lennard the Dungeon (10, 1, D) the +6 dark maul {crush} It inflicts extra damage upon your enemies. a +0 leather armour a +3 large shield the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +6 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +0 mace of holy wrath (67, 1, D) a +3 flail of draining (3, 2, D) a +5 claymore a +5 great sword a +5 bastard sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 cutlass a +5 dagger (73, 2, D) a +2 scale mail of fire resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 sling a +5 longbow 1000 arrows a +5 shortbow 1000 bolts a +5 crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction (61, 4, D) a +0 dagger a +0 robe (62, 4, D) a +0 dagger a +0 leather armour a +1 war axe of electrocution the +15 crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. a +0 flail (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) the +5 mace of Brilliance {holy, rN+ AC+5 Int+5 SInv Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your AC (+5). It affects your intelligence (+5). It protects you from negative energy. It enhances your eyesight. It makes you less stealthy. (70, 9, D) a cursed staff of air (71, 9, D) a +2 antimagic cutlass (72, 9, D) a +0 club (62, 10, D) a +2 scale mail of magic resistance (70, 10, D) a +1 troll leather armour (72, 10, D) the +2 robe "Smetiup" {rElec Int+3} It affects your intelligence (+3). It insulates you from electricity. (61, 12, D) a +1 vampiric dagger (71, 12, D) a +0 scimitar (72, 12, D) a +0 whip a cursed staff of energy (61, 17, D) a cursed ring of loudness (63, 17, D) a book of Maledictions (71, 17, D) a +2 chain mail of cold resistance (72, 17, D) an uncursed staff of fire (73, 17, D) a book of Necromancy (64, 18, D) a +0 hand axe (71, 18, D) a +0 dagger (72, 18, D) a +1 ring mail of fire resistance (73, 18, D) a +2 robe of the Archmagi (61, 20, D) a +0 glaive a +0 chain mail an orc corpse (skeletalised by now) (61, 21, D) a +0 short sword an orc corpse (skeletalised by now) (62, 21, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 scimitar of slicing a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (63, 21, D) a +1 hand axe of freezing (unseen) (73, 21, D) a +0 longbow (unseen) (63, 22, D) a cursed -2 long sword (unseen) (71, 22, D) a +0 short sword (unseen) (72, 22, D) 2 arrows (73, 22, D) a +0 short sword (61, 27, D) Begryax's Reference Book on Noxious Changing Spells Type Level Beastly Appendage Transmutation 1 Spider Form Transmutation/Poison 3 Olgreb's Toxic Radiance Poison 4 Poisonous Cloud Conjuration/Poison/Air 6 Statue Form Transmutation/Earth 6 (62, 27, D) a +2 crossbow of flaming (64, 27, D) a +1 broad axe of venom (65, 27, D) a +1 plate armour of poison resistance (72, 27, D) a +2 hand axe of chopping (73, 27, D) a +1 fire dragon armour (62, 28, D) the ring "Shukhis" {Str+2 Dex+4} [ring of dexterity] It affects your strength (+2). It affects your dexterity (+4). (64, 28, D) a +0 shortbow of evasion (71, 28, D) an uncursed amulet of warding (72, 28, D) a box of beasts (73, 28, D) a lantern of shadows (72, 32, D) a +0 battleaxe (71, 33, D) an adder corpse (skeletalised by now) (72, 33, D) an adder corpse (skeletalised by now) (59, 37, D) a +2 chain mail of fire resistance (60, 37, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (61, 37, D) an uncursed staff of fire (62, 37, D) an uncursed staff of conjuration (63, 37, D) a +2 dagger of protection (69, 37, D) the Almanac of Ignition Spells Type Level Throw Flame Conjuration/Fire 2 Conjure Flame Conjuration/Fire 3 Ignite Poison Fire/Transmutation 5 (70, 37, D) a book of Fire (71, 37, D) a +0 great mace (59, 38, D) an uncursed staff of wizardry (60, 38, D) the cursed +1 falchion "Chau" {flame, MR+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your resistance to hostile enchantments. It has a curse placed upon it. (61, 38, D) an uncursed ring of stealth (62, 38, D) the +5 long sword of the New World {flame, Str-3 Dex+1 Int+4} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-3). It affects your intelligence (+4). It affects your dexterity (+1). (63, 38, D) 4 scrolls of enchant armour (70, 38, D) a +0 hand axe of venom (72, 38, D) a +1 quarterstaff of protection (73, 38, D) a +0 war axe (still there?) a +0 war axe (still there?) a book of Cantrips (still there?) (70, 42, D) a +0 crossbow a +0 crossbow 36 bolts (71, 42, D) the +7 morningstar of Precise Incision {elec, +Blink +Rage rElec Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+2). It insulates you from electricity. It lets you blink. It lets you go berserk. a +0 chain mail (72, 42, D) a +0 great sword a +0 plate armour (70, 43, D) a +0 crossbow (unseen) (71, 43, D) 3 bolts of flame 7 bolts (72, 43, D) a +0 long sword of flaming a +1 crossbow of evasion 17 bolts a +0 ring mail (61, 44, D) a hell hog corpse (still there?) a hell hound corpse (still there?) (71, 44, D) a bolt of flame a bolt (62, 45, D) a +3 battleaxe (unseen)