lennard the Dungeon (10, 1, D) the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +6 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +1 great sword of holy wrath (23, 1, D) a +1 chain mail of positive energy (24, 1, D) a +3 scimitar of flaming (26, 1, D) a scroll of brand weapon (27, 1, D) a +1 cloak of magic resistance (28, 1, D) a book of Alchemy (29, 1, D) an uncursed staff of fire (35, 1, D) an uncursed staff of earth (36, 1, D) an uncursed staff of power (37, 1, D) a +2 robe of fire resistance (38, 1, D) 2 potions of haste (39, 1, D) a +3 leather armour of magic resistance (40, 1, D) a +1 scale mail of poison resistance (41, 1, D) an ornate deck of changes (42, 1, D) the cursed -1 halberd of lennard's Execution {freeze, +Rage +Inv +Fly rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It lets you turn invisible. It lets you fly. It lets you go berserk. It has a curse placed upon it. (49, 1, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (50, 1, D) a stone of tremors (51, 1, D) the +4 shortbow of the Pill Bug {flame, Dex+3} It turns projectiles fired from it into bolts of flame. It affects your dexterity (+3). (52, 1, D) a +1 short sword of speed (53, 1, D) a +1 glaive of chopping (54, 1, D) a plain deck of defence (55, 1, D) a +0 troll leather armour (61, 1, D) a +0 whip (67, 1, D) a +0 short sword (69, 1, D) the +6 great sword of Pseqinet {slice, rC+ MR+} It inflicts extra damage upon your enemies. It protects you from cold. It affects your resistance to hostile enchantments. (3, 2, D) a +5 claymore a +5 great sword a +5 bastard sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 cutlass a +5 dagger (21, 2, D) a book of Envenomations (24, 2, D) a book of Hinderance (25, 2, D) a +0 dire flail of protection (28, 2, D) a stone of tremors (29, 2, D) a wand of confusion (4) a +0 hat a manual of Translocations (36, 2, D) a +1 robe of the Archmagi (37, 2, D) the ring of Qenul {Fire Str+4 Int+3} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+4). It affects your intelligence (+3). It protects you from fire. It makes you vulnerable to cold. (38, 2, D) a +9 lightning rod (14/14) (39, 2, D) the ring of Foinim {rElec rF+ Str-4 Slay+5 Stlth-} [ring of protection from fire] It affects your strength (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from fire. It insulates you from electricity. It makes you less stealthy. (40, 2, D) a +2 leather armour of poison resistance (42, 2, D) a +2 blowgun of evasion (49, 2, D) a +3 hand crossbow of velocity (51, 2, D) an uncursed staff of earth (53, 2, D) an uncursed ring of stealth (54, 2, D) an uncursed staff of energy (55, 2, D) a +2 long sword of distortion (61, 2, D) a +2 long sword of holy wrath (62, 2, D) a +0 short sword a +3 hand crossbow of flaming a +0 club (67, 2, D) a +5 glaive of venom a +0 leather armour (73, 2, D) a +0 mace of crushing (75, 2, D) a +1 short sword of draining (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (61, 3, D) a +0 hand axe (3, 4, D) 1000 sling bullets (unseen) (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (30, 4, D) a +0 short sword (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (68, 5, D) a +0 long sword (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (7, 7, D) 5 potions of haste 2 potions of berserk rage (25, 7, D) a +1 dagger of draining (unseen) (41, 7, D) a crocodile corpse (skeletalised by now) (52, 7, D) a very ugly thing corpse (skeletalised by now) (4, 8, D) a +5 fire dragon armour a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 plate armour (26, 8, D) a +0 dagger (unseen) (38, 8, D) a porcupine corpse (skeletalised by now) (still there?) a giant frog corpse (skeletalised by now) (still there?) (39, 8, D) a crocodile corpse (skeletalised by now) a green rat corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (52, 8, D) an ugly thing corpse (skeletalised by now) (26, 9, D) a +0 mace (unseen) (27, 9, D) a +2 spear a +0 buckler the human corpse of Norris (29, 9, D) a +0 halberd (unseen) (61, 9, D) the cursed +2 quarterstaff "Jigaul" {drain, +Fly rPois rN+ Dex+1 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+1). It protects you from poison. It protects you from negative energy. It enhances your eyesight. It lets you fly. It has a curse placed upon it. (62, 9, D) a +3 great sword of flaming (63, 9, D) an uncursed staff of wizardry (71, 9, D) a +2 long sword of holy wrath (72, 9, D) a +1 vampiric war axe (27, 10, D) the +2 morningstar of Eternity {distort, rElec rC++ rN+ MR+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It greatly protects you from cold. