Dungeon Sprint DCSS version 0.32-a0-1346-gb780b6b422 (webtiles) character file. Game seed: 11302158674105713355 0 laskeren the Vexing (level 1, 0/16 HPs) Began as a Mountain Dwarf Hexslinger on June 8, 2024. Slain by Ijyb ... wielding a +0 club (3 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:17 (24 turns). laskeren the Vexing (Mountain Dwarf Hexslinger) Turns: 24, Time: 00:00:17 Health: 0/16 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/2 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no teleportation @: no status effects A: runic magic, artefact enchanting a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Skills: + Level 1.1 Fighting + Level 1.5 Ranged Weapons + Level 1.3 Dodging + Level 1.0 Spellcasting + Level 3.0 Hexes + Level 1.2 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 16% N/A 12% 2 Sigil of Binding Hex 8% N/A 24% 3 Inner Flame Hex/Fire 6% N/A 34% 3 Cause Fear Hex 4% N/A 63% 4 Dimensional Bullseye Hex/Tloc 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Welcome, laskeren the Mountain Dwarf Hexslinger. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. There is a fountain of clear blue water here. There is a fountain of clear blue water here. You open the door. Ijyb the Inquisitive comes into view. She is wielding a +0 club and carrying a wand of paralysis. Ijyb shouts! Ijyb zaps a wand. You resist with significant effort. There is an open door here. You shoot a sling bullet. The sling bullet barely misses Ijyb. Ijyb closely misses you. You shoot a sling bullet. The sling bullet hits Ijyb. Ijyb is lightly wounded. Ijyb misses you. You shoot a sling bullet. The sling bullet barely misses Ijyb. Ijyb hits you with a +0 club. You shoot a sling bullet. The sling bullet hits Ijyb but does no damage. Ijyb is lightly wounded. Ijyb hits you with a +0 club. x2 You shoot a sling bullet. The sling bullet completely misses Ijyb. Ijyb hits you with a +0 club. You shoot a sling bullet. The sling bullet closely misses Ijyb. Ijyb zaps a wand. You suddenly lose the ability to move! Ijyb hits you with a +0 club. x2 Ijyb zaps a wand. You resist with significant effort. You can move again. You shoot a sling bullet. The sling bullet hits Ijyb. Ijyb is moderately wounded. Ijyb closely misses you. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits Ijyb but does no damage. Ijyb is moderately wounded. Ijyb hits you with a +0 club. You die... Ijyb moans, "Good help so hard to find!" ####### #<.#..+ #..@g.# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | laskeren the Mountain Dwarf Hexslinger began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 2/2 12 | D | Noticed Ijyb 19 | D | Paralysed by Ijyb for 4 turns 24 | D | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Fire: Sling || 8 Armour: Robe || 8 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 26 | 15 | 11 | 0 | 0 | 1 | 26.0 | Dungeon | 26 | 15 | 11 | 0 | 0 | 1 | 26.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 26 daAuts