kush the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 2, D) a +0 robe a +2 dagger (7, 6, D) 4 scrolls of amnesia (7, 7, D) 9 potions of heal wounds (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a wand of light (7) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (34, 10, D) a +0 leather armour (35, 10, D) a +0 rapier a +0 rapier a +0 leather armour a ring of poison resistance a +0 longbow a +0 leather armour a +0 longbow a +0 leather armour an elf corpse an elf corpse (35, 15, D) a ring of positive energy (36, 0, D) a +3 sling of freezing (36, 1, D) a +1 heavy falchion (36, 9, D) a +0 long sword a +0 leather armour a +0 rapier a +0 leather armour an elf corpse an elf corpse (36, 10, D) a +0 dagger (still there?) a +0 shortbow of flaming (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (36, 15, D) the Unrestrained Analects (37, 1, D) a +1 orcbow of freezing (37, 8, D) a +0 short sword a +0 ring mail an elf corpse (37, 9, D) a +0 long sword an elf corpse (37, 15, D) the amulet of Porgh {Spirit Rampage rF+ Str-3 Int+4} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). rF+: It protects you from fire. Rampage: It bestows one free step when moving towards enemies. (unseen) (38, 0, D) a +0 short sword (38, 1, D) a +4 scale mail of cold resistance (38, 15, D) the ring "Peicy" {rElec rN+ rCorr Stlth-} [ring of positive energy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. (unseen) (39, 1, D) the staff "Joilof" {Fragile rElec rCorr Tloc Ice Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Fragile: It will be destroyed if unequipped. Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (39, 6, D) a +0 long sword (39, 10, D) a +0 long sword an elf corpse (39, 15, D) a +0 heavy hand axe (unseen) (40, 0, D) a staff of air (40, 1, D) a staff of cold (40, 15, D) the talisman of death "Louroaw" {Dex-2 Slay+3 SInv} [talisman of death] Dex-2: It affects your dexterity (-2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. (unseen) (41, 1, D) a +0 short sword of venom (41, 10, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. a +0 longbow (41, 15, D) a +5 shortbow (unseen) (42, 1, D) a book of Dreams (42, 4, D) a +2 short sword of venom (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (42, 15, D) a +0 glaive of venom (unseen) (43, 15, D) a +4 battleaxe of freezing (unseen) (44, 3, D) a +0 scimitar a +0 scale mail (44, 5, D) a +0 short sword an elf corpse (47, 7, D) a very ugly thing corpse (47, 19, D) a bullfrog corpse (47, 31, D) a +2 great sword of flaming (47, 32, D) a hell hog corpse (skeletalised by now) a hell hog corpse (skeletalised by now) (48, 20, D) a polar bear corpse (48, 21, D) a hell rat corpse (48, 30, D) a +0 great sword of flaming a fire giant corpse (skeletalised by now) (48, 32, D) a hell hog corpse (skeletalised by now) (49, 0, D) a +3 hand axe of flaming (unseen) (49, 1, D) the +2 leather armour of Vagyex {Dex+2 SInv} Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (49, 21, D) a komodo dragon corpse a komodo dragon corpse a cane toad corpse a wolf corpse (49, 24, D) the ring "Gewek" {Fly Str+3} [ring of flight] Str+3: It affects your strength (+3). Fly: It grants you flight. (49, 33, D) a +2 great sword of flaming (50, 12, D) a +3 whip of pain (50, 25, D) a staff of death (50, 33, D) a +1 vampiric demon whip (unseen) (51, 0, D) a +1 flail of protection (unseen) (51, 13, D) a +0 morningstar of holy wrath (unseen) (51, 21, D) a bullfrog corpse (51, 25, D) the -2 cloak of the Devil's Advocate {Harm +Blink rF- Int+6} Int+6: It affects your intelligence (+6). rF-: It makes you vulnerable to fire. +Blink: It lets you blink. Harm: It increases damage dealt and taken. (51, 37, D) a +1 robe of positive energy (52, 0, D) the staff of the Tundras {Will+ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Will+: It increases your willpower. