain mail a +0 great mace (48, -16, Crypt:3) a +1 battleaxe of draining a +0 chain mail (48, 4, Crypt:3) a +0 great mace a +0 plate armour (50, -13, Crypt:3) a +0 glaive a +0 halberd a +0 robe (50, -12, Crypt:3) a +1 battleaxe of draining a +0 chain mail (52, -13, Crypt:3) a +0 robe (60, 17, Crypt:3) a +0 scale mail Level 1 of the Tomb of the Ancients (0, 0, Tomb:1) a +0 dire flail (13, 34, Tomb:1) the +1 ring mail of the Untouchables {Slay+2} Slay: It affects your accuracy & damage with ranged weapons and melee (+2). (22, 38, Tomb:1) a +0 robe of willpower (31, 21, Tomb:1) 2 scrolls of noise (35, 7, Tomb:1) a +1 helmet of see invisible (45, 34, Tomb:1) a +0 scale mail (48, 5, Tomb:1) a +0 plate armour (48, 21, Tomb:1) a +0 spear (53, 36, Tomb:1) a +0 club (55, 25, Tomb:1) a +2 heavy falchion (58, 27, Tomb:1) a +0 plate armour Level 2 of the Tomb of the Ancients (3, 29, Tomb:2) a scroll of identify (4, 19, Tomb:2) a +0 rapier (7, 5, Tomb:2) a +0 chain mail (11, -3, Tomb:2) a +0 plate armour a +2 great mace (14, 16, Tomb:2) a +0 hand axe (17, -1, Tomb:2) a +0 battleaxe (18, 18, Tomb:2) a +0 short sword (19, 10, Tomb:2) a scroll of identify {@r1} (19, 20, Tomb:2) 4 gold pieces (19, 24, Tomb:2) a +0 trident (21, 4, Tomb:2) a +0 plate armour a +2 heavy great sword (21, 7, Tomb:2) a scroll of brand weapon (22, 19, Tomb:2) a +1 great sword a +0 chain mail (23, -1, Tomb:2) a +0 short sword (25, 10, Tomb:2) a Fen Folio (32, 20, Tomb:2) a potion of might (33, 25, Tomb:2) a +0 long sword (34, 20, Tomb:2) a +0 halberd Level 3 of the Tomb of the Ancients (0, 0, Tomb:3) the +0 flail of the Pyrrhic Victory {speed, rElec Will+} rElec: It insulates you from electricity. Will: It increases your willpower. (0, 1, Tomb:3) the +4 chain mail of Magic {Drain rF++ Regen+ Str+2} Str: It affects your strength (+2). rF: It greatly protects you from fire. Regen: It increases your rate of health regeneration. Drain: It drains your maximum health when unequipped. (0, 2, Tomb:3) a +2 robe of the Archmagi (unseen) (1, 1, Tomb:3) a book of Debilitation (1, 2, Tomb:3) a +1 scimitar of holy wrath (1, 3, Tomb:3) a +2 rapier of freezing (unseen) (2, 0, Tomb:3) a book of Rime (2, 2, Tomb:3) an amulet of the acrobat (2, 3, Tomb:3) a +3 hand axe of venom (unseen) (2, 4, Tomb:3) the +1 plate armour of Bitterness {rPois rC- rCorr} rC: It makes you vulnerable to cold. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (3, 2, Tomb:3) a +1 chain mail of positive energy (unseen) (3, 3, Tomb:3) a +2 pair of boots of flying (3, 4, Tomb:3) the amulet of Vothrugost {RegenMP Rampage rN+ Will-} [amulet of magic regeneration] It increases your rate of magic regeneration. rN: It protects you from negative energy. Rampage: It bestows one free step when moving towards enemies. Will: It decreases your willpower. (4, 2, Tomb:3) a +1 rapier of draining (unseen) (4, 3, Tomb:3) the +0 pair of boots of the Black Skies {Str+3} Str: It affects your strength (+3). (4, 4, Tomb:3) a scroll of identify {@r1} a +1 morningstar of draining (4, 5, Tomb:3) the staff of earth "Ibio" {rElec rF- Str+3 Int+3} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+3). Int: It affects your intelligence (+3). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. It falls into the 'Staves' category. It is a one-handed weapon. (5, 4, Tomb:3) a +2 antimagic spear (5, 5, Tomb:3) a +1 morningstar of pain (unseen) (5, 6, Tomb:3) a staff of air (5, 7, Tomb:3) an amulet of faith (6, 5, Tomb:3) a +4 longbow of electrocution (unseen) (6, 6, Tomb:3) a +3 broad axe of venom (unseen) (6, 7, Tomb:3) a +1 shortbow of flaming (6, 8, Tomb:3) a +7 whip of venom (unseen) (7, 4, Tomb:3) 6 boomerangs of dispersal (7, 7, Tomb:3) a staff of earth (unseen) (7, 8, Tomb:3) the +4 hand axe of the Wheel {flame, Str+4 Stlth+} Str: It affects your strength (+4). Stlth: It makes you more stealthy. (7, 9, Tomb:3) the +3 battleaxe "Meafauto" {heavy, Fly Dex+4} Dex: It affects your dexterity (+4). Fly: It grants you flight. (8, 7, Tomb:3) a +2 rapier of venom (unseen) (9, 9, Tomb:3) a +1 troll leather armour (unseen) (18, -2, Tomb:3) a +0 long sword (22, -13, Tomb:3) a +3 great mace a +0 plate armour (22, -7, Tomb:3) 3 scrolls of identify (22, -1, Tomb:3) a +0 war axe (25, -13, Tomb:3) 6 stones (26, -10, Tomb:3) a +0 leather armour (29, 4, Tomb:3) the Unrestrained Analects (30, 7, Tomb:3) a +0 leather armour (30, 8, Tomb:3) a potion of might (31, 0, Tomb:3) a +0 pair of gloves (31, 1, Tomb:3) a scroll of noise (31, 6, Tomb:3) a book of Death (35, -3, Tomb:3) the +0 short sword of Festooned Purpose {protect, rC+ Str+5} Str: It affects your strength (+5). rC: It protects you from cold. (35, -1, Tomb:3) a +0 leather armour (36, -17, Tomb:3) a staff of fire the Vestibule of Hell [Shop] Ceshatism's Book Shoppe a book of Minor Magic (468 gold) the Grimoire of Spectral Anemomancy (416 gold) Spells Type Level a - Shock Conjuration/Air 1 b - Kiss of Death Conjuration/Necromancy 1 c - Mephitic Cloud Conjuration/Poison/Air 3 a book of the Moon (1040 gold) the Discourse on Luminous Transmogrification (884 gold) Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Blade Hands Transmutation 5 c - Statue Form Transmutation/Earth 6 the Compendium of Congregated Malisons (1248 gold) Spells Type Level a - Confusing Touch Hexes 3 b - Summon Mana Viper Hexes/Summoning 5 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Enfeeble Hexes 7 the Textbook on Gelid Toxicants (832 gold) Spells Type Level a - Sting Transmutation/Poison 1 b - Frozen Ramparts Ice 3 c - Polar Vortex Ice 9 a book of the Senses (832 gold) a book of the Dragon (1196 gold) [Shop] Ninunwux's Book Emporium a book of the Warp (504 gold) the Quarto of Combative Illusion (408 gold) Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Summon Small Mammal Summoning 1 c - Irradiate Conjuration/Transmutation 5 d - Iron Shot Conjuration/Earth 6 a book of the Earth (432 gold) a manual of Long Blades (960 gold) the Grimoire of Metamorphosis and Electrocution (288 gold) Spells Type Level a - Sting Transmutation/Poison 1 b - Poisonous Vapours Poison/Air 2 c - Statue Form Transmutation/Earth 6 Qarae's Incunabulum of Phlogiston and the Black Widow (336 gold) Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Flame Wave Conjuration/Fire 4 c - Olgreb's Toxic Radiance Poison 4 a book of Alchemy (336 gold) a book of Touch (264 gold) [Shop] Rimikin's Jewellery Emporium the ring of the Open Hand {rC+ Dex+6 Slay+2 SInv} (1126 gold) [ring of dexterity] Dex: It affects your dexterity (+6). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rC: It protects you from cold. SInv: It lets you see invisible. the ring of Cosmoifatz {*Corrode Int+4 Slay+2 SInv} (597 gold) [ring of see invisible] Int: It affects your intelligence (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. an amulet of reflection (540 gold) the ring of Daag {rElec rCorr} (612 gold) [ring of resist corrosion] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. a ring of wizardry (540 gold) a ring of ice (450 gold) an amulet of faith (720 gold) a ring of protection from fire (450 gold) a ring of positive energy (360 gold) a ring of fire (450 gold) [Shop] Fabar's Weapon Shoppe the +4 sling "Starlight" {flame, rF- Will+ Dex+3 SInv} (659 gold) Dex: It affects your dexterity (+3). rF: It makes you vulnerable to fire. SInv: It lets you see invisible. Will: It increases your willpower. the +0 hand axe "Uskudd" {elec, rElec Will++} (603 gold) rElec: It insulates you from electricity. Will: It greatly increases your willpower. a +1 quarterstaff of draining (241 gold) a +1 lajatang of speed (884 gold) 5 stones (8 gold) a +3 heavy mace (380 gold) the +7 triple sword "Qaff" {protect, rC+ rN+} (1108 gold) rC: It protects you from cold. rN: It protects you from negative energy. a +1 scimitar of electrocution (289 gold) a +0 dagger of draining (95 gold) [Shop] Waryjom's Weapon Shoppe the +7 quarterstaff "Saxuch" {heavy, rElec rN+ Str-4 Dex+4} (906 gold) Str: It affects your strength (-4). Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. rN: It protects you from negative energy. a +2 spectral quarterstaff (330 gold) a +7 falchion of holy wrath (636 gold) a +1 heavy hand axe (186 gold) the +8 arc blade {discharge, rElec} (900 gold) rElec: It insulates you from electricity. a +4 arbalest of flaming (451 gold) a +0 arbalest of flaming (151 gold) a +2 dagger of speed (270 gold) a +3 flail of holy wrath (349 gold) a +1 mace of holy wrath (186 gold) [Shop] Gitsiu's Jewellery Shoppe the ring of the Tired Hosts {Wiz rElec Stlth+} (1123 gold) [ring of wizardry] It improves your spell success rate. rElec: It insulates you from electricity. Stlth: It makes you more stealthy. the ring of Midnight {Ice rElec Str+8 Dex-2 Stlth+} (1305 gold) [ring of ice] It enhances your ice magic. Str: It affects your strength (+8). Dex: It affects your dexterity (-2). rF: It makes you vulnerable to fire. rC: It protects you from cold. rElec: It insulates you from electricity. Stlth: It makes you more stealthy. a ring of see invisible (360 gold) the ring "Zyzituodd" {*Corrode rC++ rN+++ Int-2 Dex+6} (1720 gold) [ring of dexterity] Int: It affects your intelligence (-2). Dex: It affects your dexterity (+6). rC: It greatly protects you from cold. rN: It renders you almost immune to negative energy. *Corrode: It may corrode you when you take damage. a ring of magical power (480 gold) a ring of protection from fire (600 gold) an amulet of faith (960 gold) a ring of see invisible (360 gold) a ring of poison resistance (480 gold) [Shop] Kour's Antique Weapon Boutique the +12 morningstar of an ossuary {flame, rF++ MP+9 Str+3 Int-3} (5155 gold) Str: It affects your strength (+3). Int: It affects your intelligence (-3). rF: It greatly protects you from fire. MP: It affects your magic capacity (+9). a +7 sling of freezing (1905 gold) a +4 scimitar of electrocution (1536 gold) the +6 morningstar of Grace {spect, rPois rC+} (2793 gold) rC: It protects you from cold. rPois: It protects you from poison. a +1 dire flail of draining (681 gold) a +6 trident of protection (1737 gold) a +4 vampiric rapier (1632 gold) a +2 sling of draining (705 gold) a +2 falchion of protection (748 gold) [Shop] Ijue's Magic Scroll Shoppe a scroll of identify (38 gold) a scroll of fog (76 gold) a scroll of teleportation (57 gold) a scroll of identify (38 gold) a scroll of enchant armour (142 gold) a scroll of poison (76 gold) a scroll of fog (76 gold) a scroll of fog (76 gold) a scroll of identify (38 gold) a scroll of fog (76 gold) [Shop] Puoc Xug's Jewellery Shop an amulet of faith (520 gold) an amulet of regeneration (390 gold) the ring of Mufel {rF++ rN+ Will+} (698 gold) [ring of willpower] rF: It greatly protects you from fire. rN: It protects you from negative energy. Will: It increases your willpower. a ring of protection from cold (325 gold) a +6 ring of strength (468 gold) a +6 ring of intelligence (468 gold) an amulet of reflection (390 gold) a ring of protection from cold (325 gold) [Shop] Yfioruot's Armour Shoppe a +1 scale mail of cold resistance (304 gold) a +0 chain mail of willpower (218 gold) a +0 ring mail of willpower (209 gold) a +2 robe of the Archmagi (716 gold) the +0 ring mail "Xovvak" {rF+ Slay+3} (581 gold) Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rF: It protects you from fire. a +0 robe of fire resistance (146 gold) a +1 cloak of poison resistance (256 gold) a +1 pair of gloves of dexterity (313 gold) [Shop] Cyepp's Assorted Antiques a +1 plate armour of positive energy (1248 gold) a scroll of enchant weapon (292 gold) a scroll of teleportation (117 gold) a potion of curing (117 gold) a wand of iceblast (7) (655 gold) a scroll of enchant weapon (292 gold) a +1 robe of positive energy (378 gold) a potion of haste (390 gold) a wand of iceblast (3) (280 gold) [Shop] Rogotaheugh's General Store a scroll of enchant weapon (120 gold) a +2 leather armour of positive energy (256 gold) a stone (1 gold) a book of the Tundra (512 gold) a +1 whip of venom (160 gold) a +1 leather armour of willpower (224 gold) [Shop] Ynazeo's Assorted Antiques a wand of flame (8) (168 gold) a +0 robe of fire resistance (231 gold) a potion of curing (90 gold) a scroll of identify (60 gold) the +0 leather armour of Hubris {rF+} (480 gold) rF: It protects you from fire. [Shop] Xividosk's Assorted Antiques 2 potions of cancellation (496 gold) a wand of iceblast (3) (223 gold) a +0 ring mail of fire resistance (341 gold) a potion of flight (93 gold) a wand of mindburst (6) (260 gold) a ring of willpower (775 gold) [Shop] Cablann's General Store a wand of light (6) (302 gold) a wand of polymorph (4) (67 gold) a wand of light (8) (403 gold) a potion of lignification (36 gold) a wand of charming (2) (57 gold) a scroll of identify (24 gold) a +7 hand crossbow of draining (519 gold) the +1 leather armour of the Turtle {Rampage Dex+3} (243 gold) Dex: It affects your dexterity (+3). Rampage: It bestows one free step when moving towards enemies. the +11 dagger of Aptuach {vamp, Fly} (841 gold) Fly: It grants you flight. [Shop] Naodohyr's Armour Shoppe the +2 ring mail of Nenaubos {rElec Dex+5} (500 gold) Dex: It affects your dexterity (+5). rElec: It insulates you from electricity. the +2 plate armour "Useampex" {Int+4 Dex+3} (711 gold) Int: It affects your intelligence (+4). Dex: It affects your dexterity (+3). a +4 scale mail of fire resistance (403 gold) a +3 leather armour of cold resistance (312 gold) a +2 robe of fire resistance (230 gold) a +2 pair of gloves of strength (279 gold) a +1 plate armour of cold resistance (455 gold) the +6 scale mail "Efeip" {rElec rN++ Regen+ Str-5} (624 gold) Str: It affects your strength (-5). rElec: It insulates you from electricity. rN: It greatly protects you from negative energy. Regen: It increases your rate of health regeneration. a +0 helmet of see invisible (149 gold) [Shop] Mape's Antique Armour Boutique a +0 pair of gloves of stealth (299 gold) an orb of energy (416 gold) a +2 chain mail of positive energy (481 gold) a +1 scale mail of fire resistance (416 gold) the +5 ring mail "Xapig" {Harm rC- Will+ Int+4} (1118 gold) Int: It affects your intelligence (+4). rC: It makes you vulnerable to cold. Harm: It increases damage dealt and taken. Will: It increases your willpower. +0 fire dragon scales (1560 gold) a +0 buckler of protection (299 gold) a +2 leather armour of willpower (494 gold) a +2 leather armour of fire resistance (494 gold) (7, 30, Hell) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (7, 31, Hell) the +0 mask of the Dragon {Will+ Slay+3 SInv} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. Will: It increases your willpower. (7, 33, Hell) the ring "Moqueq Yxywk" {+Blink MP+9 Str+5 Dex+6} [ring of dexterity] Str: It affects your strength (+5). Dex: It affects your dexterity (+6). MP: It affects your magic capacity (+9). +Blink: It lets you blink. (8, 30, Hell) the +2 pair of slick slippers {slick, slippery, EV+4} Slick: Its wearer cannot be constricted, engulfed, netted or webbed. Slippery: Its wearer slips away from damaging melee attacks, pulling the attacker onward. EV: It affects your evasion (+4). (8, 31, Hell) the +7 staff of the Meek {protect, meekguard} (8, 32, Hell) the +12 pair of quick blades "Gyre" and "Gimble" {protect} (8, 33, Hell) the ring