Dungeon Sprint DCSS version 0.31-a0-278-g485e682e34 (webtiles) character file. Game seed: 10788190429345801558 0 kveze10 the Stinger (level 1, 0/15 HPs) Began as a Djinni Hedge Wizard on July 16, 2023. Slain by Ijyb ... wielding a +0 dagger (3 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:02:12 (30 turns). kveze10 the Stinger (Djinni Hedge Wizard) Turns: 30, Time: 00:02:12 Health: 0/15 AC: 2 Str: 9 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 15 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: no teleportation, infuse magic (-1 HP) @: on berserk cooldown, flying, slowed, very slow A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls h - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 2.9 Spellcasting + Level 2.9 Conjurations + Level 2.9 Hexes + Level 2.9 Summonings + Level 2.9 Necromancy + Level 2.9 Translocations + Level 2.9 Transmutations + Level 2.9 Fire Magic + Level 2.9 Ice Magic + Level 2.9 Air Magic + Level 2.9 Earth Magic + Level 2.9 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 40% 1d5 6% 1 b - Slow Hex 40% N/A 6% 1 c - Blink Tloc 20% N/A 10% 2 d - Call Imp Summ 20% N/A 10% 2 e - Mephitic Cloud Conj/Pois/Air 10% N/A 19% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Ijyb zaps a wand. Your will is overpowered! You are confused. You're too confused to move! Ijyb barely misses you. Ijyb hits you but does no damage. You feel less confused. Ijyb barely misses you. Ijyb barely misses you. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Ijyb Aim: Ijyb, wielding a +0 dagger, wearing a +0 ring mail and carrying a wand of charming (100% to hit) The magic dart hits Ijyb but does no damage. Ijyb zaps a wand. You resist with significant effort. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! Ijyb closely misses you. You feel a strong urge to attack something. You closely miss Ijyb. Ijyb hits you with a +0 dagger. You barely miss Ijyb. Ijyb hits you with a +0 dagger. You completely miss Ijyb. Your punch misses Ijyb. You hit Ijyb. Ijyb is moderately wounded. Ijyb hits you with a +0 dagger. You hit Ijyb. Ijyb is moderately wounded. Ijyb hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You feel a strong urge to attack something. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. Ijyb hits you but does no damage. Ijyb hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! Ijyb hits you with a +0 dagger. You die... ####### #@.#..+ #g.'..# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | kveze10 the Djinni Hedge Wizard began the quest for the | Orb. 0 | D | kveze10 set off with the following spells memorised: Magic | Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 5 | D | Noticed Ijyb 30 | D | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Melee: Dagger || 5 Cast: Magic Dart || 3 Use: Potion || 1 Armour: Robe || 2 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 27 | 27 | 0 | 0 | 0 | 1 | 27.0 | Dungeon | 27 | 27 | 0 | 0 | 0 | 1 | 27.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 27 daAuts