lennard the Dungeon (10, 1, D) the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +2 ring mail of cold resistance (62, 1, D) a +3 plate armour of fire resistance (63, 1, D) a box of beasts (67, 1, D) a +2 vampiric war axe (68, 1, D) an uncursed staff of summoning (69, 1, D) an uncursed staff of fire (3, 2, D) a +5 claymore a +5 great sword a +5 bastard sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 cutlass a +5 dagger (62, 2, D) a book of Battle (70, 2, D) a +0 long sword a +0 leather armour (75, 2, D) a plain deck of defence (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (73, 3, D) a +0 scythe (3, 4, D) 1000 sling bullets a +5 sling a +5 longbow 1000 arrows a +5 shortbow 1000 bolts a +5 crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (69, 4, D) a +0 short sword a cursed +0 leather armour a +0 buckler (74, 4, D) a +0 dagger a +0 robe (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (66, 5, D) a +0 short sword (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a cursed staff of summoning (62, 9, D) a crystal ball of energy (63, 9, D) the +5 sling of Jodabocott {velocity, rElec rF++ rN+ MR+ Dex-2 SInv} Any stone fired from it inflicts extra damage. It affects your dexterity (-2). It greatly protects you from fire. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. It enhances your eyesight. (70, 9, D) an uncursed staff of fire (71, 9, D) a book of Battle (62, 10, D) a scroll of recharging (70, 10, D) a +2 great sword of draining (72, 10, D) a +3 ring of intelligence (61, 17, D) a +0 short sword (64, 17, D) the Volume of Supportive Stolen Souls Spells Type Level Summon Small Mammal Summoning 1 Corpse Rot Necromancy 2 *Sublimation of Blood Necromancy 2 Summon Lightning Spire Summoning/Air 4 Dispel Undead Necromancy 5 Monstrous Menagerie Summoning 6 (72, 17, D) a scroll of brand weapon the +7 shortbow of the Weasel {flame, +Fly rN+} It turns projectiles fired from it into bolts of flame. It protects you from negative energy. It lets you fly. (73, 17, D) a +2 cutlass of freezing (63, 18, D) a +1 executioner's axe of flaming (72, 18, D) a +3 ring mail of poison resistance (63, 21, D) a +0 cutlass (63, 22, D) a +0 scimitar a +0 short sword an elf corpse (skeletalised by now) (62, 23, D) a +0 short sword an elf corpse (skeletalised by now) (63, 23, D) a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (64, 23, D) a +0 short sword (unseen) (63, 24, D) a +2 vampiric war axe (61, 27, D) a book of Geomancy (63, 27, D) a +3 leather armour of cold resistance (64, 27, D) a +1 hand axe of freezing (65, 27, D) a scroll of brand weapon (73, 27, D) a +0 dagger (62, 28, D) a book of the Dragon (63, 28, D) a disc of storms (64, 28, D) a +1 pair of gloves of archery (73, 28, D) a +3 vampiric dagger an uncursed ring of poison resistance (72, 30, D) a +0 long sword a +0 chain mail (72, 32, D) a +0 dagger a +0 long sword (72, 33, D) a cursed +0 dagger a +0 ring mail (49, 37, D) a +2 morningstar of crushing (50, 37, D) a cursed -3 ring of protection (51, 37, D) a +5 quarterstaff (52, 37, D) a book of Power (59, 37, D) a stone of tremors (60, 37, D) the +10 shortbow of the Grave {freeze, Contam +Fly rPois rC+ Str-1 SInv} It turns projectiles fired from it into bolts of frost. It affects your strength (-1). It protects you from cold. It protects you from poison. It enhances your eyesight. It lets you fly. It causes magical contamination when unequipped. (61, 37, D) the cursed -4 robe of Protective Custody {+Blink SInv} It enhances your eyesight. It lets you blink. It has a curse placed upon it. (62, 37, D) an ornate deck of defence (63, 37, D) a +0 chain mail of cold resistance (69, 37, D) a plain deck of summonings (70, 37, D) a +3 rod of destruction (13/13) (71, 37, D) the +8 morningstar of Khaxkeyl {crush, Contam +Blink rF+} It inflicts extra damage upon your enemies. It protects you from fire. It lets you blink. It causes magical contamination when unequipped. (72, 37, D) a +1 ring of intelligence the +11 scythe "Demonslayer" {freeze, +Inv +Fly rN+ Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It protects you from negative energy. It lets you turn invisible. It lets you fly. (49, 38, D) the +7 cutlass of Ifoinn {slice, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (50, 38, D) a plain deck of defence (51, 38, D) a +2 robe of cold resistance (52, 38, D) a +1 plate armour of poison resistance (53, 38, D) the +1 ratskin cloak {rPois rN+ Dex-1 Int-1} It affects your intelligence (-1). It affects your dexterity (-1). It protects you from poison. It protects you from negative energy. (59, 38, D) a sack of spiders (61, 38, D) a lantern of shadows (62, 38, D) a plain deck of war (63, 38, D) a +5 war axe of flaming (70, 38, D) a +0 spear (71, 38, D) a +1 pair of gloves of archery (72, 38, D) a +6 spear of pain (73, 38, D) the +8 cutlass of the Shore {drain, Noisy rF++ rN+ Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It greatly protects you from fire. It protects you from negative energy. It may make noises in combat. (70, 42, D) a +0 spear (72, 42, D) a +0 spear a spriggan corpse (rotten by now) (61, 43, D) a +0 battleaxe of freezing (70, 43, D) a +0 short sword (unseen) (71, 43, D) a +4 rod of clouds (11/11) a +0 buckler a spriggan corpse (rotten by now) a yellow wasp corpse (rotten by now) (72, 43, D) a +0 quarterstaff a +0 robe (47, 44, D) a death drake corpse