kutty Level 1 of the Dungeon (2, 0, D:1) a +0 dagger (4, 4, D:1) 26 stones (6, 0, D:1) a +0 ring mail (6, 18, D:1) a +0 dagger (12, 4, D:1) a +0 whip (12, 5, D:1) a +0 club (13, -2, D:1) a +0 robe (14, 16, D:1) a +0 club a +0 club (15, 16, D:1) a stone (20, 19, D:1) a +0 dagger (29, 0, D:1) 9 stones (30, 0, D:1) a +0 scale mail (36, 15, D:1) 14 stones (38, -4, D:1) a +0 scale mail (39, -3, D:1) 13 stones (39, 1, D:1) a +0 club (40, 0, D:1) a +0 whip (40, 11, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, -27, D:2) 24 stones (3, -13, D:2) a +0 dagger (3, 11, D:2) 16 stones (7, 7, D:2) 27 stones (12, -25, D:2) 22 stones (13, -18, D:2) a stone (13, -17, D:2) a +0 club (14, -12, D:2) a +0 ring mail (16, -16, D:2) a +0 antimagic dagger (18, -17, D:2) a +0 spear (27, -14, D:2) a +0 scale mail (33, -3, D:2) 18 bolts (35, -15, D:2) a cursed -2 club 23 stones (35, -13, D:2) a stone (35, -2, D:2) a +0 short sword (43, -8, D:2) a +0 club (44, -7, D:2) 20 stones (45, -28, D:2) 14 sling bullets Level 3 of the Dungeon (0, 0, D:3) a +0 robe (2, -4, D:3) a +0 long sword (2, 34, D:3) a +0 short sword (5, 27, D:3) a cursed -3 club (14, -4, D:3) a +0 rapier (15, -6, D:3) a cursed +0 club (24, 40, D:3) a +0 robe (25, 40, D:3) a +0 flail (26, -11, D:3) a +0 trident 2 boomerangs (27, -6, D:3) a +0 dagger a +0 robe (27, 5, D:3) a +0 ring mail (28, -7, D:3) a +0 mace (28, -6, D:3) a +0 club (28, 1, D:3) a +0 mace a +0 scale mail (29, -6, D:3) a +0 ring mail (38, 20, D:3) 18 sling bullets (41, 18, D:3) 18 arrows (46, 18, D:3) a +0 whip a +0 chain mail (48, 36, D:3) a +0 robe (50, 32, D:3) a +0 rapier Level 4 of the Dungeon (0, 0, D:4) a +1 helmet (4, -2, D:4) a +0 dagger a +0 leather armour (4, 9, D:4) a +0 mace a cursed +0 ring mail (11, -16, D:4) a +0 trident (21, -14, D:4) a cursed -3 falchion (29, -31, D:4) a +0 chain mail (29, -17, D:4) 16 arrows (29, -5, D:4) a +0 dagger a +0 robe of cold resistance (29, 9, D:4) 23 stones (30, -21, D:4) a +2 hunting sling of flaming (39, 4, D:4) a +0 giant club (39, 14, D:4) 4 atropa-tipped darts (40, 2, D:4) a +0 morningstar a +0 leather armour (40, 3, D:4) a +0 trident a +0 chain mail (41, 2, D:4) a +0 mace a +0 leather armour (43, -3, D:4) 28 stones Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (11, 11, D:5) a +0 short sword (11, 19, D:5) a +0 ring mail (11, 21, D:5) a +0 war axe (12, 11, D:5) a +0 ring mail (13, 11, D:5) a cursed +0 leather armour a +0 short sword (14, 11, D:5) a +0 mace (16, -19, D:5) an arrow (16, -18, D:5) an arrow (16, -17, D:5) an arrow (16, -15, D:5) 2 arrows (16, -14, D:5) a +0 shortbow 17 arrows (22, -4, D:5) 22 sling bullets (22, 29, D:5) a +0 mace (26, -6, D:5) 21 stones (31, 22, D:5) a +0 falchion a +0 leather armour a +0 dagger a +0 leather armour a +0 rapier a +0 robe (32, 34, D:5) a +2 helmet (38, -11, D:5) a +0 dagger (38, -9, D:5) a +0 short sword (47, 2, D:5) a cursed -2 rapier a +0 ring mail a cursed +0 short sword a +0 chain mail a +0 hand axe Level 6 of the Dungeon (0, 0, D:6) a +4 rapier of protection a +0 leather armour (3, 37, D:6) the +3 whip "Goreacw" {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. a +3 vorpal flail (4, 38, D:6) a