lennard the Dungeon (48, 0, D) a large rock (10, 1, D) the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 1, D) a +2 robe of cold resistance (50, 1, D) a disc of storms (51, 1, D) a book of Control (52, 1, D) a +1 leather armour of cold resistance (53, 1, D) an ornate deck of defence (54, 1, D) a lantern of shadows (55, 1, D) the -1 short sword of Subjectivity {slice, +Blink +Inv +Fly} It inflicts extra damage upon your enemies. It lets you turn invisible. It lets you fly. It lets you blink. (61, 1, D) the cursed +0 leather armour of Gluttony {+Rage} It lets you go berserk. It has a curse placed upon it. (62, 1, D) the ring of Xom's Whimsicality {+cTele rPois} [ring of teleport control] It can be evoked for teleport control. It protects you from poison. (69, 1, D) a +2 pair of boots of stealth (3, 2, D) a +5 claymore a +5 great sword a +5 bastard sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 cutlass a +5 dagger (49, 2, D) a +0 war axe (50, 2, D) a +0 dagger of venom (51, 2, D) the +9 blowgun of Inconvenience {evade, +Inv rElec rF- rN+ MR++} It affects your evasion (+5 to EV). It makes you vulnerable to fire. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. (52, 2, D) 4 large rocks (54, 2, D) a disc of storms (55, 2, D) a +0 plate armour (73, 2, D) a book of Beasts (75, 2, D) a +2 shortbow of flaming (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (52, 3, D) a +0 crossbow (unseen) (3, 4, D) 1000 sling bullets a +5 sling a +5 longbow 1000 arrows a +5 shortbow 1000 bolts a +5 crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (52, 4, D) 4 large rocks (62, 4, D) a +0 cutlass a +0 robe a +0 buckler (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (37, 5, D) an uncursed amulet of stasis (47, 5, D) a large rock (49, 5, D) a +0 battleaxe (unseen) (51, 5, D) a +0 glaive (unseen) (62, 5, D) a +0 cutlass a +0 robe (10, 6, D) an uncursed staff of energy a crystal ball of energy (37, 6, D) a +2 plate armour of poison resistance (47, 6, D) a large rock (48, 6, D) 3 large rocks (49, 6, D) a +0 crossbow 7 bolts of frost 3 large rocks a yaktaur corpse (rotten by now) a stone giant corpse (rotten by now) (50, 6, D) a +2 short sword of distortion (51, 6, D) 4 large rocks (4, 7, D) a +3 large shield a +3 shield (42, 7, D) an ornate deck of changes (49, 7, D) 3 large rocks (50, 7, D) a +8 rod of ignition (9/9) a +0 plate armour (51, 7, D) a +0 battleaxe a +0 chain mail (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (34, 8, D) a plain deck of defence (43, 8, D) the +3 robe "Neres" {Str+3 Curse} It affects your strength (+3). It may recurse itself when equipped. (45, 8, D) a +1 vampiric spear (33, 9, D) a +0 spear (44, 9, D) a +3 ring of dexterity (61, 9, D) a box of beasts (62, 9, D) an uncursed staff of power (63, 9, D) an uncursed ring of magical power a +6 ring of strength a +6 ring of strength a +6 ring of dexterity (37, 10, D) a stone of tremors (52, 10, D) 2 bolts of frost 3 large rocks (62, 10, D) an ornate deck of summonings (70, 10, D) a plain deck of escape (72, 10, D) a +2 morningstar of protection (39, 11, D) an uncursed staff of poison (39, 12, D) 7 javelins (45, 12, D) a +3 spear of venom (49, 13, D) an uncursed staff of cold (50, 13, D) a +1 ring of strength (51, 13, D) a manual of Stealth (52, 13, D) a +3 scale mail of fire resistance (53, 13, D) a phial of floods (55, 13, D) an uncursed staff of conjuration (68, 13, D) a +0 giant club a +0 giant club a +0 giant club (50, 14, D) a book of Burglary (51, 14, D) the cursed +2 quarterstaff of Fuent {vamp, rElec Str-4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (-4). It insulates you from electricity. It has a curse placed upon it. (52, 14, D) a phial of floods (53, 14, D) a +2 rod of the swarm (12/12) (54, 14, D) a +4 vampiric halberd (69, 14, D) a +0 giant club (70, 14, D) a cursed -2 giant club (51, 15, D) a book of Minor Magic a book of Control (51, 16, D) a cursed -3 dagger (unseen) (61, 17, D) the ring "Strul Fent" {Dex+5 Int-1 SInv} [ring of see invisible] It affects your intelligence (-1). It affects your dexterity (+5). It enhances your eyesight. (62, 17, D) a box of beasts (63, 17, D) an uncursed ring of see invisible (64, 17, D) a +1 