lennard the Dungeon (10, 1, D) the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +0 Sword of Power the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +10 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (20, 1, D) the cursed +2 plate armour "Xoikouli" {rC+ Dex+2 Stlth+} It affects your dexterity (+2). It protects you from cold. It makes you more stealthy. It has a curse placed upon it. (21, 1, D) an uncursed ring of see invisible (23, 1, D) the +1 war axe of the Goat {flame, Stlth-} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you less stealthy. (24, 1, D) the +8 flail of Sulphur {flame, +Inv rElec rN+ Str+3} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It affects your strength (+3). It insulates you from electricity. It protects you from negative energy. It lets you turn invisible. (25, 1, D) a book of Transfigurations (26, 1, D) the cursed +11 broad axe of Noteo {drain, Str+1} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+1). It has a curse placed upon it. (27, 1, D) an uncursed staff of cold (28, 1, D) the +11 morningstar of Smuakh {vamp, +Rage rF+ rN+ MR++} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (29, 1, D) the amulet "Ynes" {Ward +Inv rN+ Slay-3} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from negative energy. It lets you turn invisible. (35, 1, D) the +1 trident of the Warrior {drain, +Blink SInv} A truly terrible weapon, it drains the life of those it strikes. It enhances your eyesight. It lets you blink. (36, 1, D) a +0 naga barding of stealth (37, 1, D) a book of Necromancy (38, 1, D) the cursed -1 dagger "Biokau" {stab, +Inv +Fly rF+} It inflicts extra damage upon your enemies. It protects you from fire. It lets you turn invisible. It lets you fly. It has a curse placed upon it. (40, 1, D) the +9 falchion of Eternal Torment {freeze, Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). (41, 1, D) a +4 mace of protection (42, 1, D) the ring "Kiox" {rC+ MR+ SInv} [ring of see invisible] It protects you from cold. It affects your resistance to hostile enchantments. It enhances your eyesight. (49, 1, D) a +1 shortbow of freezing (50, 1, D) a +0 dagger (51, 1, D) a book of Necromancy (52, 1, D) a phial of floods (53, 1, D) a +0 mace of protection (54, 1, D) a tome of Destruction (68, 1, D) the amulet of Brilliance {Ward -Cast rN+} [amulet of warding] It may prevent the melee attacks of summoned creatures. It protects you from negative energy. It prevents spellcasting. (69, 1, D) a plain deck of escape (3, 2, D) a +5 claymore a +5 great sword a +5 bastard sword a +5 demon blade (4, 2, D) a +5 cutlass a +5 dagger (20, 2, D) a plain deck of defence (23, 2, D) a +3 ring mail of magic resistance (25, 2, D) the cursed +1 cloak "Mus Aschu" {+Fly rElec rC+} It protects you from cold. It insulates you from electricity. It lets you fly. It has a curse placed upon it. (26, 2, D) the +1 flail "Ginir" {speed, rF+ Stlth+} Attacks with this weapon are significantly faster. It protects you from fire. It makes you more stealthy. (27, 2, D) a +4 flail of crushing (29, 2, D) an uncursed amulet of the gourmand (36, 2, D) an uncursed amulet of stasis (38, 2, D) a +7 quick blade of freezing (40, 2, D) a scroll of brand weapon (41, 2, D) a +3 ring of intelligence (42, 2, D) a plain deck of defence (49, 2, D) a +0 robe (53, 2, D) a plain deck of destruction (55, 2, D) an uncursed staff of earth (62, 2, D) a +0 mace of protection (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (51, 3, D) a +3 buckler a +0 robe (3, 4, D) 1000 sling bullets a +5 sling a +5 longbow 1000 arrows a +5 shortbow 1000 bolts a +5 crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (39, 4, D) an ugly thing corpse (rotten by now) (60, 4, D) a +0 war axe a cursed -2 hand axe (61, 4, D) a +0 flail (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (50, 5, D) a cursed +0 battleaxe (unseen) (51, 5, D) the +5 dagger of Quantum Leap {drain, Str+1} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+1). (unseen) (52, 5, D) a +0 robe a +0 dagger a +0 troll leather armour (61, 5, D) a cursed -3 dagger (4, 7, D) a +3 large shield a +3 shield (51, 7, D) a +1 quarterstaff of protection (unseen) (52, 7, D) a +0 great sword (unseen) (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +2 eveningstar of protection (62, 9, D) an uncursed staff of power (63, 9, D) the cursed -10 mottled dragon armour "Trodes" {rElec rF+ Int+2} It affects your intelligence (+2). It protects you from fire. It insulates you from