lennard the Dungeon (10, 1, D) the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +11 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +6 whip of flaming (62, 1, D) a +1 quarterstaff of speed (63, 1, D) a +2 short sword of flaming (67, 1, D) a book of Summonings (68, 1, D) the cursed +0 leather armour of Shielding {rF++ rC+ Str-3 Stlth+} It affects your strength (-3). It greatly protects you from fire. It protects you from cold. It makes you more stealthy. It has a curse placed upon it. (3, 2, D) a +5 demon blade a +0 leather armour a +1 mace a +5 claymore a +5 great sword a +5 bastard sword (4, 2, D) a +5 quick blade a +5 cutlass a +5 dagger (73, 2, D) a crystal ball of energy (75, 2, D) a cursed amulet of inaccuracy (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (4, 5, D) a +5 battleaxe a +5 executioner's axe a +5 broad axe (10, 5, D) an uncursed ring of flight (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +0 dagger (62, 9, D) an ornate deck of defence (63, 9, D) a +0 short sword (70, 9, D) a +2 short sword of electrocution (71, 9, D) the +7 chain mail of the Cast Vote {+Rage} It lets you go berserk. (62, 10, D) a +0 mace (70, 10, D) a +1 scale mail of cold resistance (72, 10, D) the +11 war axe "Caraimp" {drain, MR+} A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. (61, 11, D) a +0 flail (61, 12, D) a +2 vampiric lajatang an uncursed staff of power (61, 17, D) a +2 great sword of slicing (62, 17, D) an uncursed ring of protection from magic (63, 17, D) an uncursed ring of poison resistance (64, 17, D) an uncursed staff of cold (71, 17, D) a disc of storms (72, 17, D) a +4 hunting sling of freezing (73, 17, D) a +4 quick blade (62, 18, D) a book of Changes (63, 18, D) a phial of floods (64, 18, D) the ring of Anlot {SustAb Str+4} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It affects your strength (+4). (71, 18, D) a +0 great sword of flaming (73, 18, D) the +4 shortbow of Jymarihi {flame, +Inv rF+} It turns projectiles fired from it into bolts of flame. It protects you from fire. It lets you turn invisible. (67, 23, D) a water moccasin corpse (66, 24, D) a +0 mace a +0 war axe a naga corpse a water moccasin corpse (61, 27, D) Sif Muna's Reference Book on Dusty Moulding Spells Type Level Stoneskin Transmutation/Earth 2 Petrify Transmutation/Earth 4 Statue Form Transmutation/Earth 6 (62, 27, D) the Collected Works on Scorching Confrontation Spells Type Level Flame Tongue Conjuration/Fire 1 Sting Conjuration/Poison 1 Conjure Flame Conjuration/Fire 3 Venom Bolt Conjuration/Poison 5 Bolt of Magma Conjuration/Fire/Earth 5 Ignite Poison Fire/Transmutation 5 (63, 27, D) a +2 dagger of venom (64, 27, D) the ring "Strarylism" {Str+5 Int+2 SInv} [ring of see invisible] It affects your strength (+5). It affects your intelligence (+2). It enhances your eyesight. (65, 27, D) a +2 hand axe (73, 27, D) a book of the Earth (62, 28, D) a wand of hasting (6) (63, 28, D) a book of Debilitation (64, 28, D) a cursed ring of wizardry (71, 28, D) an uncursed staff of energy (62, 31, D) a redback corpse (70, 32, D) the +8 dagger of Kovunun {flame, rC+ Str+1 SInv} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It affects your strength (+1). It protects you from cold. It enhances your eyesight. (69, 34, D) an uncursed staff of conjuration (70, 34, D) the +10 dagger of Prudence {speed, *Rage rC+} Attacks with this weapon are significantly faster. It protects you from cold. It may make you go berserk in combat.