lennard the Dungeon (0, 0, D) a cursed amulet of inaccuracy (1, 1, D) a +4 demon blade of flaming (-23, 10, D) a +2 trident (-18, 10, D) 10 stones an uncursed staff of energy (-19, 15, D) a +2 trident of piercing (-18, 15, D) a +3 long sword of holy wrath (-19, 16, D) a +2 hand axe of freezing (-18, 16, D) a +2 mace of protection (-19, 18, D) a +3 scale mail (-25, 23, D) a +0 club (-10, 25, D) a +0 centaur barding (-9, 25, D) a +4 chain mail (-10, 26, D) a +4 chain mail (-10, 27, D) a +0 lajatang (-9, 28, D) the +2 cutlass of the Sybil {flame, +Fly} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you fly. (-9, 29, D) a +2 morningstar of crushing