Dungeon Crawl Stone Soup version 0.31-a0-1597-ge7908ec95f (webtiles) character file. Game seed: 14026714510150165942 166 kuniqs the Conjurer (level 5, 29/35 HPs) Began as a Demonspawn Conjurer on Jan 7, 2024. Quit the game on level 3 of the Dungeon. The game lasted 00:03:02 (2190 turns). kuniqs the Conjurer (Demonspawn Conjurer) Turns: 2190, Time: 00:03:03 Health: 29/35 AC: 4 Str: 3 XL: 5 Next: 22% Magic: 1/10 EV: 12 Int: 20 God: Gold: 128 SH: 4 Dex: 13 Spells: 7/10 levels left rFire + . . m - +6 sling of Dishonour {speed, rElec rC+ Str-5 Dex+2} rCold + . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec + g - +0 cloak {rCorr} rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ f - ring of protection from fire HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: demonic guardian 1, sharp scales 1, condensation shield a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 128 gold pieces. Inventory: Hand Weapons e - a +4 short sword of electrocution m - the +6 sling of Dishonour (weapon) {speed, rElec rC+ Str-5 Dex+2} (You found it on level 2 of the Dungeon) Str-5: It affects your strength (-5). Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. rElec: It insulates you from electricity. Missiles d - 8 poisoned darts Armour a - a +0 robe (worn) g - a +0 cloak of preservation (worn) Magical Staves c - a staff of air Jewellery f - a ring of protection from fire (left hand) Scrolls j - 2 scrolls of identify {unknown} Potions b - a potion of magic h - a potion of heal wounds {unknown} i - 2 potions of degeneration {unknown} k - a potion of curing {unknown} l - a potion of enlightenment {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting * Level 5.8 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 60% 1d6 4% 1 Apportation Tloc 6% N/A 14% 1 Necrotise Necr 12% 1d4 14% 1 Summon Small Mammal Summ 12% N/A 14% 1 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 38% 4 Summon Forest Summ/Tloc 1% N/A 98% 5 Eringya's Noxious Bog Alch 1% 4d6 100% 6 Summon Hydra Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Okawaru Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. You are partially covered in razor-sharp scales. (AC +1, Slay +1) A meltable shield of frost defends you. (SH +4) Message History You shoot a sling bullet. The sling bullet hits the ice beast. The ice beast is lightly wounded. You shoot a sling bullet. The sling bullet hits the ice beast. The ice beast is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (moderately wounded, 78% to hit) The searing ray hits the ice beast. The ice beast is heavily wounded. The searing ray hits the orc. You kill the orc! (Press . to maintain the ray.) The ice beast closely misses you. The searing ray hits the ice beast. The ice beast is heavily wounded. The ice beast hits you. The ice beast freezes you. You resist. The searing ray hits the ice beast. The ice beast is severely wounded. The ice beast barely misses you. The searing ray hits the ice beast. The ice beast is almost dead. You finish channelling your searing ray. The ice beast misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (almost dead, 78% to hit) The searing ray hits the ice beast. You kill the ice beast! (Press . to maintain the ray.) Your Spellcasting skill increases to level 3! You have reached level 5! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. There is an open door here. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ## .# .# .# ################# .####.......#.......### ............#.........# ......................# ........###..###@###..# . .##.......+..# #.# #..# ... .##.##...##..###.###..#..... .............+.._.))...)..# ..#.#........#######........ ....+........# ### #.....##. ....#........# ### #..#..# .##.# ###..... ... ........ †<.†# ... .#....... There were no monsters in sight! Vanquished Creatures An ice beast (D:3) A gnoll (D:1) 2 ribbon worms (D:2) 3 orcs (D:3) 6 ball pythons An endoplasm (D:1) 3 giant cockroaches 7 goblins 10 hobgoblins 2 quokkas (D:1) 5 bats 5 kobolds 4 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kuniqs the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 241 | D:1 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 241 | D:1 | Reached XP level 2. HP: 15/19 MP: 0/5 423 | D:1 | Learned a level 2 spell: Searing Ray 835 | D:1 | Gained mutation: You are partially covered in razor-sharp | scales. (AC +1, Slay +1) [demonic ancestry] 835 | D:1 | Reached XP level 3. HP: 24/24 MP: 6/6 1601 | D:2 | Reached skill level 5 in Conjurations 1764 | D:2 | Identified the +6 sling of Dishonour {speed, rElec rC+ | Str-5 Dex+2} 2130 | D:3 | Reached XP level 4. HP: 30/30 MP: 8/8 2158 | D:3 | Found an iron altar of Okawaru. 2174 | D:3 | Noticed an ice beast 2186 | D:3 | Killed an ice beast 2187 | D:3 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 2187 | D:3 | Reached XP level 5. HP: 29/35 MP: 1/10 2190 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_checkered_box, layout_basic D:2: layout_basic D:3: layout_basic, nicolae_overflow_ecumenical_swirl, lemuel_doored_altar, guppyfry_early_lair_pool Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.8 Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 11 | || 11 Spear | 17 | || 17 Fire: Sling | 12 | 12 || 24 Cast: Magic Dart | 56 | || 56 Searing Ray | 2 | 2 || 4 Stab: Sleeping | 3 | || 3 Armour: Robe | 5 | 1 || 6 Dodge: Dodged | 8 | 7 || 15 Block: Other | 7 | || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2197 | 2169 | 28 | 394 | 1447 | 3 | 732.3 | Dungeon | 2197 | 2169 | 28 | 394 | 1447 | 3 | 732.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1109 daAuts D:2: 1008 daAuts D:3: 79 daAuts