of Tomorrow {rF+ MP+9 Dex+3} [ring of protection from fire] Dex: It affects your dexterity (+3). rF: It protects you from fire. MP: It affects your magic capacity (+9). (8, 36, Hell) the +5 scale mail "Qiegij" {Rampage SInv} SInv: It lets you see invisible. Rampage: It bestows one free step when moving towards enemies. (9, 27, Hell) 7 potions of flight (9, 29, Hell) a wand of digging (28) (9, 30, Hell) the +5 robe of Misfortune {Harm *Corrode *Slow EV+5} EV: It affects your evasion (+5). *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. Harm: It increases damage dealt and taken. (9, 31, Hell) the +1 cloak of Starlight {*Dazzle EV+4 Stlth--} *Dazzle: It may blind those who miss an attack against the wearer in melee combat. EV: It affects your evasion (+4). Stlth: It makes you much less stealthy. (9, 32, Hell) the +5 Force Lance {heavy, knockback} (9, 33, Hell) the ring "Idgheenide" {AC+4 Int+8} [ring of protection] AC: It affects your AC (+4). Int: It affects your intelligence (+8). (10, 24, Hell) the +5 tower shield of Eternal Night {Str+3} Str: It affects your strength (+3). the +3 buckler of the Engineer {rElec rF+} rF: It protects you from fire. rElec: It insulates you from electricity. (10, 25, Hell) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (10, 26, Hell) the +7 mace of Variability {chaos, chaos arc} (10, 27, Hell) the +5 Storm Queen's Shield {shock, Fly rElec} Shock: When it blocks an attack, it may electrocute the attacker. This works even against foes who are a short distance away. rElec: It insulates you from electricity. Fly: It grants you flight. (10, 28, Hell) 6 scrolls of amnesia (10, 29, Hell) a +2 pair of gloves of dexterity (10, 30, Hell) a +1 scythe of flaming (10, 31, Hell) the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (10, 32, Hell) the +5 woodcutter's axe (10, 33, Hell) the staff of fire "Gabecsea" {rF+ rC+++} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF: It protects you from fire. rC: It renders you almost immune to cold. It falls into the 'Staves' category. It is a one-handed weapon. (10, 36, Hell) a +3 scythe of freezing (10, 37, Hell) the ring of the Bouncing Lies {rElec rF+ Int+7 Dex+2 Stlth-} [ring of protection from fire] Int: It affects your intelligence (+7). Dex: It affects your dexterity (+2). rF: It protects you from fire. rElec: It insulates you from electricity. Stlth: It makes you less stealthy. (11, 24, Hell) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth: It makes you more stealthy. (11, 25, Hell) the +3 crown of Dyrovepreva {rElec Int+2 SInv} Int: It affects your intelligence (+2). rElec: It insulates you from electricity. SInv: It lets you see invisible. (11, 26, Hell) the +5 scythe "Finisher" {speed, execute} (11, 27, Hell) the +11 Singing Sword {sonic wave} (11, 28, Hell) the +9 sword of Power {lifebolt} (11, 29, Hell) the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 30, Hell) the +6 shillelagh "Devastator" {shatter} (11, 31, Hell) the +8 mithril axe "Arga" {speed, Will+} Will: It increases your willpower. (11, 32, Hell) the +8 demon blade "Leech" {evervamp, Harm Drain rN+} rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. (11, 33, Hell) a +0 spear of distortion (11, 36, Hell) the ring "Haberomo" {rElec rC+ MP+9 Int+2 Dex+2} [ring of magical power] Int: It affects your intelligence (+2). Dex: It affects your dexterity (+2). rC: It protects you from cold. rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). (11, 37, Hell) the ring "Kiung" {Drain +Blink rF++ SInv} [ring of see invisible] rF: It greatly protects you from fire. SInv: It lets you see invisible. +Blink: It lets you blink. Drain: It drains your maximum health when unequipped. (12, 23, Hell) the macabre finger necklace {Finger+ rN+} [amulet of nothing] Finger+: It enables you to equip an extra ring. rN: It protects you from negative energy. (12, 24, Hell) the crystal ball of Wucad Mu {*channel} *Channel: It often returns the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. (12, 25, Hell) the +4 skin of Zhor {*Englaciate rC+++ SInv} *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC: It renders you almost immune to cold. SInv: It lets you see invisible. (12, 26, Hell) the ring "Dyomoc" {Wiz +Blink rPois rF+} [ring of wizardry] It improves your spell success rate. rF: It protects you from fire. rPois: It protects you from poison. +Blink: It lets you blink. (12, 27, Hell) the ring "Xujoppos" {rElec rCorr Str-4 Int+6} [ring of intelligence] Str: It affects your strength (-4). Int: It affects your intelligence (+6). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (12, 28, Hell) the ring of Circularity {Wiz rPois rF+ Will+} [ring of wizardry] It improves your spell success rate. rF: It protects you from fire. rPois: It protects you from poison. Will: It increases your willpower. (12, 29, Hell) the orb of Dispater {+Damnation *Corrode AC+5} +Damnation: It grants the ability to hurl damnation at the cost of health and magic, with strength depending on Evocations skill. AC: It affects your AC (+5). *Corrode: It may corrode you when you take damage. (12, 30, Hell) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} Int: It affects your intelligence (+3). Clar: It protects you from confusion, rage, mesmerisation and fear. (12, 31, Hell) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. (12, 32, Hell) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV: It affects your evasion (+4). Stlth: It makes you more stealthy. (12, 33, Hell) the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. (12, 34, Hell) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (12, 36, Hell) the +5 pair of gloves of Cilacw {MP+9 Dex+3} Dex: It affects your dexterity (+3). MP: It affects your magic capacity (+9). (13, 24, Hell) the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will: It greatly increases your willpower. (13, 25, Hell) the +5 Lochaber axe {reach-cleave, Poleaxe Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. Drain: It drains your maximum health when unequipped. (13, 26, Hell) the amulet of the Air {Inacc Air Fly rElec RMsl} [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Air: It enhances your air magic. rElec: It insulates you from electricity. Fly: It grants you flight. RMsl: It protects you from missiles. (13, 27, Hell) the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. SH: It affects your SH (+8). (13, 28, Hell) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. rMut: It protects you from mutation. Will: It increases your willpower. (13, 29, Hell) the ring of the Hare {EV+10} [ring of evasion] EV: It affects your evasion (+10). (13, 30, Hell) the +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} Infuse+∞: It empowers its wearer's blows with all of their magic. VampMP: Blows struck in melee replenish the wearer's magic. -Cast: It prevents spellcasting. (13, 31, Hell) the +3 salamander hide armour {Flames, rFlCloud rF++ rC--} Flames: It surrounds you with flame clouds and enhances your fire magic. rFlCloud: It grants immunity to flame clouds. rF: It greatly protects you from fire. rC: It makes you very vulnerable to cold. (13, 32, Hell) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (13, 33, Hell) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV: It affects your evasion (+3). rN: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (13, 34, Hell) the +1 pair of gloves of Duty {Regen+ Dex+2} Dex: It affects your dexterity (+2). Regen: It increases your rate of health regeneration. (14, 24, Hell) the ring of the Mage {Wiz Archmagi} [ring of wizardry] It improves your spell success rate. Archmagi: It increases the power of your magical spells. (14, 25, Hell) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} rC: It protects you from cold. Fly: It grants you flight. *Noise: It may make noises in combat. (14, 26, Hell) the ring "Wafij" {rCorr Str+3 Int+6} [ring of resist corrosion] Str: It affects your strength (+3). Int: It affects your intelligence (+6). rCorr: It protects you from acid and corrosion. (14, 27, Hell) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (14, 28, Hell) the +10 Black Knight's barding {ponderous, rPois rN+} rPois: It protects you from poison. rN: It protects you from negative energy. (14, 29, Hell) the ring "Gaqariusu" {Wiz rPois rCorr Dex+5 Stlth-} [ring of wizardry] It improves your spell success rate. Dex: It affects your dexterity (+5). