lennard the Dungeon (10, 1, D) the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 1, D) a +6 shortbow of flaming (49, 1, D) a +4 ring mail of positive energy (50, 1, D) a book of Transfigurations (51, 1, D) the cursed amulet of Brilliance {Clar Str-4 Int+1} [amulet of clarity] It provides mental clarity. It affects your strength (-4). It affects your intelligence (+1). It has a curse placed upon it. (53, 1, D) a +3 shortbow of flaming (54, 1, D) a +5 dagger of venom (55, 1, D) a +3 long sword of electrocution (61, 1, D) a +2 ice dragon armour (62, 1, D) a +4 short sword of venom (63, 1, D) a +2 great mace of holy wrath (67, 1, D) a +0 short sword (68, 1, D) a +0 cutlass (3, 2, D) a +5 claymore a +5 great sword a +5 bastard sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 cutlass a +5 dagger (36, 2, D) a lantern of shadows (37, 2, D) a +5 blowgun (38, 2, D) a +3 scale mail of cold resistance (49, 2, D) an uncursed staff of earth (50, 2, D) the cursed +0 leather armour of Maipsaof {rC+ Dex+3} It affects your dexterity (+3). It protects you from cold. It has a curse placed upon it. (51, 2, D) a +0 dire flail (53, 2, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (54, 2, D) a +4 dagger of venom (55, 2, D) an uncursed staff of conjuration (62, 2, D) the +2 leather armour of a bailey {rPois} It protects you from poison. (75, 2, D) a cursed staff of air (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant club a +5 great mace (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 arbalest a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (67, 4, D) a cursed +0 robe a +0 buckler (68, 4, D) a +0 hand axe of chopping a +0 robe (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (50, 5, D) a cursed -3 trident (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (51, 6, D) a hell hound corpse (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (51, 8, D) the cursed -2 great mace of the Valley of Death {freeze, +Blink rElec rF+ MR++ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you blink. It makes you more stealthy. It has a curse placed upon it. a +0 robe (50, 9, D) a +3 blowgun (61, 9, D) a +3 leather armour of cold resistance (62, 9, D) a +0 dagger (63, 9, D) a +0 club (70, 9, D) an uncursed ring of teleport control (71, 9, D) a +0 helmet of intelligence (72, 9, D) an uncursed staff of poison (50, 10, D) a hell hog corpse (62, 10, D) a +1 dagger of holy wrath a cursed +0 robe a +7 glaive of protection (63, 10, D) the +8 trident "Plurib" {antimagic, rElec rF+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from fire. It insulates you from electricity. (70, 10, D) an uncursed staff of death (33, 11, D) a +0 antimagic quarterstaff a cursed -2 animal skin a +0 flail a +0 animal skin a spriggan corpse (34, 11, D) a +3 rod of striking (14/14) (unseen) (35, 11, D) a +0 quarterstaff (unseen) (36, 11, D) a +0 war axe (34, 12, D) a +0 robe (62, 12, D) a +0 dagger a +0 robe a +0 whip (49, 13, D) an uncursed staff of summoning (50, 13, D) an uncursed staff of earth (51, 13, D) the ring "Luide" {Dex+3 Int+4 Stlth+} [ring of stealth] It affects your intelligence (+4). It affects your dexterity (+3). It makes you more stealthy. (53, 13, D) the cursed +3 morningstar "Killer Klown's Doom" {drain, *Rage Str+2 Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your dexterity (+2). It may make you go berserk in combat. It has a curse placed upon it. (54, 13, D) the cursed +1 hand axe "Roewuile" {flame, +Rage Str+3 Stlth+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It lets you go berserk. It makes you more stealthy. It has a curse placed upon it. (55, 13, D) a +5 ring of strength a Necronomicon (50, 14, D) a book of Unlife (51, 14, D) the +5 great sword "Siano" {pain, rF++} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It greatly protects you from fire. (52, 14, D) the cursed +2 chain mail "Suwet" {Stlth++} It