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. 4 javelins a +0 scale mail a +0 short sword a +0 ring mail a +5 flail of holy wrath a +0 leather armour the orc corpse of Urug the human corpse of Edmund (29, 10, D) a +3 great sword of protection a +2 plate armour of fire resistance the ring of Vitality {HP+15 Regen} [ring of regeneration] It affects your health (+15). It increases your rate of regeneration. a +0 short sword a wand of slowing (13) the orc corpse of Saint Roka (38, 10, D) a quokka corpse (skeletalised by now) (62, 10, D) a +4 trident of protection (70, 10, D) the +7 longbow of the Establishment {flame, Int+3} It turns projectiles fired from it into bolts of flame. It affects your intelligence (+3). (72, 10, D) the +4 long sword "Concordance" {freeze, +Inv rF++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from fire. It affects your resistance to hostile enchantments. It lets you turn invisible. (28, 11, D) a javelin (27, 12, D) a +3 scimitar of flaming (unseen) (29, 12, D) a +0 hand axe (unseen) (49, 13, D) an uncursed staff of death (50, 13, D) a +4 scale mail of fire resistance (51, 13, D) a +3 leather armour of poison resistance (52, 13, D) a +2 leather armour of poison resistance (53, 13, D) a +1 robe of cold resistance (54, 13, D) a box of beasts (55, 13, D) a +3 ring of dexterity (50, 14, D) a +2 plate armour of fire resistance (51, 14, D) a +3 falchion of protection (53, 14, D) a +2 spear of venom (54, 14, D) an uncursed staff of fire (55, 14, D) an uncursed staff of death (37, 15, D) a plain deck of changes (38, 15, D) a +2 scale mail of magic resistance (39, 15, D) a +4 trident of protection (40, 15, D) a +2 short sword of venom (41, 15, D) an uncursed staff of power (43, 15, D) a +0 chain mail of cold resistance (35, 16, D) a crystal ball of energy (37, 16, D) a book of Changes (38, 16, D) a +4 demon whip (39, 16, D) the +5 morningstar of the Traitor {venom, Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). (40, 16, D) an uncursed staff of poison (41, 16, D) a +0 great sword (42, 16, D) a +1 scimitar of flaming (43, 16, D) a +6 lajatang of electrocution (36, 17, D) an uncursed staff of cold (41, 17, D) a +3 lightning rod (10/10) (unseen) (61, 17, D) a +3 chain mail of cold resistance (62, 17, D) a +0 dagger (63, 17, D) an uncursed staff of death (64, 17, D) a disc of storms (71, 17, D) an uncursed staff of death (72, 17, D) a tome of Destruction (73, 17, D) a +0 vampiric war axe (38, 18, D) a +2 rod of destruction (1/12) (unseen) (64, 18, D) a +0 dagger (71, 18, D) the +8 quarterstaff of the Egg {antimagic, rPois rF- SInv} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It makes you vulnerable to fire. It protects you from poison. It enhances your eyesight. (72, 18, D) a plain deck of wonders (73, 18, D) a +5 ring of dexterity (37, 19, D) a +0 morningstar (unseen) (52, 19, D) a necrophage corpse (skeletalised by now) (65, 19, D) a +6 quick blade a +0 robe of fire resistance (52, 20, D) an ice dragon corpse (skeletalised by now) (38, 21, D) a +1 scythe of freezing (39, 21, D) a +2 scythe of venom (40, 21, D) a +1 scythe of flaming (61, 22, D) a +0 trident (62, 22, D) a +0 halberd a +0 plate armour (61, 23, D) a +0 scimitar a +0 plate armour (62, 23, D) a +1 mace of protection a +0 robe of positive energy a +0 whip a +0 leather armour (49, 25, D) a +0 short sword of freezing (50, 25, D) an uncursed staff of energy (51, 25, D) a +3 dagger (52, 25, D) an uncursed staff of air (53, 25, D) a plain deck of destruction (55, 25, D) a +1 war axe of chopping (50, 26, D) the +11 great mace "Sucrem" {crush, rC+} (still there?) It inflicts extra damage upon your enemies. It protects you from cold. the +11 great mace "Sucrem" {crush, rC+} (still there?) It inflicts extra damage upon your enemies. It protects you from cold. (51, 26, D) an uncursed staff of cold (52, 26, D) a +0 demon whip (53, 26, D) a cursed -3 trident (still