Dungeon Crawl Stone Soup version 0.33-a0-1120-gbd99899e7f (webtiles) character file. Game seed: 6943537460020510346 19 kuniqs the Conjurer (level 2, 0/19 HPs) Began as a Demonspawn Conjurer on Mar 24, 2025. Slain by a gnoll ... wielding a +0 club (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:02 (592 turns). kuniqs the Conjurer (Demonspawn Conjurer) Turns: 592, Time: 00:01:03 Health: 0/19 AC: 2 Str: 7 XL: 2 Next: 55% Magic: 1/5 EV: 11 Int: 18 God: Gold: 24 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . c - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: very slightly contaminated A: claws 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of enchant weapon {unknown} Potions e - a potion of heal wounds {unknown} f - a potion of invisibility {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 4.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 4% N/A 19% 1 Confusing Touch Hex 1% N/A 47% 3 Fulminant Prism Conj/Alch 5% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Cigotuvi's Putrefaction Necr/Air 1% N/A 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You have sharp fingernails. Message History Confirm wit' . or Enter, or press ? or * ta list all spells. Aimin': Magic Dart (safe; 2% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wieldin' a +0 club (100% ta hit) Tha magic dart hits tha gnoll. Tha gnoll be lightly wounded. Tha gnoll hits ye wit' a +0 club! Ye see 'ere 6 stones. Tha gnoll attacks as it pursues ye! Tha gnoll hits ye wit' a +0 club. Tha gnoll attacks as it pursues ye! Tha gnoll barely misses ye. Castin': Magic Dart (safe; 2% risk o' failure) Confirm wit' . or Enter, or press ? or * ta list all spells. Aimin': Searin' Ray (safe; 3% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wieldin' a +0 club (81% ta hit) Ye miscast Searin' Ray. Ye be very lightly contaminated wit' residual magic. Nuthin' appears ta happ'n. Tha gnoll closely misses ye. Magic courses through yer body. Tha gnoll hits ye wit' a +0 club. * * * LOW HITPOINT WARNIN' * * * Castin': Searin' Ray (safe; 3% risk o' failure) Confirm wit' . or Enter, or press ? or * ta list all spells. Aimin': Searin' Ray (safe; 3% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wieldin' a +0 club (81% ta hit) Ye focus yer ray upon tha gnoll. Tha searin' ray hits tha gnoll. Tha gnoll be lightly wounded. Tha searin' ray hits tha kobold! Ye kill tha kobold! (Press . ta maintain tha ray.) Tha gnoll hits ye wit' a +0 club. * * * LOW HITPOINT WARNIN' * * * Unknown command. Tha searin' ray hits tha gnoll. Tha gnoll be moderately wounded. Tha gnoll closely misses ye. Tha searin' ray hits tha gnoll. Tha gnoll be severely wounded. Tha gnoll hits ye wit' a +0 club. Ye die... .########'###.#.###.######.#....# †# #.....#.#.# #.#### #.#.##.# †# #.#.#.#.#.# #....# #.#.##.# .# #.#.#.#.#.######.###.#.##.# .# #.#.#.#.#......†.....#.##.# .######.#.#.#.....###.######.##.# ........#.#...........# #.##.. #########.############# #.#### #.......@g).# #.#### ###########.# #..... #.############# #.(....... ########## You could see a gnoll. Vanquished Creatures 2 dart slugs (D:1) An endoplasm (D:1) A goblin (D:1) 2 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) A frilled lizard (D:1) 3 kobolds (D:1) 3 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kuniqs the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 118 | D:1 | Found Illumul's Armour Boutique. 304 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 304 | D:1 | Reached XP level 2. HP: 9/19 MP: 1/5 307 | D:1 | Learned a level 2 spell: Searing Ray 592 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_fortress, layout_basic, serial_shops, shop, chequers_garden Action || total ---------------------------++------- Melee: Short sword || 15 Unarmed || 5 Cast: Magic Dart || 25 Searing Ray || 1 Use: Potion || 1 Armour: Robe || 14 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 591 | 591 | 0 | 33 | 465 | 1 | 591.0 | Dungeon | 591 | 591 | 0 | 33 | 465 | 1 | 591.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 591 daAuts