Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 6884666346375439412 0 kwasso the Chiller (level 1, 16/16 HPs) Began as a Draconian Wanderer on Oct 19, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:16 (0 turns). kwasso the Chiller (Draconian Wanderer) Turns: 0, Time: 00:00:16 Health: 16/16 AC: 4 Str: 11 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Potions b - a potion of heal wounds c - a potion of curing Skills: + Level 1.1 Fighting + Level 1.0 Dodging + Level 2.0 Spellcasting + Level 1.0 Transmutations + Level 3.0 Ice Magic + Level 2.0 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 36% 1d6 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 10% N/A 19% 2 Wereblood Tmut 4% N/A 24% 2 Passwall Tmut/Erth 1% N/A 28% 2 Ice Form Ice/Tmut 7% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Welcome, kwasso the Draconian Wanderer. You feel drawn to the Orb of Zot, downwards into the unfathomable depths... Press ? for a list of commands and other information. Found two robes. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of heal wounds, a potion of curing; and the following spell memorised: Freeze; and the following spells available to memorise: Ensorcelled Hibernation, Wereblood, Passwall, Ice Form. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ############### ≈≈≈≈≈≈≈~~...... ≈≈≈~~~≈...~~≈.. ≈≈≈≈....~.~≈≈~≈ ~≈~...~≈~.~.≈≈. ~....~≈≈.≈≈≈..~ ~...~≈≈~≈≈≈~~~. ≈....~~@≈≈≈≈..~ ≈≈≈...~~≈≈≈≈.~~ ≈≈~~....[~~~~≈. ≈≈≈~≈~≈....~~~. ≈≈≈≈≈≈~≈~#..[.. ############### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kwasso the Draconian Wanderer began the quest for the Orb. 0 | D:1 | kwasso set off with the following items: a +0 club, a | potion of heal wounds, a potion of curing; and the | following spell memorised: Freeze; and the following spells | available to memorise: Ensorcelled Hibernation, Wereblood, | Passwall, Ice Form. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_more_subterranean_lakeside_camping, layout_basic, dreamdust_princess_bridge, minmay_tetromino_t4