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Stlth: It makes you less stealthy. (14, 30, Hell) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex: It affects your dexterity (+3). SInv: It lets you see invisible. (14, 31, Hell) the +7 Kryia's mail coat {PotionHeal*2 rC+} PotionHeal*2: Potions heal its wearer twice as much. rC: It protects you from cold. (14, 32, Hell) the +4 consecrated labrys {holy, Valiant Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. SInv: It lets you see invisible. Fly: It grants you flight. Fragile: It will be destroyed if unequipped. (14, 33, Hell) the +7 sceptre of Torment {pain, torment} (15, 24, Hell) the +7 captain's cutlass {speed, disarm} (15, 25, Hell) the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. (15, 26, Hell) the amulet of Bixisam {+Inv rC+ Will+ Regen+} [amulet of regeneration] rC: It protects you from cold. +Inv: It lets you turn invisible. Regen: It increases your rate of health regeneration. Will: It increases your willpower. (15, 27, Hell) the ring of the Tortoise {AC+8} [ring of protection] AC: It affects your AC (+8). (15, 28, Hell) the +10 tower shield of Ignorance {rN+ Int-4} Int: It affects your intelligence (-4). rN: It protects you from negative energy. (15, 29, Hell) the amulet "Xatu" {rPois Regen+ rCorr Stlth-} [amulet of regeneration] rPois: It protects you from poison. Regen: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Stlth: It makes you less stealthy. (15, 30, Hell) the +7 great mace "Undeadhunter" {deathbane, rN+} rN: It protects you from negative energy. (15, 31, Hell) the +1 robe of Vines {NoPotionHeal Regen++++} NoPotionHeal: Its wearer cannot be healed by potions. Regen: It increases your rate of health regeneration. (15, 32, Hell) the +10 trident of the Blind Eye {freeze, *Noise rF+++ rC++ Dex-4} Dex: It affects your dexterity (-4). rF: It renders you almost immune to fire. rC: It greatly protects you from cold. *Noise: It may make noises in combat. (15, 33, Hell) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} Str: It affects your strength (+4). Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). (16, 24, Hell) the +8 storm bow {elec, penet} (16, 25, Hell) the +5 glaive of the Guard {elec, spectral, AC+5} AC: It affects your AC (+5). (16, 26, Hell) the +8 autumn katana {manifold assault} (16, 27, Hell) the +10 dark maul {heavy} (16, 28, Hell) the +9 staff of Olgreb {rPois∞} It enhances your poison magic. It grants immunity to poison. It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. (16, 29, Hell) the +8 Vampire's Tooth {megavamp} (16, 30, Hell) the +3 warlock's mirror {omnireflect} Omnireflect: It can block and reflect piercing ranged attacks and magical attacks against the wielder's willpower. (16, 31, Hell) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. It allows you to gain divine favour quickly. MP: It affects your magic capacity (+5). (16, 32, Hell) the +5 robe of Night {Dark Will+ SInv} Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. SInv: It lets you see invisible. Will: It increases your willpower. (17, 0, Hell) 5 curare-tipped darts (17, 27, Hell) the sphere of Battle It enhances your destructive magic. It weakens your non-destructive magic. It summons a battlesphere in combat, with strength depending on Conjurations skill. (17, 28, Hell) the +1 Delatra's gloves {ID++} ID++: It heals its wearer when they drink unknown potions, and restores their MP when they read unknown scrolls. (17, 29, Hell) the +2 hood of the Assassin {Detect Stab+ Stlth++} Detect: It allows the wearer to sense nearby creatures. Stab+: It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any weapon. Stlth: It makes you much more stealthy. (17, 30, Hell) the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. (17, 31, Hell) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will: It increases your willpower. (18, 1, Hell) the ring of the Slug {Will+ EV+5} [ring of evasion] EV: It affects your evasion (+5). Will: It increases your willpower. the +9 great mace "Uharchas" {heavy, Contam rElec Str+3 Int+4} Str: It affects your strength (+3). Int: It affects your intelligence (+4). rElec: It insulates you from electricity. Contam: It causes magical contamination when unequipped. (18, 23, Hell) a ring of wizardry (18, 25, Hell) the ring "Tetepraso" {rElec rC+ Will+ rCorr} [ring of willpower] rC: It protects you from cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (18, 28, Hell) the +8 trident of the Octopus King {venom, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (19, 1, Hell) a ring of protection from fire (19, 24, Hell) the ring "Naupleske" {Drain rPois Will+ EV+5 Str+6} [ring of evasion] EV: It affects your evasion (+5). Str: It affects your strength (+6). rPois: It protects you from poison. Drain: It drains your maximum health when unequipped. Will: It increases your willpower. (19, 25, Hell) the ring "Hephimid" {Str+8 SInv} [ring of see invisible] Str: It affects your strength (+8). SInv: It lets you see invisible. (19, 26, Hell) the +11 swamp dragon scales of Duty {rElec rPois Will+ Dex+4} Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. rPois: It protects you from poison. Will: It increases your willpower. (19, 27, Hell) the +3 pair of mountain boots {steadfast, rC+} Steadfast: It prevents involuntary movement, except for blinking, teleportation, or banishment. rC: It protects you from cold. (19, 28, Hell) the +7 Throatcutter {drain, coup de grace} (20, 1, Hell) the ring of Ruimumpe {+Blink rC+} [ring of protection from cold] rC: It protects you from cold. +Blink: It lets you blink. (20, 13, Hell) a +0 flail (20, 24, Hell) the ring "Rirecw" {rC+ rCorr Str+2 Dex-4 SInv} [ring of resist corrosion] Str: It affects your strength (+2). Dex: It affects your dexterity (-4). rC: It protects you from cold. