Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 389150096616814401 69 lasso the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on June 1, 2024. Slain by Terence ... wielding a +1 short sword of protection (5 damage) ... on level 2 of the Dungeon. The game lasted 00:03:38 (1489 turns). lasso the Conjurer (Deep Elf Conjurer) Turns: 1489, Time: 00:03:38 Health: -1/24 AC: 2 Str: 4 XL: 4 Next: 2% Magic: 6/11 EV: 13 Int: 25 God: Gold: 100 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 100 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - an amulet of magic regeneration Scrolls d - a scroll of fear {unknown} e - a scroll of teleportation {unknown} f - 2 scrolls of identify {unknown} h - a scroll of enchant armour {unknown} i - a scroll of torment {unknown} Potions g - a potion of lignification {unknown} Skills: * Level 3.1 Dodging + Level 2.4 Stealth * Level 3.6 Spellcasting * Level 5.5 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 : Annotations: D:2 Robin, Terence Message History The searing ray misses Terence. The searing ray hits Terence. Terence is lightly wounded. Terence hits you with a +1 short sword of protection. The searing ray hits Terence! Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +1 short sword of protection! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 short sword of protection and wearing a +2 scale mail of poison resistance (heavily wounded, 83% to hit) The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +1 short sword of protection. The searing ray misses Terence. Terence hits you but does no damage. Magic courses through your body. Terence hits you with a +1 short sword of protection! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 short sword of protection and wearing a +2 scale mail of poison resistance (moderately wounded, 83% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence closely misses you. The searing ray misses Terence. Terence closely misses you. The searing ray hits Terence. Terence is heavily wounded. Terence closely misses you. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence hits you with a +1 short sword of protection. You die... Terence says, "Rest in peace." #.# #.##..#.##.# #.###.###.#.##.# ##..............# #.......<....#..# #.####.##.......## #.# #......##.... #.# #............ #.# #......###### #@# ##.....###... #@# #.....##..## #.# ###.####.##. #.# #.##...#.. #.# #.#..####' #.# #.#.##.#). #.# #.#.#..'.. #.# #...##.#.. ###..####' You could see Terence. Vanquished Creatures 2 adders (D:2) 4 ball pythons A bat (D:2) 3 endoplasms (D:2) A giant cockroach (D:2) 15 goblins 8 hobgoblins 5 jackals (D:1) 2 quokkas A kobold (D:1) A rat (D:1) 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lasso the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 213 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 231 | D:1 | Noticed a great orb of eyes 233 | D:1 | Found a faded altar of an unknown god. 235 | D:1 | Noticed a shining eye 235 | D:1 | Noticed a glass eye 235 | D:1 | Noticed a great orb of eyes 291 | D:1 | Learned a level 2 spell: Searing Ray 548 | D:1 | Found Tel Qain's Book Shop. 712 | D:2 | Reached skill level 5 in Conjurations 860 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 1012 | D:2 | Noticed Robin 1400 | D:2 | Reached XP level 4. HP: 24/24 MP: 9/11 1474 | D:2 | Noticed Terence 1489 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_basic, serial_shops, nicolae_shop_back_alley_shop, hellmonk_ecumenical_altar_watching_god, lemuel_flame_loot_1 D:2: cheibrodos_greedy_goblins, layout_loops_ring, uniq_robin, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.5 Dodging | 3 | 3.1 Stealth | | 2.4 Spellcasting | | 3.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 9 | || 9 Cast: Magic Dart | 51 | 6 || 57 Searing Ray | 6 | 3 || 9 Use: Potion | | 1 || 1 Armour: Robe | 28 | 6 || 34 Dodge: Dodged | 26 | 3 || 29