potion of magic 3 potions of brilliance 2 potions of degeneration (15, 43, D:6) a +0 scale mail (16, 12, D:6) a cursed -2 war axe (27, 1, D:6) a +0 war axe (28, 47, D:6) 21 bolts (37, 8, D:6) an arrow (39, 4, D:6) a cursed +3 falchion a +0 robe (40, 4, D:6) a +2 shortbow of flaming 20 arrows (42, 39, D:6) an uncursed ring of fire (48, 22, D:6) 23 stones (50, 2, D:6) a +2 short sword a +0 robe (51, 2, D:6) a +0 robe (54, 9, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 mace (0, 2, D:7) a +0 mace (1, 0, D:7) a +0 mace (1, 1, D:7) a +0 mace (1, 2, D:7) a +0 mace (2, -8, D:7) 13 bolts (2, 0, D:7) a +0 mace (2, 1, D:7) a +0 mace (2, 2, D:7) a +0 mace (3, 1, D:7) a +0 cloak (4, 1, D:7) a +0 mace (5, 0, D:7) a +0 mace (6, 0, D:7) a +0 mace (7, -1, D:7) a +0 mace (8, 0, D:7) a +0 mace (9, -1, D:7) a +0 mace (17, 8, D:7) 11 poisoned darts (24, -4, D:7) a +2 glaive of flaming +2 steam dragon scales (31, 8, D:7) a +0 ring mail (31, 9, D:7) a +4 flail (38, 5, D:7) a +0 ring mail (39, -17, D:7) a +1 vorpal falchion a +0 short sword a +0 dagger a +0 robe (43, 12, D:7) a +1 cloak (49, 3, D:7) a cursed -1 short sword a +0 ring mail a cursed +0 dagger a cursed +0 robe (49, 4, D:7) a cursed -3 war axe (50, -16, D:7) a cursed +0 robe (50, 3, D:7) a +0 chain mail Level 8 of the Dungeon (0, 0, D:8) 21 sling bullets (4, -17, D:8) a +0 giant club (7, -26, D:8) 22 stones (9, -35, D:8) 18 bolts (10, -31, D:8) a +0 ring mail (14, -8, D:8) 8 arrows (16, 1, D:8) a +0 hunting sling (18, -9, D:8) 12 gold pieces (21, -5, D:8) 19 stones (22, -1, D:8) the +1 cloak of Resourcefulness {-Tele Regen+ Dex+7} It affects your dexterity (+7). It prevents most forms of teleportation. It increases your rate of regeneration. (24, 0, D:8) a +0 hand axe of freezing (24, 1, D:8) a +0 plate armour (25, -23, D:8) a +0 giant club a +0 giant club (26, -28, D:8) 6 boomerangs (31, -15, D:8) a +0 club (31, -11, D:8) a +0 halberd (32, -11, D:8) a +0 whip (36, -23, D:8) 20 arrows (39, -24, D:8) a +0 flail Level 9 of the Dungeon (0, 5, D:9) a +0 hand axe a +0 short sword a +0 chain mail a +0 flail a +0 club a +0 whip a +0 leather armour a +0 flail a +0 leather armour a +0 battleaxe a +0 plate armour a +0 club a +0 flail a +0 plate armour (8, -21, D:9) a +0 short sword a +0 scale mail (9, -22, D:9) a +0 flail a +0 scale mail (9, -21, D:9) a +0 club a +0 short sword a +0 ring mail (10, -23, D:9) a cursed +0 club (10, -22, D:9) a cursed +0 dagger a +0 robe (10, -21, D:9) a +0 dagger a +0 leather armour (13, -23, D:9) 26 stones (13, -21, D:9) 16 stones (14, -32, D:9) a +0 hand axe 3 boomerangs (14, -31, D:9) a +0 flail 5 boomerangs a cursed +0 ring mail (14, -30, D:9) a +0 hand axe (14, -20, D:9) a +0 whip (15, -31, D:9) a +0 dagger a +0 falchion a +0 club a cursed -2 mace a +0 plate armour a +0 mace a +0 leather armour a +0 club a +0 leather armour a +0 flail of protection a +0 scale mail a +0 war axe a +0 chain mail a +0 whip a +0 scale mail a +0 dagger of electrocution a +0 ring mail a +0 club a +0 whip a +0 hand axe a +0 ring mail a +0 chain mail a +0 flail 5 boomerangs a +0 leather armour a +0 mace a +0 club a +0 club a +0 leather armour (15, 13, D:9) a +0 giant