laros Level 1 of the Dungeon (0, 0, D:1) a +0 spear (11, 22, D:1) a book of Displacement (12, -7, D:1) a +0 robe (20, -34, D:1) a staff of fire (22, 3, D:1) a +0 robe (33, -5, D:1) 5 stones (38, -16, D:1) a +0 robe (42, 16, D:1) 6 stones (47, -1, D:1) a +0 dagger (49, -3, D:1) a +0 dagger (50, 6, D:1) a +0 robe (50, 17, D:1) a +0 ring mail (52, -3, D:1) a +0 dagger 3 stones (55, 16, D:1) a +0 robe (57, -5, D:1) a +0 animal skin (59, 10, D:1) a +0 dagger (60, 13, D:1) a +0 dagger (62, 8, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 5 stones (11, 23, D:2) a +0 dagger (15, -8, D:2) the +1 mace of Moral Flaws {spect, rElec rF+ Will+ Dex-4} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (-4). rF: It protects you from fire. rElec: It insulates you from electricity. Will: It increases your willpower. (25, 11, D:2) a +0 club (26, 2, D:2) a +0 battleaxe (26, 10, D:2) a +0 club (26, 11, D:2) a +0 ring mail (36, 16, D:2) a +0 robe (45, -2, D:2) 4 stones Level 3 of the Dungeon (0, 0, D:3) the felid corpse of Natasha (skeletalised by now) (9, 19, D:3) a +0 kite shield (10, 25, D:3) a +0 leather armour (12, 27, D:3) a +0 quarterstaff a +0 ring mail a ring of poison resistance 19 gold pieces (12, 28, D:3) a +0 short sword a kobold corpse (12, 29, D:3) a worm corpse (13, 28, D:3) a +0 dagger a +0 robe (14, 29, D:3) a +3 dagger (still there?) an orc corpse (still there?) (21, 6, D:3) 5 stones (21, 18, D:3) an adder skeleton (22, 10, D:3) a +0 club 4 stones a +0 whip (22, 18, D:3) a ball python skeleton (23, 23, D:3) a +0 sling (24, 9, D:3) a +0 club a gnoll skeleton (24, 10, D:3) a +0 flail (25, 27, D:3) a +0 robe (25, 30, D:3) a +0 helmet (26, 8, D:3) a +0 spear (26, 27, D:3) a potion of curing (26, 28, D:3) a +0 glaive (27, 15, D:3) a +0 dagger (27, 27, D:3) 15 gold pieces