lennard Level 1 of the Dungeon (3, 0, D:1) a stone (-9, 2, D:1) a +2 dagger (-5, 9, D:1) a +0 club (6, 9, D:1) a +2 sling (-30, 17, D:1) a +0 club (-31, 18, D:1) a stone (16, 18, D:1) a +0 spear (-27, 21, D:1) a +0 dagger (16, 21, D:1) a +0 club (-34, 22, D:1) a stone (-33, 22, D:1) 2 stones (-32, 22, D:1) a stone (-30, 26, D:1) a +0 club (24, 27, D:1) a +0 spear (-33, 29, D:1) 22 stones (11, 34, D:1) a +0 whip (-24, 38, D:1) a +0 club (-23, 45, D:1) 19 stones Level 2 of the Dungeon (-21, 1, D:2) a stone (6, 1, D:2) 7 bolts (-24, 2, D:2) a stone (-22, 2, D:2) a stone (-20, 2, D:2) a stone (-33, 5, D:2) a +0 sling (-12, 5, D:2) a cursed +0 helmet (13, 10, D:2) a +2 dagger (-25, 13, D:2) a +2 ring mail (11, 18, D:2) a +0 club (-20, 19, D:2) a +0 club (-8, 32, D:2) a +0 club (14, 34, D:2) a +0 club (-4, 38, D:2) 25 sling bullets Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve a +1 battleaxe of electrocution (2320 gold) the ring of the Sun {rPois EV+4} (4720 gold) [ring of evasion] It affects your evasion (+4). It protects you from poison. the +1 robe of Repulsion {rC+ Int+2 Stlth++} (2950 gold) It affects your intelligence (+2). It protects you from cold. It makes you much more stealthy. the +6 dagger "Wula" {stab, Contam rC+ Dex-2 SInv} (4140 gold) It inflicts extra damage upon your enemies. It affects your dexterity (-2). It protects you from cold. It enhances your eyesight. It causes magical contamination when unequipped. (0, 0, D:3) a cursed -3 club (-16, 4, D:3) 7 stones (-17, 7, D:3) 22 stones (-11, 9, D:3) a +0 whip a +0 robe (-47, 11, D:3) a +0 club (-11, 11, D:3) a +0 spear (-39, 12, D:3) a +0 spear (-58, 14, D:3) a +0 club (-5, 22, D:3) a +0 dagger (-16, 25, D:3) a +0 club (-31, 38, D:3) a cursed -2 scythe a +0 robe (-42, 45, D:3) 21 arrows (-9, 54, D:3) a +1 dagger Level 4 of the Dungeon (0, 0, D:4) 25 arrows (-20, 4, D:4) a +0 falchion (-11, 4, D:4) a +0 dagger a +0 robe (-12, 5, D:4) a +0 flail (-11, 6, D:4) a +0 dagger a +0 robe a +0 short sword a +1 scale mail (2, 7, D:4) 4 poisoned sling bullets (-54, 15, D:4) a +0 giant club (-16, 15, D:4) a wand of teleportation (0) (-44, 21, D:4) a +0 dagger (-24, 23, D:4) a +0 club (-11, 26, D:4) a stone (-11, 27, D:4) 2 stones (-41, 31, D:4) a +0 short sword (-31, 36, D:4) 4 javelins (-43, 46, D:4) a +4 dagger of venom (-10, 48, D:4) 15 sling bullets (-22, 51, D:4) a +0 ring mail (-7, 60, D:4) a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) 19 sling bullets (36, 0, D:5) 23 stones (-2, 10, D:5) the -3 leather armour of the Many Hells {Int+3} It affects your intelligence (+3). (-5, 17, D:5) a +0 whip (24, 17, D:5) a +0 robe (35, 17, D:5) a +0 shortbow 15 arrows of flame (8, 19, D:5) a +0 robe (35, 19, D:5) an arrow of flame (4, 20, D:5) a +0 scale mail (34, 20, D:5) an arrow of flame (32, 22, D:5) an arrow of flame (37, 23, D:5) 7 stones (19, 28, D:5) a +0 mace (39, 31, D:5) 2 throwing nets (23, 34, D:5) a +0 chain mail Level 6 of the Dungeon (29, 2, D:6) a +0 giant club (-4, 8, D:6) a +0 whip (25, 9, D:6) a scroll of teleportation (16, 17, D:6) 26 sling bullets (6, 26, D:6) an uncursed ring of teleportation a scroll of immolation 4 scrolls of teleportation (12, 27, D:6) a +0 hand axe (-14, 35, D:6) a +0 dagger (19, 35, D:6) a +0 ring mail Level 9 of the Dungeon (0, 0, D:9) 18 gold pieces (-16, 2, D:9) 16 gold pieces (32, 7, D:9) 9 gold pieces (-20, 39, D:9) 13 gold pieces Level 11 of the Dungeon [Shop] Klyter's Jewellery Shoppe an uncursed ring of positive energy (220 gold) an uncursed amulet of resist mutation (440 gold) an uncursed amulet of clarity (220 gold) a cursed -3 ring of intelligence (22 gold) a cursed ring of teleportation (159 gold) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} (523 gold) [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. a +5 ring of dexterity (453 gold) (0, 0, D:11) a +0 ring mail (1, 1, D:11) a +0 club (7, 4, D:11) a +0 flail a +0 dagger a +0 ring mail (9, 5, D:11) a +0 mace a +1 dire flail a +0 plate armour (-7, 7, D:11) 16 gold pieces (11, 7, D:11) a +1 robe (-28, 20, D:11) a tomahawk (-27, 20, D:11) a tomahawk (-26, 20, D:11) a tomahawk (-25, 21, D:11) a cursed -3 giant spiked club (still there?) a cursed -3 giant spiked club (still there?) a +0 club (still there?) a +0 chain mail (still there?) a +0 morningstar (still there?) a +0 ring mail (still there?) (-24, 21, D:11) a +1 falchion a +0 leather armour a +0 short sword a +0 trident a cursed -2 ring mail a +0 dagger a +2 chain mail a +0 hand axe a +0 plate armour a +0 scimitar a +0 chain mail (-23, 21, D:11) a tomahawk a +0 hand axe a +0 flail a +0 leather armour a +0 scimitar a +0 chain mail a +0 club a +0 war axe a +0 chain mail a +0 hand axe of flaming a +0 plate armour (-22, 21, D:11) a tomahawk (-34, 22, D:11) 18 stones (-26, 25, D:11) 8 gold pieces (-25, 25, D:11) 17 gold pieces (-26, 28, D:11) 21 gold pieces (-26, 29, D:11) 14 gold pieces (-14, 33, D:11) 9 gold pieces a labyrinth (0, 0, Lab) a +2 leather armour of poison resistance (unseen) (2, 0, Lab) a +0 robe (unseen) (3, 1, Lab) a tomahawk (0, 2, Lab) the Volume of Hurtful Hexes Spells Type Level Corona Hexes 1 Tukima's Dance Hexes 3 Fulminant Prism Conjuration/Hexes 4 Leda's Liquefaction Hexes/Earth 4 Cause Fear Hexes 4 Venom Bolt Conjuration/Poison 5 Invisibility Hexes 6 Mass Confusion Hexes 6 (unseen) (2, 2, Lab) an uncursed ring of sustain abilities (unseen) (-16, 9, Lab) 20 gold pieces (-5, 20, Lab) 10 gold pieces