lennard the Dungeon (10, 1, D) the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +8 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +6 ring of intelligence a scroll of brand weapon (63, 1, D) a +0 pair of boots of running (67, 1, D) a +5 crossbow of evasion (68, 1, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +5 ring of intelligence (3, 2, D) a +5 claymore a +5 great sword a +5 bastard sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 cutlass a +5 dagger (62, 2, D) a +3 plate armour of poison resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 sling a +5 longbow 1000 arrows a +5 shortbow 1000 bolts a +5 crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (74, 4, D) a +6 war axe of flaming (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a crystal ball of energy (62, 9, D) an uncursed staff of power (63, 9, D) an uncursed staff of summoning (70, 9, D) a +2 spear of pain (71, 9, D) the +10 spear "Biumif" {pierce, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (72, 9, D) a book of Necromancy (62, 10, D) a +1 vampiric lajatang (70, 10, D) an uncursed ring of see invisible (72, 10, D) a +4 great sword of flaming (61, 17, D) an uncursed staff of fire (62, 17, D) the ring "Uwuggumm" {Fire +Fly rElec rPois} [ring of fire] It enhances your fire magic, and weakens your ice magic. It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It lets you fly. (63, 17, D) an ornate deck of wonders (64, 17, D) the +2 great sword of Schiuk {pain, Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+2). (71, 17, D) a +0 mace of protection (73, 17, D) an uncursed staff of energy (62, 18, D) a book of Fire (63, 18, D) the +2 hand axe of Egynueb {venom, rF+ Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It protects you from fire. (64, 18, D) a +2 hand axe of electrocution (73, 18, D) a +3 mace of protection (72, 21, D) a +0 scythe of protection (71, 27, D) a +2 dagger of pain (72, 27, D) a book of Hinderance (73, 27, D) a +0 dire flail (71, 28, D) a cursed ring of loudness (72, 28, D) a +2 plate armour of positive energy (71, 29, D) a +0 club a +0 robe (74, 29, D) a wand of random effects (21) (74, 30, D) a +0 scythe a +0 robe (75, 31, D) a +0 dagger a +0 robe (75, 33, D) a +2 war axe of chopping a +0 robe (73, 34, D) a wand of random effects (20) a wand of polymorph (7) a wand of polymorph (8) (74, 34, D) a +2 quarterstaff of chaos a +0 cutlass a +4 plate armour of fire resistance