makes you much more stealthy. It has a curse placed upon it. (61, 17, D) a box of beasts (63, 17, D) an uncursed staff of death (71, 17, D) a +1 plate armour of poison resistance (73, 17, D) a tome of Destruction (62, 18, D) a crystal ball of energy (64, 18, D) a +5 ring of dexterity (71, 18, D) an uncursed staff of wizardry (72, 18, D) an uncursed staff of fire (63, 21, D) 3 large rocks (67, 21, D) a large rock (72, 21, D) a poisoned bolt (73, 21, D) a +0 arbalest 18 bolts of flame (74, 21, D) a +0 arbalest 6 poisoned bolts (62, 22, D) a +0 arbalest (unseen) (63, 22, D) 5 large rocks (64, 22, D) a +0 arbalest (unseen) (71, 22, D) a +0 war axe a +0 chain mail a +0 shield (72, 22, D) a large rock 6 poisoned bolts (62, 23, D) a +8 spear of venom (unseen) (64, 23, D) a +0 arbalest (unseen) (72, 23, D) a large rock (52, 24, D) the +8 quarterstaff "Tuunez" {crush, +Rage +Fly rPois rC+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from poison. It lets you fly. It lets you go berserk. (63, 24, D) a large rock an arrow (64, 24, D) a +0 shortbow (unseen) (72, 24, D) a large rock (49, 25, D) the +6 war axe "Ghegyad" {flame, rC+ Str+1} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+1). It protects you from cold. (50, 25, D) the cursed -4 scale mail "Ruyteduj" {rElec} It insulates you from electricity. It has a curse placed upon it. (50, 26, D) the +4 arbalest "Gryfu" {flame, Dex+3 Int+2} It turns projectiles fired from it into bolts of flame. It affects your intelligence (+2). It affects your dexterity (+3). (65, 27, D) a +2 hand crossbow of flaming (71, 27, D) the cursed -5 chain mail "Boeblen" {Dex-3} It affects your dexterity (-3). It has a curse placed upon it. (73, 27, D) a +1 hunting sling of flaming (62, 28, D) a crystal ball of energy (71, 28, D) the cursed +0 hunting sling of the King {venom, +Inv rF+ Str+3} It poisons the ammo it fires. It affects your strength (+3). It protects you from fire. It lets you turn invisible. It has a curse placed upon it. (73, 28, D) a +3 vampiric spear (65, 31, D) a cursed staff of death (69, 33, D) a +0 arbalest a +0 battleaxe a +0 chain mail 18 bolts (69, 34, D) 3 bolts (70, 34, D) a +0 broad axe a +0 plate armour a +0 large shield (72, 34, D) a bolt (49, 37, D) a +2 plate armour of cold resistance (50, 37, D) a +6 ring of dexterity a +6 ring of dexterity a lamp of fire (51, 37, D) an uncursed staff of death (52, 37, D) a scroll of brand weapon (53, 37, D) a +1 short sword of draining (54, 37, D) a book of Geomancy (59, 37, D) the +1 demon trident of Conformity {elec, Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It makes you more stealthy. (60, 37, D) the cursed +1 scale mail of Ghogy {MR++} It affects your resistance to hostile enchantments. It has a curse placed upon it. (61, 37, D) a +4 battleaxe of draining (62, 37, D) a +0 naga barding of cold resistance (63, 37, D) a tome of Destruction (69, 37, D) a book of Envenomations (70, 37, D) a crystal ball of energy (72, 37, D) a +3 leather armour of fire resistance (73, 37, D) a plain deck of defence (49, 38, D) a +1 war axe of freezing (50, 38, D) the cursed +0 leather armour of the Beginning {Str-4 Int-2} It affects your strength (-4). It affects your intelligence (-2). It has a curse placed upon it. (51, 38, D) an uncursed staff of air (52, 38, D) a plain deck of changes (53, 38, D) a +1 hunting sling of flaming (62, 38, D) an uncursed amulet of faith (70, 38, D) a crystal ball of energy 4 scrolls of amnesia 1000 bolts a +5 triple crossbow the +6 shillelagh "Devastator" a +0 robe a +1 mace (50, 41, D) a +0 short sword (67, 42, D) a +0 arbalest (unseen) (68, 42, D) a +0 arbalest 10 bolts (67, 43, D) a bolt a +0 dagger a +0 robe a +0 long sword a +0 plate armour a +0 large shield (68, 43, D) a cursed +0 war axe a +0 chain mail a +0 shield a +0 arbalest 17 bolts a +0 great mace a +0 plate armour (67, 44, D) a bolt 2 bolts of frost