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (20, 25, Hell) the staff of fire "Liuh" {*Corrode rElec rF+ rC+ Dex+3} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+3). rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. It falls into the 'Staves' category. It is a one-handed weapon. (20, 26, Hell) the +0 pair of gloves "Uhuetas" {rElec Regen+ Str-4 Int-2} Str: It affects your strength (-4). Int: It affects your intelligence (-2). rElec: It insulates you from electricity. Regen: It increases your rate of health regeneration. (20, 27, Hell) the +3 pair of seven-league boots {Rampage+∞} Rampage+∞: When moving toward enemies, its wearer moves as far as possible. (20, 28, Hell) the +4 robe of Folly {Brill Will-∞ Int+8} Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int: It affects your intelligence (+8). (20, 32, Hell) the +0 robe of Tempters {*Slow rC++} rC: It greatly protects you from cold. *Slow: It may slow you when you take damage. the +5 tower shield of Ethics {Fly rF- Will+} rF: It makes you vulnerable to fire. Fly: It grants you flight. Will: It increases your willpower. (21, 24, Hell) the +7 tower shield of the Falcon {Dex+3 SInv} Dex: It affects your dexterity (+3). SInv: It lets you see invisible. (21, 25, Hell) a staff of earth (21, 27, Hell) the +9 scales of the Dragon King {rPois rF+ rC+ Will+} rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. Will: It increases your willpower. (21, 28, Hell) the +0 pair of fencer's gloves {Riposte Dex+3} Riposte: It allows the wearer to riposte with melee weapons, swiftly retaliating against missed or blocked melee attacks. Dex: It affects your dexterity (+3). (21, 29, Hell) the amulet of Elemental Vulnerability {rPois rF-- rC-- AC+8} [amulet of nothing] AC: It affects your AC (+8). rF: It makes you very vulnerable to fire. rC: It makes you very vulnerable to cold. rPois: It protects you from poison. (22, 32, Hell) an orb of mayhem (23, 28, Hell) a phial of floods (24, 26, Hell) the +4 Cigotuvi's embrace {Corpsefed rMiasma Drain rN+} Corpsefed: It gathers nearby corpses to temporarily increase the armour it provides. rMiasma: It protects you from foul pestilence. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. (24, 27, Hell) the +3 robe of Clouds {*Thunder rCloud rElec} *Thunder: It occasionally creates storm clouds above nearby enemies. rCloud: It grants its wearer immunity to clouds. rElec: It insulates you from electricity. (25, 26, Hell) the +2 shield of Resistance {rF++ rC++ Will++} rF: It greatly protects you from fire. rC: It greatly protects you from cold. Will: It greatly increases your willpower. (25, 27, Hell) the ring of Ciex {rElec rN+ Will+ Str-4 Int+6} [ring of intelligence] Str: It affects your strength (-4). Int: It affects your intelligence (+6). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. (25, 28, Hell) a +0 scythe of venom (26, 26, Hell) the ring of Dogma {Fly rElec rF- Will+ Str+7} [ring of flight] Str: It affects your strength (+7). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. Fly: It grants you flight. Will: It increases your willpower. (26, 27, Hell) a +0 plate armour a +1 broad axe of flaming a +0 chain mail a +5 war axe of draining a +4 heavy scythe a +0 antimagic scythe (26, 28, Hell) a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 chain mail a +1 long sword of pain (26, 33, Hell) 8 scrolls of enchant armour (27, 25, Hell) the +2 cloak of the Thief {*Fog Slay-2 SInv Stlth+} *Fog: It may release a thick cloud of smoke when the wearer is hurt. Slay: It affects your accuracy & damage with ranged weapons and melee (-2). SInv: It lets you see invisible. Stlth: It makes you more stealthy. (27, 28, Hell) a +0 chain mail a +4 long sword (28, 29, Hell) a +0 chain mail a +0 great mace (28, 30, Hell) a +0 robe a +0 dagger (28, 33, Hell) 5 scrolls of silence (29, 19, Hell) a +0 flail (29, 30, Hell) a +0 chain mail a +2 war axe of draining a +0 plate armour a +3 battleaxe (29, 31, Hell) a +0 chain mail a +0 great mace of draining (30, 29, Hell) a +0 chain mail a +3 battleaxe (30, 30, Hell) a +2 scythe of freezing (30, 31, Hell) a +0 robe a +0 dagger a +0 plate armour a +3 heavy battleaxe (30, 33, Hell) a ring of the Octopus King {rF+ HP+2 AC+2 EV+2 SH+2} [ring of protection from fire] AC: It affects your AC (+2). EV: It affects your evasion (+2). rF: It protects you from fire. HP: It affects your health (+2). SH: It affects your SH (+2). (30, 34, Hell) a ring of the Octopus King {HP+2 AC+2 EV+2 SH+2 SInv} [ring of see invisible] AC: It affects your AC (+2). EV: It affects your evasion (+2). HP: It affects your health (+2). SInv: It lets you see invisible. SH: It affects your SH (+2). (31, 31, Hell) a +0 vampiric scythe (31, 32, Hell) a +2 scythe of freezing (31, 33, Hell) a ring of the Octopus King {HP+2 MP+9 AC+2 EV+2 SH+2} [ring of magical power] AC: It affects your AC (+2). EV: It affects your evasion (+2). HP: It affects your health (+2). MP: It affects your magic capacity (+9). SH: It affects your SH (+2). (31, 34, Hell) a ring of the Octopus King {rCorr HP+2 AC+2 EV+2 SH+2} [ring of resist corrosion] AC: It affects your AC (+2). EV: It affects your evasion (+2). HP: It affects your health (+2). rCorr: It protects you from acid and corrosion. SH: It affects your SH (+2). (31, 38, Hell) the +2 tower shield of Suloloj {Harm Rampage Str-4 SInv} Str: It affects your strength (-4). SInv: It lets you see invisible. Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. (32, 33, Hell) a ring of the Octopus King {Fly HP+2 AC+2 EV+2 SH+2} [ring of flight] AC: It affects your AC (+2). EV: It affects your evasion (+2). HP: It affects your health (+2). Fly: It grants you flight. SH: It affects your SH (+2). (32, 34, Hell) a ring of the Octopus King {rN+ HP+2 AC+2 EV+2 SH+2} [ring of positive energy] AC: It affects your AC (+2). EV: It affects your evasion (+2). rN: It protects you from negative energy. HP: It affects your health (+2). SH: It affects your SH (+2). (32, 37, Hell) a +0 chain mail a +0 long sword (33, 7, Hell) a +0 flail (33, 20, Hell) a +1 demon whip of electrocution (33, 29, Hell) the +8 hand axe of Balance {heavy, Dex+3} Dex: It affects your dexterity (+3). (33, 33, Hell) a ring of the Octopus King {Wiz HP+2 AC+2 EV+2 SH+2} [ring of wizardry] It improves your spell success rate. AC: It affects your AC (+2). EV: It affects your evasion (+2). HP: It affects your health (+2). SH: It affects your SH (+2). (33, 34, Hell) a ring of the Octopus King {rC+ HP+2 AC+2 EV+2 SH+2} [ring of protection from cold] AC: It affects your AC (+2). EV: It affects your evasion (+2). rC: It protects you from cold. HP: It affects your health (+2). SH: It affects your SH (+2). (34, 7, Hell) a +0 mace a +0 morningstar (35, 3, Hell) a +0 morningstar (37, 39, Hell) the ring of Qogilan {rCorr MP+9 Str+4 Stlth-} [ring of magical power] Str: It affects your strength (+4). MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. Stlth: It makes you less stealthy. (38, 39, Hell) the +0 pair of boots of the Trombone {rPois} rPois: It protects you from poison. (41, 39, Hell) the +0 robe of Xykk {Drain rElec Slay+2 SInv} Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rElec: It insulates you from electricity. SInv: It lets you see invisible. Drain: It drains your maximum health when unequipped. Level 1 of the Iron City of Dis (4, -7, Dis:1) a +1 great mace of draining a +0 chain mail (5, -5, Dis:1) a +1 battleaxe of pain a +0 chain mail (10, -3, Dis:1) a +2 heavy great mace a +0 chain mail (15, -8, Dis:1) a +3 great mace of draining a +0 plate armour Level 2 of the Iron City of Dis (0, 0, Dis:2) a +0 flail (0, 3, Dis:2) 3 gold pieces a +0 great mace a +0 plate armour (1, 2, Dis:2) 3 gold pieces (1, 6, Dis:2) a +0 flail (3, 5, Dis:2) 8 gold pieces (still there?) a +0 great sword of draining (still there?) a +0 plate armour (still there?) (4, 8, Dis:2) 3 gold pieces (5, -12, Dis:2) a +0 battleaxe of freezing a +0 chain mail (5, 5, Dis:2) 2 gold pieces (6, -2, Dis:2) 7 gold pieces (6, -1, Dis:2) 13 gold pieces (6, 4, Dis:2) 2 gold pieces (6, 5, Dis:2) 2 gold pieces (6, 6, Dis:2) 2 gold pieces (6, 8, Dis:2) 2 gold pieces (7, -12, Dis:2) a +1 great sword of draining a +0 plate armour (7, -3, Dis:2) 7 gold pieces a +0 morningstar (7, -1, Dis:2) 7 gold pieces (8, -11, Dis:2) a +0 dire flail Level 4 of the Iron City of Dis (0, 0, Dis:4) 2 gold pieces (2, -2, Dis:4) a gold piece (2, -1, Dis:4) 2 gold pieces (2, 3, Dis:4) 2 gold pieces (5, -1, Dis:4) a +0 battleaxe of freezing (still there?) a +0 plate armour (still there?) (9, -1, Dis:4) 2 gold pieces (10, 1, Dis:4) a gold piece (12, 0, Dis:4) 2 gold pieces Level 5 of the Iron City of Dis (1, 6, Dis:5) a +0 morningstar