lennard the Dungeon (10, 1, D) the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +9 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +5 short sword of freezing (63, 1, D) the +4 mace of the Swamp {drain, +Blink} A truly terrible weapon, it drains the life of those it strikes. It lets you blink. (69, 1, D) the +4 ring mail of the Last Planets {+Rage} It lets you go berserk. (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a stone of tremors (73, 2, D) a +0 ring mail of cold resistance (75, 2, D) an uncursed amulet of stasis (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (63, 9, D) a +0 dagger of electrocution (70, 9, D) a +2 mace of protection (71, 9, D) a +3 ring mail of fire resistance (72, 9, D) the ring "Zuen" {+Fly rC- SInv} [ring of flight] It makes you vulnerable to cold. It enhances your eyesight. It lets you fly. (62, 10, D) a +1 dagger of flaming (70, 10, D) a +2 leather armour of fire resistance (72, 10, D) a crystal ball of energy (71, 17, D) a +1 hand axe of flaming (72, 17, D) the +9 war axe of Context {elec, rN+ Str-1 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-1). It protects you from negative energy. It enhances your eyesight. (73, 17, D) an uncursed staff of fire (71, 18, D) an uncursed staff of cold (72, 18, D) an uncursed staff of summoning (73, 18, D) a +1 chain mail of cold resistance (still there?) a +1 chain mail of cold resistance (still there?) (71, 27, D) a +1 morningstar of protection (72, 27, D) an uncursed staff of summoning (73, 27, D) a tome of Destruction (71, 28, D) a stone of tremors (73, 28, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (72, 34, D) Sif Muna's Volume of Harmful Lightness Spells Type Level Shock Conjuration/Air 1 Swiftness Charms/Air 2 Silence Hexes/Air 5 Poisonous Cloud Conjuration/Poison/Air 6 Freezing Cloud Conjuration/Ice/Air 6