electricity. It has a curse placed upon it. (70, 9, D) a +0 short sword of protection (71, 9, D) the +4 sling of the Blowfly {freeze, rElec} It turns projectiles fired from it into bolts of frost. It insulates you from electricity. (72, 9, D) a +4 scythe of venom (62, 10, D) a +0 short sword (70, 10, D) a +3 short sword of protection (62, 11, D) the +5 battleaxe of the Abyss {venom, +Fly rElec Stlth+} It poisons the flesh of those it strikes. It insulates you from electricity. It lets you fly. It makes you more stealthy. (65, 11, D) a +0 cutlass a +0 chain mail (62, 12, D) a cursed +0 cutlass a +0 ring mail (49, 13, D) an ornate deck of summonings (50, 13, D) a book of Changes a +1 ring of dexterity (52, 13, D) the +4 halberd of the Stork {freeze, -Tele MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (54, 13, D) an uncursed ring of see invisible (51, 14, D) a +1 trident of venom (52, 14, D) a +0 war axe of chopping (53, 14, D) an uncursed staff of cold (54, 14, D) a book of Hinderance (55, 14, D) a lamp of fire (65, 14, D) a cursed -1 dagger (69, 14, D) a +1 shortbow of flaming (35, 15, D) a plain deck of summonings (36, 15, D) a +4 rod of destruction (10/10) (37, 15, D) an uncursed staff of conjuration (39, 15, D) a manual of Crossbows (40, 15, D) a book of Beasts (41, 15, D) an uncursed staff of fire (42, 15, D) a crystal ball of energy (35, 16, D) a +3 vampiric spear (36, 16, D) a +0 dire flail (38, 16, D) the cursed -5 ring mail of Ijeroso {rElec Str+4 Dex+2} It affects your strength (+4). It affects your dexterity (+2). It insulates you from electricity. It has a curse placed upon it. (39, 16, D) the +11 halberd of Voasmol {chop, +Rage rF+ rN+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from negative energy. It lets you go berserk. (41, 16, D) an uncursed ring of regeneration a cursed +6 ring of dexterity a cursed +6 ring of dexterity (42, 16, D) the +5 dagger of Arrival {venom, rPois Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It protects you from poison. (43, 16, D) the +2 pair of boots of Follow the Leader {+Inv rElec rPois SInv} It insulates you from electricity. It protects you from poison. It enhances your eyesight. It lets you turn invisible. (63, 16, D) the cursed -5 leather armour "Twucveat" {Contam +Inv rElec MR++ Slay+6} It affects your accuracy and damage with ranged weapons and melee attacks (+6). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you turn invisible. It causes magical contamination when unequipped. It has a curse placed upon it. (39, 17, D) a necrophage corpse (rotten by now) (52, 17, D) 6 large rocks (61, 17, D) the ring "Pagots" {rPois Str+3 Int+1} [ring of poison resistance] It affects your strength (+3). It affects your intelligence (+1). It protects you from poison. (62, 17, D) an uncursed ring of sustain abilities (63, 17, D) a +1 large shield of cold resistance (72, 17, D) a +2 ring of strength (73, 17, D) an uncursed ring of see invisible (37, 18, D) a +0 trident (unseen) (39, 18, D) a +0 war axe (unseen) (50, 18, D) a +0 giant club (unseen) (51, 18, D) a +0 giant spiked club (still there?) a cursed -2 giant club (still there?) (52, 18, D) a +1 great sword of flaming (unseen) (53, 18, D) a +1 great sword of flaming (unseen) (55, 18, D) a +1 battleaxe of freezing (unseen) (71, 18, D) a +0 spear (73, 18, D) a +1 ring mail of fire resistance (38, 19, D) a cursed staff of cold a +0 robe (51, 19, D) a troll corpse (skeletalised by now) (53, 19, D) a +0 giant spiked club (63, 19, D) a +0 long sword (64, 19, D) a +0 scimitar a +0 buckler (40, 20, D) a cursed -1 battleaxe a +0 plate armour (51, 20, D) 3 large rocks (unseen) (64, 20, D) a +0 cutlass a +0 ring mail (65, 20, D) a cursed -1 cutlass a +0 ring mail (37, 21, D) a +0 dagger (unseen) (38, 21, D) a +2 rod of clouds (8/10) (unseen) (62, 21, D) a +0 long sword (unseen) (64, 21, D) a +0 cutlass a +0 leather armour (72, 21, D) a +5 quick blade (72, 22, D) a +0 spear (73, 23, D) a +2 cutlass of speed (unseen) (40, 25, D) a +0 glaive (unseen) (49, 25, D) a +2 shortbow of freezing (50, 25, D) the Volume of Twisted Calling Spells Type Level Recall Summoning/Translocation 3 Summon Guardian Golem Hexes/Summoning 4 Summon Ice Beast Ice/Summoning 4 Control Undead Necromancy 4 Dispel Undead Necromancy 5 (51, 25, D) a stone of tremors (52, 25, D) a +6 rod of clouds (13/13) (53, 25, D) a book of Transfigurations (54, 25, D) a book of Unlife (55, 25, D) a +2 scale mail of poison resistance (50, 26, D) a lantern of shadows (51, 