lennard the Dungeon (10, 1, D) the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +0 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) an uncursed staff of summoning (62, 1, D) a plain deck of summonings (63, 1, D) a +4 giant club (67, 1, D) the +3 quarterstaff of Xom's Esteem {crush, Dex+1 Int-2} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It affects your dexterity (+1). (68, 1, D) an uncursed amulet of rage (69, 1, D) a +3 shortbow of flaming (3, 2, D) a +5 claymore a +5 great sword a +5 bastard sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 cutlass a +5 dagger (61, 2, D) a +1 rod of shadows (8/12) (68, 2, D) a +0 short sword a +0 robe (73, 2, D) a +5 mace of distortion (75, 2, D) a +0 hand axe of chopping (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (72, 3, D) a +0 cutlass (unseen) (74, 3, D) a +0 short sword a +0 ring mail (3, 4, D) 1000 sling bullets a +5 sling a +5 longbow 1000 arrows a +5 shortbow 1000 bolts a +5 crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (68, 5, D) a +2 dire flail a +0 robe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a book of Summonings (62, 9, D) a wand of draining (0) a +6 ring of strength a +6 ring of strength (63, 9, D) an uncursed ring of see invisible (70, 9, D) a +2 robe of magic resistance (71, 9, D) a +0 cutlass (72, 9, D) an uncursed staff of cold (62, 10, D) an uncursed staff of summoning (72, 10, D) a +2 trident of flaming a crystal ball of energy (71, 12, D) a +1 long sword of holy wrath a +0 scale mail (72, 12, D) a +0 long sword a +0 leather armour (70, 13, D) a +0 long sword (71, 13, D) a +0 dagger (71, 17, D) a +3 leather armour of cold resistance (72, 17, D) a +2 long sword of electrocution (73, 17, D) a book of Maledictions (63, 18, D) a +4 cutlass of electrocution (71, 18, D) the amulet "Tinnet" {Spirit +Blink MR+ Str+1 Dex-3 SInv} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+1). It affects your dexterity (-3). It affects your resistance to hostile enchantments. It enhances your eyesight. It lets you blink. (72, 18, D) a disc of storms (73, 18, D) a tome of Destruction (62, 19, D) a +3 ring of strength a cursed -3 trident 6 tomahawks (62, 20, D) a +0 trident 7 tomahawks a merfolk corpse (rotten by now) (63, 20, D) a +2 halberd of venom a +0 shortbow 10 arrows (72, 20, D) a wyvern corpse (skeletalised by now) (63, 22, D) a +0 trident a merfolk corpse (rotten by now) (69, 23, D) a swamp drake corpse (skeletalised by now) a mottled dragon corpse (skeletalised by now) (63, 24, D) 2 tomahawks (61, 27, D) the amulet "Loacipy" {Clar Str+3 Slay+3} [amulet of clarity] It provides mental clarity. It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (62, 27, D) a tome of Destruction (63, 27, D) a box of beasts (64, 27, D) the +2 scale mail of the Armadillo {Dex+3 Int+3} It affects your intelligence (+3). It affects your dexterity (+3). (65, 27, D) the ring of Jufac {Ice Str+4 Dex+4} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (+4). It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from cold. (72, 27, D) a book of Debilitation (73, 27, D) a +1 glaive of protection (62, 28, D) a stone of tremors (63, 28, D) the Guide on Earthen Calling Spells Type Level Sandblast Earth 1 Summon Butterflies Summoning 1 Abjuration Summoning 3 Passwall Transmutation/Earth 3 Summon Guardian Golem Hexes/Summoning 4 Lee's Rapid Deconstruction Earth 5 (64, 28, D) a sack of spiders (71, 28, D) a +5 ring of strength an uncursed staff of energy (72, 28, D) a lamp of fire