laial Level 1 of the Dungeon [Shop] Fogrot's Jewellery Emporium a ring of positive energy (200 gold) a ring of magical power (200 gold) a ring of flight (175 gold) a ring of wizardry (300 gold) a ring of fire (250 gold) a +6 ring of dexterity (360 gold) a ring of protection from fire (250 gold) a +6 ring of intelligence (360 gold) a ring of protection from fire (250 gold) a +5 ring of evasion (360 gold) an amulet of guardian spirit (300 gold) [Shop] Tynu's Jewellery Shoppe a ring of fire (275 gold) the ring "Domad" {rPois rF+} (374 gold) [ring of poison resistance] rF: It protects you from fire. rPois: It protects you from poison. a ring of wizardry (330 gold) the ring "Zuhois" {rPois rF+ rN+++ Will- Dex+5} (698 gold) [ring of protection from fire] Dex: It affects your dexterity (+5). rF: It protects you from fire. rPois: It protects you from poison. rN: It renders you almost immune to negative energy. Will: It decreases your willpower. a +5 ring of evasion (396 gold) a +4 ring of protection (396 gold) an amulet of regeneration (330 gold) [Shop] Woyw's Weapon Boutique a +0 dagger (20 gold) a +1 mace of holy wrath (124 gold) a +0 sling (15 gold) 2 large rocks (30 gold) 5 stones (5 gold) a +0 dagger (20 gold) a +0 spear (30 gold) a +0 shortbow (30 gold) a +0 war axe (35 gold) [Shop] Zeanegh's Assorted Antiques a scroll of identify (48 gold) a +0 dagger (48 gold) a +0 cloak (108 gold) a +3 arbalest of draining (602 gold) a potion of lignification (72 gold) a scroll of fog (96 gold) a scroll of identify (48 gold) a potion of attraction (72 gold) a potion of curing (72 gold) a +0 leather armour (48 gold) (1, 9, D:1) 3 stones (6, -1, D:1) a +0 club (8, -2, D:1) a +0 dagger (12, -18, D:1) 3 stones (21, 0, D:1) a +0 club (22, 34, D:1) a +0 hand axe (24, 27, D:1) a +0 short sword a stone (24, 30, D:1) a +0 robe (27, -21, D:1) a +0 short sword (29, 21, D:1) a +0 club (30, -17, D:1) a +0 club (32, 10, D:1) a +0 short sword (34, -10, D:1) a +0 scale mail (37, 25, D:1) a +0 club (39, -12, D:1) a +0 spear (51, -6, D:1) a +0 club (52, -7, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +3 quarterstaff of chaos (1, 2, D:2) a +0 hammer (3, 10, D:2) a +0 dagger (8, -13, D:2) a +0 dagger (9, -26, D:2) a +0 club (10, -19, D:2) 4 stones (14, -12, D:2) a +0 dagger (16, -22, D:2) a +0 short sword a +0 ring mail (20, -11, D:2) a +0 sling (22, -12, D:2) a +0 mace a +0 animal skin a +1 helmet (23, 16, D:2) a +0 club (27, -21, D:2) the +3 trident of Zedghept {drain, rElec Will++ Int+3 Stlth+} Int: It affects your intelligence (+3). rElec: It insulates you from electricity. Will: It greatly increases your willpower. Stlth: It makes you more stealthy. (36, -9, D:2) a +0 spear (37, -10, D:2) a +0 club (38, -10, D:2) a +0 halberd (40, -26, D:2) a +0 chain mail (44, -5, D:2) a +0 dagger (46, -24, D:2) a +0 club (47, -2, D:2) a +0 club (48, -22, D:2) a +0 leather armour a +0 whip (49, -24, D:2) a +0 dagger (49, -22, D:2) a +0 flail (54, 18, D:2) a +0 club (56, -4, D:2) a +2 war axe of freezing Level 3 of the Dungeon (0, 0, D:3) 5 stones (2, 3, D:3) a +0 flail an orc corpse (2, 6, D:3) a +0 dagger a potion of curing (4, 4, D:3) a +0 mace a scroll of identify an orc corpse (15, -2, D:3) a +0 club (15, -1, D:3) a +0 leather armour a +0 dagger (15, 9, D:3) a bat corpse (18, -2, D:3) a +0 ring mail a +0 trident an orc skeleton (18, 11, D:3) a +0 scythe a +0 robe the human corpse of Sigmund (22, -10, D:3) a +0 war axe (28, 7, D:3) a +0 club