lennard the Dungeon (10, 1, D) the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +11 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) an uncursed staff of death (63, 1, D) a +3 chain mail of cold resistance (69, 1, D) a +1 quarterstaff of protection (3, 2, D) a +5 claymore a +5 great sword a +5 bastard sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 cutlass a +5 dagger (73, 2, D) a +2 morningstar of draining (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 sling a +5 longbow 1000 arrows a +5 shortbow 1000 bolts a +5 crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (62, 4, D) a +0 scimitar (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (61, 5, D) a +0 long sword (62, 5, D) a +0 long sword (68, 5, D) a +2 buckler a +0 long sword a +0 scale mail a +0 short sword (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (62, 9, D) a +3 flail a cursed +0 robe (63, 9, D) a +3 morningstar of distortion (70, 9, D) an ornate deck of summonings (62, 10, D) an uncursed staff of energy (70, 10, D) a +4 scale mail of poison resistance (62, 17, D) the ring "Kooru" {+Inv MR+} [ring of invisibility] It affects your resistance to hostile enchantments. It lets you turn invisible. (64, 17, D) a +2 dagger of venom (71, 17, D) a +1 spear of flaming (72, 17, D) a +0 war axe of flaming (73, 17, D) a +2 antimagic glaive (62, 18, D) a plain deck of changes (72, 18, D) a +3 ring mail of fire resistance (73, 18, D) an uncursed staff of conjuration (62, 27, D) a book of Hinderance (63, 27, D) a crystal ball of energy (65, 27, D) a +1 executioner's axe of chopping (71, 27, D) the cursed +0 scale mail of the Will of the Gods {Int+2 SInv} It affects your intelligence (+2). It enhances your eyesight. It has a curse placed upon it. (72, 27, D) a plain deck of summonings (62, 28, D) a +5 glaive of flaming (71, 28, D) a cursed -3 shortbow a +0 short sword 19 arrows of flame a +0 ring mail (72, 28, D) an uncursed staff of cold (74, 28, D) 4 scrolls of enchant weapon (69, 29, D) a +0 scimitar a +0 shortbow 12 arrows (72, 29, D) a +0 short sword a cursed -2 ring of protection (71, 30, D) a +0 scimitar a +0 shortbow 5 arrows (72, 31, D) a +0 cutlass (69, 32, D) an arrow (69, 33, D) an arrow (69, 34, D) 2 arrows (70, 34, D) an arrow (71, 34, D) an arrow (72, 34, D) 2 arrows of flame 6 arrows (59, 37, D) a book of the Earth (60, 37, D) a scroll of brand weapon (61, 37, D) an uncursed ring of sustain abilities (62, 37, D) A Beginning Course on Spellcraft Spells Type Level Infusion Charms 1 Flame Tongue Conjuration/Fire 1 *Shock Conjuration/Air 1 Sting Conjuration/Poison 1 Animate Skeleton Necromancy 1 (63, 37, D) an uncursed staff of conjuration (69, 37, D) an uncursed amulet of guardian spirit (70, 37, D) a +6 vampiric lajatang (71, 37, D) the +1 pair of boots "Peym" {rPois Stlth++} It protects you from poison. It makes you much more stealthy. (72, 37, D) an uncursed staff of power (59, 38, D) the ring "Clerine" {Ice +Rage rElec} [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It lets you go berserk. (60, 38, D) a book of Unlife (61, 38, D) a +0 eveningstar of venom (62, 38, D) an uncursed ring of flight (63, 38, D) an uncursed staff of poison (70, 38, D) a +5 glaive of protection (71, 38, D) an uncursed amulet of stasis (72, 38, D) a +3 ring of protection (73, 39, D) a +6 ring of strength a +6 ring of strength a wand of draining (0) (71, 40, D) a cursed +0 scimitar a +0 robe