club (18, -9, D:9) 16 stones (31, -19, D:9) 13 sling bullets (37, 13, D:9) a +0 morningstar (41, -24, D:9) 2 arrows (42, -24, D:9) 3 arrows (44, -24, D:9) a +0 shortbow 12 arrows (44, -18, D:9) a +0 robe (44, 6, D:9) the +8 falchion of Ipram {flame, Will- Int+2 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It affects your willpower, your defense against some magical effects. It lets you see invisible. Level 10 of the Dungeon (0, 0, D:10) 2 stones (2, -8, D:10) 2 curare-tipped darts (3, -8, D:10) a curare-tipped dart (3, 2, D:10) a stone (4, 2, D:10) 3 stones (4, 3, D:10) a +0 dagger a +0 chain mail a +0 club 5 stones (5, -9, D:10) 2 curare-tipped darts (5, 2, D:10) a +0 club (5, 3, D:10) a +0 club a +0 short sword (8, -14, D:10) a +3 short sword of distortion (14, 24, D:10) a +0 leather armour (15, -10, D:10) a +0 buckler (15, 13, D:10) a cursed -3 dagger (17, 34, D:10) a potion of attraction (18, 17, D:10) a +6 halberd of freezing a +0 giant club a +0 giant spiked club (20, 12, D:10) a wand of random effects (60) a +0 quarterstaff (22, 0, D:10) a +0 chain mail (27, -1, D:10) a +0 giant club a +0 giant club (28, 24, D:10) an arrow (28, 25, D:10) an arrow (29, 25, D:10) an arrow (29, 26, D:10) an arrow (30, -14, D:10) a +0 long sword a +0 ring mail (30, -12, D:10) a +0 long sword a cursed +0 ring mail (31, 27, D:10) an arrow (32, 27, D:10) 2 arrows (33, 27, D:10) a +0 shortbow 2 arrows a centaur corpse (skeletalised by now) (35, 21, D:10) a +0 fustibalus (38, 5, D:10) a +4 flail of freezing a +0 robe (40, 3, D:10) a +0 falchion a +0 robe a cursed +0 morningstar a +0 robe a +4 morningstar a +0 robe (41, -12, D:10) a +0 hand axe (51, -7, D:10) 21 bolts Level 11 of the Dungeon (0, 0, D:11) a hound corpse (13, -12, D:11) a +0 longbow (22, 16, D:11) a +2 long sword of holy wrath (22, 17, D:11) the +7 hunting sling of the Scorching Coward {flame, rElec} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. (22, 18, D:11) a cursed +2 vampiric short sword (still there?) a +2 chain mail of fire resistance (still there?) a book of Alchemy (still there?) a bullfrog corpse (still there?) (23, 16, D:11) a +0 robe (23, 17, D:11) a +1 scimitar of flaming (still there?) the +5 robe of the Clam {Harm rF+ Will+ Dex-3} (still there?) It affects your dexterity (-3). It protects you from fire. It affects your willpower, your defense against some magical effects. It increases damage dealt and taken. (23, 18, D:11) the +5 shortbow of a bailey {speed, Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). (23, 20, D:11) a +0 giant spiked club (still there?) a +0 giant spiked club (still there?) a two-headed ogre corpse (still there?) (24, 16, D:11) an uncursed staff of earth (24, 17, D:11) the ring of Waidutz {rElec rPois Dex-2 Slay+4} [ring of slaying] It affects your dexterity (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It insulates you from electricity. It protects you from poison. (24, 18, D:11) the +6 trident of Yeast {flame, *Rage +Rage rElec rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It protects you from negative energy. It lets you go berserk. It may make you go berserk in combat. the Ecumenical Temple