lennard the Dungeon (10, 1, D) the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a disc of storms (63, 1, D) an uncursed staff of energy (67, 1, D) a +3 chain mail of cold resistance (3, 2, D) a +5 claymore a +5 great sword a +5 bastard sword a +5 demon blade (4, 2, D) a +5 cutlass a +5 dagger (73, 2, D) a +2 morningstar of protection (75, 2, D) a +1 spear of piercing (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 sling a +5 longbow 1000 arrows a +5 shortbow 1000 bolts a +5 crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (70, 9, D) the ring of Ypponwiy {SustAb -Cast rF+ rC+ Str+2} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It affects your strength (+2). It protects you from fire. It protects you from cold. It prevents spellcasting. (71, 9, D) a +0 dagger of venom (72, 9, D) the cursed -1 great mace "Anomasya" {flame, +Blink +Inv rC+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It protects you from cold. It lets you turn invisible. It lets you blink. It has a curse placed upon it. (62, 10, D) an uncursed staff of wizardry (63, 10, D) a +2 ring of intelligence (70, 10, D) a +5 blowgun (72, 10, D) a +2 war axe of electrocution (71, 12, D) an iguana corpse (skeletalised by now) (71, 13, D) a porcupine corpse (skeletalised by now) (61, 17, D) the +4 ring mail of the Poles {rC+} It protects you from cold. (62, 17, D) an uncursed staff of conjuration (63, 17, D) a +2 robe of magic resistance (71, 17, D) a +4 morningstar of crushing (72, 17, D) a +6 quarterstaff of draining (73, 17, D) a +0 scale mail of fire resistance (64, 18, D) an uncursed staff of earth (71, 18, D) an uncursed staff of cold (61, 19, D) a +0 trident (62, 19, D) a rotting water moccasin corpse (63, 21, D) a rotting ball python corpse (61, 27, D) the cursed +0 flail of Ippeneh {venom, rN+} It poisons the flesh of those it strikes. It protects you from negative energy. It has a curse placed upon it. (62, 27, D) a +1 falchion of draining (63, 27, D) a +1 broad axe of electrocution (64, 27, D) Sif Muna's Collected Works on Malediction Spells Type Level Corona Hexes 1 Confusing Touch Hexes 2 Slow Hexes 2 Summon Guardian Golem Hexes/Summoning 4 (65, 27, D) an uncursed staff of power (71, 27, D) the +11 quarterstaff of Dithmenos' Supremacy {crush, rPois rC++} It inflicts extra damage upon your enemies. It greatly protects you from cold. It protects you from poison. (62, 28, D) the +0 buckler "Bruasyliu" {Dex-4} It affects your dexterity (-4). (63, 28, D) the ring of Psoeloe {Fire MR+} [ring of fire] It enhances your fire magic, and weakens your ice magic. It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (64, 28, D) a +4 cutlass of venom (72, 28, D) the +9 sling "Merewiap" {velocity, +Inv rElec Str-3 SInv} Any stone fired from it inflicts extra damage. It affects your strength (-3). It insulates you from electricity. It enhances your eyesight. It lets you turn invisible. (71, 33, D) a +3 scimitar of flaming (73, 33, D) a hell hog corpse (skeletalised by now)