Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 2362480617282879351 63 lasso the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Feb 17, 2024. Slain by an orc ... wielding a +0 club (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:23 (1775 turns). lasso the Conjurer (Deep Elf Conjurer) Turns: 1775, Time: 00:02:23 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 87% Magic: 8/10 EV: 12 Int: 24 God: Gold: 52 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery f - a ring of wizardry Scrolls d - a scroll of brand weapon {unknown} e - a scroll of identify {unknown} g - a scroll of teleportation {unknown} Potions c - a potion of berserk rage {unknown} h - a potion of heal wounds {unknown} i - a potion of mutation {unknown} Skills: + Level 3.0 Dodging + Level 3.0 Stealth + Level 0.1 Unarmed Combat + Level 3.6 Spellcasting + Level 5.2 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History The orc priest is severely wounded. The orc priest closely misses you. The orc hits you but does no damage. Unknown command. The searing ray hits the orc priest but does no damage. The orc priest is severely wounded. You finish channelling your searing ray. The orc priest calls upon Beogh to heal the orc. The orc is healed somewhat. The orc barely misses you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, p - orc priest (Press . to maintain the ray.) The orc priest miscasts a cantrip. The orc hits you but does no damage. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 flail and wearing a +0 ring mail (severely wounded, 100% to hit) The magic dart hits the orc priest. The orc priest is almost dead. The orc priest hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The orc hits you but does no damage. Magic courses through your body. The orc priest calls upon Beogh to heal the orc. The orc's wounds heal themselves! The orc barely misses you. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 flail and wearing a +0 ring mail (almost dead, 82% to hit) The searing ray misses the orc priest. (Press . to maintain the ray.) The orc priest misses you. The orc hits you with a +0 club. You die... ############ #..†.......##### ##.####.###...... #.......# ..... #######..####.###..# #........# ##......#### #.######.# #...@....... #.# ####.# #.#.oo....#. #.# #....# #.#)#...#.# ##.# #.#### #.#.......# ...# #.# #.#.......# #### #.# #.#.......# #.# #.#...#.# #.# #.......# #.# You could see an orc priest and an orc. Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 ribbon worms (D:1) An orc (D:2) A bat (D:1) 6 endoplasms 6 giant cockroaches (D:1) 4 goblins 2 hobgoblins 4 jackals (D:1) 2 quokkas 3 ball pythons 2 kobolds (D:1) 7 rats (D:1) 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lasso the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 1 | D:1 | Found a runed translucent door. 345 | D:1 | Reached XP level 2. HP: 11/15 MP: 4/8 507 | D:1 | Reached skill level 5 in Conjurations 1152 | D:1 | Learned a level 2 spell: Searing Ray 1179 | D:1 | Reached XP level 3. HP: 18/19 MP: 2/9 1775 | D:2 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_caged_fury, layout_basic D:2: cheibrodos_pilgrimage, layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.2 Dodging | 3 | 3.0 Stealth | 3 | 3.0 Unarmed Combat | | 0.1 Spellcasting | | 3.6 Action || total ---------------------------++------- Melee: Unarmed || 30 Punch || 1 Cast: Magic Dart || 66 Searing Ray || 7 Use: Potion || 1 Armour: Robe || 44 Dodge: Dodged || 42