kwasso Level 1 of the Dungeon (0, 0, D:1) a +0 whip (0, 13, D:1) a +0 leather armour (2, -7, D:1) a +0 spear (4, 17, D:1) a +0 club (7, -3, D:1) a +0 dagger (15, 6, D:1) 3 stones (26, -17, D:1) a +0 whip (26, -16, D:1) a +0 club (29, -17, D:1) a +0 short sword (38, -4, D:1) 8 stones (47, 2, D:1) 4 stones (50, 6, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (5, -14, D:2) a +0 robe (5, -6, D:2) a +0 quarterstaff (11, 5, D:2) a +0 club (18, 17, D:2) a +0 dagger (21, 15, D:2) 2 stones (25, 4, D:2) a +0 sling (30, -10, D:2) a +0 leather armour (33, 8, D:2) a +0 short sword 5 stones (38, 23, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (7, 11, D:3) a +0 dagger (21, -8, D:3) 5 stones (22, -13, D:3) a +0 dagger (33, -22, D:3) a +0 robe (35, -13, D:3) a +0 short sword (37, -9, D:3) a +2 hat of stealth (unseen) Level 4 of the Dungeon [Shop] Saog's Weapon Boutique a +0 falchion (33 gold) a +0 morningstar (44 gold) a +0 rapier (44 gold) 6 atropa-tipped darts (39 gold) a +0 club (11 gold) a +0 flail (38 gold) a +0 vorpal long sword (79 gold) a +2 war axe of electrocution (227 gold) the +11 dagger of Cucem {freeze, Contam Fragile rElec Will++} (829 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rElec: It insulates you from electricity. Contam: It causes magical contamination when unequipped. Fragile: It will be destroyed if unequipped. Will: It greatly increases your willpower. a +0 hand axe (33 gold) (0, 0, D:4) 2 potions of curing (12, 11, D:4) an iguana corpse (skeletalised by now) (13, 2, D:4) 10 gold pieces (16, 3, D:4) a scroll of enchant armour