lennard the Dungeon (10, 1, D) the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +11 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +0 leather armour of positive energy (69, 1, D) a +0 trident of venom (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +0 pair of boots of stealth (75, 2, D) a +1 robe of cold resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (73, 3, D) a +0 arbalest 22 bolts a yaktaur corpse (skeletalised by now) (74, 3, D) a +0 shortbow 10 arrows a centaur corpse (skeletalised by now) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (66, 4, D) a rotting black bear corpse (67, 4, D) a +0 short sword a +0 robe a black bear corpse (skeletalised by now) (75, 4, D) a bolt (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (74, 5, D) an arrow a bolt (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) an uncursed staff of poison (62, 9, D) a +3 falchion of freezing (70, 9, D) the -1 longbow of the Fray {freeze, rC+} It turns projectiles fired from it into bolts of frost. It protects you from cold. (72, 9, D) a +4 shortbow of freezing (62, 10, D) a +1 whip of venom (72, 10, D) a +0 dagger (61, 11, D) a water moccasin corpse (rotten by now) (62, 11, D) an adder corpse (rotten by now) a ball python corpse (71, 12, D) an uncursed staff of death a +0 robe a spriggan corpse (69, 13, D) a +0 short sword (unseen) (71, 14, D) a +0 short sword (unseen) (71, 17, D) a fan of gales (72, 17, D) a Young Poisoner's Handbook (73, 17, D) a book of Air (71, 18, D) a disc of storms (72, 18, D) the +4 halberd of the Enchanted Forest {antimagic, +Inv MR+ Stlth+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. It lets you turn invisible. It makes you more stealthy. (73, 18, D) a lantern of shadows (73, 20, D) a +0 shortbow (unseen) (72, 21, D) a sheep corpse (71, 24, D) an arrow