Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 15449597958673232382 7 kwasso the Nimble (level 2, -2/15 HPs) Began as a Gnoll Wanderer on Nov 18, 2022. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:41 (97 turns). kwasso the Nimble (Gnoll Wanderer) Turns: 97, Time: 00:01:41 Health: -2/15 AC: 5 Str: 8 XL: 2 Next: 0% Magic: 1/5 EV: 14 Int: 12 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . SeeInvis + a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +2 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training, see invisible, frail 2 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour d - a +2 leather armour (worn) Scrolls c - a scroll of vulnerability Potions b - a potion of attraction Skills: + Level 0.2 Fighting + Level 0.2 Short Blades + Level 0.2 Long Blades + Level 0.2 Axes + Level 0.2 Maces & Flails + Level 0.2 Polearms + Level 0.2 Staves + Level 0.2 Ranged Weapons + Level 2.4 Throwing + Level 2.4 Armour + Level 8.4 Dodging + Level 0.2 Stealth + Level 0.2 Shields + Level 0.2 Unarmed Combat + Level 2.6 Spellcasting + Level 0.1 Conjurations + Level 0.1 Hexes + Level 0.1 Summonings + Level 0.1 Necromancy + Level 0.1 Translocations + Level 0.1 Transmutations + Level 0.1 Fire Magic + Level 0.1 Ice Magic + Level 0.1 Air Magic + Level 3.6 Earth Magic + Level 0.1 Poison Magic + Level 0.3 Invocations + Level 2.4 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 20% 2d7 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 12% 3d7 43% 3 Freezing Cloud Conj/Ice/Air 1% 6-21 100% 5 Simulacrum Ice/Necr 1% N/A 100% 6 Polar Vortex Ice 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. You have supernaturally acute eyesight. (SInv) You are very frail. (-20% HP) Message History You hit the jackal but do no damage. The jackal bites you. The jackal closely misses you. You are too injured to fight recklessly! Aiming: Sandblast (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - jackal Aim: a jackal (77% to hit) The blast of sand hits the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal misses you. You hit the jackal. The jackal is almost dead. The jackal barely misses you. You barely miss the jackal. You bite the jackal, but do no damage. The jackal is almost dead. The jackal bites you but does no damage. A gnoll comes into view. It is wielding a +0 flail. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. You kill the jackal! The jackal misses you. You have reached level 2! Unknown command. Aiming: Sandblast (safe; 8% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - jackal Aim: a jackal (77% to hit) The blast of sand hits the jackal. The jackal is lightly wounded. The jackal barely misses you. The jackal closely misses you. It was a potion of mutation. You feel extremely strange. Your vision sharpens. You feel frail. x2 The jackal barely misses you. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The jackal attacks as you move away! The jackal barely misses you. The jackal bites you. You die... ###.#################.## ........................ .........h.h..........# ######.##########...... #>.††..># ..[.h ........♣♣♣.h## ...). ##.##.♣♣♣♣♣♣♣.####...... #.♣♣♣∩∩∩♣♣♣h.......?. ... ♣∩...∩♣@g..#.... . #.. ♣......♣♣..# . #.. ♣∩.♣.♣.∩♣ .## ...... ♣<♣.∩♣ .# ..♣♣ ♣.♣.∩♣ .# # ....♣♣ .# ∩...∩. .# ♣♣∩∩∩♣♣ ## ♣♣♣♣♣ You could see a gnoll and a jackal. Vanquished Creatures 5 jackals (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kwasso the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | kwasso set off with the following items: a +0 dagger, a | potion of attraction, a scroll of vulnerability, a +2 | leather armour; and the following spell memorised: | Sandblast; and the following spells available to memorise: | Stone Arrow. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 94 | D:1 | Reached XP level 2. HP: 5/19 MP: 1/5 95 | D:1 | Gained mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 95 | D:1 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 95 | D:1 | Gained mutation: You are very frail. (-20% HP) [potion of | mutation] 97 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_basic Action || total -------------------------++------- Melee: Dagger || 15 Bite || 1 Cast: Sandblast || 8 Use: Potion || 1 Armor: Leather armour || 8 Dodge: Dodged || 26