of draining (3, 9, Dis:5) a +0 dire flail of protection (16, 0, Dis:5) a +3 great mace of draining a +0 chain mail Level 6 of the Iron City of Dis (1, -13, Dis:6) a +0 giant spiked club Level 7 of the Iron City of Dis (0, 0, Dis:7) a +0 great sword of draining a +0 plate armour (1, -43, Dis:7) a +0 morningstar (2, -1, Dis:7) a +0 morningstar (3, -32, Dis:7) a stone (3, -31, Dis:7) a scroll of noise (4, -43, Dis:7) a +1 great mace of freezing a +0 chain mail (4, -40, Dis:7) a +3 great mace of venom (4, -36, Dis:7) a +0 great mace (4, -33, Dis:7) a +0 morningstar (5, -42, Dis:7) a +0 morningstar (5, -41, Dis:7) a +4 flail of holy wrath (5, 13, Dis:7) a staff of earth (6, -40, Dis:7) a +0 flail (6, -38, Dis:7) a +1 great mace of draining a +0 chain mail (6, 13, Dis:7) a +2 robe of resistance (7, -40, Dis:7) a +0 giant club a +2 spear of venom (7, -39, Dis:7) a +0 morningstar a +1 great sword of draining a +0 plate armour (7, 13, Dis:7) the +5 trident of Subjectivity {elec, Dex+3} Dex: It affects your dexterity (+3). (8, -39, Dis:7) a +0 battleaxe a +0 plate armour a +0 flail a +2 flail of protection (9, 6, Dis:7) a +1 dire flail of protection (10, -34, Dis:7) a +3 heavy flail (10, -3, Dis:7) a +0 battleaxe of flaming a +0 chain mail (11, -16, Dis:7) a +0 glaive (12, -16, Dis:7) 3 stones (13, -41, Dis:7) a +2 heavy battleaxe a +1 chain mail of positive energy (13, -35, Dis:7) a +1 morningstar of protection (13, -16, Dis:7) a +0 chain mail (14, -45, Dis:7) a +0 rapier (16, -43, Dis:7) a +0 flail (16, 12, Dis:7) a +1 battleaxe a +0 plate armour (17, -44, Dis:7) a +0 morningstar (18, -47, Dis:7) a +0 morningstar (19, -47, Dis:7) a +0 great sword of pain a +0 chain mail (20, -45, Dis:7) a +0 flail of draining (22, -32, Dis:7) a +0 giant club (23, -44, Dis:7) a +0 great mace (23, -43, Dis:7) a +3 heavy battleaxe a +0 chain mail (23, -32, Dis:7) a +2 flail of holy wrath (27, -40, Dis:7) a +0 dire flail (29, -41, Dis:7) a +0 dire flail (29, -37, Dis:7) a +0 great sword a +0 chain mail (29, 8, Dis:7) a wand of charming (6) (30, 6, Dis:7) a +2 leather armour of fire resistance (31, -35, Dis:7) a +0 morningstar (31, -13, Dis:7) 8 stones (32, -36, Dis:7) a +0 giant spiked club (32, -13, Dis:7) a +0 club (33, -38, Dis:7) a +0 morningstar 3 scrolls of noise (33, -31, Dis:7) a wand of charming (2) (33, -3, Dis:7) the staff of cold "Yduxzaty" {rC+ rN++ Will- Dex+3} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+3). rC: It protects you from cold. rN: It greatly protects you from negative energy. Will: It decreases your willpower. It falls into the 'Staves' category. It is a one-handed weapon. (34, -36, Dis:7) a +0 dire flail (35, -33, Dis:7) a +0 great mace (35, 6, Dis:7) a +2 hand axe of electrocution (35, 9, Dis:7) a +0 great mace of flaming a +4 ring of protection (36, -34, Dis:7) a +0 great sword of freezing a +3 chain mail (36, -31, Dis:7) a +0 morningstar (42, -7, Dis:7) a +0 dire flail (56, -41, Dis:7) a +0 ring mail (56, -40, Dis:7) 6 atropa-tipped darts (58, 9, Dis:7) a +5 morningstar of protection a +0 plate armour of poison resistance (61, -44, Dis:7) a +0 dire flail (61, 10, Dis:7) a +2 great mace of draining (63, 12, Dis:7) a book of Death (63, 13, Dis:7) the +5 broad axe of Invincibility {freeze, *Rage rF+++ Str+3 Dex-3} Str: It affects your strength (+3). Dex: It affects your dexterity (-3). rF: It renders you almost immune to fire. *Rage: It berserks you when you make melee attacks (+20% chance). (63, 14, Dis:7) a +2 heavy halberd Level 1 of Gehenna (0, 0, Geh:1) a +2 great sword of flaming (1, -5, Geh:1) a +2 demon whip of venom (1, -3, Geh:1) a +1 great sword of flaming (3, -4, Geh:1) a +0 demon whip of draining Level 2 of Gehenna (3, 4, Geh:2) a +0 great sword of flaming (4, -1, Geh:2) a +1 great sword of flaming (4, 1, Geh:2) a +0 demon whip of draining (4, 4, Geh:2) a +0 vampiric demon whip (6, -2, Geh:2) a +2 great sword of flaming (9, 2, Geh:2) a +2 demon whip of electrocution (9, 4, Geh:2) a +1 demon whip of freezing (9, 9, Geh:2) a +1 great sword of flaming Level 3 of Gehenna (3, -18, Geh:3) a +1 demon whip of venom (4, -20, Geh:3) a +2 antimagic demon whip (9, -18, Geh:3) a +0 demon whip of venom Level 4 of Gehenna (9, 1, Geh:4) a +1 scythe of distortion a +1 heavy scythe (9, 2, Geh:4) a +4 heavy scythe (14, 7, Geh:4) a +0 scythe of venom (16, 6, Geh:4) a +0 vampiric demon whip Level 5 of Gehenna (0, 0, Geh:5) 6 gold pieces (1, -14, Geh:5) 21 gold pieces (4, -3, Geh:5) 19 gold pieces (still there?) a +0 demon whip of venom (still there?) (6, -1, Geh:5) 25 gold pieces (8, 0, Geh:5) 22 gold pieces (11, -11, Geh:5) 7 gold pieces (11, -2, Geh:5) 4 gold pieces (12, -9, Geh:5) 22 gold pieces (12, -7, Geh:5) 6 gold pieces (12, -2, Geh:5) 6 gold pieces (13, -4, Geh:5) 7 gold pieces (13, -2, Geh:5) 7 gold pieces (14, -4, Geh:5) 6 gold pieces (14, -2, Geh:5) 23 gold pieces (still there?) a +1 great sword of flaming (still there?) (14, -1, Geh:5) 6 gold pieces (14, 0, Geh:5) 4 gold pieces Level 6 of Gehenna (11, -6, Geh:6) a +2 demon whip of venom (13, -21, Geh:6) a +2 vampiric demon whip Level 7 of Gehenna (0, 0, Geh:7) a +0 great sword of flaming (9, -18, Geh:7) a +0 sling of flaming (unseen) (17, -2, Geh:7) a wand of flame (2) (18, -2, Geh:7) a Young Poisoner's Handbook (18, 0, Geh:7) a staff of poison (unseen) (18, 1, Geh:7) a +2 plate armour of fire resistance (19, -3, Geh:7) the +6 whip of Mourning {heavy, rElec rC+ Int+3 SInv} Int: It affects your intelligence (+3). rC: It protects you from cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. (19, -1, Geh:7) a book of Conjurations (19, 1, Geh:7) a ring of protection from fire (20, -7, Geh:7) a staff of cold (unseen) (20, -6, Geh:7) Jufaezaz's Atlas of the Dusty Arsonist Spells Type Level a - Passwall Transmutation/Earth 2 b - Stone Arrow Conjuration/Earth 3 c - Fireball Conjuration/Fire 5 (20, -2, Geh:7) an amulet of faith (20, -1, Geh:7) a +2 whip of venom (20, 0, Geh:7) a staff of death (unseen) (20, 1, Geh:7) a +2 plate armour of fire resistance (21, -5, Geh:7) a +0 crystal plate armour (21, -3, Geh:7) the +1 pair of boots of the Wilderness {Harm *Slow Fly Str+5} Str: It affects your strength (+5). Fly: It grants you flight. *Slow: It may slow you when you take damage. Harm: It increases damage dealt and taken. (21, -2, Geh:7) a staff of death (22, -6, Geh:7) a +0 long sword of electrocution (22, -5, Geh:7) the +8 morningstar of the Trees {speed, *Slow Str+7 Dex+3} Str: It affects your strength (+7). Dex: It affects your dexterity (+3). *Slow: It may slow you when you take damage. (22, 30, Geh:7) a +0 demon whip of venom (26, -2, Geh:7) a +0 ring mail of cold resistance (unseen) (26, 29, Geh:7) a +4 great sword of flaming (27, -2, Geh:7) the Quarto of the Switch and Illusion Spells Type Level a - Call Imp Summoning 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Irradiate Conjuration/Transmutation 5 d - Summon Hydra Summoning 7 (27, 33, Geh:7) a +3 great sword of flaming (28, -9, Geh:7) the +13 sceptre of Asmodeus Fire Summon: It may summon demons of flame and damnation when striking foes. (32, -16, Geh:7) a +0 demon whip (35, -3, Geh:7) a +2 heavy hand axe (unseen) (41, 14, Geh:7) a +0 demon whip of pain (47, -17, Geh:7) 5 gold pieces (54, -18, Geh:7) a +1 heavy broad axe (unseen) Level 1 of Cocytus (6, 1, Coc:1) a +0 battleaxe of freezing Level 2 of Cocytus Level 3 of Cocytus Level 4 of Cocytus Level 5 of Cocytus Level 7 of Cocytus (3, 52, Coc:7) the ring of Ixteir Oroch {rPois SInv} [ring of poison resistance] rPois: It protects you from poison. SInv: It lets you see invisible. (7, 25, Coc:7) a +3 shortbow of electrocution (7, 26, Coc:7) 6 