lasso Level 1 of the Dungeon (19, 11, D:1) a +0 whip (23, 25, D:1) a +0 dagger 5 stones (23, 31, D:1) a +0 robe (25, -11, D:1) 31 stones (35, 20, D:1) 22 stones Level 2 of the Dungeon [Shop] Seph's Jewellery Shoppe a ring of poison resistance (280 gold) the amulet of Aheud {RegenMP rC+} (616 gold) [amulet of magic regeneration] It increases your rate of magic regeneration. rC: It protects you from cold. the ring of the Mage {Wiz Archmagi} (714 gold) [ring of wizardry] It improves your spell success rate. Archmagi: It increases the power of your magical spells. a ring of magical power (280 gold) a +6 ring of intelligence (819 gold) a ring of resist corrosion (280 gold) a ring of magical power (280 gold) a ring of flight (245 gold) a +6 ring of intelligence (819 gold) a ring of protection from cold (350 gold) an amulet of faith (560 gold) a +4 ring of slaying (1092 gold) (0, 0, D:2) a +0 short sword (10, 4, D:2) 12 stones (12, 5, D:2) 22 stones (14, 19, D:2) a +0 club (33, 21, D:2) a +0 spear (41, 1, D:2) a +0 leather armour (43, 19, D:2) 16 arrows (58, 23, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Capp's Antique Weapon Shoppe a +0 dagger (64 gold) a +1 vampiric whip (464 gold) a +0 flail (112 gold) a +3 vampiric bardiche (1408 gold) a +0 rapier (128 gold) a +4 shortbow of flaming (876 gold) a +1 vorpal war axe (390 gold) a +0 dagger (64 gold) a +0 rapier (128 gold) [Shop] Yvogell's Jewellery Emporium a +6 ring of strength (819 gold) a ring of flight (245 gold) a ring of ice (350 gold) an amulet of the acrobat (420 gold) an amulet of the acrobat (420 gold) an amulet of faith (560 gold) a ring of resist corrosion (280 gold) an amulet of the acrobat (420 gold) an amulet of reflection (420 gold) an amulet of regeneration (420 gold) [Shop] Kudegec's Antique Weapon Boutique a +0 short sword (78 gold) a +0 whip (65 gold) a +0 dagger (52 gold) the +8 morningstar "Tormentor" {antimagic, rF++ rN+ Int-3} (1934 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (-3). rF: It greatly protects you from fire. rN: It protects you from negative energy. a +0 club (26 gold) a +0 flail (91 gold) a +0 whip (65 gold) a +0 hand axe (78 gold) the +8 flail of Yharraah {protect, *Rage rF+ Str+2 Int+3} (1731 gold) It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+2). Int: It affects your intelligence (+3). rF: It protects you from fire. *Rage: It berserks you when you make melee attacks (+20% chance). a +0 dagger (52 gold) (0, 0, D:3) a +0 whip (1, -39, D:3) a +0 robe (1, -28, D:3) a +2 short sword of draining 5 poisoned darts Level 4 of the Dungeon (0, 0, D:4) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (0, 1, D:4) a +0 dagger (8, 2, D:4) a +1 falchion of electrocution (9, -2, D:4) a +0 leather armour (10, -23, D:4) a +0 dagger 5 stones (27, -1, D:4) an adder corpse (skeletalised by now) (27, 4, D:4) 17 bolts (34, -17, D:4) a +0 spear a gnoll corpse (34, -16, D:4) a +0 whip (37, 3, D:4) a +0 robe