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (52, 1, D) a +6 ring of intelligence (52, 13, D) a staff of conjuration (unseen) (52, 26, D) a +4 ring of protection a +5 ring of evasion the +9 sword of Power {lifebolt} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison a +4 ring of protection a +3 buckler a +5 crystal plate armour the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. (53, 0, D) a +2 lajatang of speed (53, 12, D) a staff of conjuration (53, 13, D) a +2 shortbow of flaming (unseen) (53, 36, D) a +0 rapier of flaming (53, 37, D) a +1 short sword of electrocution (54, 0, D) a +1 robe (54, 1, D) a +3 ring mail of fire resistance (54, 12, D) a +3 short sword of venom (54, 13, D) a staff of cold (unseen) (54, 25, D) a staff of fire (55, 0, D) a +1 leather armour of poison resistance (55, 12, D) the +4 falchion of Karma {freeze, Stlth+} Stlth+: It makes you more stealthy. (unseen) (55, 24, D) a staff of air (60, 37, D) the staff "Datzetuoly" {rF++ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF++: It greatly protects you from fire. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (61, 0, D) a staff of poison (61, 8, D) a +2 shortbow of flaming (61, 16, D) a +0 trident of flaming (unseen) (61, 37, D) a wand of light (4) (62, 1, D) a +4 mace of protection (62, 8, D) a +1 chain mail of poison resistance (62, 9, D) a +6 ring of dexterity (62, 16, D) a staff of cold (62, 36, D) an amulet of reflection (62, 37, D) a +1 hand axe of venom (63, 8, D) a staff of poison (63, 16, D) a +6 ring of dexterity (63, 27, D) a +7 heavy halberd (63, 36, D) a +1 heavy trident (unseen) (64, 32, D) a +0 dagger a +0 robe (65, 22, D) a +0 flail a +0 flail (65, 26, D) a wand of light (5) (65, 32, D) a +0 short sword a +0 robe a +0 short sword a +0 robe a +0 buckler (65, 33, D) a +0 rapier a +0 robe (67, 0, D) a +2 orcbow of flaming (68, 2, D) a +3 spear a +0 robe (69, 18, D) a +0 short sword a +0 plate armour (69, 36, D) a storm talisman (70, 9, D) the +9 hand cannon of Turmoil {antimagic, Will+ Dex+3} Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. (70, 19, D) a +0 club a +0 whip a +0 leather armour (70, 20, D) a +0 dagger a +0 robe (70, 37, D) the +9 sling of Karma {flame, Dex+3} Dex+3: It affects your dexterity (+3). (71, 8, D) a staff of death (71, 19, D) a +0 mace (71, 37, D) a ring of ice (72, 8, D) the +7 orcbow of the Battered Tusks {speed, Fly rPois Will+} rPois: It protects you from poison Will+: It increases your willpower. Fly: It grants you flight. (72, 9, D) the staff of False Accusations {rF+ rC+ rCorr Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (72, 18, D) a ring of flight (72, 20, D) a +0 dagger of electrocution (still there?) a +0 robe (still there?) (72, 30, D) a +0 shortbow (72, 31, D) a +0 orcbow (72, 32, D) a +0 shortbow (72, 36, D) the +4 ring mail of Gluttony {rF+ Will+ Slay-3} Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). rF+: It protects you from fire. Will+: It increases your willpower. (72, 37, D) a staff of cold (73, 17, D) an amulet of faith (73, 26, D) the +10 morningstar "Doizaod" {pain, Fly rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. Fly: It grants you flight. (unseen) (73, 27, D) a +4 vampiric rapier (73, 30, D) 6 large rocks (73, 33, D) a +0 shortbow (73, 37, D) a +0 great sword of protection (unseen) (74, 31, D) a +0 arbalest (75, 1, D) a +3 vampiric lajatang