lawnmower Level 1 of the Dungeon (14, -33, D:1) a +0 robe (35, -30, D:1) a cursed -2 club (39, -5, D:1) a +0 leather armour of poison resistance (39, -4, D:1) a +0 leather armour (40, -35, D:1) a +0 hunting sling (40, -5, D:1) a +0 ring mail (58, -31, D:1) a +0 club Level 2 of the Dungeon (3, 31, D:2) a +0 short sword (13, 14, D:2) a +0 short sword (16, -4, D:2) a +0 robe (26, 6, D:2) a +0 short sword (27, 3, D:2) a +0 hunting sling (32, 4, D:2) 15 arrows (32, 20, D:2) a +0 club (34, -1, D:2) a +0 spear (42, 27, D:2) a +0 whip (43, -13, D:2) a +0 plate armour (43, 13, D:2) a +0 short sword (43, 15, D:2) a +0 dagger (46, 26, D:2) a +0 club (46, 37, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) 17 arrows (4, 22, D:3) a +0 chain mail (6, 9, D:3) a +0 robe (7, 18, D:3) a +0 club (12, -13, D:3) a +0 hunting sling a +0 ring mail (24, 23, D:3) a cursed +0 plate armour (25, 18, D:3) a +0 dagger (31, 21, D:3) a +0 robe (44, -16, D:3) a potion of curing (45, -18, D:3) 3 gold pieces (47, -4, D:3) a +0 robe Level 4 of the Dungeon (7, -22, D:4) a +0 hunting sling (9, -17, D:4) a +0 dagger a +0 robe (11, -19, D:4) a +0 dagger a +0 short sword a +0 whip 2 boomerangs a +0 leather armour (12, -19, D:4) a cursed -3 dagger a +0 robe (13, 16, D:4) a +0 leather armour (16, -6, D:4) a cursed +0 leather armour (17, 3, D:4) a +0 long sword (24, -13, D:4) a +0 leather armour Level 5 of the Dungeon [Shop] Dauraf's Weapon Shop a +0 mace (39 gold) the +1 hunting sling of the Toadstool {vorpal, *Slow +Inv MR+ Str+4} (384 gold) Any stone fired from it inflicts extra damage. It affects your strength (+4). It affects your resistance to hostile enchantments. It lets you turn invisible. It may slow you when you take damage. the +10 battleaxe "Izolot" {flame, *Rage +Blink rF+ rN+} (1102 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It protects you from negative energy. It lets you blink. It may make you go berserk in combat. the cursed +1 mace of the Hungering Augurer {freeze, Int+4} (296 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It has a curse placed upon it. a +2 arbalest of freezing (261 gold) the +4 morningstar of Conservatism {drain, Dex+6 Stlth-} (590 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+6). It makes you less stealthy. a +0 rapier (52 gold) a +0 mace (39 gold) a +0 club (13 gold) (0, 0, D:5) a +0 robe (16, -26, D:5) a +0 whip (16, -24, D:5) a +0 club (16, -20, D:5) a +0 whip a +0 hunting sling (34, -37, D:5) a +0 club a +0 leather armour (42, -16, D:5) a +0 chain mail (52, -31, D:5) 16 bolts Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (1, 1, D:6) a +0 dagger a +0 robe (2, 1, D:6) a +0 mace a +0 dagger (3, 1, D:6) a +0 trident (4, 1, D:6) a +0 spear (6, 1, D:6) a +0 club (8, 1, D:6) a +0 ring mail (11, -11, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail (7, 21, D:7) a +0 shortbow (8, 0, D:7) a +0 club (8, 23, D:7) a +4 antimagic halberd a +0 chain mail (8, 37, D:7) a +0 short sword a +0 leather armour (8, 38, D:7) a +0 dagger a +0 robe (9, -1, D:7) a +0 leather armour a +0 flail a +0 hand axe (10, 21, D:7) a +0 short sword a +0 chain mail (11, -1, D:7) a +0 leather armour a +0 whip (11, 0, D:7) a +0 hand axe a +0 ring mail a +0 short sword a +0 leather armour a +0 hand axe (12, 0, D:7) a +0 shortbow (15, 1, D:7) a +0 ring mail a +0 hand axe (19, 16, D:7) a +0 flail (21, 7, D:7) a book of Frost (28, 17, D:7) a +0 war axe (32, 0, D:7) a +0 dagger a +0 robe (32, 15, D:7) a ration (32, 16, D:7) a box of beasts (34, -1, D:7) a +0 whip a +0 leather armour a +0 whip a +0 scale mail (38, 33, D:7) a +0 quarterstaff (47, 8, D:7) 6 boomerangs of dispersal Level 8 of the Dungeon (3, 8, D:8) a +0 giant club (13, 34, D:8) a +0 club (18, 32, D:8) a +0 hand axe a +0 robe (19, 32, D:8) a +0 war axe (22, 19, D:8) a +0 falchion (23, 19, D:8) a +0 dagger a +0 ring mail a +0 mace (25, 25, D:8) a +0 chain mail (28, 0, D:8) a -1 spear a +0 animal skin (28, 2, D:8) a +0 giant spiked club (28, 33, D:8) a +0 ring mail (30, -2, D:8) 23 sling bullets (37, 23, D:8) a +0 flail a +0 ring mail (37, 24, D:8) a +0 dagger a +0 hand axe a +0 leather armour (37, 25, D:8) a +0 mace (40, 30, D:8) a +2 robe of magic resistance Level 9 of the Dungeon (0, 0, D:9) a +0 halberd (0, 2, D:9) a +0 scimitar the Ecumenical Temple (10, 22, Temple) a +0 flail a +0 chain mail