Dungeon Crawl Stone Soup version 0.25-a0-404-gc1b5a34292 (webtiles) character file. Game seed: 11536707591908699279, levelgen mode: deterministic 3 larifari the Vexing (level 1, 0/13 HPs) Began as a Demonspawn Enchanter on Jan 11, 2020. Slain by a kobold ... wielding a +0 whip (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:00 (114 turns). larifari the Vexing (Demonspawn Enchanter) Turns: 114, Time: 00:01:00 Health: 0/13 AC: 2 Str: 8 XL: 1 Next: 41% Magic: 2/3 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Potions c - a potion of agility {unknown} Comestibles d - a ration Skills: - Level 0.8 Short Blades - Level 1.7 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 3.2 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 5% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Ensorcelled Hibernation Hex/Ice #..... 16% 2 ###.... Confusing Touch Hex ##...... 16% 3 ###.... Tukima's Dance Hex ##...... 16% 3 ###.... Dazzling Flash Conj/Hex #..... 32% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the kobold but do no damage. The kobold is moderately wounded. You closely miss the kobold. The kobold is moderately wounded. The kobold hits you with a +0 whip. You die... #.PP≈≈≈.## #P.≈≈≈.## .#. #..≈≈..# ... #P≈≈..P## .... #..≈....# ..... #..≈≈...# .g...## #.......# .>..l..######%'### .....#..##.K@....# ............##..## .#.#.#.........## #.......###### .......### ........# ...#....# ...#....# ## ###### You could see a kobold. Vanquished Creatures A leopard gecko (D:1) A bat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | larifari the Demonspawn Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 114 | D:1 | Slain by a kobold Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_rooms, st_stairs_4, serial_bayou_lagoon_b Action || total -------------------------++------- Melee: Dagger || 11 Cast: Corona || 3 Armor: Robe || 4 Dodge: Dodged || 12 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 5 | 100.0 | 0 | 2 | 100.0 +---------+---------+-------+---------+---------+------- D:1 | 0 | 5 | 100.0 | 0 | 2 | 100.0 +---------+---------+-------+---------+---------+-------