Dungeon Crawl Stone Soup version 0.34-a0-146-g4abbe06800 (webtiles) character file. Game seed: 17102253568457060468 67 kush the Conjurer (level 3, 0/24 HPs) Began as a Demonspawn Conjurer on June 14, 2025. Slain by an orc ... wielding a +0 mace (6 damage) ... on level 3 of the Dungeon. The game lasted 00:02:15 (2878 turns). kush the Conjurer (Demonspawn Conjurer) Turns: 2878, Time: 00:02:16 Health: 0/24 AC: 2 Str: 7 XL: 3 Next: 98% Magic: 5/7 EV: 11 Int: 20 God: Gold: 76 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . g - staff of air rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: thin skeletal structure 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons b - a +0 short sword Armour a - a +0 robe (worn) Magical Staves g - a staff of air (weapon) Scrolls e - a scroll of identify {unknown} f - a scroll of revelation {unknown} h - a scroll of immolation {unknown} Potions c - a potion of heal wounds {unknown} d - 2 potions of moonshine {unknown} i - a potion of might {unknown} j - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.8 Spellcasting * Level 5.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 s - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 52% 2d9 4% 1 Confusing Touch Hex 2% N/A 41% 3 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Dispel Undead Necr 2% 3d7 82% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have a somewhat thin skeletal structure. (Dex +2, Stealth+) Message History The orc shouts! You hear a shout! An orc wizard comes into view. It is wielding a +0 dagger. The magic dart hits the orc wizard. The orc wizard is lightly wounded. The orc wizard casts a spell at you. You are confused. You're too confused to move! An orc comes into view. It is wielding a +0 mace. The orc shouts! You feel less confused. The orc wizard casts a spell at you. You are confused. The orc barely misses you. The orc attacks as it pursues you! The orc hits you with a +0 mace! The orc attacks as it pursues you! The orc barely misses you. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You're too confused to move! You feel less confused. The orc closely misses you. The orc hits you with a +0 mace. The orc attacks as it pursues you! The orc hits you with a +0 mace. The orc attacks as it pursues you! The orc hits you with a +0 mace. The orc attacks as it pursues you! The orc misses you. The orc attacks as it pursues you! The orc misses you. An endoplasm comes into view. The orc attacks as it pursues you! The orc hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * The endoplasm quivers. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 mace and wearing a +0 ring mail (81% to hit) You focus your ray upon the orc. The searing ray hits the orc. The orc is severely wounded. (Press . to maintain the ray.) The orc hits you with a +0 mace. You die... ##.....##......#.#.# .'.....#########.#.# ##.................# #....##########.####### #....# #..o{..o.......# #########.##.#.#.#####.# .......†..#..#.#.# ..........#.##.#o# ..........#.##.#@# ..........#.##.#.# ..........#.##.#.# ..........#.##.#J# .......)#.#.##.#.# #######.#.#.##.#.# ..#.#.# #.# ###.# #.# You could see 2 orcs and an endoplasm. Vanquished Creatures An adder (D:2) 3 dart slugs 5 orcs 3 giant cockroaches (D:1) 9 hobgoblins 3 quokkas 3 ball pythons 5 bats 2 endoplasms 2 frilled lizards 3 goblins 7 kobolds 4 rats (D:1) 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kush the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 287 | D:1 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [demonic ancestry] 287 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 1142 | D:1 | Reached XP level 3. HP: 22/24 MP: 0/6 1931 | D:2 | Learned a level 2 spell: Searing Ray 2178 | D:2 | Reached skill level 5 in Conjurations 2878 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: arrival_zaba_pyramid, layout_basic D:2: layout_loops_ring D:3: layout_basic, kennysheep_generic_room_11 Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.1 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.8 Action || total ---------------------------++------- Melee: Short sword || 8 Unarmed || 1 Cast: Magic Dart || 109 Searing Ray || 1 Use: Potion || 1 Armour: Robe || 18 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2878 | 2843 | 35 | 102 | 2471 | 3 | 959.3 | Dungeon | 2878 | 2843 | 35 | 102 | 2471 | 3 | 959.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1794 daAuts D:2: 748 daAuts D:3: 335 daAuts