Dungeon Crawl Stone Soup version 0.31-a0-1376-g36f0627844 (webtiles) character file. Game seed: 17605347043069428772 0 leebro123 the Grappler (level 1, 20/20 HPs) Began as a Gnoll Wanderer on Dec 24, 2023. Got out of the dungeon alive. The game lasted 00:00:02 (1 turns). leebro123 the Grappler (Gnoll Wanderer) Turns: 1, Time: 00:00:02 Health: 20/20 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . e - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Skills: + Level 4.4 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Ranged Weapons + Level 0.0 Throwing + Level 4.4 Armour + Level 0.0 Dodging + Level 0.0 Stealth + Level 0.0 Shields + Level 8.4 Unarmed Combat + Level 2.6 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 1.9 Earth Magic + Level 0.0 Alchemy + Level 0.0 Invocations + Level 0.0 Evocations + Level 0.0 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 10% 2d5 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 6% 3d7 56% 3 Inventory: Hand Weapons a - a +0 club (weapon) Armour e - a +0 leather armour (worn) Scrolls c - a scroll of silence {!r} d - a scroll of vulnerability {!r!r} Potions b - a potion of berserk rage {!q} f - a potion of brilliance Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: ♣♣♣♣♣♣♣♣♣ ♣.......♣ ♣.PPPPP.♣ ♣.P~~~P)♣ ♣.P≈8≈P.♣ ♣.P~≈~P.♣ ♣.PPPPP.♣ ♣......@♣ ♣♣♣♣♣.♣♣♣ .. ## There were no monsters in sight! Message History Options error: Missing colour in message_colour setting: 'that.*feels deathly cold' Options error: Missing colour in message_colour setting: 'and you must be Full or above to equip it' Options error: Missing colour in message_colour setting: 'but rights himself reflexively soon after' Options error: Missing colour in message_colour setting: 'before it is too late' Welcome, leebro123 the Gnoll Wanderer. Are you destined to find the majestic Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found a mace. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of berserk rage {!q}, a scroll of silence {!r}, a scroll of vulnerability {!r!r}, a +0 leather armour, a potion of brilliance; and the following spell memorised: Sandblast; and the following spells available to memorise: Stone Arrow. You have escaped! Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_basic, serial_shops, nicolae_shop_stone Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | leebro123 the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | leebro123 set off with the following items: a +0 club, a | potion of berserk rage {!q}, a scroll of silence {!r}, a | scroll of vulnerability {!r!r}, a +0 leather armour, a | potion of brilliance; and the following spell memorised: | Sandblast; and the following spells available to memorise: | Stone Arrow. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 4/4 0 | D:1 | magus.rc [v1.11.6] 1 | D:$ | Got out of the dungeon alive. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts