Dungeon Crawl Stone Soup version 0.32.0 (webtiles) character file. Game seed: 12134533772085973296 122 lasso the Conjurer (level 4, -3/24 HPs) Began as a Deep Elf Conjurer on Aug 31, 2024. Slain by a gnoll bouda ... wielding a +0 whip (6 damage) ... on level 4 of the Dungeon. The game lasted 00:01:20 (2183 turns). lasso the Conjurer (Deep Elf Conjurer) Turns: 2183, Time: 00:01:21 Health: -3/24 AC: 2 Str: 4 XL: 4 Next: 78% Magic: 1/12 EV: 12 Int: 25 God: Gold: 135 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 135 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery h - an amulet of faith Scrolls d - 3 scrolls of identify {unknown} f - a scroll of amnesia {unknown} Potions b - a potion of magic c - 3 potions of curing {unknown} e - a potion of haste {unknown} g - a potion of might {unknown} Skills: * Level 3.1 Dodging + Level 2.9 Stealth * Level 4.0 Spellcasting * Level 6.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 10% 2d5 14% 2 Tukima's Dance Hex 5% N/A 26% 3 Flame Wave Conj/Fire 20% 2d7 26% 4 Fulminant Prism Conj/Alch 10% 3d9 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Passage of Golubria Tloc 5% N/A 65% 4 Yara's Violent Unravell Hex/Alch 2% 3d3 94% 5 Summon Cactus Giant Summ 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You kill the adder! Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 6! You finish channelling your searing ray. The hobgoblin hits you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (81% to hit) The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The searing ray hits the gnoll bouda. The gnoll bouda is moderately wounded. The gnoll bouda closely misses you. The searing ray hits the gnoll bouda! The gnoll bouda is almost dead. The gnoll bouda closely misses you. The searing ray hits the gnoll bouda but does no damage. The gnoll bouda is almost dead. You finish channelling your searing ray. The gnoll bouda hits you with a +0 whip! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll bouda Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour of fire resistance (almost dead, 83% to hit) The searing ray hits the gnoll bouda. The gnoll bouda is almost dead. (Press . to maintain the ray.) Your attacks no longer feel as feeble. The gnoll bouda closely misses you. Without enough magic to sustain it, your searing ray dissipates. The gnoll bouda hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll bouda hits you with a +0 whip. You die... ###.## ..##....## #........# #..####...# #. ##..# #..# #..# ##.## #.@## #g#.## ?..##.# #.$($ #.# #[[(. #.# #.... #.# ##..$ #.# #### .## # You could see a gnoll bouda. Vanquished Creatures 2 adders 4 gnolls (D:2) A white imp (D:4) 4 dart slugs A ribbon worm (D:2) An orc (D:4) 5 ball pythons 5 bats 3 endoplasms (D:1) A giant cockroach (D:1) 4 goblins 5 hobgoblins 3 kobolds 4 frilled lizards 7 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lasso the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 336 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 339 | D:1 | Learned a level 2 spell: Searing Ray 449 | D:1 | Reached skill level 5 in Conjurations 970 | D:1 | Reached XP level 3. HP: 11/19 MP: 0/9 1660 | D:2 | Reached XP level 4. HP: 24/24 MP: 1/11 2147 | D:3 | You fall into a shaft and drop 1 floor! 2175 | D:4 | Reached skill level 6 in Conjurations 2183 | D:4 | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_fortress, layout_basic, minmay_split_cup_large D:2: layout_basic D:3: layout_basic, gammafunk_temple_overflow_wave D:4: layout_basic, serial_demonic, serial_demonic_d, serial_demonic_d, serial_demonic_f, serial_demonic_b, minmay_joined_circles, uniq_robin Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.0 Dodging | 3 | 3.1 Spellcasting | 4 | 4.0 Stealth | | 2.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 66 | 14 || 80 Searing Ray | 2 | 4 || 6 Armour: Robe | 3 | 5 || 8 Dodge: Dodged | 7 | 3 || 10