Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 16059119718763237380 44 lasso the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Feb 2, 2025. Slain by Terence ... wielding a +0 trident (6 damage) ... on level 2 of the Dungeon. The game lasted 00:00:40 (706 turns). lasso the Conjurer (Deep Elf Conjurer) Turns: 706, Time: 00:00:41 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 41% Magic: 5/9 EV: 11 Int: 24 God: Gold: 85 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 85 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - 3 scrolls of identify {unknown} f - a scroll of summoning {unknown} g - a scroll of fog {unknown} h - a scroll of enchant armour {unknown} j - a scroll of noise {unknown} Potions b - a potion of magic c - 3 potions of degeneration {unknown} e - a potion of invisibility {unknown} i - a potion of lignification {unknown} Skills: + Level 2.8 Dodging + Level 2.5 Stealth + Level 3.3 Spellcasting + Level 5.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 64% 2x1d7 3% 1 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Starburst Conj/Fire 8% 6d4 99% 6 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History No target in view! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) No target in view! Magic restored. You now have 85 gold pieces (gained 17). Terence the Veteran comes into view. He is wielding a +0 trident. Found a stone staircase leading down. Terence shouts! The magic dart hits Terence but does no damage. Terence says, "I've sent legions of armataurs to their deaths. With their elephants." Terence is nearby! The magic dart hits Terence! Terence is moderately wounded. Terence closely misses you. Terence is nearby! Terence hits you with a +0 trident. The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence barely misses you. Terence is nearby! You hit Terence but do no damage. Terence is moderately wounded. Terence screams, "I'm retired! Go away!" Terence hits you with a +0 trident! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (moderately wounded, 85% to hit) The searing ray hits Terence! Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +0 trident. You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.##<....# #.####.####.# #.# #.# #.# ######.####.# #.# ............# #.# ######.###### #.# #.# #.# #.# #@# #.# #@# #.#########.# #..........$# ############# You could see Terence. Vanquished Creatures A gnoll (D:1) 3 ball pythons (D:1) 3 bats (D:1) An endoplasm (D:1) 3 giant cockroaches (D:1) 4 goblins (D:1) 5 hobgoblins 2 jackals (D:1) 2 kobolds (D:1) A quokka (D:1) 3 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lasso the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 16 | D:1 | Found Xinwin's Antique Armour Shoppe. 113 | D:1 | Reached XP level 2. HP: 11/15 MP: 1/8 128 | D:1 | Learned a level 2 spell: Searing Ray 212 | D:1 | Reached skill level 5 in Conjurations 310 | D:1 | Reached XP level 3. HP: 11/19 MP: 5/9 699 | D:2 | Noticed Terence 706 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: pf_arrival_petrified_forest, layout_basic, serial_shops, shop, st_stairs_11 D:2: layout_loops_ring, hellmonk_ecumenical_altar_arch_garden, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.4 Dodging | | 2.8 Stealth | | 2.5 Spellcasting | | 3.3 Action || total ---------------------------++------- Melee: Unarmed || 13 Punch || 1 Cast: Magic Dart || 56 Searing Ray || 2 Armour: Robe || 23 Dodge: Dodged || 25