kush the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +2 dagger a +5 dagger a +5 rapier (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 9 potions of heal wounds (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 8, D) a staff of earth (61, 10, D) a +0 trident 2 boomerangs (61, 11, D) a +0 trident of venom (still there?) 2 boomerangs (still there?) (61, 16, D) a +1 vampiric trident (unseen) (61, 26, D) a ring of fire (62, 0, D) a +3 quarterstaff of distortion (62, 1, D) the maw talisman "Hero's Friend" {Int+3} [maw talisman] Int+3: It affects your intelligence (+3). (62, 9, D) a +0 trident 2 boomerangs (62, 17, D) a +2 shortbow of electrocution (62, 21, D) a +2 scimitar of flaming a hell hog skeleton (62, 26, D) a wand of digging (4) (62, 27, D) a staff of cold (unseen) (63, 8, D) a staff of conjuration (63, 10, D) a +0 trident 2 boomerangs (63, 16, D) a staff of death (63, 21, D) a hell hog skeleton (63, 22, D) a hell hog skeleton (63, 26, D) a wand of iceblast (7) (63, 27, D) the +1 cloak of Proximity {rC++ rCorr Int+4 Dex-3} Int+4: It affects your intelligence (+4). Dex-3: It affects your dexterity (-3). rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (64, 17, D) a +0 robe (64, 26, D) a ring of poison resistance (64, 27, D) a book of Alchemy (65, 26, D) a +3 vampiric glaive (unseen) (67, 0, D) a +4 scale mail of positive energy (67, 3, D) a +0 short sword a +1 leather armour of fire resistance (68, 3, D) a +0 dagger a +0 robe a +5 spectral club a +0 robe (69, 0, D) the +7 rapier of the Sharp God {freeze, Int+3} Int+3: It affects your intelligence (+3). (70, 9, D) the +5 great sword of Oruobb {protect, Str+3 Int+5} Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). (71, 11, D) a +0 falchion a +0 robe (71, 17, D) a +3 orcbow of flaming (71, 27, D) the staff of the Burnt God {rC+ Will+ Int+3 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rC+: It protects you from cold. Will+: It increases your willpower. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (72, 9, D) the +1 leather armour "Ythruol" {-Cast rPois Str+3} Str+3: It affects your strength (+3). rPois: It protects you from poison -Cast: It prevents spellcasting. (unseen) (72, 16, D) a +0 scale mail of poison resistance (72, 17, D) the +4 quarterstaff "Foschu" {freeze, Will++} Will++: It greatly increases your willpower. (73, 1, D) a staff of poison (73, 17, D) a +2 chain mail of fire resistance (73, 26, D) the +5 mace of Omil {heavy, *Slow rN++ rCorr Int+3} Int+3: It affects your intelligence (+3). rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage.