laros Level 1 of the Dungeon [Shop] Gyilah's Antique Armour Shoppe a +1 cloak (276 gold) a +0 robe (16 gold) a +2 hat (384 gold) a +2 ring mail of willpower (504 gold) a scarf of invisibility (288 gold) a +0 ring mail (96 gold) a +0 ring mail (96 gold) a +0 leather armour (48 gold) a +1 ring mail of fire resistance (384 gold) a +0 pair of gloves (108 gold) [Shop] Moihewket's Magic Scroll Shop a scroll of identify (24 gold) a scroll of teleportation (36 gold) a scroll of blinking (90 gold) 2 scrolls of blinking (180 gold) a scroll of noise (12 gold) a scroll of enchant armour (90 gold) a scroll of identify (24 gold) a scroll of magic mapping (90 gold) [Shop] Rabyepp's Jewellery Shop a ring of see invisible (210 gold) an amulet of reflection (420 gold) an amulet of the acrobat (420 gold) an amulet of guardian spirit (420 gold) the ring of the Mage {Wiz Archmagi} (714 gold) [ring of wizardry] It improves your spell success rate. Archmagi: It increases the power of your magical spells. a ring of protection from fire (350 gold) a +6 ring of strength (504 gold) the ring of Summer {rN+ Int+5 Dex-4 Slay+5} (701 gold) [ring of positive energy] Int: It affects your intelligence (+5). Dex: It affects your dexterity (-4). Slay: It affects your accuracy & damage with ranged weapons and melee (+5). rN: It protects you from negative energy. a ring of wizardry (420 gold) [Shop] Ozipy's Antique Weapon Emporium a +0 sling (46 gold) the +9 hand axe "Daeceurph" {freeze, *Slow rElec rF- rCorr} (1779 gold) rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. a +0 dagger of venom (136 gold) a +0 dagger (62 gold) a +3 heavy quarterstaff (750 gold) a +0 hand axe (93 gold) a +0 short sword (93 gold) (7, 3, D:1) a +0 mace (24, -39, D:1) a +0 dagger (31, -16, D:1) a +0 hand axe (32, -11, D:1) a +0 dagger (43, -39, D:1) a +0 dagger (44, -39, D:1) a +0 whip (46, -8, D:1) a +0 dagger (47, -8, D:1) a +0 club (50, -48, D:1) 2 stones (51, -41, D:1) a +0 trident (55, -42, D:1) a +0 club 2 stones Level 2 of the Dungeon (7, -18, D:2) a +0 whip (24, 16, D:2) 5 stones (25, -20, D:2) 9 stones (39, -6, D:2) 7 stones (45, 7, D:2) a +0 spear Level 3 of the Dungeon (2, -6, D:3) a +0 dagger (6, -20, D:3) a +0 dagger a +0 leather armour (8, 2, D:3) a +0 mace (8, 8, D:3) a +0 club (9, 4, D:3) a book of Dangerous Friends (13, 20, D:3) 4 stones (14, 8, D:3) a +0 dagger (15, 4, D:3) a +0 dagger (15, 7, D:3) a +0 whip (18, 8, D:3) a +0 trident a +0 chain mail (24, -9, D:3) a +0 club (25, -10, D:3) a +0 helmet a +0 animal skin a +2 spectral club (28, -9, D:3) a +0 dagger a +1 dagger of electrocution (37, 11, D:3) a +0 animal skin (37, 12, D:3) a +0 dagger (37, 13, D:3) a +0 flail (38, 13, D:3) a +0 hand axe (41, -10, D:3) a +0 dagger (41, -5, D:3) a +0 sling Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (1, -10, D:4) the +6 quarterstaff "Fyices" {distort, rN+++ MP-9 Int+3} Int: It affects your intelligence (+3). rN: It renders you almost immune to negative energy. MP: It affects your magic capacity (-9). (2, 30, D:4) a +0 falchion a +0 hand axe a +0 dagger (3, 0, D:4) a +0 dagger a +0 leather armour (5, -5, D:4) a +0 trident (5, -3, D:4) a +0 trident a +0 robe of fire resistance (5, -2, D:4) a +0 dagger of electrocution (6, -8, D:4) a +0 trident (8, 22, D:4) a +0 ring mail (9, 24, D:4) a +0 club (16, 10, D:4) the +1 short sword of Sasouvuyz {freeze, Dex+3} Dex: It affects your dexterity (+3). (23, -1, D:4) 6 stones (24, 12, D:4) a +0 whip a +0 whip (25, 12, D:4) a +0 flail (31, 20, D:4) a +0 dagger (39, -7, D:4) a stone (43, 6, D:4) a +1 whip of freezing a +0 robe Level 5 of the Dungeon (2, -1, D:5) 5 stones (16, 14, D:5) an adder corpse (17, 12, D:5) a +0 shortbow (18, 32, D:5) a scroll of teleportation (25, 33, D:5) a +0 battleaxe a +0 robe a +0 short sword of venom a +0 robe (25, 34, D:5) a +5 scimitar a +0 robe (37, 25, D:5) a +0 quarterstaff (38, 17, D:5) 5 stones (50, -2, D:5) 8 stones (51, 22, D:5) a +0 dagger