laros Level 1 of the Dungeon (6, -16, D:1) a +0 dagger (7, -10, D:1) 5 stones (17, -3, D:1) a +0 short sword 3 stones (19, -2, D:1) a +0 club (19, -1, D:1) 6 stones (31, 22, D:1) a +0 animal skin (38, -9, D:1) a +0 dagger (38, 0, D:1) a +0 dagger (44, 12, D:1) 6 stones (45, 3, D:1) a +0 dagger (50, 6, D:1) a +0 whip 3 stones (64, 0, D:1) 5 stones (64, 6, D:1) a +0 dagger Level 2 of the Dungeon (22, -6, D:2) a +0 ring mail (26, -6, D:2) a +0 kite shield (30, -18, D:2) 4 stones (39, 7, D:2) a +0 ring mail (58, -1, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a stone (11, 22, D:3) a book of Misfortune (16, 10, D:3) a +0 club (19, -8, D:3) a +0 chain mail (20, -3, D:3) a book of Storms (22, -1, D:3) a +0 dagger (23, 34, D:3) a +0 dagger (33, 9, D:3) a +0 short sword Level 4 of the Dungeon [Shop] Loemipir's Book Boutique an Inescapable Atlas (448 gold) a book of the Dragon (644 gold) an Everburning Encyclopedia (504 gold) Maxwell's Memoranda (532 gold) a book of Winter (476 gold) a book of Frost (280 gold) a book of Changes (252 gold) [Shop] Gihyull's Jewellery Emporium a ring of see invisible (180 gold) an amulet of regeneration (360 gold) a +6 ring of dexterity (432 gold) a +4 ring of protection (432 gold) a +5 ring of evasion (432 gold) an amulet of regeneration (360 gold) a +4 ring of slaying (936 gold) a ring of poison resistance (240 gold) an amulet of magic regeneration (360 gold) the amulet "Haepoamm" {Spirit Will+ Str+2} (561 gold) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Str: It affects your strength (+2). Will: It increases your willpower. a ring of wizardry (360 gold) (5, 9, D:4) a +2 pair of boots (9, 43, D:4) a +0 dagger a stone (10, 53, D:4) a +0 club (17, 12, D:4) a +0 club (23, 40, D:4) a +0 dagger (24, 40, D:4) a +0 club a +0 leather armour (24, 48, D:4) a +2 pair of gloves (25, 40, D:4) a +0 dagger a +0 scale mail a +0 short sword 3 stones (25, 41, D:4) a +0 dagger a stone (26, 29, D:4) a +0 dagger a +0 dagger (26, 30, D:4) a +0 mace (26, 33, D:4) 6 stones (26, 35, D:4) 3 stones (27, 25, D:4) a +0 dagger a +2 whip of electrocution (27, 29, D:4) a +0 dagger 5 stones (27, 32, D:4) a +0 hand axe (27, 42, D:4) a +0 hand axe (29, 29, D:4) a +0 flail (29, 36, D:4) a +0 club 4 stones (29, 43, D:4) a +0 leather armour (30, 9, D:4) a +0 sling (30, 28, D:4) 6 stones (31, 33, D:4) a +0 club (32, 36, D:4) a +0 dagger (33, 37, D:4) a +0 dagger 2 boomerangs (35, 31, D:4) a +2 spear of flaming (35, 35, D:4) a +0 dagger (36, 35, D:4) a +0 short sword (36, 44, D:4) a +1 whip of flaming (36, 45, D:4) a +0 dagger (37, 30, D:4) a +0 short sword (37, 31, D:4) 7 stones (38, 26, D:4) a +0 flail (38, 40, D:4) a +0 club a +0 leather armour a +0 club a +0 club 3 stones (38, 42, D:4) a +0 sling (39, 26, D:4) a +2 demon blade of electrocution (39, 39, D:4) a +0 falchion a +0 ring mail a +0 dagger a +0 dagger (40, 29, D:4) a +0 club (41, 29, D:4) a +0 morningstar (41, 33, D:4) a +0 dagger a +0 flail (42, 19, D:4) a +0 club (42, 27, D:4) a +0 dagger (42, 29, D:4) 8 stones (42, 41, D:4) a +0 dagger (43, 19, D:4) a +0 club a +0 club a +0 ring mail (47, 6, D:4) a +0 flail a +0 leather armour (47, 9, D:4) a +0 dagger a +0 war axe (47, 12, D:4) a +0 whip (47, 51, D:4) a +0 short sword (48, 9, D:4) a +0 club (48, 38, D:4) a +0 spear (48, 39, D:4) a +0 whip 3 stones (49, 38, D:4) a +0 halberd (50, 38, D:4) a +0 whip a +0 scale mail a +0 dagger a +0 ring mail a +0 flail (57, 40, D:4) 3 stones (60, 52, D:4) a +0 pair of boots Level 5 of the Dungeon (0, 0, D:5) a +2 leather armour of cold resistance (12, -5, D:5) a +0 buckler (12, -3, D:5) a +0 morningstar (12, 24, D:5) a +0 spear (25, 26, D:5) a +0 giant spiked club (26, 25, D:5) 4 stones (27, 20, D:5) 7 stones (28, -19, D:5) a +0 spear (29, -19, D:5) a +0 club (30, -19, D:5) a +0 spear (31, -17, D:5) a +0 leather armour (34, 11, D:5) a +0 long sword (47, -12, D:5) a +0 helmet (56, 17, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 club (1, 4, D:6) 2 stones (5, 8, D:6) a +0 leather armour (12, -27, D:6) a +0 whip a +0 leather armour (13, -28, D:6) a +0 scythe a +0 robe (13, -27, D:6) a +0 leather armour (14, -29, D:6) a +0 dagger a +0 robe (14, -28, D:6) a +1 dagger of venom a +0 robe (18, -18, D:6) a +0 shortbow (24, -21, D:6) a +0 giant club (30, -10, D:6) a +0 barding (31, -9, D:6) 3 stones (45, 4, D:6) a +0 plate armour (47, -21, D:6) a +0 dagger a +0 robe (48, -21, D:6) a +1 dagger of draining a +0 whip a +0 leather armour a +0 dagger a +0 robe a +0 mace a +0 plate armour Level 7 of the Dungeon (0, 0, D:7) a +0 sling (10, -4, D:7) Great Wizards, Vol. II (13, -21, D:7) a +0 robe (14, -13, D:7) a +0 leather armour (23, -18, D:7) a +0 giant club (24, -24, D:7) 6 stones (26, -22, D:7) a +0 trident (27, -12, D:7) a +0 whip a +0 ring mail (27, -11, D:7) a +2 dagger of venom a +0 robe (27, -10, D:7) a +0 short sword a +0 ring mail a +0 hand axe a +0 ring mail (37, -9, D:7) the +8 ring mail of Mental Paralysis {rElec rN+++ Str-5 Int-2} Str: It affects your strength (-5). Int: It affects your intelligence (-2). rElec: It insulates you from electricity. rN: It renders you almost immune to negative energy. (38, 11, D:7) a +0 chain mail (39, -7, D:7) a +0 rapier (43, 15, D:7) a +0 quarterstaff (47, -20, D:7) a +0 rapier (54, -8, D:7) a +0 trident (62, 7, D:7) a +2 buckler Level 8 of the Dungeon (7, 24, D:8) a +0 club (14, 29, D:8) a +0 shortbow (16, 30, D:8) a +0 club