larifari Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (7, -23, D:1) a +0 hand axe (8, -23, D:1) 17 sling bullets (16, -15, D:1) a +0 club a +0 whip (18, -7, D:1) a +0 club (20, 26, D:1) a +0 ring mail (21, 15, D:1) a +0 short sword (22, 29, D:1) a +0 short sword (36, -12, D:1) a cursed -2 mace (36, 6, D:1) a +0 ring mail (44, -9, D:1) a +0 dagger (45, 20, D:1) a cursed +0 short sword (58, 17, D:1) a +0 leather armour (63, 33, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a cursed -2 club (3, 10, D:2) a +0 dagger (9, -2, D:2) a +0 ring mail (16, 2, D:2) a +0 club a +0 robe (20, 10, D:2) a +0 whip (21, 8, D:2) a +0 club (21, 9, D:2) a +0 flail (21, 11, D:2) a +0 spear (23, 15, D:2) a scroll of blinking (27, 17, D:2) a +0 dagger a cursed -2 club (29, 17, D:2) a +0 short sword (36, 8, D:2) a +0 mace (36, 19, D:2) a +0 mace (37, 8, D:2) a +0 mace (38, 7, D:2) a +0 mace (40, -6, D:2) a +0 club (44, 10, D:2) a +0 robe (47, 0, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 flail (0, 2, D:3) a +0 hand axe (2, 5, D:3) a +0 ring mail (3, -2, D:3) a +0 short sword (4, 5, D:3) a +0 spear (21, -6, D:3) a +0 club (29, -18, D:3) a +0 mace (32, -4, D:3) a cursed -3 club (35, 29, D:3) a +0 whip (36, -4, D:3) a +0 club (37, -12, D:3) a +0 club (40, 3, D:3) a +0 club a +0 mace (42, 11, D:3) a +0 dagger (44, -4, D:3) a +0 spear a +0 spear Level 4 of the Dungeon [Shop] Wuomnoiq's Weapon Shop a +0 whip (30 gold) a +2 shortbow of flaming (208 gold) 17 stones (20 gold) a +0 short sword (36 gold) a cursed +0 flail (30 gold) a +0 longbow (54 gold) 25 stones (30 gold) 17 bolts (40 gold) 14 stones (16 gold) the cursed +0 mace of Checkmate {vorpal, -Tele rElec rC+++ Str-4} (438 gold) It inflicts extra damage upon your enemies. It affects your strength (-4). It renders you almost immune to cold. It insulates you from electricity. It prevents most forms of teleportation. It has a curse placed upon it. the +2 spear of Tium {vorpal, *Rage +Rage rC+} (358 gold) It inflicts extra damage upon your enemies. It protects you from cold. It lets you go berserk. It may make you go berserk in combat. a +0 trident (42 gold) (0, 0, D:4) a +0 morningstar a +0 leather armour (1, 11, D:4) a +0 flail a +0 scale mail (3, 1, D:4) a +0 hand axe (3, 49, D:4) a +4 rapier (4, 1, D:4) a +0 whip (4, 21, D:4) a +0 rapier (5, 49, D:4) a +0 club (12, 31, D:4) a +0 ring mail a +0 dagger (27, 8, D:4) a +0 ring mail a +1 dagger of speed (28, 10, D:4) a +0 robe a +0 dagger (28, 11, D:4) a +1 falchion of freezing (34, 30, D:4) a +0 ring mail (40, 35, D:4) a cursed +0 robe (46, 0, D:4) a +0 whip (55, 24, D:4) a +0 flail a +0 short sword (57, 22, D:4) a +0 whip Level 5 of the Dungeon [Shop] Dasarelen's General Store a +0 buckler (54 gold) a potion of stabbing (48 gold) 13 stones (15 gold) 9 poisoned darts (43 gold) 17 arrows (40 gold) a +0 trident (42 gold) a ration (60 gold) a +0 leather armour (24 gold) the +2 leather armour of the Lair of Beasts {rF++} (438 gold) It greatly protects you from fire. If you switch to wearing this armour, your AC will increase by 2 (8 -> 10). a +1 vampiric war axe (210 gold) a +0 robe (8 gold) (10, -27, D:5) 