26, D) a +0 flail (52, 26, D) a disc of storms (53, 26, D) a +1 leather armour of fire resistance (54, 26, D) a +3 scale mail of cold resistance (61, 27, D) a +3 giant club (62, 27, D) an uncursed staff of death (64, 27, D) the +5 sling of Zin's Hatred {venom, rF+} It poisons the ammo it fires. It protects you from fire. (65, 27, D) the +2 quarterstaff of Fate {venom, +Blink rC+} It poisons the flesh of those it strikes. It protects you from cold. It lets you blink. (71, 27, D) a lantern of shadows (72, 27, D) a +0 morningstar of draining (73, 27, D) Otenwieh's Reference Book on Cold and Bewitchment Spells Type Level Freeze Ice 1 Ensorcelled Hibernation Hexes/Ice 2 Ozocubu's Armour Charms/Ice 3 Condensation Shield Ice 4 Metabolic Englaciation Hexes/Ice 5 (63, 28, D) an uncursed ring of poison resistance (64, 28, D) a +3 scale mail of poison resistance (71, 28, D) a +1 robe of magic resistance (34, 29, D) a stone of tremors (35, 29, D) a +0 glaive (37, 29, D) a +0 hand axe of chopping (38, 29, D) a +0 hand axe (40, 29, D) a +0 battleaxe (41, 29, D) an uncursed staff of power (42, 29, D) a +3 scale mail of cold resistance (43, 29, D) a box of beasts (45, 29, D) the Handbook of the Lucky Oath Spells Type Level Spectral Weapon Hexes/Charms 3 Leda's Liquefaction Hexes/Earth 4 Warp Weapon Charms/Translocation 5 Discord Hexes 8 a book of Conjurations a wand of draining (1) (52, 29, D) a +0 long sword a +0 robe (36, 30, D) a +0 trident (37, 30, D) a +0 flail (38, 30, D) a plain deck of wonders (39, 30, D) the +10 dagger "Giocs" {holy, Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+4). (40, 30, D) a box of beasts (42, 30, D) a +0 dagger (52, 31, D) a +0 spear (37, 32, D) a +0 dire flail (38, 32, D) a +1 glaive of chopping (39, 32, D) a +0 war axe a +0 battleaxe (41, 32, D) an uncursed staff of fire a +0 cloak (38, 33, D) a +0 mace a +3 shortbow of freezing a +0 hand axe (51, 33, D) the +11 dire flail "Killer Bee's Curse" {holy, -Tele rPois rN+ Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from poison. It protects you from negative energy. It prevents most forms of teleportation. It makes you less stealthy. a +0 robe (73, 33, D) an uncursed staff of death (36, 34, D) a +0 cloak (37, 34, D) a +2 cutlass of flaming (38, 34, D) a cursed -2 dire flail (40, 34, D) a +0 trident (62, 34, D) a +2 vampiric demon trident (37, 35, D) the ring "Ejiptij" {+Inv +Fly rPois} [ring of flight] It protects you from poison. It lets you turn invisible. It lets you fly. a +0 scimitar (36, 36, D) a +7 rod of inaccuracy (12/12) (37, 36, D) a +0 dagger a +0 cloak (38, 36, D) a +0 great sword a mottled draconian corpse (39, 36, D) a +0 mace a black draconian corpse (40, 36, D) a cursed +0 scimitar (37, 37, D) a +1 falchion of holy wrath (unseen) (38, 37, D) a +2 lajatang of pain (49, 37, D) a crystal ball of energy (50, 37, D) a +2 robe of cold resistance (51, 37, D) an ornate deck of summonings (52, 37, D) a +2 ring of strength (54, 37, D) the +7 dagger "Lesydo" {drain, +Rage rC-} A truly terrible weapon, it drains the life of those it strikes. It makes you vulnerable to cold. It lets you go berserk. (60, 37, D) an uncursed amulet of stasis (61, 37, D) the +5 chain mail "Pikk" {Slay+3 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you more stealthy. (62, 37, D) a +4 hand axe of chopping (69, 37, D) the +7 cutlass "Klempi" {slice, +Fly rPois} It inflicts extra damage upon your enemies. It protects you from poison. It lets you fly. (72, 37, D) the +2 leather armour of the Wilderness {Int+3 Curse} It affects your intelligence (+3). It may recurse itself when equipped. (73, 37, D) a +2 battleaxe of electrocution (37, 38, D) a +0 great sword of holy wrath (unseen) (49, 38, D) a +2 chain mail of fire resistance (50, 38, D) a +1 dagger of venom (52, 38, D) a book of Beasts (53, 38, D) the ring "Zeysikacoa" {rElec rN+ Int+4 Slay-4 SInv Stlth--} [ring of intelligence] It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It insulates you from electricity. It protects you from negative energy. It enhances your eyesight. It makes you much less stealthy. a +6 ring of strength a +6 ring of strength an uncursed amulet of resist corrosion (60, 38, D) an uncursed staff of cold (62, 38, D) a book of Conjurations (70, 38, D) 4 scrolls of enchant armour (71, 38, D) a +2 chain mail of magic resistance (72, 38, D) a cursed staff of earth (73, 38, D) an uncursed ring of sustain abilities (48, 39, D) an uncursed staff of fire (70, 39, D) a +3 hand axe of flaming