atropa-tipped darts (7, 49, Coc:7) 15 gold pieces (7, 53, Coc:7) 22 gold pieces (8, 36, Coc:7) 5 gold pieces (16, 51, Coc:7) a +2 trident of pain a ring of magical power (36, 23, Coc:7) 5 stones (36, 24, Coc:7) a +0 great sword (37, 22, Coc:7) a staff of cold (37, 23, Coc:7) a +5 ring of evasion (37, 24, Coc:7) the +1 sling of Abomination {flame, Fragile Int+4 Dex+4} Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). Fragile: It will be destroyed if unequipped. (38, 22, Coc:7) a +1 falchion of holy wrath (38, 23, Coc:7) a wand of flame (8) (38, 24, Coc:7) a +2 long sword of flaming (42, 32, Coc:7) a +0 plate armour (43, 32, Coc:7) a +0 short sword of draining (50, 18, Coc:7) a +1 battleaxe of freezing (50, 31, Coc:7) the +0 scale mail of Hysteria {Regen+ SInv} SInv: It lets you see invisible. Regen: It increases your rate of health regeneration. (50, 32, Coc:7) a wand of charming (4) (59, 7, Coc:7) a +0 battleaxe of freezing Level 1 of Tartarus (16, -10, Tar:1) a +1 whip Level 2 of Tartarus Level 3 of Tartarus (0, 0, Tar:3) 3 large rocks (2, 5, Tar:3) 4 large rocks Level 4 of Tartarus (4, -12, Tar:4) 5 large rocks (15, -5, Tar:4) 5 large rocks Level 5 of Tartarus (8, 22, Tar:5) a +3 whip of venom (10, 3, Tar:5) a +2 whip (12, 6, Tar:5) 5 large rocks Level 6 of Tartarus Level 7 of Tartarus (7, -32, Tar:7) 3 large rocks (7, -21, Tar:7) a ring of wizardry (7, 9, Tar:7) a +3 leather armour of fire resistance (8, -15, Tar:7) 5 large rocks (8, 9, Tar:7) a staff of air (9, -16, Tar:7) a +3 whip (16, -6, Tar:7) a Necronomicon (18, -14, Tar:7) 3 large rocks (21, -15, Tar:7) 10 large rocks (22, -19, Tar:7) 3 large rocks (27, -30, Tar:7) a wand of charming (6) (27, -12, Tar:7) 2 potions of might (27, 18, Tar:7) an amulet of magic regeneration (28, -30, Tar:7) the ring of the Shining Light {rC+ Will+ Str+3 Dex+2} [ring of protection from cold] Str: It affects your strength (+3). Dex: It affects your dexterity (+2). rC: It protects you from cold. Will: It increases your willpower. (28, 18, Tar:7) a staff of poison (29, -30, Tar:7) a +4 glaive of venom (30, -20, Tar:7) the +1 gold dragon scales of an ossuary {rPois rF+ rC+ Will++ Regen+} rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. Regen: It increases your rate of health regeneration. Will: It greatly increases your willpower. (30, 18, Tar:7) a staff of conjuration (31, -30, Tar:7) a wand of charming (5) (32, -30, Tar:7) a ring of protection from cold (32, 18, Tar:7) a staff of cold (33, -30, Tar:7) a staff of air (33, 18, Tar:7) a staff of poison (39, 17, Tar:7) 3 large rocks (45, -19, Tar:7) 3 large rocks (46, -21, Tar:7) 5 large rocks (48, -21, Tar:7) a +1 whip (52, -21, Tar:7) a wand of charming (5) (52, -17, Tar:7) 5 large rocks (53, -23, Tar:7) 5 large rocks (53, -21, Tar:7) a wand of charming (4) (53, -10, Tar:7) 3 large rocks (53, -7, Tar:7) 4 large rocks (53, 9, Tar:7) a +2 sling of freezing (58, -10, Tar:7) 3 large rocks (58, -2, Tar:7) 3 large rocks (60, -7, Tar:7) a +1 scythe of flaming Level 1 of the Realm of Zot (0, 0, Zot:1) a +0 chain mail (1, 0, Zot:1) 19 gold pieces (1, 4, Zot:1) 2 stones (2, 8, Zot:1) 9 gold pieces a +0 cloak a +0 dagger a +0 glaive (3, 7, Zot:1) 7 gold pieces a +0 glaive (3, 9, Zot:1) 5 gold pieces a +0 cloak a +0 long sword (5, 7, Zot:1) 7 gold pieces (still there?) a +0 cloak (still there?) a +2 great sword of freezing (still there?) (6, 4, Zot:1) 7 gold pieces (6, 9, Zot:1) 7 gold pieces a +0 long sword (7, 6, Zot:1) 9 gold pieces a +0 scimitar (9, 7, Zot:1) a scroll of identify (11, 4, Zot:1) 5 gold pieces (12, 11, Zot:1) 7 gold pieces a +0 cloak a +0 dagger (13, 14, Zot:1) 25 gold pieces (14, 12, Zot:1) 7 gold pieces a +0 halberd (14, 13, Zot:1) 18 gold pieces a +0 hand axe Level 2 of the Realm of Zot (0, 0, Zot:2) a +0 rapier (3, 8, Zot:2) a +0 cloak a +0 rapier (7, 1, Zot:2) 29 gold pieces (9, 0, Zot:2) a +0 buckler (10, 0, Zot:2) 3 stones (13, 5, Zot:2) 5 stones (15, 0, Zot:2) a +0 spear (17, -5, Zot:2) a wand of flame (13) a +0 glaive (18, 4, Zot:2) 6 gold pieces (19, 3, Zot:2) 6 gold pieces Level 3 of the Realm of Zot (0, 0, Zot:3) a scroll of blinking (0, 6, Zot:3) 9 gold pieces (2, 5, Zot:3) a wand of digging (4) (4, 0, Zot:3) a scroll of fog (4, 1, Zot:3) 4 gold pieces a +2 long sword of holy wrath (4, 6, Zot:3) 21 gold pieces a silver javelin (6, -3, Zot:3) a +0 sling (7, 5, Zot:3) 18 gold pieces (9, -3, Zot:3) 8 gold pieces a +0 mace Level 4 of the Realm of Zot (0, 0, Zot:4) 21 gold pieces (7, -22, Zot:4) 7 gold pieces (8, -20, Zot:4) a +0 robe (11, 5, Zot:4) 24 gold pieces (13, 3, Zot:4) 30 gold pieces (15, -25, Zot:4) 4 gold pieces (18, -25, Zot:4) 6 gold pieces (18, -24, Zot:4) 23 gold pieces (18, -16, Zot:4) 2 javelins (19, -23, Zot:4) 21 gold pieces (20, -24, Zot:4) 7 gold pieces a +0 short sword a +0 cloak (22, -25, Zot:4) 22 gold pieces (22, -23, Zot:4) 12 gold pieces (22, -13, Zot:4) 22 gold pieces (23, -13, Zot:4) a +0 hand axe (24, -24, Zot:4) 8 gold pieces (26, -26, Zot:4) a potion of magic (26, -17, Zot:4) 6 gold pieces (27, -18, Zot:4) 9 gold pieces (28, -18, Zot:4) 8 gold pieces (29, -10, Zot:4) 12 gold pieces (29, 0, Zot:4) 7 gold pieces (31, -7, Zot:4) 6 gold pieces a +0 hand axe (31, -5, Zot:4) 27 gold pieces (32, -10, Zot:4) 5 gold pieces (32, -9, Zot:4) 16 gold pieces (32, 4, Zot:4) 22 gold pieces (32, 6, Zot:4) 23 gold pieces (32, 7, Zot:4) 19 gold pieces (33, 6, Zot:4) 28 gold pieces (41, -9, Zot:4) a wand of flame (8) Level 5 of the Realm of Zot (0, 0, Zot:5) a +0 scale mail (0, 18, Zot:5) 34 gold pieces (4, 13, Zot:5) 17 gold pieces (6, 34, Zot:5) 12 gold pieces (7, 7, Zot:5) 16 gold pieces (7, 12, Zot:5) 29 gold pieces (7, 16, Zot:5) 20 gold pieces (8, -3, Zot:5) 24 gold pieces (8, 12, Zot:5) 40 gold pieces (10, 22, Zot:5) a scroll of identify {@r1} (13, 3, Zot:5) 7 gold pieces a +0 glaive 2 potions of cancellation (13, 6, Zot:5) a scroll of teleportation (15, 33, Zot:5) 33 gold pieces (18, 4, Zot:5) a +0 short sword (19, -2, Zot:5) 12 gold pieces (20, -3, Zot:5) 27 gold pieces (20, 25, Zot:5) 6 gold pieces (20, 29, Zot:5) 24 gold pieces (21, 41, Zot:5) 30 gold pieces (22, 32, Zot:5) a +0 sling (23, 0, Zot:5) 26 gold pieces a +0 scale mail (23, 1, Zot:5) 28 gold pieces (24, 1, Zot:5) 22 gold pieces (24, 33, Zot:5) a scroll of magic mapping (28, 18, Zot:5) a ring of poison resistance (28, 35, Zot:5) 7 gold pieces (32, 26, Zot:5) a +0 club Level 1 of the Depths [Shop] Otiteipt's Armour Shop a +0 robe (10 gold) a +0 ring mail (60 gold) the +3 pair of gauntlets of War {Slay+5} (712 gold) Slay: It affects your accuracy & damage with ranged weapons and melee (+5). a +0 leather armour (30 gold) a +1 leather armour of willpower (210 gold) a +0 robe (10 gold) a +2 barding (525 gold) a +0 pair of boots of stealth (172 gold) (0, 0, Depths:1) a potion of degeneration (1, -7, Depths:1) 6 large rocks (4, -1, Depths:1) a wand of charming (6) (8, -48, Depths:1) a stone (8, -24, Depths:1) 6 stones (9, -14, Depths:1) 4 gold pieces (12, -36, Depths:1) a +0 quarterstaff (17, -36, Depths:1) a scroll of enchant weapon (20, -43, Depths:1) a scroll of identify (24, -31, Depths:1) a +0 demon blade (24, -30, Depths:1) a +4 demon whip a +0 chain mail (25, -54, Depths:1) 3 stones (25, -30, Depths:1) a +0 plate armour (still there?) a +5 demon blade (still there?) a +0 chain mail (still there?) a +2 demon trident of venom (still there?) (26, -52, Depths:1) 6 stones (26, -3, Depths:1) 13 gold pieces (28, -27, Depths:1) a +0 buckler (29, -33, Depths:1) 5 stones a +0 plate armour a +0 bardiche (29, 2, Depths:1) 18 gold pieces (30, -26, Depths:1) a +1 buckler of protection (31, -24, Depths:1) 5 large rocks (32, -19, Depths:1) 2 large rocks (33, -28, Depths:1) a +0 scale mail (35, -14, Depths:1) a ring of ice the ring "Taceix" {rElec rPois rC- EV+5} [ring of evasion] EV: It affects your evasion (+5). