Dungeon Crawl Stone Soup version 0.32.0 (webtiles) character file. Game seed: 7326238113891624564 35 lasso the Conjurer (level 3, -6/19 HPs) Began as a Deep Elf Conjurer on Aug 31, 2024. Mangled by Terence ... wielding a +0 flail (10 damage) ... on level 2 of the Dungeon. The game lasted 00:00:37 (945 turns). lasso the Conjurer (Deep Elf Conjurer) Turns: 945, Time: 00:00:38 Health: -6/19 AC: 2 Str: 4 XL: 3 Next: 17% Magic: 9/9 EV: 11 Int: 24 God: Gold: 35 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of blinking {unknown} e - 3 scrolls of identify {unknown} f - 3 scrolls of teleportation {unknown} Potions d - 3 potions of curing {unknown} g - 2 potions of haste {unknown} h - a potion of degeneration {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 5.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits Terence but does no damage. Terence is moderately wounded. There are monsters nearby! There are monsters nearby! The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence is nearby! The magic dart hits Terence but does no damage. Terence is moderately wounded. The magic dart hits Terence. Terence is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail, wearing a +1 scale mail of fire resistance and carrying a wand of flame (moderately wounded, 82% to hit) The searing ray hits Terence. Terence is heavily wounded. The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) Terence zaps a wand. The puff of flame hits you! The searing ray hits Terence but does no damage. Terence is heavily wounded. The searing ray hits Terence. Terence is severely wounded. Terence zaps a wand. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is almost dead. You finish channelling your searing ray. Terence barely misses you. Unknown command. Terence is nearby! You aren't carrying any items that you can evoke. Unknown command. Magic courses through your body. Terence hits you with a +0 flail! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.#...... #.#.##### . #.#. .. #.# # ... #.#.# .... ##.#.# ..... #....#### ......#...(...$+ #.@@....#### ........###)# #######.. .# .... # .!... #.#.... .. ##### .. You could see Terence. Vanquished Creatures 5 ball pythons 3 endoplasms 3 goblins 3 hobgoblins (D:1) 2 kobolds (D:1) 4 quokkas (D:1) 5 bats (D:1) 3 frilled lizards (D:1) 4 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lasso the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 138 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 162 | D:1 | Reached skill level 5 in Conjurations 702 | D:1 | Reached XP level 3. HP: 18/19 MP: 5/9 822 | D:1 | Learned a level 2 spell: Searing Ray 935 | D:2 | Noticed Terence 945 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_large, layout_basic, grunt_decor_clamped D:2: layout_basic, dreamdust_ecumenical_altar_angels_and_demons, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.6 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 51 Searing Ray || 1 Use: Potion || 1 Armour: Robe || 6 Dodge: Dodged || 3