there?) a +0 great sword of flaming (still there?) (54, 26, D) a disc of storms (52, 27, D) a +1 great sword of flaming a +0 chain mail (61, 27, D) a +4 spear of piercing (63, 27, D) a +2 scale mail of magic resistance (64, 27, D) an uncursed staff of power (65, 27, D) a +1 plate armour of poison resistance (72, 27, D) a +5 hunting sling of flaming (62, 28, D) a cursed amulet of inaccuracy (64, 28, D) a +2 hand crossbow of flaming (34, 29, D) the ring of Gumic {SustAb rC++} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It greatly protects you from cold. (36, 29, D) a plain deck of destruction (37, 29, D) a book of Necromancy (38, 29, D) an uncursed staff of wizardry (39, 29, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It enhances your eyesight. It lets you go berserk. a +1 robe of the Archmagi a wand of draining (1) (40, 29, D) a +2 hand axe of freezing (42, 29, D) a manual of Staves (43, 29, D) the +9 great mace of the Demagogue {speed, Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). Cheibriados disapproves of the use of such an item. (44, 29, D) the Papyrus of the Flying Escort Spells Type Level Shock Conjuration/Air 1 Call Canine Familiar Summoning 3 Airstrike Air 4 Summon Demon Summoning 5 Summon Hydra Summoning 7 (35, 30, D) a plain deck of wonders (36, 30, D) a +0 halberd of protection (37, 30, D) a +0 trident of protection (38, 30, D) the +7 mace "Tody" {freeze, rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. (39, 30, D) the +5 hand axe "Xotuttih" {elec, MR++} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your resistance to hostile enchantments. (41, 30, D) the +11 morningstar "Eos" {elec, -Tele rElec SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It enhances your eyesight. It prevents most forms of teleportation. (42, 30, D) an uncursed staff of wizardry (43, 30, D) a +2 ice dragon armour (72, 32, D) a +6 whip of draining (71, 33, D) the +6 greatsling "Ihucoekk" {flame, rElec rF+ rN+ MR++ Str+1} It turns projectiles fired from it into bolts of flame. It affects your strength (+1). It protects you from fire. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (36, 34, D) an adder corpse (rotten by now) (36, 35, D) a giant frog corpse (rotten by now) (34, 36, D) a water moccasin corpse (rotten by now) (36, 36, D) a torpor snail corpse (rotten by now) a green rat corpse (rotten by now) a wolf corpse (rotten by now) (49, 37, D) an uncursed staff of fire (51, 37, D) an uncursed ring of positive energy (54, 37, D) a +5 demon whip of electrocution (59, 37, D) a +2 long sword of holy wrath (60, 37, D) a +3 ring mail of fire resistance (61, 37, D) 2 potions of haste (70, 37, D) a +0 hand axe of chopping (71, 37, D) the +8 flail of Offence {crush, rElec rC+ MR++ Int+1 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+1). It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. (72, 37, D) a +3 short sword of venom (73, 37, D) an uncursed staff of poison (34, 38, D) a yak corpse (rotten by now) (36, 38, D) an adder corpse (rotten by now) (49, 38, D) a +5 quick blade (50, 38, D) an uncursed staff of death (51, 38, D) an uncursed staff of poison (52, 38, D) a +0 mace of holy wrath (59, 38, D) an ornate deck of summonings (60, 38, D) a +1 demon trident of flaming a manual of Staves a +5 bardiche a +6 ring of dexterity a +6 ring of dexterity a potion of berserk rage a potion of haste a +0 leather armour a +0 trident (61, 38, D) a manual of Short Blades (62, 38, D) the cursed +1 quarterstaff "Opioduxu" {venom, +Blink Int+2 SInv} It poisons the flesh of those it strikes. It affects your intelligence (+2). It enhances your eyesight. It lets you blink. It has a curse placed upon it. (63, 38, D) a cursed amulet of inaccuracy (70, 38, D) a +0 shortbow of evasion (71, 38, D) the +11 dagger of Caicauz {stab, +Inv rPois} It inflicts extra damage upon your enemies. It protects you from poison. It lets you turn invisible. (73, 38, D) a +1 dire flail of draining (34, 39, D) a crocodile corpse (rotten by now) (61, 39, D) a +0 mace (unseen) (50, 42, D) the amulet of Guytep {+Rage Str-3 Slay+2} [amulet of rage] It affects your strength (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you go berserk. a +0 halberd (62, 42, D) a cursed +0 morningstar a +0 robe