lennard the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) the +2 chain mail of the Thistle {rC++ Regen+ Str-3 Int+2} It affects your strength (-3). It affects your intelligence (+2). It greatly protects you from cold. It increases your rate of regeneration. (62, 1, D) a +1 shield of poison resistance (63, 1, D) an uncursed staff of energy (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (61, 2, D) a +0 short sword (unseen) (62, 2, D) a +0 long sword a +0 leather armour a +0 mace (73, 2, D) a crystal ball of energy (75, 2, D) a +0 scythe a +0 robe a +5 long sword of protection (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (63, 3, D) a +0 short sword (unseen) (75, 3, D) a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) the cursed +0 great mace of Classification {drain, Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It has a curse placed upon it. (62, 9, D) a +2 whip of freezing (63, 9, D) a Young Poisoner's Handbook (70, 9, D) a +6 dagger of speed (62, 10, D) the +2 great sword of Vackoc {slice, +Fly rPois Str+2 Int-5} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (-5). It protects you from poison. It lets you fly. (70, 10, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (72, 10, D) a +0 helmet of see invisible (70, 11, D) a cursed +1 trident a +0 robe (63, 13, D) a +0 rapier (unseen) (61, 17, D) a +4 plate armour of cold resistance (62, 17, D) a +1 great sword of flaming (63, 17, D) a book of Burglary (64, 17, D) a +0 morningstar of draining (71, 17, D) a book of Cantrips (73, 17, D) a +6 battleaxe of flaming (62, 18, D) an uncursed ring of sustain attributes (64, 18, D) a +0 chain mail of poison resistance (71, 18, D) a +2 spear of freezing (72, 18, D) a book of Summonings (71, 27, D) a crystal ball of energy (72, 27, D) an ugly thing corpse (71, 28, D) a cursed staff of wizardry (72, 28, D) the +1 plate armour "Puqizen" {Dex+2 Slay+3} It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (73, 28, D) a +3 scale mail of cold resistance (74, 29, D) a shapeshifter corpse