ring of intelligence (73, 17, D) a +0 robe (62, 18, D) a scroll of brand weapon (63, 18, D) a +0 crossbow of flaming (64, 18, D) a scroll of brand weapon (71, 18, D) a +0 war axe (72, 18, D) a +2 scale mail of fire resistance (73, 18, D) a +1 pair of boots of flying (52, 19, D) a +0 robe (53, 19, D) a +0 long sword (51, 20, D) a +0 robe (72, 20, D) a +0 dagger of holy wrath a +0 robe (72, 21, D) a +0 long sword a +0 chain mail (60, 22, D) a +0 long sword (61, 22, D) a +0 short sword (unseen) (72, 22, D) a +2 morningstar of crushing a +0 plate armour (72, 23, D) a +0 dagger a +0 dagger a +0 robe (73, 23, D) a +0 long sword a +0 plate armour (50, 25, D) a +2 robe of cold resistance a +0 robe (51, 25, D) a lamp of fire (53, 25, D) a plain deck of destruction (55, 25, D) Advanced Wizardry Spells Type Level Bolt of Magma Conjuration/Fire/Earth 5 *Iskenderun's Battlesphere Conjuration/Charms 5 Force Lance Conjuration 5 Lee's Rapid Deconstruction Earth 5 Summon Demon Summoning 5 Phase Shift Translocation 5 (50, 26, D) a book of Cantrips (51, 26, D) 4 large rocks (53, 26, D) the Handbook of Companions Spells Type Level Abjuration Summoning 3 Summon Ice Beast Ice/Summoning 4 Summon Mana Viper Hexes/Summoning 5 (54, 26, D) the cursed +0 chain mail "Luaxku Besu" {rC+ Dex+2} It affects your dexterity (+2). It protects you from cold. It has a curse placed upon it. (51, 27, D) 4 large rocks (52, 27, D) the Handbook of the Lucky Oath Spells Type Level Sure Blade Hexes/Charms 2 Slow Hexes 2 Control Teleport Charms/Translocation 4 Metabolic Englaciation Hexes/Ice 5 Darkness Hexes 7 (62, 27, D) a +1 chain mail of cold resistance (64, 27, D) a plain deck of destruction (65, 27, D) a +4 ring of protection (71, 27, D) a +0 short sword (63, 28, D) a +2 trident of freezing a +0 dagger (64, 28, D) a +0 pearl dragon armour (71, 28, D) a +0 cutlass (72, 28, D) a +9 blowgun (73, 28, D) an uncursed ring of protection from magic (52, 29, D) a +0 giant spiked club (unseen) (63, 29, D) a +0 short sword a +0 leather armour (72, 29, D) a +0 short sword (51, 30, D) a +0 great sword of flaming (63, 30, D) a +0 scimitar a +0 buckler a +0 long sword a +0 buckler (72, 30, D) a +3 great mace of protection a +0 leather armour a +0 shortbow 6 arrows (50, 31, D) 2 large rocks (64, 31, D) a +0 scimitar (49, 32, D) a large rock (51, 32, D) a +0 battleaxe of freezing a large rock a frost giant corpse (skeletalised by now) (52, 32, D) a +0 giant club (unseen) (64, 32, D) a +0 cutlass a +0 leather armour a +0 long sword a +0 leather armour (72, 32, D) the +6 battleaxe of Karma {elec, rF+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. (50, 33, D) a large rock (unseen) (52, 33, D) 3 large rocks (64, 33, D) a +0 dagger (50, 34, D) 6 large rocks (52, 34, D) 2 large rocks (64, 34, D) a wand of draining (0) (72, 34, D) an arrow (49, 37, D) an uncursed staff of wizardry (50, 37, D) a +2 chain mail of magic resistance (51, 37, D) a legendary deck of changes {the Mercenary, drawn: 4} the +9 glaive "Ukuebam" {flame, rN+ SInv} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. It enhances your eyesight. (52, 37, D) the cursed +3 longbow of Reason {speed, rElec SInv} Attacks with this weapon are significantly faster. It insulates you from electricity. It enhances your eyesight. It has a curse placed upon it. (53, 37, D) an uncursed ring of wizardry (54, 37, D) a +1 dagger of electrocution (61, 37, D) an uncursed ring of regeneration 4 scrolls of enchant weapon (62, 37, D) a +0 short sword of speed (71, 37, D) a +1 mace of protection (72, 37, D) an uncursed ring of protection from magic (49, 38, D) a Necronomicon (50, 38, D) an uncursed amulet of rage (59, 38, D) a cursed amulet of faith (60, 38, D) an uncursed amulet of resist mutation (61, 38, D) a +1 ring mail of cold resistance (63, 38, D) a +3 leather armour of poison resistance (70, 38, D) a +1 robe of cold resistance (72, 38, D) a +4 ring mail of fire resistance (60, 39, D) a +0 quarterstaff a +0 robe (60, 43, D) a +0 longbow (still there?) 2 arrows (still there?) (55, 44, D) a wind drake corpse (skeletalised by now) (60, 44, D) a +0 quarterstaff (unseen) (61, 44, D) a +0 flail a +0 animal skin 2 arrows (61, 45, D) 4 arrows