kush the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +2 dagger a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 6, D) a +0 robe (7, 6, D) 4 scrolls of amnesia (7, 7, D) 9 potions of heal wounds (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 7, D) a ring of flight a +6 ring of intelligence a +6 ring of intelligence (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 36, D) the amulet of the Air {Inacc Air Fly rElec RMsl} [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Air: It enhances your air magic. rElec: It insulates you from electricity. Fly: It grants you flight. RMsl: It protects you from missiles. (unseen) (59, 37, D) a granite talisman (60, 36, D) a +1 arbalest of draining (unseen) (60, 37, D) a +3 leather armour of poison resistance (unseen) (61, 36, D) a staff of fire (unseen) (61, 37, D) 4 scrolls of enchant weapon (61, 41, D) a +2 sacred scourge of holy wrath (still there?) a +0 robe (still there?) (62, 0, D) a +2 great mace of protection (62, 1, D) the +2 rapier of Unreason {heavy, rN+ Str+4 Dex-2 SInv} Str+4: It affects your strength (+4). Dex-2: It affects your dexterity (-2). rN+: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (62, 9, D) a +2 scale mail of fire resistance (62, 16, D) a +1 shortbow of freezing (62, 26, D) a +2 mace of venom (62, 27, D) a +2 vampiric war axe (unseen) (62, 30, D) a +0 rapier a +0 robe a +0 quarterstaff a +0 robe a black bear corpse (62, 36, D) a +3 long sword of holy wrath (unseen) (62, 37, D) a book of Touch (63, 0, D) an amulet of magic regeneration (63, 16, D) a staff of cold (63, 26, D) a book of Misfortune (63, 27, D) a +2 hand axe of pain (unseen) (63, 36, D) a manual of Ranged Weapons (63, 37, D) a wand of roots (1) (64, 16, D) a +2 trident of pain (64, 17, D) a +2 rapier of draining (64, 30, D) a +0 short sword a +0 robe a spriggan corpse (64, 31, D) a +0 dagger a +0 robe a black bear corpse a spriggan corpse (65, 26, D) a +5 broad axe of freezing (unseen) (65, 29, D) a +0 spear a +0 buckler a spriggan corpse (67, 0, D) the +2 scale mail "Herudwaa" {Will+} Will+: It increases your willpower. (68, 4, D) a hell hound corpse (skeletalised by now) (69, 0, D) a staff of earth (unseen) (70, 36, D) the staff of Destruction {rElec rC+ Str+3 Dex-3 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). Dex-3: It affects your dexterity (-3). rC+: It protects you from cold. rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (70, 38, D) a +6 ring of strength (71, 8, D) a +6 heavy mace (unseen) (71, 11, D) a hell hound corpse (71, 26, D) a +3 vampiric short sword (71, 36, D) a +2 heavy battleaxe (unseen) (71, 38, D) a ring of fire a ring of wizardry an amulet of magic regeneration a +6 ring of dexterity (72, 8, D) a +4 flail of holy wrath (unseen) (72, 9, D) a wand of polymorph (3) (72, 16, D) a +4 war axe of venom (72, 17, D) the +8 war axe of Muiler {spect, rElec} rElec: It insulates you from electricity. (72, 26, D) the +6 shortbow of the Endless Expanse {elec, rF+ Will+ rCorr} rF+: It protects you from fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (72, 36, D) a +4 sling of electrocution (unseen) (72, 37, D) a staff of air (72, 40, D) a +0 battleaxe a +0 robe (73, 37, D) a staff of air (unseen)