3 potions of degeneration (23, -16, D:5) a +0 shortbow (23, 9, D:5) a +0 robe a +2 falchion of freezing (30, -7, D:5) a +0 giant club (31, -9, D:5) a +0 scale mail (36, 1, D:5) a +0 short sword (36, 6, D:5) a +0 hunting sling Level 6 of the Dungeon (0, 0, D:6) a +0 trident (7, 33, D:6) a +0 mace (12, -2, D:6) a +0 hand axe (13, -6, D:6) a +0 leather armour (19, 40, D:6) a +0 robe a +0 scimitar of protection a cursed +5 falchion a +0 robe (21, 41, D:6) a cursed +0 halberd a +0 robe (22, 41, D:6) a cursed +0 halberd a +0 robe (36, 0, D:6) a +0 shortbow (53, 15, D:6) a +0 dagger a +0 short sword a +0 dagger a +0 robe a +0 hand axe a +0 ring mail (53, 16, D:6) a +0 trident Level 7 of the Dungeon (0, 0, D:7) a +0 robe (2, -5, D:7) a +0 robe a +1 spear a +0 leather armour (14, 2, D:7) a +0 scale mail (15, 2, D:7) a +0 hand axe a cursed +0 leather armour a +0 dagger a +0 robe (16, -23, D:7) a +0 dagger (16, -1, D:7) a +0 robe a +0 dagger (32, 0, D:7) a +0 dagger a +0 plate armour a +0 club a +0 dagger a +0 robe (33, -8, D:7) a +0 scale mail a cursed -2 long sword (36, -7, D:7) a +0 short sword (36, -1, D:7) a +0 quarterstaff (52, -2, D:7) a +1 dire flail a +0 robe (52, 6, D:7) a +0 giant spiked club (52, 19, D:7) a +0 hand axe (55, 6, D:7) a +0 hand axe (57, 22, D:7) a +0 shortbow (58, 5, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 giant spiked club (27, 30, D:8) a +0 quarterstaff a cursed -3 shortbow (30, 23, D:8) a +0 long sword (35, -5, D:8) a cursed -1 falchion (38, -1, D:8) a +0 hand axe a +0 leather armour (38, 5, D:8) a +0 robe (48, -9, D:8) a cursed +0 flail a +0 leather armour (52, -1, D:8) a +0 hand axe (53, -1, D:8) a +1 dagger of distortion (54, -2, D:8) a +0 dagger a +0 robe a +0 hand axe a +0 ring mail Level 9 of the Dungeon (0, 0, D:9) a +0 flail (1, -36, D:9) a +0 shortbow (1, -31, D:9) a +0 war axe a +0 robe a +0 long sword a +0 robe a +0 robe (6, -12, D:9) a +1 short sword of speed (11, -50, D:9) a +3 scimitar of flaming a +0 robe (18, -31, D:9) a +0 scale mail (20, -23, D:9) a +0 falchion a cursed -2 leather armour (20, -22, D:9) a +0 trident (27, -29, D:9) a cursed -2 short sword (28, -35, D:9) a +0 giant spiked club a +0 flail (28, -34, D:9) a +0 falchion (29, -31, D:9) a +0 falchion (42, -12, D:9) a +0 trident (49, -55, D:9) a sling bullet (54, -7, D:9) a scroll of teleportation (55, 0, D:9) a +0 short sword a +0 dagger a +0 robe a +0 dagger a +0 robe Level 10 of the Dungeon [Shop] Zyis's Weapon Boutique a +0 scimitar (64 gold) a +0 shortbow (48 gold) a +0 mace (48 gold) the +10 hunting sling "Saquah" {freeze, +Inv MR+} (1156 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It lets you turn invisible. the +8 mithril axe "Arga" {speed, MR+} (1033 gold) Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. 16 sling bullets (128 gold) 20 arrows (64 gold) (0, 0, D:10) a +0 scale mail (7, 26, D:10) a +0 shortbow a cursed -3 flail (16, 33, D:10) 18 sling bullets (18, 12, D:10) a +0 war axe (20, 31, D:10) a sack of spiders (22, 5, D:10) a +0 shortbow (34, 8, D:10) a ration (39, 10, D:10) a poisoned dart (48, 3, D:10) a +0 scale mail the Ecumenical Temple