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rPois: It protects you from poison. (37, -16, Depths:1) 6 stones (37, -15, Depths:1) a +0 great sword (37, -14, Depths:1) a +0 hand axe (37, -13, Depths:1) a +3 great mace of flaming a scroll of identify {@r1} the amulet of the Nightingale {Reflect Fragile Str+4 Dex-4 SH+5 Stlth+} [amulet of reflection] It reflects blocked missile attacks. Str: It affects your strength (+4). Dex: It affects your dexterity (-4). Fragile: It will be destroyed if unequipped. SH: It affects your SH (+5). Stlth: It makes you more stealthy. (37, -11, Depths:1) a +0 giant club of freezing a +0 dire flail a +0 dire flail (38, -15, Depths:1) a +2 great mace of freezing a scroll of enchant weapon (38, -13, Depths:1) a +0 great mace of freezing an amulet of guardian spirit (38, -11, Depths:1) the +2 great mace "Helloo" {flame, rN+} rN: It protects you from negative energy. (39, -14, Depths:1) a +0 dire flail a +0 dire flail (39, -13, Depths:1) a +0 great mace a +0 dire flail (46, -49, Depths:1) 6 stones (47, -2, Depths:1) 6 gold pieces (49, -7, Depths:1) a +0 spear of venom (50, -4, Depths:1) a +0 robe Level 2 of the Depths (0, 0, Depths:2) a +6 ring of intelligence (14, -12, Depths:2) a +0 dire flail a +0 dire flail (15, -24, Depths:2) a scroll of identify (15, 3, Depths:2) a +0 broad axe (19, 3, Depths:2) 4 stones (19, 7, Depths:2) 2 stones (21, 5, Depths:2) a +0 dagger (25, -4, Depths:2) a +2 great mace of venom a +0 ring mail (25, 0, Depths:2) a +5 giant spiked club (26, -6, Depths:2) a ring of positive energy (26, 3, Depths:2) a +0 dagger (26, 15, Depths:2) a scroll of identify (27, -24, Depths:2) a +3 battleaxe of freezing (27, -22, Depths:2) a +0 animal skin a +2 heavy quarterstaff (27, -7, Depths:2) a scroll of identify {@r1} the staff of death "Akotz" {Fly rN+ Dex+2} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+2). rN: It protects you from negative energy. Fly: It grants you flight. It falls into the 'Staves' category. It is a one-handed weapon. (28, -21, Depths:2) 4 large rocks (28, -16, Depths:2) a +0 robe a +0 long sword (29, -7, Depths:2) the ring "Ableshau" {Fly Int+2 Dex-4 Stlth+} [ring of flight] Int: It affects your intelligence (+2). Dex: It affects your dexterity (-4). Fly: It grants you flight. Stlth: It makes you more stealthy. (30, -29, Depths:2) 5 poisoned darts (31, -26, Depths:2) a +1 pair of gloves (32, 6, Depths:2) a +1 battleaxe of freezing (33, -5, Depths:2) a scroll of identify (33, 2, Depths:2) a +0 sling (33, 8, Depths:2) 5 stones (36, 4, Depths:2) a +0 dagger a +0 robe (37, 5, Depths:2) a +1 plate armour of cold resistance (37, 7, Depths:2) a +1 flail of venom a +0 robe a +0 buckler a +0 broad axe a +0 animal skin a +2 war axe a +0 ring mail a +0 bardiche a +0 scale mail (38, -12, Depths:2) 6 large rocks (39, -12, Depths:2) a +0 dagger a +0 robe (40, -13, Depths:2) a +1 great sword of flaming (41, -7, Depths:2) a wand of charming (2) (43, -13, Depths:2) a +0 chain mail a +5 battleaxe a +0 animal skin a +0 war axe a +0 animal skin a +1 antimagic quarterstaff (44, -12, Depths:2) a +0 battleaxe of freezing (44, -10, Depths:2) a +0 spear a +0 buckler a +2 vampiric quick blade a +0 robe a +0 buckler (44, -9, Depths:2) a +1 demon whip of freezing a +0 robe a +0 buckler (51, -32, Depths:2) a stone (69, -22, Depths:2) the +1 leather armour "Mierphust" {rCorr} rCorr: It protects you from acid and corrosion. Level 3 of the Depths [Shop] Emyf's Book Emporium a book of the Hunter (624 gold) Udeth's Codex of Nocuous Arcane Weapons (576 gold) Spells Type Level a - Shock Conjuration/Air 1 b - Flame Wave Conjuration/Fire 4 c - Olgreb's Toxic Radiance Poison 4 a manual of Poison Magic (1920 gold) a book of Callings (480 gold) the Quarto of Shocking Soot (624 gold) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Inner Flame Hexes/Fire 3 c - Conjure Ball Lightning Conjuration/Air 6 a book of the Sky (1056 gold) the Incunabulum of the Feathery Crypt (1056 gold) Spells Type Level a - Animate Dead Necromancy 4 b - Summon Lightning Spire Summoning/Air 4 c - Arcjolt Conjuration/Air 5 d - Borgnjor's Vile Clutch Necromancy/Earth 5 a book of Rime (672 gold) a book of Weapons (672 gold) (0, 0, Depths:3) a +0 long sword (1, -4, Depths:3) a +0 great sword a +0 robe (20, -46, Depths:3) a +0 dire flail a +0 dire flail (37, -8, Depths:3) a +2 robe of fire resistance a +1 heavy broad axe (40, -15, Depths:3) a +2 great sword of flaming (41, -14, Depths:3) 5 gold pieces (41, -12, Depths:3) 6 gold pieces (42, -12, Depths:3) 7 gold pieces (42, -9, Depths:3) a +2 kite shield a +0 leather armour a +2 war axe (43, -9, Depths:3) 8 gold pieces (44, -17, Depths:3) a +0 robe a +0 dagger (44, -15, Depths:3) a ring of wizardry (44, -11, Depths:3) 26 gold pieces (45, -18, Depths:3) a +0 spear (45, -15, Depths:3) a +0 spear (45, -12, Depths:3) 3 gold pieces (47, -33, Depths:3) a +2 flail of distortion a +0 robe a +0 buckler (48, -49, Depths:3) a +0 spear (51, -7, Depths:3) a +1 spear of venom 5 poisoned darts (52, -10, Depths:3) a +0 kite shield a +0 ring mail a +2 war axe of flaming (52, -5, Depths:3) a +0 buckler a +0 robe a +0 demon whip of flaming (52, -3, Depths:3) a +0 hand axe a +0 animal skin a scroll of identify {@r1} (53, -44, Depths:3) a +0 war axe of flaming a +0 plate armour (53, -42, Depths:3) a +1 demon blade of flaming a +0 chain mail (53, -12, Depths:3) 17 gold pieces a +0 demon whip of electrocution (54, -41, Depths:3) a +0 long sword of flaming a +0 chain mail (54, -40, Depths:3) a +0 dagger a +0 robe a +2 demon trident of flaming a +0 chain mail (54, -12, Depths:3) 7 gold pieces a +0 dagger a +0 robe (55, -39, Depths:3) a +3 broad axe a +0 plate armour (59, -2, Depths:3) a +0 robe Level 4 of the Depths (0, 0, Depths:4) 2 large rocks (6, 23, Depths:4) a +0 scale mail (9, 44, Depths:4) the staff of cold "Yptelesch" {rC+ rN+ Dex+2} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+2). rC: It protects you from cold. rN: It protects you from negative energy. It falls into the 'Staves' category. It is a one-handed weapon. the staff of fire "Lifurerch" {*Slow rPois rF+ Str+6 Dex+4} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+6). Dex: It affects your dexterity (+4). rF: It protects you from fire. rPois: It protects you from poison. *Slow: It may slow you when you take damage. It falls into the 'Staves' category. It is a one-handed weapon. (15, 23, Depths:4) a +1 mace of protection (16, 31, Depths:4) a +0 hand axe (17, 31, Depths:4) a +2 cloak a +0 great sword (17, 32, Depths:4) a +2 cloak a +0 long sword of pain (21, 25, Depths:4) Great Wizards, Vol. VII (21, 48, Depths:4) a +0 glaive (22, 27, Depths:4) 9 gold pieces a +0 war axe a +0 cloak (25, 36, Depths:4) 4 stones (26, 34, Depths:4) 3 large rocks (28, 33, Depths:4) a +0 halberd (29, 22, Depths:4) a +0 scimitar 4 large rocks (31, 29, Depths:4) a +0 trident (31, 30, Depths:4) 6 gold pieces a +0 trident (37, 22, Depths:4) a scroll of torment (38, 15, Depths:4) 3 large rocks (38, 40, Depths:4) a +0 scale mail (40, 15, Depths:4) a +0 robe (40, 29, Depths:4) 5 gold pieces (40, 35, Depths:4) a wand of charming (2) (43, 10, Depths:4) a +1 battleaxe of freezing (44, 11, Depths:4) a +1 battleaxe of freezing (45, 27, Depths:4) a +2 great sword of flaming (48, 11, Depths:4) 9 stones (52, 24, Depths:4) a +0 animal skin a +2 antimagic hand axe (56, 20, Depths:4) 3 large rocks (59, 33, Depths:4) a +0 ring mail a +0 great sword (60, 23, Depths:4) a +0 scale mail