Dungeon Crawl Stone Soup version 0.32.1-3-gfed517dd83 (webtiles) character file. Game seed: 9567515038970816139 94 lasso the Conjurer (level 4, -3/24 HPs) Began as a Deep Elf Conjurer on Nov 12, 2024. Killed from afar by an orc wizard (8 damage) ... with a puff of flame ... on level 3 of the Dungeon. The game lasted 00:01:07 (1316 turns). lasso the Conjurer (Deep Elf Conjurer) Turns: 1316, Time: 00:01:07 Health: -3/24 AC: 2 Str: 4 XL: 4 Next: 38% Magic: 5/12 EV: 12 Int: 23 God: Gold: 56 SH: 0 Dex: 15 Spells: 8/11 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 56 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery l - the amulet of the Four Winds {rN+ Will+++ Clar} (You found it on level 3 of the Dungeon) [amulet of nothing] rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Clar: It protects you from confusion, rage, mesmerisation and fear. Scrolls f - a scroll of teleportation {unknown} i - a scroll of enchant armour {unknown} j - a scroll of acquirement {unknown} k - a scroll of vulnerability {unknown} Potions b - a potion of magic c - a potion of berserk rage {unknown} d - 2 potions of curing {unknown} e - a potion of enlightenment {unknown} g - a potion of brilliance {unknown} h - 2 potions of might {unknown} Skills: + Level 0.4 Fighting + Level 2.8 Dodging + Level 2.6 Stealth + Level 4.2 Spellcasting + Level 5.6 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You have reached level 4! You feel clever. The searing ray hits the orc wizard! The orc wizard is severely wounded. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavily wounded, 74% to hit) The searing ray misses the orc wizard. The searing ray hits something. (Press . to maintain the ray.) Unknown command. Unknown command. The searing ray misses the orc wizard. The searing ray hits the orc! You kill the orc! The searing ray hits the orc wizard. The orc wizard is severely wounded. The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The searing ray hits the orc wizard! You kill the orc wizard! The searing ray hits something. You finish channelling your searing ray. You hear some strange, mumbled words. You are confused. Unknown command. You're confused, stopping explore. Something hits you but does no damage. Things that are here: a +0 dagger; a +0 robe You bump into the rock wall. Something hits you. * * * LOW HITPOINT WARNING * * * You're too confused to move! You feel less confused. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! You die... ................................. ####################............. ########..........# #.................# #.................# #.........###)....### ########### #........ ##################...... .......@{).))....#...... ################)#...... ##..###### #.g..$# #....o# #.....# #..or.# #...... ........ There were no monsters in sight! Vanquished Creatures An orc wizard (D:3) 2 adders (D:2) A dart slug (D:1) A ribbon worm (D:2) 2 orcs (D:3) 4 endoplasms A giant cockroach (D:1) 4 goblins 3 hobgoblins 2 jackals (D:2) A quokka (D:1) 8 ball pythons 5 bats 3 frilled lizards (D:1) 5 kobolds (D:1) 5 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lasso the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 67 | D:1 | Reached XP level 2. HP: 13/15 MP: 4/8 118 | D:1 | Reached skill level 5 in Conjurations 125 | D:1 | Learned a level 2 spell: Searing Ray 381 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/9 1194 | D:3 | Found the amulet of the Four Winds {rN+ Will+++ Clar} 1307 | D:3 | Reached XP level 4. HP: 8/24 MP: 9/12 1316 | D:3 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_plus, layout_rooms, minmay_misc_feat_nine_boxes, roderic_roman_lattice D:2: layout_rooms, minmay_strange_pillars D:3: layout_basic, nicolae_figureground_sparkle Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.6 Spellcasting | 4 | 4.2 Fighting | | 0.4 Dodging | | 2.8 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 11 | || 11 Cast: Magic Dart | 66 | || 66 Searing Ray | 3 | 1 || 4 Armour: Robe | 33 | 4 || 37 Dodge: Dodged | 41 | || 41